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		<title>101.170.255.233: /* Kudos Island Renamed */</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Kudos Island Renamed&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039;For updates of which there have been hints, see [[Update hints]].&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
When adding new upcoming updates please:&lt;br /&gt;
&lt;br /&gt;
1)Add only official Jagex releases&lt;br /&gt;
2)Cite using cquote2 template.&lt;br /&gt;
3)Do not add POSSIBILITIES, only CERTAINTIES.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Please note that these updates have &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; occurred yet. For updates that have occurred, please click [[Updates|here]].&lt;br /&gt;
{{Future}}&lt;br /&gt;
{{shortcut|UU}}&lt;br /&gt;
The following is a list of &amp;#039;&amp;#039;&amp;#039;upcoming updates&amp;#039;&amp;#039;&amp;#039;, derived from official Jagex content:&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Official [[Jagex]] Sources&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[http://www.jagex.com Jagex.com]&lt;br /&gt;
*[http://services.runescape.com/m=news/list.ws RuneScape News]&lt;br /&gt;
*[http://services.runescape.com/m=devblog/index.ws Developers&amp;#039; Blogs]&lt;br /&gt;
*[http://forum.runescape.com/forums.ws Forums posts by Jagex Mods]&lt;br /&gt;
*[http://www.youtube.com/thejagexchannel TheJagexChannel YouTube Channel]&lt;br /&gt;
*[http://twitter.com/officialjagex OfficialJagex Twitter]&lt;br /&gt;
*[http://community.livejournal.com/thejagexlj/ Jagex LiveJournal]&lt;br /&gt;
*[http://www.facebook.com/RuneScape Jagex Facebook]&lt;br /&gt;
*Press conferences and interviews of Jagex staff&lt;br /&gt;
*Jagex Moderators in their Clan Chats&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Skills]]==&lt;br /&gt;
&lt;br /&gt;
===New Skills===&lt;br /&gt;
Mod Mark confirmed in a recent interview with RuneShark (recorded 4/27/2012, published 6/12/2012) that Jagex does have plans to release another skill into RuneScape, with him hinting at a late 2013 release. He confirmed it would not be sailing, whilst listing several suggestions that had come up, including unarmed combat, necromancy and others. In the fourth LIVE Q&amp;amp;A session Mod Mark confirmed that two new skills would be released. One would be a gathering skill like mining and woodcutting and one would be a production skill such as crafting. What form these skills will take is yet to be announced. In a November 2012 Behind the Scenes the new skills were described as &amp;quot;designed to suit the old-school, yet complement the entire game&amp;quot; since it was modelled after &amp;quot;on some of our oldest and dearest content.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Dungeoneering]]===&lt;br /&gt;
Mod Emilee hinted a Daemonheim &amp;#039;finale&amp;#039; in the Game Updates FAQ for the Warped Floors.&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Is the truth of Daemonheim finally revealed?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; More of the truth of Daemonheim is revealed with the Warped floors, where those who venture down can find out more about the lores and backstories to Bilrach’s creation. As for “Finally”, there is a finale to come…|Mod Emilee}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Will the two new skills coming in 2013 be incorporated into Dungeoneering somehow? &lt;br /&gt;
&lt;br /&gt;
Mod Mark: Potentially, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Construction]]===&lt;br /&gt;
In a development blog, Mod Mark commented that Jagex was planning to release many more rooms and the [[Menagerie]] was only the start. What the new rooms could be is unknown.&lt;br /&gt;
&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Will we see an update for construction anytime soon? It&amp;#039;s gone quite a while without anything. Then there&amp;#039;s all of the current known bugs with Player Owned Houses like chairs turning the wrong way etc. Are you working on fixing that?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; Yes. We recently made an update to Construction in which we fixed many bugs, and we do plan to add more rooms (like the recent menagerie) in the future. It’s tough to add new features when we knew that aspects of the graphics were broken - we had to fix them rather than add more broken content.&lt;br /&gt;
{{CiteGeneral|url=http://devblog.runescape.com/view_post.ws?post_id=30|title=Mod Mark on construction updates}}&lt;br /&gt;
|Mod Mark}}&lt;br /&gt;
&lt;br /&gt;
During the fourth LIVE Q&amp;amp;A session Mod Mark announced that two big updates would come to the Construction Skill during 2013. One such update would be a graphical rework of the house. There would also be an update to make parts of the house only for the player to train it. Some possible ideas that were suggested were player owned streets, were players can live alongside their friends in an instanced world. At approximately thirty minutes into the session, Mod Mark said that he wanted to bring back an idea from 2002, where you could buy land and tweak it to your own desires.&lt;br /&gt;
&lt;br /&gt;
===Wilderness for skillers===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, it was mentioned that there will be updates to the [[Wilderness]] to try and get more skillers into the wilderness, such as better resources. It was specifically mentioned that there would be an improvement on the agility return from the [[Wilderness Agility Course]].&lt;br /&gt;
&lt;br /&gt;
===Player-owned ports (high-level skilling)===&lt;br /&gt;
[[File:Player owned port concept.png|thumb|right|Concept art for the Player-owned ports.]]&lt;br /&gt;
In the RuneScape 2012 Highlights video, Mod Mark revealed that there will be player-owned ports added to the game at some point in the future. Players will have to build the port and a few houses to attract captains. After that, they&amp;#039;ll have to give the captains various assignments. The captains will have to be paid with money. As a reward, the captain will find so-called &amp;#039;recipes&amp;#039;, methods with which players will be able to make several high levelled items.&lt;br /&gt;
&lt;br /&gt;
Mod Mark confirmed that high level smithing will be expanded with player-owned ports.&amp;lt;ref&amp;gt;[http://services.runescape.com/m=forum/g=runescape/c=yUfwygVOrbU/forums.ws?14,15,659,63575753,goto,12 &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039; forums]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the fourth LIVE Q&amp;amp;A session on the 30th of September 2012 &amp;#039;&amp;#039;&amp;#039;(Coming 2013) &amp;#039;&amp;#039;&amp;#039;Mod Mark confirmed that players will be able to fully customise their player owned ports, ships and NPC&amp;#039;s as part of this update. He later confirmed that elements of this update would allow players to interact with the yet unreleased Eastern Lands.&lt;br /&gt;
&lt;br /&gt;
During the LIVE Evolution Of Combat Q&amp;amp;A session on 11th of November 2012, Mod Mark confirmed that the update was coming 4th of December 2012.{{Template:Fact}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lore and [[Quests]]==&lt;br /&gt;
&lt;br /&gt;
===One more quest in the [[Rise of the Red Axe quest series|Dwarf storyline]]===&lt;br /&gt;
The final quest of the dwarf storyline will be a grandmaster quest.&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; In 2010, will we see more of a variety of quest storylines? Well, in 2009, obviously the main quest theme was Mahjarrat with four quests in eight months or something like that. To me, that storyline is continuing to progress at an extremely fast rate. My favourite quest series is the dwarf one. Is there still a plan to make it a five part series with the fifth one coming out as a Grandmaster?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; We think that we had a good mix in 2009. Don&amp;#039;t forget we had continuation of many quest lines like the dwarf storyline, the elf storyline and the Fremennik one, on top of the penguin one and the conclusion of the cave goblin quest series. And, yes, we are continuing the dwarf storyline this year and we still plan to have a final one after that.|Mod Fetzki|}}&lt;br /&gt;
&lt;br /&gt;
===More [[Elemental Workshop quest series|Elemental Workshop Quests]]===&lt;br /&gt;
In the Game Update FAQ for [[Elemental Workshop IV]], Mods Dylan and Mark have confirmed more quests being planned.&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; How many more quests are planned for this series?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; 3 or 5 depending on how the last parts turn out.|Mod Mark|{{CiteForum |author= Mod Dylan|url= http://www.webcitation.org/5yBoVlEoS|title= Game Update FAQ - 01/03/11|forum=Recent Updates |postdate= 2 March 2011 |notes= |date=18:16, April 24, 2011 (UTC) |name= }}}}&lt;br /&gt;
&lt;br /&gt;
===[[Mourning&amp;#039;s Ends Part III]]===&lt;br /&gt;
&lt;br /&gt;
The ninth quest in the Elf series, the currently unsubtitled [[Mourning&amp;#039;s Ends Part III]], is to be released in 2012 or 2013, according to [[RuneFest]] 2011. There is little known about it, other than the fact that access to [[Prifddinas]] will be granted as a reward, and it will be released alongside the Elf Task Diary. During the fourth LIVE Q&amp;amp;A session Mod Mark announced that it was very unlikely that the next elf quest and Prifiddnas would be released during 2012/2013 due to it being such a large undertaking. Mod Mark specifically mentioned that the quest would be so large that it would likely take place after the HTML5 update. He suggested a release in 2014 was more likely.&lt;br /&gt;
&lt;br /&gt;
===[[Grandmaster Quest]]===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session Mod Mark suggested that there would be a stunning, huge and epic quest released in early 2013 that his team is very proud of. What quest or storyline this may follow is yet to be announced. It was announced in the Lore LIVE Q&amp;amp;A that Guthix will feature in this quest. In the third LIVE Q&amp;amp;A they agreed that the 200th quest would also be mindblowing, these could well be one and the same.&lt;br /&gt;
&lt;br /&gt;
===Ariane Quests===&lt;br /&gt;
During the fourth LIVE Q&amp;amp;A session Mod Mark announced that two quests would be released during November 2012, that would feature Ariane. These two quests would be released alongside each other, very much like the recent Ozan double bill quests. These quests will expand on Ariane&amp;#039;s history and the beginning of her own storyline as part of the signature heroes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Black Knights&amp;#039; Fortress rework===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, it was strongly hinted at 49:00 that there would be a [[Black Knights&amp;#039; Fortress]] rework.&lt;br /&gt;
&lt;br /&gt;
===200th Quest===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, Mod Mark revealed that what the 200th quest would be was not at the top of his priorities, however, he confirmed that like [[The Chosen Commander]], it would end a current storyline. It was further mentioned at 1:27:15 that the quest cape might be trimmed at the 200th quest, though Mod Mark said that the idea seemed a little dated.&lt;br /&gt;
&lt;br /&gt;
===Guthix Quest===&lt;br /&gt;
During the Runescape LIVE lore Q&amp;amp;A it was revealed that the biggest quest in Runescape will be released in 2013, that will detail more of Guthix and his history. The said quest is also said to be the precursor of the events to follow.&lt;br /&gt;
&lt;br /&gt;
===Time Progression===&lt;br /&gt;
As part of Runescapes god central content during 2013, time in Runescape&amp;#039;s game world will move on. This will be triggered by a huge Quest that will be central to next years developments. &lt;br /&gt;
&lt;br /&gt;
===God Content===&lt;br /&gt;
During the LIVE Q&amp;amp;A session Mod Mark confirmed that in 2013 a lot of content will center around how the gods interact with the game world. This could take the form of temporary events where for example players of Zamorak can battle with those of Saradomin. It was also suggested that Zaros and his followers will play a big role in the content next year as well. Mod Mark is also very interested in allowing players to both cosmetically and practically show their alignment to a particular god.&lt;br /&gt;
&lt;br /&gt;
During the Runescape LIVE Lore session it was revealed that as part of next year&amp;#039;s god central updates, an NPC already in game will attain godhood.&lt;br /&gt;
&lt;br /&gt;
===Kudos Island Renamed===&lt;br /&gt;
During the fifth LIVE Q&amp;amp;A session on Runescapes lore, it was revealed that Kudos Island will be renamed Fossil Island and will feature many fossils as part of its structure and landscape. Also an unmentioned Dragonkin lives on this island. Due to this update needing a large graphical budget, the project has been put on hold until further notice.&lt;br /&gt;
&lt;br /&gt;
==[[Minigames]] and [[Tasks]]==&lt;br /&gt;
&lt;br /&gt;
===[[Gnomeball]], [[Trouble Brewing]] and [[Games Room]] updates===&lt;br /&gt;
{{cquote2|Upgrading everything was not achievable in one year, and, frankly, defining a whole year as a year of upgrades was an overstatement. There are many things we are yet to upgrade that were right at the top of our list, like [[Duel Arena#Tournaments|Tournaments]], Gnomeball and [[Barbarian Assault]]. We haven’t forgotten them.|Mod Mark|}}&lt;br /&gt;
&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Could you make a tutorial for Trouble Brewing, because I can&amp;#039;t figure out how it works.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; I love Trouble Brewing, but we know we need to rework a fair amount of it. Some of the gameplay is just broken now. I’d like to fix it up before teaching people how to play it. There is an excellent KB article on it, though – try reading that.|Mod Mark|{{NamedRef|Content part2}}}}&lt;br /&gt;
Note: The KB, or the [[Knowledge Base]], no longer exists after an update.&lt;br /&gt;
&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Changing the Burthorpe Games Room Teleport to something that is available only once a month. Does this mean you&amp;#039;ve officially given up on the Games Room?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; No, we have not given up on the games room. In fact, we have plans that will hopefully re-invigorate it. But we felt the new teleport location was more convenient, generally, not just for the Loyalty and Troll invasion updates.|Mod Nancy|&amp;lt;ref&amp;gt;http://services.runescape.com/m=forum/c=rR6UIEsia*8/forums.ws?15,16,398,62936536&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Daemonheim tasks===&lt;br /&gt;
After a leak in game that showed [[Daemonheim]] in the task set, Mod Mark confirmed that Daemonheim tasks are in the works.&amp;lt;ref&amp;gt;http://services.runescape.com/m=forum/l=0/sl=0/forums.ws?254,255,85,62748152,goto,1&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Will we ever get a task list for Daemonheim?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; Yes!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Items]]==&lt;br /&gt;
&lt;br /&gt;
===[[Tasks set]] and more [[Equipment]] slots===&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; I Counted the areas of RuneScape that could be grouped into a achievement diary, there are too many areas to reward a item for each equip slot, Will you just release more shields and rings or get more creative with the reward items?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; Not all areas need to have an Achievement Diary. Interestingly, we do plan to have an Achievement Diary set with a potential set bonus. Who’s to say that there won’t be more areas, or indeed more slots, in a few years’ time?|Mod Mark|}}&lt;br /&gt;
*One of these new slots is the aura slots, it is unconfirmed if that is the only slot mentioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Monsters==&lt;br /&gt;
&lt;br /&gt;
===Kalphite King===&lt;br /&gt;
The Kalphite King was originally introduced as an April Fool&amp;#039;s Day joke along with the Queen Black Dragon. It was later confirmed at RuneFest 2011 that it will be released. According to Behind The Scenes: Special Edition, the Kalphite King will be released in early 2013. &lt;br /&gt;
[[File:Kalphite King.jpg|thumb|left|300px|From RuneFest 2011]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Adamant Dragons===&lt;br /&gt;
Word of Wind asks:&lt;br /&gt;
Few weeks ago I heard from players that there are going to be Adamant dragons. I would like to know, are you really planning those or is it just simply joke?&lt;br /&gt;
&lt;br /&gt;
Mod Mark:&lt;br /&gt;
We are planning to add some adamant dragons in the future, but the screenshot that people &amp;quot;thought&amp;quot; were addy dragons weren&amp;#039;t. Honest!&lt;br /&gt;
&lt;br /&gt;
===Pollnivneach [[Smoke Dungeon]]===&lt;br /&gt;
[[File:Smoke dungeon machinery.png|thumb|Currently, the strange machinery in the bottom floor of the dungeon has no apparent use...]]&lt;br /&gt;
{{cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Any plans with the weird machine in the Pollnivneach smoke dungeon?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; Yes!|Mod Mark|{{NamedRef|Content part2}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Audio and Graphics==&lt;br /&gt;
&lt;br /&gt;
===Voice acting===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session at approximately 46:00, Mod Mark announced that Jagex was working on updating all previous quests to feature voice acting, background sounds, and more ambiance.&lt;br /&gt;
&lt;br /&gt;
===More voice-acting===&lt;br /&gt;
There will be more voice-acting in the future. In a recent interview is confirmed by [[mod Mark]] that the inhabitans of [[Ardougne]] will get a French accent and the [[penguins]] American ones.&lt;br /&gt;
&lt;br /&gt;
===[[Dwarves]]&amp;#039; graphical update ===&lt;br /&gt;
[[File:Dardar.png|thumb|Dardar, a dwarf currently not in-game and a new dwarf model|100px]]&lt;br /&gt;
[[File:Veldaban concept.jpg|thumb|100px|right]]&lt;br /&gt;
{{Cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; What happened to the dwarf graphical update? Will we be seeing it soon?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mod John A:&amp;#039;&amp;#039;&amp;#039; Alas, the dwarf rework keeps being pushed back because of other Graphics priorities. It will come out eventually but I can’t say when.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mod Mark:&amp;#039;&amp;#039;&amp;#039; The &amp;quot;chat head&amp;quot; part of the rework has been live for some months (that’s the face you see in the chat box when talking to a dwarf), but sadly the full rework of the dwarves will have to wait. We’ve found other races in even greater need of a graphical rework, for example, the gnomes and trolls, both of which are being worked on right now.}}&lt;br /&gt;
&lt;br /&gt;
Since both the Gnomes and the Trolls received their graphical rework, it is likely that the Dwarf race is next, however Jagex Hinted at a graphical rework for the Elves.{{source needed}}&lt;br /&gt;
&lt;br /&gt;
Also the new Dwarf model has been implemented in [[Taverley]] and [[Oo&amp;#039;glog]].&lt;br /&gt;
&lt;br /&gt;
===Running Pets===&lt;br /&gt;
{{Cquote2|&amp;#039;&amp;#039;&amp;#039;Question:&amp;#039;&amp;#039;&amp;#039; Now that familiars can run, are there any plans for pets to do the same?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer:&amp;#039;&amp;#039;&amp;#039; Yes!|Mod Mark|{{CiteForum |author= Mod Mark|url= http://www.webcitation.org/5yBlth0jm|title= Game Update FAQ - 15/03/11|forum= Recent Updates|postdate= 15 March 2011|notes= |date=17:37, April 24, 2011 (UTC) |name= 15/3 FAQ}}}}&lt;br /&gt;
&lt;br /&gt;
===[http://www.youtube.com/watch?v=ajz5Poh_giI Cinematic trailer]===&lt;br /&gt;
In the Cinematic trailer there are a few updated monsters and a possible new area&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SkeletonCinematic.png|Updated skeletons&lt;br /&gt;
Dragon particles.png|Particles for dragonfire&lt;br /&gt;
5th April 2012 - leak 3.png|A possible new [[Kal&amp;#039;Gerion]] demon, this looks similar to the [[Party Demon]]&lt;br /&gt;
5th April 2012 - leak 1.png|An updated Pollnivneach Smoke Dungeon&lt;br /&gt;
5th April 2012 - leak 2.png|Another look on the smoke dungeon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Falador graphical update===&lt;br /&gt;
Mod Pascal, a french member of the RuneScape graphics team, confirmed in a interview with Francoscape&amp;lt;ref&amp;gt;[http://francoscape.net/interviews/8/mod-pascals Interview with Francoscape (Fr)]&amp;lt;/ref&amp;gt; that they were actually working on a graphical update of Falador. This was also confirmed by Mod Mark in the fourth LIVE Q&amp;amp;A session.&lt;br /&gt;
&lt;br /&gt;
===Kandarin graphical update(s)===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, Mod Mark confirmed that a graphical update to [[Kandarin]], specifically [[Ardougne]] would be coming.&lt;br /&gt;
&lt;br /&gt;
===Lighting update===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, a question was asked about a day and night system. Though the idea was being debated, it was mentioned that there would be more light sequences similar to that of [[The Firemaker&amp;#039;s Curse]].&lt;br /&gt;
&lt;br /&gt;
===Tutorial Island===&lt;br /&gt;
During the fourth LIVE Q&amp;amp;A session Mod Mark announced that Tutorial Island will be removed or moved some time in the future to make way for an updated wizards tower area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Core and Interface==&lt;br /&gt;
&lt;br /&gt;
===Chat and FFA split improvements===&lt;br /&gt;
{{Cquote2| &amp;#039;&amp;#039;&amp;#039;Question&amp;#039;&amp;#039;&amp;#039;: Can you allow us to quickly talk to a friend by using /Friend-x for example? &amp;#039;&amp;#039;&amp;#039;Answer&amp;#039;&amp;#039;&amp;#039;:This is technically possible to implement, it just a question of getting the time to do it as it’s rather fiddly. I will try to implement it in the next few weeks.|Mod Rathe|}}&lt;br /&gt;
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{{Cquote2| &amp;#039;&amp;#039;&amp;#039;Question&amp;#039;&amp;#039;&amp;#039;: Are you planning on doing anything about the FFA split? How will I know if someone is lying to me?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Answer&amp;#039;&amp;#039;&amp;#039;: We shall be changing this, the proposal has been signed off, but it&amp;#039;s currently a rather low priority for the team that manage the website.|Mod Emilee|}}&lt;br /&gt;
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===Multi-Core Support===&lt;br /&gt;
On a thread made by a player concerning Frames Per Second (FPS) and Multi-Core support on the day of release of Z-Buffering, Mod Chris E confirmed it is implemented but disabled.&lt;br /&gt;
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[[File:MultiCoreChrisE.png|500px|Mod Chris E confirming that Multi-Core will soon come]]&lt;br /&gt;
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===HTML5 Support===&lt;br /&gt;
Mod MMG confirmed in a [http://services.runescape.com/m=news/mod-mmg-on-runescape-micro-payments news post]that HTML5 support is coming to the game. &lt;br /&gt;
[[File:Java_versus_HTML5_full.jpg|thumb|Side by side comparison]] {{cquote2|Thank you for being RuneScape players, and we hope that you will continue to enjoy playing RuneScape over the years to come. We have some tremendous content - as well as technical innovations - lined up over the course of the next few months that we believe you will love. We already have RuneScape running in a new and improved client architecture built on HTML5 (a side by side screenshot of the early improvements over the current engine can be seen below - click for full size), and now I’m happy to report that we also have a dedicated Future Tech team working on bringing the game to your favourite tablets, platforms and even smart TVs in due course.|Mod MMG}}&lt;br /&gt;
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===RuneScape: Next Gen===&lt;br /&gt;
{{main|RuneScape 3}}&lt;br /&gt;
During the first live RuneScape Q&amp;amp;A, CEO Mark Gerhard announced that Jagex are making plans for developing RuneScape 3. Micro transactions such as Solomon&amp;#039;s Store and Squeal of Fortune are helping to build a &amp;#039;war chest&amp;#039; to fund such a large project. RuneScape 3 was then announced during the Fourth LIVE Q&amp;amp;A session as the project name for several huge updates over the next couple of years. These updates would feature advanced graphics, audio, lighting and textures, customisable interface and would run on HTML5. He also suggested that such a project might run on future generation technologies such as mobile phones and tablets.&lt;br /&gt;
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===Mobile Runescape===&lt;br /&gt;
As part of Jagex&amp;#039;s plans for the future of RuneScape it was announced during the fourth LIVE Q&amp;amp;A session that the team are not only looking to bring RuneScape to Tablet computers but to produce a mobile application or game that would allow players to interact with the game world and community while on the move. Little else is known about this project at the time.&lt;br /&gt;
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===RuneScape Spanish and Dutch===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session at 1:03:50, a question was asked about when RuneScape Spanish would be released. At 1:13:00, it was said that it would possibly be released in Q1 2013, though Mod Mark intervened and said it would be released very soon. It was also confirmed that RuneScape Dutch was in consideration.&lt;br /&gt;
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==Security==&lt;br /&gt;
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===Email Login===&lt;br /&gt;
It was mentioned in the second LIVE Q&amp;amp;A session that legacy accounts, that is, accounts created before e-mails could be linked to the account, will be able to log into the game via e-mail in the future.&lt;br /&gt;
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===Botany Bay and Bots===&lt;br /&gt;
In the second LIVE Q&amp;amp;A session at approximately 18:52, it was mentioned that there might be a future update to [[Botany Bay]], which a possible punishment being a human piñata.&lt;br /&gt;
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It was also mentioned that despite the fact that while items are banned with banned botting accounts, high profile items are taken into account and might be put on the Grand Exchange in the future.&lt;br /&gt;
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===JAG===&lt;br /&gt;
The second LIVE Q&amp;amp;A session confirmed that there will be future updates similar to [[JAG]] that will make the player&amp;#039;s account even more secure. Jagex confirmed that they will do everything possible to make it free.&lt;br /&gt;
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===Item recovery===&lt;br /&gt;
Mod Katieann mentioned a system for recovering items after an account has been hacked{{CiteForum |author=Mod Katieann |url=http://www.webcitation.org/6AcwaKtfX |title=Hijacker Set Registered Email |forum=Account Help |postdate=12/09/2012 |date=16:59, September 12, 2012 (UTC)}}&lt;br /&gt;
{{cquote2|I understand as a gamer myself that losing items or gold can put a damper on your RuneScape experience. This is why we are looking into a system to help get players back their lost items, when this becomes available for our player’s, we will let you know on our homepage.|Mod Katieann}}&lt;br /&gt;
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===Forum update===&lt;br /&gt;
At approximately 32 minutes into the fourth LIVE Q&amp;amp;A session, a question was asked about when the next forum update will occur. It was mentioned that it was in the list of top ten things to do. Fully fledged profiles and text effects were confirmed to be in the update.&lt;br /&gt;
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===Player moderators===&lt;br /&gt;
In the fourth LIVE Q&amp;amp;A session, it was also mentioned that they would expand the player moderator system to include ambassadors and mentors, in an effort to flesh out the system.&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Letters_to_the_Chaos_Elemental#Letter_13_.28Suitcase.29|The Chaos Elemental&amp;#039;s Suitcase]]&lt;br /&gt;
*[[Leaks]]&lt;br /&gt;
*[[Update hints]]&lt;br /&gt;
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==References==&lt;br /&gt;
{{reflist|2}}&lt;br /&gt;
[[nl:Toekomstige updates]]&lt;br /&gt;
{{Update bar}}&lt;/div&gt;</summary>
		<author><name>101.170.255.233</name></author>
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