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	<title>Teleportation matrix - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Teleportation_matrix&amp;diff=75703&amp;oldid=prev</id>
		<title>imported&gt;The Fizzbuzzler at 23:52, 27 December 2011</title>
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		<updated>2011-12-27T23:52:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;teleportation matrix&amp;#039;&amp;#039;&amp;#039; is an inter-dimensional &amp;quot;hole&amp;quot; through which [[teleportation]] is facilitated.{{CitePostbag |url=http://services.runescape.com/m=rswiki/en/Postbag_33 |issue=33 |letter=5 |title=We&amp;#039;ve deliberated, cogitated and digested. |date=02:24, August 16, 2010 (UTC) }} The existence of teleportation matrices allows [[wikipedia:matter|matter]] to be transported across limitless [[wikipedia:space|spacial]] [[wikipedia:distance|distances]] almost instantly.&lt;br /&gt;
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== Role in Teleportation ==&lt;br /&gt;
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When matter is teleported, it moves between three locations almost instantly; it is because of this that phenomenons such as [[straddling]] are possible. First, the matter exists within its original point of existence, the area in which the teleportation was initiated. The [[magic]]al force that initiates the teleportation, such a set of [[runes]], then bores a hole in the fabric of reality known as a teleportation matrix; most of the well-known teleports used today occur using established pre-existing matrices. The matter, via the matrix, then enters the [[Abyss]], a dimension that exists between all other known dimensions, including [[Gielinor]]. Finally, the matter loops back into the teleportation&amp;#039;s target location and exits the matrix. Matter travelling through a teleport matrix is apparently followed by an [[aetheric thread]], although the exact implications of this remain unknown.&lt;br /&gt;
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== Use ==&lt;br /&gt;
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Following the discovery of runestones and the beginning of the [[Fifth Age]], the [[Abyssal Services Department]] was established by the joint efforts of the [[Wizards&amp;#039; Tower]] and others tied to the major [[human]] nations, possibly including kingdoms such as [[Misthalin]], [[Asgarnia]], and [[Kandarin]]. The Abyssal Services Department has since regulated the use of teleportation matrices, somehow [[teleport block]]ing those matrices not under the close regulation of the Department. However, the Department&amp;#039;s success in regulating teleportation has been far from complete, and many other teleportation matrices, both artificial and natural, exist in Gielinor.&lt;br /&gt;
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[[File:Abyssal rift.gif|right|thumb|A [[portal]] is maintained by a [[Zamorak Magical Institute|Z.M.I.]] [[dark mage (Abyss)|mage]].]]&lt;br /&gt;
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According to the [[abyssal book]], those that create methods through which teleportation matrices can be accessed do so in such a way that values such as distance and speed are managed fairly constantly during teleportation. Although teleportation matrices typically loop back out of the abyss, it is possible to become [[Lost and Found|trapped]] in the Abyss during teleportation due to matrix errors. This error has since been exploited by the [[Zamorak Magical Institute]]. After discovering this error, the group sent an [[dark mage (Abyss)|initiate]] to the Abyss. Once there, the initiate opened a matrix leading directly form Gielinor to the Abyss, allowing transportation between the two. Opening a matrix that leads directly to the Abyss is apparently more complicated than opening one that loops back out; the mage has since been forced to maintain a state of constant concentration to keep the portal open.&lt;br /&gt;
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Following the re-discovery of [[runecrafting]] during the [[Rune Mysteries]] [[quest]], the wider implications of using teleportation matrices have become the subject of intense studies amongst certain organisations. According to the [[Mage of Zamorak]] in [[Varrock]], the continued use of teleportation matrices has caused the dimensional barriers of Gielinor to weaken, causing random errors to occur more frequently. The ZMI&amp;#039;s establishment of a portal in the Abyss has also created a significant risk; should the mage lose concentration, the barriers between Gielinor and the Abyss could temporarily breakdown, killing those near the portal&amp;#039;s entry-point or, in an extreme case, causing Gielinor itself to be destroyed.&lt;br /&gt;
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==References==&lt;br /&gt;
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{{reflist}}&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Physics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Fizzbuzzler</name></author>
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