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	<title>Spirits of the Elid - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Spirits_of_the_Elid&amp;diff=35269&amp;oldid=prev</id>
		<title>imported&gt;Jr Bot: Transcluded in the template.</title>
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		<updated>2012-09-30T18:25:54Z</updated>

		<summary type="html">&lt;p&gt;Transcluded in the template.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Otheruses|def=no|the music track|Spirits of Elid (music track)}}&lt;br /&gt;
{{Quick guide}}&lt;br /&gt;
{{Infobox Quest&lt;br /&gt;
| name = Spirits of the Elid&lt;br /&gt;
| image = [[File:Spirits_of_the_Elid.png|300px]]&lt;br /&gt;
| aka =&lt;br /&gt;
| release = [[5 December]] [[2005]]&lt;br /&gt;
| update = Nardah, Tool Sheds &amp;amp; Spirits of the Elid&lt;br /&gt;
| members = Yes&lt;br /&gt;
| series = Desert series&lt;br /&gt;
| difficulty = Intermediate&lt;br /&gt;
| length = Medium&lt;br /&gt;
| number = 91&lt;br /&gt;
| developer = Paul G&lt;br /&gt;
}}&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;Spirits of the Elid&amp;#039;&amp;#039;&amp;#039;, you must assist the villagers of [[Nardah]] in restoring water to their town, which has all but disappeared. The villagers believe themselves to be the victim of a curse, and you must discover the truth of what has happened to the village&amp;#039;s water sources.&lt;br /&gt;
{{ToC}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Quest details&lt;br /&gt;
|released=[[5 December]] [[2005]]&lt;br /&gt;
|update=Nardah, Tool Sheds &amp;amp; Spirits of the Elid&lt;br /&gt;
|start=Talk to [[Awusah the Mayor]] in [[Nardah]]&lt;br /&gt;
|wdifficulty=3&lt;br /&gt;
|difficulty = Intermediate&lt;br /&gt;
|length=Medium&lt;br /&gt;
|members=Yes&lt;br /&gt;
|requirements=&lt;br /&gt;
* 33 {{Skill clickpic|Magic}} (May be boosted)&lt;br /&gt;
* 37 {{Skill clickpic|Ranged}}&lt;br /&gt;
* 37 {{Skill clickpic|Mining}}&lt;br /&gt;
* 37 {{Skill clickpic|Thieving}}&lt;br /&gt;
*Ability to defeat three level 75 golems.&lt;br /&gt;
|items=&lt;br /&gt;
*[[Law rune]]s and [[Air rune]]s to cast the [[telegrab]] spell&lt;br /&gt;
*2 spools of [[thread]].&lt;br /&gt;
*One weapon for each [[attack style]] - stab, crush, slash. ([[Spears]] and [[Hasta]]e are highly recommended, as they can use all three types. Alternatively you may bring a [[Dwarven army axe]].)&lt;br /&gt;
*A [[light source]] (such as a [[torch]], [[mining helmet]], [[bullseye lantern]] or [[Seer&amp;#039;s Headband]])&lt;br /&gt;
*[[Rope]]&lt;br /&gt;
*[[Bow]]/[[Crossbow (weapon type)|crossbow]] (a [[shortbow]] can be found during the quest)&lt;br /&gt;
*[[Arrows]]/[[bolts]] ([[bronze Arrows]] can be found during the quest)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toolbelt:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Needle]] ([[sacred clay needle]]s do not work)&lt;br /&gt;
*[[Pickaxe]]&lt;br /&gt;
*[[Tinderbox]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*1,200 to 1,500 [[coins]]&lt;br /&gt;
*A set of [[desert robes]]&lt;br /&gt;
*At least 4 [[waterskins]] (an [[enchanted water tiara]] works too)&lt;br /&gt;
*Enchanted [[broomstick]] for quick access to Shantay Pass via the [[Sorceress&amp;#039;s Garden]] teleport&lt;br /&gt;
*Low level players might need [[Prayer potion]]s and/or [[Food]] for defeating the golems&lt;br /&gt;
*[[Ring of slaying]] for quick access to [[Pollnivneach]]&lt;br /&gt;
*2 [[Nardah teleport]] scrolls for quicker travel&lt;br /&gt;
|kills= Three level 75 [[Golem]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE: Due to a current glitch with Bloom lighting effects, the Water Ravine Dungeon  turns blank white with the aforementioned setting enabled. Disable Bloom lighting to see the dungeon correctly.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;You must be on the standard spellbook to complete this quest (or have [[Spellbook Swap]] available).&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Elidmap.png|540px|center|A map of the location.]]&lt;br /&gt;
&lt;br /&gt;
===The Ballad===&lt;br /&gt;
[[File:Awusah chathead.png|left]]&lt;br /&gt;
To start this quest, head to [[Nardah]] (a teleport scroll makes the trip much quicker) and speak to [[Awusah the Mayor]]. He will tell you that there is a curse on the town, and there is no more water available to the people anymore. Go to the house just north of the mayor&amp;#039;s house and speak to [[Ghaslor the Elder]]. He will give you a [[ballad]].&lt;br /&gt;
&lt;br /&gt;
The ballad tells you about a man&amp;#039;s journey to the source of water for Nardah, similar to your quest. It speaks about an ancestral key, used by &amp;quot;the priestess&amp;quot;, which was used to open a great stone door, through which appear &amp;quot;Three great men all hewn of rock, three small chambers they did block&amp;quot;. It also speaks about the man&amp;#039;s failed attempt to kill them.&lt;br /&gt;
&lt;br /&gt;
Go to the shrine, just north of the dried up fountain and west of [[Ghaslor the Elder]]&amp;#039;s house. Take the [[ancestral key]] from the enclosed area on the east side of the museum using [[telekinetic grab]] and search the cupboards to find some [[torn robe]]s (there&amp;#039;s both a top and bottom, get both). Use your needle and thread on them to repair them and turn them into [[robe of elidinis|robes of elidinis]]. You can attach the ancestral key to your [[steel key ring]] if you&amp;#039;ve completed the [[One Small Favour]] quest.&lt;br /&gt;
&lt;br /&gt;
===The Source===&lt;br /&gt;
[[File:The Water Ravine Dungeon map.png|right]]&lt;br /&gt;
If you need it, make sure to have food and/or prayer potions for fighting the golems. A [[hasta]] or spear may also be useful, as each of the golems are only vulnerable to a certain [[attack style]], and spears can use all three equally well. Ensure that you do not forget your [[rope]].&lt;br /&gt;
&lt;br /&gt;
[[File:Climbing_Waterfall.png|thumb|left|Climbing the waterfall, entering the [[Water Ravine Dungeon]].]]Leave from the north and either walk north or travel to the Shantay Pass and walk east and walk north of the Dominion Tower until you come to a waterfall at the source of the river. On the way you&amp;#039;ll pass respawn points for some [[bronze arrow]]s, a [[bronze pickaxe]] and a [[shortbow]], in that order. If you didn&amp;#039;t bring these with you, take them now. When you reach the entrance to the Water Ravine Dungeon, click on the waterfall to climb it. Once inside the dungeon, you will need to pass a locked door. To open it you will need to be wearing the [[robe of elidinis|robes of elidinis]] and unlock the door with the [[ancestral key]]. If you have both the robes and the key and the door still wont open, go back to Nardah and talk to [[Ghaslor the Elder]]. Sometimes you may pass without having to go back to Ghaslor the Elder.&lt;br /&gt;
&lt;br /&gt;
===The Watering Hole===&lt;br /&gt;
Once you&amp;#039;re inside, you&amp;#039;ll see three doors to the east. They are each guarded by a level 75 golem that is weak against a certain attack type and almost immune to all others. They&amp;#039;ve been programmed to guard the doors. You need to defeat them, then solve the puzzle behind the door to clear the water channels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;#039;170&amp;#039;&amp;gt;&lt;br /&gt;
File:White golem fight.png|Fighting the white golem with a rune spear. A dagger can also be used to stab the golem.&lt;br /&gt;
File:Black golem fight.png|Fighting with the black golem. A 2h sword or a pickaxe can be used to crush.&lt;br /&gt;
File:Grey golem fight.png|Fighting with the grey golem. An abyssal whip using slash is another alternative.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[File:Clearing_water_channel.png|thumb|Clearing one of the water channels.]]&lt;br /&gt;
&lt;br /&gt;
*The [[White golem]] in the south room is weak against stabbing attacks, and will appear when you try to enter the south door. Kill it, then clear the water channel behind the door with thieving. (Lower level players may poison the golems and run to trap golems behind the stalagmite mound till the poison kills it)&lt;br /&gt;
*The [[Grey golem]] in the east room is weak against slashing attacks. He will appear when you try to open the east door. Once it&amp;#039;s dead, clear the water channel with your pickaxe.&lt;br /&gt;
*The [[Black golem]] in the north-east room is weak against crush attacks and lurks behind the north-east door. Kill it, then enter the room. Once you&amp;#039;re inside, you&amp;#039;ll see a little target on the other side of the water channel. Equip your bow and arrow and shoot it down. Once you&amp;#039;ve destroyed it, the channel will be cleared.&lt;br /&gt;
&lt;br /&gt;
After you clear all 3 channels, the northern door will open. Go through this door, walk around the lake, and talk to one of the spirits, [[Nirrie]], [[Tirrie]] or [[Hallak]]. They will speak as if their minds are one, telling you to recover the sacred [[statuette (Spirit of the Elid)|Statue of Elidinis]] and return it to the shrine in [[Nardah]] to break the curse.&lt;br /&gt;
&lt;br /&gt;
Due to a bug, when exiting the cave it is possible to get stuck. If this happens, use your home teleport spell to get on track again.&lt;br /&gt;
&lt;br /&gt;
===Peace at Last===&lt;br /&gt;
[[File:Genie chathead.png|left]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Turn off Bloom lighting effects before entering the Genie&amp;#039;s cave.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Head back to Nardah either by walking or using a second teleport scroll and talk to the mayor once again. He will tell you that they threw the statue down a crevice west of town.&lt;br /&gt;
&lt;br /&gt;
Before leaving, take the mayor&amp;#039;s [[Shoes (Spirits of the Elid)|shoes]] beside the door of his house and use a [[knife]] on them to create two &amp;quot;[[sole]]s.&amp;quot; Note that you must step outside the house to do this; if you try to cut them inside, he will see you and tell you to leave his shoes alone.&lt;br /&gt;
&lt;br /&gt;
Go west from the general store in Nardah until you come to the large crevice. You need a [[light source]] to enter it, or else you will be eaten alive by tiny bugs. Go through the crevice by using a [[rope]] on it, and you will be in a room full of [[snake]]s with a door to the north. Walk through the door and talk to the [[Genie (Spirits of the Elid)|Genie]], who tells you to get the mayor&amp;#039;s &amp;quot;sole&amp;quot; in exchange for the statue. Pass one of the soles to the [[Genie]] to get the statue back. &amp;#039;&amp;#039;&amp;#039;Note: If you teleport out of the Genie&amp;#039;s cave then you must get a second rope if you wish to enter again.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Finally, use the [[statuette (Spirit of the Elid)|Statue of Elidinis]] on the statue plinth in the [[Shrine to Elidinis]], in the building just north of the city&amp;#039;s fountain, to finish the quest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Spirits of the Elid Reward.png|center|Spirits of the Elid Reward]]&lt;br /&gt;
*2 [[Quest Points]]&lt;br /&gt;
*8,000 {{Skill clickpic|Prayer}} experience&lt;br /&gt;
*1,000 {{Skill clickpic|Thieving}} experience&lt;br /&gt;
*1,000 {{Skill clickpic|Magic}} experience&lt;br /&gt;
*Access to [[Nardah]]&amp;#039;s fountain and shrine (praying at the statue will fill your [[life points]], temporarily boost it, and restore your prayer points)&lt;br /&gt;
*[[Robe of elidinis]]&lt;br /&gt;
*2 extra spins on the [[Squeal of Fortune]]&lt;br /&gt;
&lt;br /&gt;
==Music unlocked==&lt;br /&gt;
*[[Spirits of Elid (music track)|Spirits of the Elid]]&lt;br /&gt;
*[[The Genie]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Formerly, the evil genie demanded &amp;quot;souls&amp;quot;, and the player returns with &amp;quot;soles&amp;quot;. This appears to have changed with the release of [[Nomad&amp;#039;s Requiem]] as the genie now says that he heard that all the powerful beings are collecting soles. This is a reference to [[Nomad]] collecting souls at [[soul wars]].&lt;br /&gt;
*The genie&amp;#039;s examine text is &amp;quot;Phenomenal cosmic powers, itty-bitty living space.&amp;quot; This is a reference to the story of [[Wikipedia:Aladdin|Aladdin]].&lt;br /&gt;
*When talking to Awusah the Mayor about finding the Statue, players say they can protect themselves from arrows too, even if they do not have the required prayer level to use the prayer &amp;quot;Protect from Missiles&amp;quot;.&lt;br /&gt;
*If a player tries to take the lamp on the table in the genie&amp;#039;s rift, there will be a diolauge with the genie saying &amp;quot;hey get your hands off my house.&amp;quot; If the player tries to tele-grab the lamp, there will be a diolauge saying &amp;quot;Hey, no casting spells on my house!&amp;quot;&lt;br /&gt;
*Awusah the Mayor will tell the player that the priest of Saradomin was convincing and that by praying he could become impervious to arrows to which the player may respond that it is easy and they can do it as well. This may be said because [[Protect from Missiles]] is a relatively low levelled prayer.&lt;br /&gt;
*The waterspirits still have the old animations and graphics from before RuneScape HD.&lt;br /&gt;
*There is a bug where, if you open the door after immediately killing the golem, another golem will spawn. You can still get inside the room however.&lt;br /&gt;
[[es:Spirits of the Elid]]&lt;br /&gt;
[[fi:Spirits of the Elid]]&lt;br /&gt;
[[Category:Desert quests]]&lt;br /&gt;
[[Category:Nardah]]&lt;br /&gt;
[[Category:Spirits of the Elid| ]]&lt;br /&gt;
[[Category:Wikia Game Guides quests]]&lt;br /&gt;
[[Category:Desert quests]]&lt;br /&gt;
[[Category:Nardah]]&lt;br /&gt;
[[Category:Spirits of the Elid| ]]&lt;br /&gt;
[[Category:Wikia Game Guides quests]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Jr Bot</name></author>
	</entry>
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