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	<title>Tarn&#039;s Lair - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Tarn%27s_Lair&amp;diff=48476&amp;oldid=prev</id>
		<title>imported&gt;BrainBot: Adding multicombat, per Forum:Propose Multicombat areas compilation</title>
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		<updated>2012-10-18T09:21:30Z</updated>

		<summary type="html">&lt;p&gt;Adding multicombat, per &lt;a href=&quot;/index.php?title=Forum:Propose_Multicombat_areas_compilation&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Forum:Propose Multicombat areas compilation (page does not exist)&quot;&gt;Forum:Propose Multicombat areas compilation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039;For the miniquest, see [[The Lair of Tarn Razorlor]].&amp;#039;&amp;#039;&lt;br /&gt;
{{Infobox Dungeon&lt;br /&gt;
| name = Tarn&amp;#039;s Lair&lt;br /&gt;
| image = [[File:Tarn&amp;#039;s Lair.png|300px]]&lt;br /&gt;
| kingdom = [[Morytania]]&lt;br /&gt;
| members = Yes&lt;br /&gt;
| music = [[Undead Dungeon]], [[:File:Tarn Razorlor battle.ogg|Unlisted track]]&lt;br /&gt;
| level = 2&lt;br /&gt;
| monster = [[Terror dog]] and [[Mutant tarn]]&lt;br /&gt;
| quests = [[The Lair of Tarn Razorlor]]&lt;br /&gt;
| race = [[Undead]], Animated&lt;br /&gt;
| multicb =&lt;br /&gt;
| map =  [[File:Tarnslairmap.gif|250px]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tarn&amp;#039;s Lair&amp;#039;&amp;#039;&amp;#039; is located in south-western [[Morytania]]. It is a complex dungeon with lots of [[undead]], and features a [[miniquest]] to kill [[Tarn Razorlor]]. The area was released on [[22 January]] [[2007]].&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
* The [[Haunted Mine]] quest is required to access Tarn&amp;#039;s Lair.&lt;br /&gt;
* Requires the [[Salve amulet|Salve Amulet]] to enter.&lt;br /&gt;
* Requires Level 40 [[Slayer]], if you wish to fight with [[Tarn Razorlor]].&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
[[File:Ternslairent.png|thumb|The entrance to Tarn&amp;#039;s lair.]]&lt;br /&gt;
The lair is found off the [[Haunted Mine]] and requires a [[Salve amulet]] to enter. Probably the fastest way is to use the [[Ring of slaying]] and select &amp;#039;Tarn&amp;#039;s Lair&amp;#039;; the lair is directly north.&lt;br /&gt;
&lt;br /&gt;
Second fastest is using [[Drakan&amp;#039;s medallion]] to [[Burgh de Rott]] then go west to [[Agility]] shortcut to the [[Haunted Mine]] area.&lt;br /&gt;
&lt;br /&gt;
The third way is to [[kharyrll Teleport|teleport]] to [[Canifis]], and go via the Myreque shortcut to [[Burgh de Rott]]. There is an [[Agility]] shortcut between the town of [[Burgh de Rott]] and the [[Haunted Mine]] area.&lt;br /&gt;
&lt;br /&gt;
Another route is the [[Temple Trekking|Burgh de Rott Ramble]]. Choose [[Pazuzu]] (strongest follower), and route 1, the easiest.&lt;br /&gt;
&lt;br /&gt;
To enter the lair, climb over the mine cart just south of the [[Zealot]] (featured in the [[Haunted Mine]] quest), and enter the haunted mine, then travel north and enter the lair. [[File:Insideternslair.png|thumb|What you should expect to find inside, for example a painful log trap.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{main|The Lair of Tarn Razorlor}}&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
Referring back to the map please note the letters that identify the various doors and passages.&lt;br /&gt;
The route that you need to follow is ( D-S-T-U. )&lt;br /&gt;
&lt;br /&gt;
That means, by following the map, you go through the passage labeled (D,) then to the passage labeled ( S,) then through the ( T ) passage, and finally to ( U.) We&amp;#039;ll go over the rest when you get there.&lt;br /&gt;
&lt;br /&gt;
Before you go gallavanting off into this dangerous dungeon, there are things you need to know. This lair is very dangerous, guarded by various monsters and traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tarn&amp;#039;s lair.jpg|frame|right]]&lt;br /&gt;
&lt;br /&gt;
==Directions==&lt;br /&gt;
There are numerous traps, monsters and passages within the lair.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It is recommended that you have auto-retaliate &amp;#039;&amp;#039;&amp;#039;OFF&amp;#039;&amp;#039;&amp;#039; whilst in the lair, because after disabling a wall trap, you don&amp;#039;t want to run back across the spikes straight into the trap again.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trap/Feature&lt;br /&gt;
!&lt;br /&gt;
!Failure result&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Floor trap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[File:Tarn Floor Trap.png|Floor trap]]&lt;br /&gt;
|You will be hit 70-80 [[constitution|life points]] if you run over a floor trap&lt;br /&gt;
|They are fairly obvious, having a big X across the floor tile. Right-click and search floor to disarm the trap. Another simple alternative is to just carefully walk around them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wall trap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[File:Tarn Wall Trap.png|150px|Wall trap]]&lt;br /&gt;
|You will be hit 70-100 [[constitution|life points]] if you run past a wall trap&lt;br /&gt;
|These are harder to see, but generally only occur in narrow passages, so check for them when you&amp;#039;re in a narrow passage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Log trap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[File:Tarn Hanging Log Trap.png|250px|Log trap]]&lt;br /&gt;
|You will be hit 150-200 [[constitution|life points]] by a log trap, and knocked to a level below.&lt;br /&gt;
|Log traps only occur on jumps to pillars. There is sometimes (but not always) a right-click Search floor which will disable the log trap near one of the walls.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Receding walls&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[File:Tarn Receding Walls.png|150px|Receding walls]]&lt;br /&gt;
|You will be pushed by the walls, and knocked to a level below.&lt;br /&gt;
|Occurs sometimes on slim ledges. Just wait till the trap moves back into the walls and &amp;#039;&amp;#039;&amp;#039;run&amp;#039;&amp;#039;&amp;#039; past it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Passage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[File:Tarn Water Featured Door.png|150px|Passage]]&lt;br /&gt;
|N/A&lt;br /&gt;
|Passages lead to new areas in the lair. Following the more ornate doors (especially with water-features) will eventually lead you to Tarn Razorlor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recommended Equipment==&lt;br /&gt;
This is an ideal place to use [[Barrows Equipment#Guthan the Infested (melee)|Guthan&amp;#039;s]] armour. If you don&amp;#039;t own Guthan&amp;#039;s set, then good melee [[armour]], a [[weapons|weapon]], good [[food]] and 1-2 [[prayer potion]]s is recommended. Even if you do own Guthan&amp;#039;s set, taking some [[food]] is a good idea because of the numerous traps within the lair.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
[[File:Tarn Bank.png|150cpx|thumb|The dungeon&amp;#039;s only bank source.]]&lt;br /&gt;
From the entrance, travel as far east as you can and then north. It will cost 100 [[coins]] each time you use the bank. Some of the undead in the lair drop [[coins]]. If you have forgotten 100 coins it is possible to access your grand exchange collection box for free and get 100 coins from there. With the addition of Money pouches, 100 coins will automatically be taken from your pouch when you select the bank option.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
* [[Skeleton]]&lt;br /&gt;
* [[Zombie]]&lt;br /&gt;
* [[Animated Spade]]&lt;br /&gt;
* [[Possessed Pickaxe]]&lt;br /&gt;
* [[Terror dog]]&lt;br /&gt;
* [[Ghost (monster)|Ghost]]&lt;br /&gt;
&lt;br /&gt;
==Personalities==&lt;br /&gt;
* [[Tarn Razorlor]] - A twisted necromancer, he was once an ordinary man, liking ordinary things. His speciality is necromancy.&lt;br /&gt;
* [[Odovacar]] - The poor banker who was sent to the lair. He charges 100 coins every time you use his bank.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
* [[Undead Dungeon]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* With the release of Tarn Razorlor and his lair, all skeletons, ghosts, zombies and most undead creatures had a [[graphical update]].&lt;br /&gt;
* There was previously a bug that prevented players from reaching Tarn&amp;#039;s Chamber without the use of a slayer ring, this was caused by the fact that if a player attempts to jump to a pillar required to cross into the chamber they receive a message &amp;quot;I can&amp;#039;t reach that!&amp;quot;. Jagex had made a temporary solution to the problem by placing a portal between the two pillars. This bug has been fixed.&lt;br /&gt;
* Players used to be able to use a [[ring of slaying]] to teleport directly into the end of the maze just outside the boss chamber, regardless of whether or not the miniquest has already been completed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Quest Locations]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BrainBot</name></author>
	</entry>
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