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		<title>imported&gt;Duffmaaan: /* Rewards */</title>
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		<updated>2012-11-11T05:20:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rewards&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&amp;#039;&amp;#039;&amp;#039;The General&amp;#039;s Shadow&amp;#039;&amp;#039;&amp;#039; is a short miniquest that serves as a sequel to the [[The Curse of Zaros]] miniquest, and also continues the events of [[Fight Arena]].&lt;br /&gt;
&lt;br /&gt;
{{Quest details&lt;br /&gt;
|description = None&lt;br /&gt;
|update = undefined&lt;br /&gt;
|released = Unknown&lt;br /&gt;
|start = Speak to the ghost of [[General Khazard]] east of [[Rellekka]].&lt;br /&gt;
|length = Short&lt;br /&gt;
|members = Yes&lt;br /&gt;
|requirements =&lt;br /&gt;
*[[The Curse of Zaros]], for full ghostly robes&lt;br /&gt;
*Started [[Desert Treasure]], for the ring of visibility&lt;br /&gt;
*[[Fight Arena]]&lt;br /&gt;
|items = *40 coins (70 coins if using boat to Karamja)&lt;br /&gt;
*[[Ghostspeak amulet]] or [[Cramulet]]&lt;br /&gt;
*All [[Ghostly robes]]&lt;br /&gt;
*A [[ring of visibility]] &lt;br /&gt;
&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&lt;br /&gt;
*Teleports to [[Falador]], [[Karamja]], [[Al Kharid]], and The [[Grand Tree]]&lt;br /&gt;
*[[Waterskin]]s&lt;br /&gt;
*[[Armour]]&lt;br /&gt;
*A [[weapon]]&lt;br /&gt;
*Good [[food]]&lt;br /&gt;
|kills = [[Bouncer (ghost)|Ghost of Bouncer]] (level 160)}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[File:Khazard Old.png|left]]&lt;br /&gt;
===The Return of Khazard===&lt;br /&gt;
Locate the ghost of [[General Khazard]], found north of the [[Agility#Shortcuts|Agility]] log north-west of the [[Sinclair Mansion]]. You have to find him as he cannot be seen on the minimap, and he wanders around a lot. His wander range seems to be within a triangle formed by the [[Rellekka]] house portal, the [[Agility#Shortcuts|Agility shortcut]] to [[Sinclair Mansion]] and the [[Swaying tree]]. You must be wearing all the ghostly robe pieces to start the miniquest and the ring of visibility to see him at all. He will not recognise you as the adventurer that killed him earlier, but he also will not trust you to set you on a task. To gain General Khazard&amp;#039;s trust, go to the [[Seers&amp;#039; Village]] and talk to [[Sin Seer]]. She can be found upstairs in the house with the [[Spinning wheel]]. Bribe her with 40 coins, and she will give you [[Sin Seer&amp;#039;s note|a note]] as exchange for your troubles. Return to General Khazard, and talk to him again. He will want you to visit four of his scouts around the world to check up on the status.&lt;br /&gt;
&lt;br /&gt;
===The ghost scouts===&lt;br /&gt;
You will now need to find the four scouts. One is in Tai Bwo Wannai, another is outside Falador, the third one is in the Kharidian Desert and the last one is outside the Gnome Stronghold. Make sure you wear the [[Ring of visibility]] to see them, the [[Ghostspeak amulet|Ghostspeak Amulet]] to talk to them, and the [[Ghostly robes]] for them to recognise you as a messenger for General Khazard. It should be noted that the Scouts will not appear as yellow dots on your minimap, so pay careful attention to your screen to avoid passing them.&lt;br /&gt;
&lt;br /&gt;
The [[Scout (Tai Bwo Wannai)|Karamjan scout]] is near the [[Tai Bwo Wannai]] village. Go to the special tree grove with [[mahogany tree|mahogany]] and [[teak tree]]s, and search just a bit to the south-east of there. Speak to him, he will tell you that the villagers recently left because of some curse caused by their gods, but they came back.&lt;br /&gt;
&lt;br /&gt;
The [[Scout (Tree Gnome Stronghold)|Gnomish scout]] is to the south of the [[Tree Gnome Stronghold]]. He could be right by the entrance, but he may be anywhere from near the orchard, circling around the Apple orchard, and up to where the [[Hobgoblin]]s are camped. He will comment on Hazeel, The Plague, and Glough.&lt;br /&gt;
&lt;br /&gt;
The [[Scout (Falador)|Faladian scout]] is a little east of [[Falador]], between the Falador east wall and the [[Draynor Manor]] west fence. He will also not have anything useful to say, only that Count Draynor has been despatched by an adventurer, but he will have to go inside to confirm this.&lt;br /&gt;
&lt;br /&gt;
[[File:Two_new_players_at_the_ritual.png|thumb|260px|A conversation with a scout. The &amp;quot;new players&amp;quot; he is referring to are [[Akthanakos]] and [[Enakhra]].]]The [[Scout (Shantay Pass)|Kharidian scout]] is a little south of the [[Shantay Pass]]. Go through the pass, and search the area around the rock formation just to the south of the pass. (&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; You may want to bring [[waterskin]]s to survive the desert heat. Wearing an [[Enchanted water tiara]] is only useful to find the scout since you must be wearing the entire Ghostly Robes set in order to successfully communicate with the scout.) He will inform you that he followed someone called Lazim, and that Khazard may have two more players at the Ritual. He also comments on the prisoner of Jaldraocht having been freed, and that General Khazard used to live in the desert, although not by choice.&lt;br /&gt;
&lt;br /&gt;
When you are talking to the last of the four scouts, be sure not to end the conversation until you receive the message that you are to relay back to [[General Khazard]]. The message is &amp;quot;We of the Blood are still loyal. Pavlov is the messenger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; widths=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Jungle scout.png|The Jungle ghost scout with the fence to the hardwood trees in the background.&lt;br /&gt;
File:Gnome scout.png|The Gnome ghost scout near the apple orchard.&lt;br /&gt;
File:Knight scout.png|The Knight ghost scout near Falador.&lt;br /&gt;
File:Desert scout.png|The Desert ghost scout with Shantay Pass in the background.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bouncer returns!===&lt;br /&gt;
{{Listen|filename=Bouncer fight.ogg|align=right|title=Fighting Bouncer again...|desc=}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; During the fight, you &amp;#039;&amp;#039;&amp;#039;cannot &amp;#039;&amp;#039;&amp;#039;use prayers of any sort, so make sure you have good food.   &lt;br /&gt;
Return to General Khazard again, who will be grateful, still not recognise you and give you a [[severed leg]]. He will redirect you to your reward, which is in a cave north of [[Ardougne]].&lt;br /&gt;
&lt;br /&gt;
Make your way to the [[Goblin Cave]], right by the [[Fishing Guild]]. The cave is known from the [[Dwarf Cannon]], [[One Small Favour]], and [[Land of the Goblins]] quests along with [[Goblin High Priest]] [[Miniquest]]. Enter the cave, and head north. Take the first passage to the east, and you will arrive at a larger cavern. Do whatever you need to prepare, and enter the &amp;quot;crack&amp;quot; in the south wall of the cavern. Once inside, you will see a very short cutscene showing Bouncer and the player will complain on how Khazard DID recognise him and it all was a trap, then the fight will begin.&lt;br /&gt;
&lt;br /&gt;
[[File:Bouncer_dog_pain.png|thumb|The ghost of Bouncer!]]&lt;br /&gt;
&lt;br /&gt;
Now, you need to defeat the level 160 [[bouncer (ghost)|ghost of Bouncer]]. Use your preferred method to kill it. A [[Dragon dagger|poisoned dragon dagger]] is extremely effective as its special attacks will reduce Bouncer&amp;#039;s health fast. If necessary, switch to a better weapon, once you have used up all of the dagger&amp;#039;s special attacks. If you are around a combat level of 100, supplies will most likely be unnecessary. The ghost of Bouncer can hit up to 200, but usually hits 120-180s, so make sure your [[life points]] do not drop too low. Keep hitting the ghost until its health drops to 100 life points. Then, you will automatically throw the leg to distract the ghost. Once it is distracted, you will say &amp;quot;Away, darn spot!&amp;quot; and deliver a final blow, killing it. It might seem dangerous, but it is easier than its combat level suggests. If you are well armoured and have a good stabbing weapon, it is possible to defeat him without any food or potions, even if you have a relatively low combat level. You may also hide in the corner, where the ghost cannot hit you, and use the poison hide trick similar to the one in knight training grounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Away,_darn_spot.png|thumb|Throwing the severed leg]]&lt;br /&gt;
&lt;br /&gt;
You will receive some Slayer experience and a new sword.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Congratulations!! Miniquest complete!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:The General&amp;#039;s Shadow reward.png]]&lt;br /&gt;
* The [[Shadow sword]]. This can be reclaimed from the [[Ghost (NPC)|ghost]] that will appear after Bouncer&amp;#039;s defeat for free.&lt;br /&gt;
* 2,000 [[Slayer]] experience&lt;br /&gt;
&lt;br /&gt;
===Afterwards===&lt;br /&gt;
Speaking to the General again after completing the miniquest will result in further dialogue. You will tell General Khazard, &amp;quot;Your dog attacked me. AGAIN!&amp;quot; General Khazard simply replies, &amp;quot;He was angry that you killed him. Quite natural really. Now get out of here you filthy skinbag. I will not waste my time on you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When Khazard hands you the severed leg, your player says: &amp;quot;Ugh, well, at least it&amp;#039;s not another hand.&amp;quot; Then the General replies: &amp;quot;What, have you dealt with severed limbs before?&amp;quot; and the player replies: &amp;quot;It&amp;#039;s a long story.&amp;quot; This is a reference to the [[The Hand in the Sand|Hand in the Sand]] quest.&lt;br /&gt;
* Shadow Sword was released without the usual Update announcement (also called &amp;quot;[[hidden updates]]&amp;quot;). It was mentioned in the [[Update:Behind the Scenes - February (2007)|behind the scenes]]; the 2 seers paragraphs between the Osman and second quest references.&lt;br /&gt;
* The final ghost you inform gives you a message to give to Khazard and adds on the statement: &amp;quot;The messenger is Pavlov,&amp;quot; probably referring to [[Wikipedia:Ivan Pavlov|Pavlov]]&amp;#039;s dogs and Khazard&amp;#039;s dog [[Bouncer]].&lt;br /&gt;
* When throwing the severed leg in the final battle, you automatically say &amp;quot;Away, darn spot!&amp;quot; Besides being a play on the famous dog name &amp;quot;Spot&amp;quot;, this is a reference to the classic line from Shakespeare&amp;#039;s play [[Wikipedia:Macbeth|&amp;#039;&amp;#039;Macbeth&amp;#039;&amp;#039;]] wherein Lady Macbeth utters the phrase &amp;quot;Out, damned spot!&amp;quot; when she is sleepwalking, and feeling guilty for helping to murder the Scottish king. However, she is referring to an imaginary stain of blood, not cursing a dog.&lt;br /&gt;
*The desert scout wears a Lunar helm and also Karil&amp;#039;s leather skirt.&lt;br /&gt;
*If the player has completed the [[Vampyre Slayer]] quest then the Falador Scout will talk about an adventurer killing Count Draynor and how he will have to verify whether this is true or not.&lt;br /&gt;
*The scouts are not human, as they repeatedly disaparage humans during their conversations with the player. Their actual race is unknown.&lt;br /&gt;
*The scouts (as well as the message that Khazard has the player convey to them) make references to the quest [[Ritual of the Mahjarrat]].&lt;br /&gt;
*If you have completed the [[Morytania tasks|Hard Morytania tasks]] , and can talk to ghosts without the Ghostspeak Amulet, your player will still ask the Karamja Scout why humans need a ghostspeak amulet to talk with ghosts.&lt;br /&gt;
&lt;br /&gt;
{{Ghostly robes}}&lt;br /&gt;
{{Mahjarrat quest series}}&lt;br /&gt;
[[Category:Miniquests]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Duffmaaan</name></author>
	</entry>
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