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	<title>Template:Melee max hit/doc - Revision history</title>
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	<updated>2026-07-18T11:21:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Template:Melee_max_hit/doc&amp;diff=71980&amp;oldid=prev</id>
		<title>imported&gt;The Buzzfizzler: + firecape, dharoks</title>
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		<updated>2011-04-07T23:03:40Z</updated>

		<summary type="html">&lt;p&gt;+ firecape, dharoks&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{documentation}}&lt;br /&gt;
&lt;br /&gt;
Calculates the melee maximum hit, based on the formula [http://www.webcitation.org/5tDFUXEk1 here]. &amp;lt;small&amp;gt;Credit to Oblivion590, Legend Z5, Recklusfire1, Reaper X13, Shandlar, W I L M O T, Th3 Sun G0d, and Paleas.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Melee max hit&lt;br /&gt;
|str=&lt;br /&gt;
|bonus=&lt;br /&gt;
|style=&lt;br /&gt;
|pot=&lt;br /&gt;
|dba=&lt;br /&gt;
|pray=&lt;br /&gt;
|cuspr=&lt;br /&gt;
|void=&lt;br /&gt;
|slay=&lt;br /&gt;
|salve=&lt;br /&gt;
|berserk=&lt;br /&gt;
|zealot=&lt;br /&gt;
|cw=&lt;br /&gt;
|ring=&lt;br /&gt;
|spec=&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Alternative inputs that give the same effect are given as sub-bulletpoints.&lt;br /&gt;
*All text inputs must be spelled correctly, but are case-insensitive.&lt;br /&gt;
&lt;br /&gt;
===str===&lt;br /&gt;
Your strength level. This can be with or without boosts (remember if you input your level with boosts to not set any potion).&lt;br /&gt;
&lt;br /&gt;
===bonus===&lt;br /&gt;
The strength bonus of the equipment being used, read from the equipment stats screen.&lt;br /&gt;
&lt;br /&gt;
===style===&lt;br /&gt;
The attack style being used. One of:&lt;br /&gt;
*accurate&lt;br /&gt;
*defensive&lt;br /&gt;
*aggressive&lt;br /&gt;
*controlled&lt;br /&gt;
&lt;br /&gt;
===pot===&lt;br /&gt;
The strength-boosting potion being used. One of:&lt;br /&gt;
*none&lt;br /&gt;
*strength&lt;br /&gt;
**combat&lt;br /&gt;
*super strength&lt;br /&gt;
**super&lt;br /&gt;
*zamorak&lt;br /&gt;
**zamorak brew&lt;br /&gt;
*extreme strength&lt;br /&gt;
**extreme&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Potions have priority over the dragon battleaxe special.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===dba===&lt;br /&gt;
The strength-boost from the dragon battleaxe&amp;#039;s special attack. If you plan to use another special attack (i.e. you use the dragon battleaxe&amp;#039;s special attack, equip a different weapon, wait for the special bar to restore and use that weapon&amp;#039;s special attack), then select the input using with the value required to use the second weapon&amp;#039;s special attack. Possible values:&lt;br /&gt;
*no&lt;br /&gt;
*yes&lt;br /&gt;
**yes 0&lt;br /&gt;
**yes 0%&lt;br /&gt;
*yes 30&lt;br /&gt;
**yes 30%&lt;br /&gt;
*yes 50&lt;br /&gt;
**yes 50%&lt;br /&gt;
*yes 100&lt;br /&gt;
**yes 100%&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Potions have priority over the dragon battleaxe special.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===pray===&lt;br /&gt;
The strength-affecting prayer being used. Leech Strength varies with time between a minimum of 5% and a maximum of 10%, and Turmoil varies with the opponent&amp;#039;s level between a minumum of 23% and a maximum of 32%. If you have a more precise value (read from the prayer menu), set &amp;lt;code&amp;gt;pray=custom bonus&amp;lt;/code&amp;gt; and input that bonus to &amp;lt;code&amp;gt;cuspr=&amp;lt;/code&amp;gt;. Alternatively, if you are using Turmoil and know your opponent&amp;#039;s strength level, set &amp;lt;code&amp;gt;pray=custom level&amp;lt;/code&amp;gt; and input your opponents strength level into &amp;lt;code&amp;gt;cuspr=&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Possible inputs:&lt;br /&gt;
*none&lt;br /&gt;
*burst of strength&lt;br /&gt;
*superhuman strength&lt;br /&gt;
*ultimate strength&lt;br /&gt;
*chivalry&lt;br /&gt;
*piety&lt;br /&gt;
*leech strength (min)&lt;br /&gt;
*leech strength (max)&lt;br /&gt;
*turmoil (min)&lt;br /&gt;
*turmoil (max)&lt;br /&gt;
*custom bonus&lt;br /&gt;
*custom level&lt;br /&gt;
&lt;br /&gt;
===cuspr===&lt;br /&gt;
A custom input for prayer bonus.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;pray=custom bonus&amp;lt;/code&amp;gt;, input the percentage boost value from the prayer screen here.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;pray=custom level&amp;lt;/code&amp;gt;, input your opponent&amp;#039;s strength level here.&lt;br /&gt;
&lt;br /&gt;
===void===&lt;br /&gt;
If you are using a full set of void melee armour, set this to yes. Otherwise set to no.&lt;br /&gt;
&lt;br /&gt;
===slay===&lt;br /&gt;
Are you wearing a slayer-related head item? Possible inputs:&lt;br /&gt;
*no&lt;br /&gt;
*yes&lt;br /&gt;
**black mask&lt;br /&gt;
**slayer helm&lt;br /&gt;
**slayer helmet&lt;br /&gt;
**full slayer helm&lt;br /&gt;
**full slayer helmet&lt;br /&gt;
&lt;br /&gt;
===salve===&lt;br /&gt;
Salve amulet in use. Possible values:&lt;br /&gt;
*none&lt;br /&gt;
**no&lt;br /&gt;
*yes&lt;br /&gt;
**salve amulet&lt;br /&gt;
*e&lt;br /&gt;
**(e)&lt;br /&gt;
**salve amulet (e)&lt;br /&gt;
&lt;br /&gt;
===berserk===&lt;br /&gt;
If you are wearing a berserker necklace with an obsidian weapon, set to yes. Otherwise, set to no.&lt;br /&gt;
&lt;br /&gt;
===zealot===&lt;br /&gt;
If you are wearing an amulet of zealots, set to yes. Otherwise, set to no. &lt;br /&gt;
&lt;br /&gt;
===cw===&lt;br /&gt;
If you were wearing a castlewars bracelet when the game of castelwars started, set to yes. Otherwise, set to no.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Remember, this bonus only applies when fighting a flagbearer.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===keris===&lt;br /&gt;
If you are using a keris against kalphites or scarabites, set to yes, otherwise set to no.&lt;br /&gt;
&lt;br /&gt;
===ring===&lt;br /&gt;
Is the ferocious ring&amp;#039;s bonus active? Yes or no.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Only applies while in Kuradal&amp;#039;s Dungeon.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===firecape===&lt;br /&gt;
Is the fire cape&amp;#039;s bonus active? Yes or no.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Only applies while fighting ice strykewyrms.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===spec===&lt;br /&gt;
The special attack in use. Possible inputs:&lt;br /&gt;
*saradomin sword&lt;br /&gt;
*dragon claws&lt;br /&gt;
*none&lt;br /&gt;
*armadyl godsword&lt;br /&gt;
*bandos godsword&lt;br /&gt;
*other godswords&lt;br /&gt;
**saradomin godsword&lt;br /&gt;
**zamorak godsword&lt;br /&gt;
*balmung&lt;br /&gt;
*dharok&amp;#039;s set effect&lt;br /&gt;
*dragon longsword&lt;br /&gt;
*dragon mace&lt;br /&gt;
*dragon dagger&lt;br /&gt;
*dragon halberd&lt;br /&gt;
*korasai&amp;#039;s sword&lt;br /&gt;
*rune claws&lt;br /&gt;
*statius&amp;#039;s warhammer&lt;br /&gt;
*vesta&amp;#039;s longsword&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If a special attack is not listed here, it may be because the attack does not do increased damage, only increased accuracy/other effects.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Other notes==&lt;br /&gt;
;Not 100% correct&lt;br /&gt;
*Extreme strength bonus&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
This template calculates an &amp;#039;&amp;#039;approximation&amp;#039;&amp;#039; to your maximum hit. It may be incorrect, especially when using a special attack. If you hit higher than the template predicts, report your findings (including all variables etc) on [http://forum.runescape.com/forums.ws?154,155,606,60798052 the formula thread] for analysis, which may result in a more accurate formula being produced.&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Calculator templates|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Buzzfizzler</name></author>
	</entry>
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