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		<title>89.243.171.156: /* Cremating the Shades */</title>
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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Cremating the Shades&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Dangerous activity}}&lt;br /&gt;
: [[File:Worlds Icon.png|20px]] &amp;#039;&amp;#039;The official worlds for this activity is 88.&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Mort&amp;#039;ton temple.png|thumb|Mort&amp;#039;ton temple, world 88.]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Shades of Mort&amp;#039;ton&amp;#039;&amp;#039;&amp;#039; is a multi-part [[minigames|minigame]] in which players perform the various tasks involved in cremating shades, which all takes place in [[Mort&amp;#039;ton]], south of the [[Mort Myre swamp]] and just north of [[Burgh de Rott]]. The players will create the ingredients to make the various forms of [[pyre logs]] which then are used to cremate [[Shade]] remains. Players will then enter the [[Shade Catacombs]] under the town, hunting for the treasure chests which are unlocked by the various keys they receive by burning the shades. Players may also enter the catacombs simply to hunt the more powerful shades that lurk within.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Players often play the game simply to get [[sacred oil]], which sells for a high price, aside from being used to create [[Pyre logs]] for cremating [[Shades]] and [[Vyre corpse]]s at the [[Paterdomus|Columbarium]]. Players also may turn [[Serum 207]] into [[Serum 208]] at the temple.&lt;br /&gt;
&lt;br /&gt;
The Shades of Mort&amp;#039;ton activity provides a variety of experience, primarily in [[Crafting]] (Repairing the temple), [[Prayer]] (Burning shades), and [[Firemaking]] (Burning shades). Players can possibly also gain an amount of [[Combat]] (Killing shades) and [[Herblore]] (Creating serums) experience from this activity. The activity is somewhat lucrative, with [[clue scrolls]] being a semi-common reward from a shade key, and the other rewards being worth selling. This activity is one of the cheapest methods to gain [[Crafting]] experience, by repairing the temple, but at around 12 experience points a second (with flamtaer hammer) it is very slow for the money saved. Players must have completed the [[Shades of Mort&amp;#039;ton]] quest before they can take part in this activity.&lt;br /&gt;
&lt;br /&gt;
The intended primary reward from this activity is the [[shade key]]. This key unlocks the various chests found in the [[shade catacombs]], which can generate significantly valuable rewards. See the section below on &amp;#039;&amp;#039;&amp;#039;unlocking chests&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==Loar Shades==&lt;br /&gt;
&lt;br /&gt;
A [[combat level]] of at least 81 is &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;strongly&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; recommended to avoid being constantly hassled by the [[loar shade]]s whilst building the temple and cremating the [[shade]] remains. [[Loar Shade]]s will not break off of a targeted player so long as that player is within the greater geographical area, much like the behaviour of the now deposed [[revenant]]s in the [[wilderness]], except that they are far weaker. They are so tenacious that once a [[shade]] targets a player, it can be lured through the entire length of the wandering path and halfway through [[mort myre swamp]] before the [[shade]] is forced to turn back at a programmed boundary. These [[shade]]s will also actively seek to find and engage a player if they hide behind an object. If any [[shade]] achieves a clear &amp;#039;line of sight&amp;#039; to a player, they will approach along that path and attack when able. [[Shade]]s can only attack one at a time, as Mort&amp;#039;ton is a single combat zone, but other shades in the area will still be attracted to the player and tend to line up while waiting for the player to finish combat. On top of all this these creatures are &amp;#039;&amp;#039;numerous&amp;#039;&amp;#039;, making the entire area completely inhospitable until the player has reached the level at which a [[Loar shade]] is no longer aggressive.  &amp;#039;&amp;#039;&amp;#039;However&amp;#039;&amp;#039;&amp;#039;, when there are many players at the temple, such as on World 88, the shades are not much of a problem for low leveled players, as the shades are more likely to attack the temple and there will be other players occupying the rest.&lt;br /&gt;
&lt;br /&gt;
==Mort&amp;#039;ton Notes==&lt;br /&gt;
&lt;br /&gt;
Accessing this area, and hence this activity, requires completion of the quest [[Shades of Mort&amp;#039;ton]].&lt;br /&gt;
&lt;br /&gt;
[[Nature Spirit]] does not have to be completed, or even technically started. Players can actually access southern Morytania via a very long roundabout walk. On the south side of the Haunted Woods, there is a passage into the eastern Mort Myre swamp (no gate). There is a passage from the east swamp to the west swamp through the wall of weeds which will require a great deal of wandering around in the east swamp to get to. Once in the west swamp heading south through the winding path will finally bring the player to Mort&amp;#039;ton, without ever passing through the monk&amp;#039;s gate.&lt;br /&gt;
&lt;br /&gt;
There are many much easier methods of reaching Mort&amp;#039;ton once players have completed further quests such as [[Fairytale II]] and [[In Aid of the Myreque]].&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to use a dose of [[Serum 208]] on [[Razmire]] and [[Ulsquire]] as soon as possible for assistance, trading, and supplies. Completing [[In Aid of the Myreque]] before this activity is strongly recommended, as it gives players access to the local bank in [[Burgh de Rott]], without which players will have to trek all the way back and forth from [[Canifis]] on every trip. Partial completion of [[The Branches of Darkmeyer]] gives access to a Burgh de Rott teleport using [[Drakan&amp;#039;s medallion]], which will further speed up banking trips.&lt;br /&gt;
&lt;br /&gt;
==Sanctifying The Oil==&lt;br /&gt;
[[Sacred oil]] is used to create the various types of [[Pyre logs]]. To create one of the many types of [[pyre log]], a player must use a [[vial]] of [[sacred oil]] on the chosen type of log. [[Sacred oil]] is created from [[Olive oil]] which can be bought from the Mort&amp;#039;ton [[General store|General Store]]. The olive oil must be blessed on the fire altar in the temple north-east of Mort&amp;#039;ton in order to be sanctified into [[Sacred Oil]]. To do this, you will need to help build and defend the [[Temple of Mort&amp;#039;ton]] as was done in the quest. Sanctity is gained by either building/reinforcing the temple walls, or by killing the [[shades]] that come to attack the temple. Killing [[shades]] is recommended only for players proficient in combat, as only the kill itself generates sanctity, not the combat. As a player&amp;#039;s sanctity percentage is constantly draining (around 1% every 30–50 seconds), this method would be counterproductive if the player is unable to quickly bring down the [[shade]].&lt;br /&gt;
&lt;br /&gt;
When the [[fire altar]] in the centre of the temple has been lit (with a [[Tinderbox]]), simply use a vial of [[olive oil]] on it to create [[sacred oil]]. When a player successfully lights the fire altar, 100 experience points in the [[Firemaking]] skill are received. It is possible to fail while attempting to light the fire. Players can only light the fire altar if they have more than 10% sanctity, as well as only being allowed to sanctify [[olive oil]] with Sanctity above 10%. Each time a player blesses an [[olive oil]] it will use 2.7% (for a 3 dose vial) or 3.6% (for a 4 dose vial) of the players accumulated sanctity. It is not only more profitable (slightly) but also more useful to decant your [[olive oil]] into 4 doses before bringing it to be blessed. If you&amp;#039;re going to make [[Yew pyre logs|Yew]], [[Eucalyptus pyre logs|Eucalyptus]], or [[Magic pyre logs]], you must have 4 doses.&lt;br /&gt;
&lt;br /&gt;
==Building The Temple==&lt;br /&gt;
[[File:Temple of Mortton Temple Repair.png|frame|left|Temple Repair screen.]]&lt;br /&gt;
&lt;br /&gt;
To get sanctity to make [[sacred oil]], it is necessary to help with repairing the temple. When starting, three figures will appear in the top-right corner of the screen.&lt;br /&gt;
&lt;br /&gt;
===Repair State===&lt;br /&gt;
This percentage indicates the condition of the temple. The number is raised by repairing the walls, and will gradually fall as shades attack and destroy it. Resources are used up by repairing the walls.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Resources are used for repairing the temple. Unlike the repair state, this is individual and not a shared statistic. When at the temple, choosing &amp;#039;&amp;#039;&amp;#039;Repair Wall&amp;#039;&amp;#039;&amp;#039; starts the repair process. First, certain items in inventory are turned into resources. Once this is done, the resources are drawn down as the temple is repaired.&lt;br /&gt;
&lt;br /&gt;
The following items are used to create resources. All the items needed can be bought from [[Razmire Keelgan]] in [[Mort&amp;#039;ton]]. (Most can also be found or made elsewhere on RuneScape.) For each 5% resources, the following is required:&lt;br /&gt;
&lt;br /&gt;
*1 x [[Timber beam]] or [[plank]]. Beams are much cheaper, so buy those.&lt;br /&gt;
*1 x [[limestone brick]]. [[Razmire Keelgan]] also sells [[limestone]], which is cheaper and can be made into [[limestone brick]]s with a [[chisel]], which he also sells. (This saves some money and gets extra crafting experience.)&lt;br /&gt;
*5 x [[swamp paste]]. This is the most expensive part if purchasing the items in the store. Plenty of [[swamp paste]] can be received from the chests in the [[Shade Catacombs]], so rarely will there be a need to buy much if also doing that part of the activity. [[Swamp paste]] is an occasional thank you gift when &amp;quot;curing&amp;quot; afflicted residents. It can also be made from [[Swamp tar|Swamp Tar]] and [[Pot of flour|Flour]]. Swamp tar spawns in the [[Mort Myre Swamp]] and the [[Lumbridge Swamp]]. On the [[Grand Exchange]], the swamp paste currently costs {{GEPrice|Swamp paste}} coin{{PLURAL:{{GEP|Swamp paste}}||s}}.&lt;br /&gt;
&lt;br /&gt;
Also needed is a [[Hammer]] or [[Flamtaer hammer|Flamtaer Hammer]] to build the temple, the latter being much faster.&lt;br /&gt;
&lt;br /&gt;
====Sanctity====&lt;br /&gt;
Sanctity is what is used to make [[Sacred oil|Sacred Oil]] from [[Olive oil]]. This figure like resources is personal, and starts at 0. It increases by repairing or reinforcing the temple, or by killing the shades around it, giving 2% sanctity per kill. Sanctity will slowly decrease over time, and will reset to 0% upon logging off. When building the temple, approximately 5% sanctity is earned for each 1% of resources spent. Repairing is recommended over killing shades for raising sanctity quickly.&lt;br /&gt;
&lt;br /&gt;
==Creating The Pyre Logs==&lt;br /&gt;
You can only cremate Shades with [[Pyre logs]]. [[Pyre logs]] can be created by using [[sacred oil]] on various types of [[logs]]. The table below shows what kind of logs are required to burn which kind of shade.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type of Log&lt;br /&gt;
!Required doses of Sacred Oil&lt;br /&gt;
!Possible shade remains or vyre corpses to be added&lt;br /&gt;
!Required [[Firemaking]] level&lt;br /&gt;
!Gained [[Firemaking]] [[experience]]*&lt;br /&gt;
|-&lt;br /&gt;
|[[Logs|Regular]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|5&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak logs|Oak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|2&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|20&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Willow logs|Willow]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|35&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Teak logs|Teak]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|40&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic pine logs|Arctic pine]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|47&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|158&lt;br /&gt;
|-&lt;br /&gt;
|[[Maple logs|Maple]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|50&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahogany logs|Mahogany]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|3&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|55&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|210&lt;br /&gt;
|-&lt;br /&gt;
|[[Eucalyptus logs|Eucalyptus]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]], [[Asyn shade|Asyn]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|63&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|246&lt;br /&gt;
|-&lt;br /&gt;
|[[Yew logs|Yew]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]], [[Asyn shade|Asyn]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|65&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|255&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic logs|Magic]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot;|4&lt;br /&gt;
|[[Loar shade|Loar]], [[Phrin shade|Phrin]], [[Riyl shade|Riyl]], [[Vyre corpse|Vyre]], [[Asyn shade|Asyn]], [[Fiyr shade|Fiyr]]&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|80&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot;|404.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;: Wearing [[Flame gloves|Flame Gloves]] or a [[Ring of fire|Ring of Fire]] will increase the Firemaking experience when cremating shades.&lt;br /&gt;
&lt;br /&gt;
==Killing the Shades==&lt;br /&gt;
To kill the shades, first you have to get to them. [[Loar shade]]s are the easiest since they just wander around the village. The rest, though are encountered during [[Temple Trekking]] or found in the [[Shade Catacombs]] just north-west of the town. The entrance can be a little hard to find since it is tucked right up against a small hill on the northern edge of the village, against water and opening to the north. To get to the various higher level shades you will need various types of keys to get through the different doors. Fortunately, higher level keys will open the matching type of door and will also open lower level doors. For example; a steel key will open steel &amp;#039;&amp;#039;and&amp;#039;&amp;#039; bronze doors. Your keys will not disintegrate when walking through doors. For more information about the levels of keys and how to get them, see [[Shades of Mort&amp;#039;ton (activity)#Cremating the Shades|Cremating the Shades]].&lt;br /&gt;
&lt;br /&gt;
As shades are undead, the [[Salve amulet]] [[Salve amulet (e)|(e)]] will boost [[Attack]] and [[Strength]] when fighting them, and the [[Gadderhammer]] is more effective than a [[Dragon Scimitar]] when fighting shades, although this depends on the player&amp;#039;s levels as the [[Gadderhammer]] is a slow weapon. As there are no safe spots using [[Crumble Undead]], although viable, may not be such a good idea. As a precaution, players should always keep at least one key in the bank of the highest type of metal the player can access so that the player can always kill additional [[shades]] without having to deal with the difficulty of burning all the types of shades again.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Shade&lt;br /&gt;
!Combat level&lt;br /&gt;
!Key needed&lt;br /&gt;
|-&lt;br /&gt;
|[[Loar shade]]&lt;br /&gt;
|40&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Phrin shade]]&lt;br /&gt;
|60&lt;br /&gt;
|[[Bronze key]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Riyl shade]]&lt;br /&gt;
|80&lt;br /&gt;
|[[Steel key]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Asyn shade]]&lt;br /&gt;
|100&lt;br /&gt;
|[[Black key]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fiyr shade]]&lt;br /&gt;
|120&lt;br /&gt;
|[[Silver key]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cremating the Shades==&lt;br /&gt;
[[File:Shade.gif|frame|right|A shade being cremated.]]&lt;br /&gt;
&lt;br /&gt;
Once you have the [[Shade]] remains and the appropriate [[pyre logs]], you can start burning them. Note that all the materials for this activity are tradeable, and can be bought on the Grand Exchange. &lt;br /&gt;
Usefull items for burning:&lt;br /&gt;
*[[File:Morytania legs 3.png]] [[Morytania legs 3]] or [[Morytania legs 4|4]]. These will increase the chance of receiving gold keys from burning [[Fiyr remains]] and will give 50% more firemaking experience for burning remains. Morytania legs 4 will also award 50% more prayer experience.&lt;br /&gt;
*[[File:Flame gloves.png]] [[Flame gloves]] will increase the firemaking experience received from burning the pyres by 2% (5% together with the ring of fire).&lt;br /&gt;
*[[File:Ring of fire.png]] [[Ring of fire]] will also increase the firemaking experience received from burning the pyres by 2% (5% together with the flame gloves).&lt;br /&gt;
&lt;br /&gt;
To cremate a shade:&lt;br /&gt;
*Place your logs on any of the funeral pyres located around the south and west edge of Mort&amp;#039;ton.&lt;br /&gt;
*Place the shade remains on top&lt;br /&gt;
*Click the pyre to light it.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NOTE:Light your fire promptly, the funeral pyre will despawn after about 30 seconds.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You will see an animation of a shade&amp;#039;s spirit floating up into the air, then either a key or a stack of [[coins]] will appear on the pedestal nearby. The type of key depends on the type of shade remains used. The number of coins you get this way are roughly equal to the high alchemy value of the item you would get from the chest it would open. Although you can leave the reward on the pedestal and then collect them all at once, there is a chance they may begin despawning if you take too long. Normal despawning rates (e.g. If you drop something on the ground) do not apply here. Just like with the funeral pyre, keys will disappear in 30 seconds. If you are quick you will have enough time to pick up 3 keys, but just barely.&lt;br /&gt;
&lt;br /&gt;
*Loar: Low Bronze only (or 400-500 coins)&lt;br /&gt;
*Phrin: High Bronze, low Steel (or 600-700 coins)&lt;br /&gt;
*Riyl: High Steel, low Black (or 700-800 coins)&lt;br /&gt;
*Asyn: High Black, low Silver (or 800-900 coins)&lt;br /&gt;
*Fiyr: Silver or Gold (rare) only (or 1,500-5,000 coins)&lt;br /&gt;
&lt;br /&gt;
[[Prayer]] experience is gained by burning the [[shades]]. The amount depends mainly on the type of [[shade]] cremated, and to a lesser extent on the type of log used. The experience obtained from each combination is shown in the table below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type of log&lt;br /&gt;
!Loar&lt;br /&gt;
!Phrin&lt;br /&gt;
!Riyl&lt;br /&gt;
!Asyn&lt;br /&gt;
!Fiyr&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyre logs]]&lt;br /&gt;
| 25&lt;br /&gt;
| 37.5&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak pyre logs]]&lt;br /&gt;
| 33&lt;br /&gt;
| 45.5&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow pyre logs]]&lt;br /&gt;
| 33.5&lt;br /&gt;
| 46&lt;br /&gt;
| 61&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Teak pyre logs]]&lt;br /&gt;
| 33.7&lt;br /&gt;
| 46.2&lt;br /&gt;
| 61.2&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctic pyre logs]]&lt;br /&gt;
| 33.9&lt;br /&gt;
| 46.4&lt;br /&gt;
| 61.4&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple pyre logs]]&lt;br /&gt;
| 34&lt;br /&gt;
| 46.5&lt;br /&gt;
| 61.5&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Mahogany pyre logs]]&lt;br /&gt;
| 34.3&lt;br /&gt;
| 46.8&lt;br /&gt;
| 61.8&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Eucalyptus pyre logs]]&lt;br /&gt;
| 34.4&lt;br /&gt;
| 46.9&lt;br /&gt;
| 61.9&lt;br /&gt;
| 79.4&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Yew pyre logs]]&lt;br /&gt;
| 34.5&lt;br /&gt;
| 47&lt;br /&gt;
| 62&lt;br /&gt;
| 79.5&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic pyre logs]]&lt;br /&gt;
| 35&lt;br /&gt;
| 47.5&lt;br /&gt;
| 62.5&lt;br /&gt;
| 80&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unlocking the chests==&lt;br /&gt;
&lt;br /&gt;
[[File:Catacomb_main-entrence.jpg|thumb|x = Catacomb main-entrance; o = Temple ]]&lt;br /&gt;
[[File:Shade_catacombs.png|thumb|The chests are colour coded to match the keys.]]&lt;br /&gt;
&lt;br /&gt;
After the update on March, 15 2011, the [[Ring of Wealth]] now has an effect on the rewards from using a shade key.&lt;br /&gt;
&lt;br /&gt;
Once you have your keys, you can go into the catacombs and unlock the chests which the keys open. The entrance to the catacombs is north-west of town, a little north-east of the bridge, through some doors built into the north side of a hill. The entrance is not marked on the minimap. Look for a torch on the bank of the swamp.&lt;br /&gt;
&lt;br /&gt;
Each time you unlock a chest, the key will dissolve in the lock. If you want to come back and fight more of the shades of that level, &amp;#039;&amp;#039;&amp;#039;make sure&amp;#039;&amp;#039;&amp;#039; you leave at least one key to get through the doors with. It might be a good idea to leave one key in your bank when you finish, in case you want to come back and play again later.&lt;br /&gt;
&lt;br /&gt;
To open a chest, match up the colour of the key with the lock of the chest, such as a Steel Key Black with a steel-trimmed chest with a lock painted black. If you&amp;#039;re not sure the colour of the lock, you can examine the chest&lt;br /&gt;
&lt;br /&gt;
for more info. Inside the chest will usually be a few coins and one treasure, either being some [[runes]], [[armour]], or a [[clue scroll]]. Plus, sometimes if you press continue the dialogue, there will be a bit of [[swamp paste]] in the bottom of the chest as well, making it easier to repair the temple (since paste is the most expensive part). The levels of armour depend on the type of key.&lt;br /&gt;
&lt;br /&gt;
*Bronze yields [[Steel]] to [[Mithril]] items or an easy clue scroll&lt;br /&gt;
*Steel yields [[Steel]] to [[Adamant]] items or a medium clue scroll&lt;br /&gt;
*Black yields [[Black]] to [[Adamant]] items or a medium clue scroll&lt;br /&gt;
*Silver yields [[Black]] to [[Rune equipment|Rune]] items or a hard clue scroll&lt;br /&gt;
*Gold yields [[Mithril]] to [[Dragon (metal)|Dragon]] items or an elite clue scroll&lt;br /&gt;
&lt;br /&gt;
Additionally colour of the loop defines the probability of the key yielding one of the &amp;quot;better&amp;quot; items available. The order is (worst &amp;amp;lt; best):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Red &amp;amp;lt; Brown &amp;amp;lt; Crimson &amp;amp;lt; Black &amp;amp;lt; Purple&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
So in other words, a [[Silver Key Black]] is &amp;#039;&amp;#039;more likely&amp;#039;&amp;#039; to yield a better treasure than a [[Silver Key Brown]], but all silver keys have the &amp;#039;&amp;#039;exact same&amp;#039;&amp;#039; set of possible rewards. Purple keys will have the highest chance of receiving a clue scroll.&lt;br /&gt;
&lt;br /&gt;
It should be noted that this is the &amp;#039;&amp;#039;&amp;#039;only&amp;#039;&amp;#039;&amp;#039; place where [[fine cloth]] can be obtained. Fine cloth is needed to make [[splitbark armour]] and [[Necromancer Gear]]. Any level of chest has a chance of yielding fine cloth, however the higher level chests have better chances.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that the chests also occasionally yield clue scrolls, with keys from loar shades yielding level 1 clues (occasionally, at best) transitioning upwards to fiyr shades which can regularly yield level 3 clues. (almost common, usually at least 1 every 35-50 keys, sometimes more common)&lt;br /&gt;
&lt;br /&gt;
==Banking==&lt;br /&gt;
Some items you would want to have mainly depend on which type of [[shade]] you are hunting. They should consist of some low level food (if needed you can just kill and cook the snails to the west or just get some from the fishing spots to the south), some logs some olive or sacred oil, and the type of shade you plan to cremate. Below is a table showing what logs you need to cremate a shade.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 200px;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Loar&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Normal&lt;br /&gt;
|Oak*&lt;br /&gt;
|Willow&lt;br /&gt;
|Teak&lt;br /&gt;
|Arctic&lt;br /&gt;
|Maple&lt;br /&gt;
|Mahogany&lt;br /&gt;
|Eucalyptus&lt;br /&gt;
|Yew&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Phrin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Normal&lt;br /&gt;
|Oak*&lt;br /&gt;
|Willow&lt;br /&gt;
|Teak&lt;br /&gt;
|Arctic&lt;br /&gt;
|Maple&lt;br /&gt;
|Mahogany&lt;br /&gt;
|Eucalytpus&lt;br /&gt;
|Yew&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Riyl&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|Willow&lt;br /&gt;
|Teak&lt;br /&gt;
|Arctic&lt;br /&gt;
|Maple*&lt;br /&gt;
|Mahogany&lt;br /&gt;
|Eucalyptus&lt;br /&gt;
|Yew&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Asyn&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|Eucalyptus&lt;br /&gt;
|Yew*&lt;br /&gt;
|Magic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Fiyr&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|Magic&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Recommended log to use.&lt;br /&gt;
&lt;br /&gt;
==Other activities==&lt;br /&gt;
You can also use Sanctity from building the temple to make [[Serum 208]] by using a [[Serum 207]] on the fire. You must have a minimum of 20% Sanctity to make Serum 208.&lt;br /&gt;
&lt;br /&gt;
Giving this to the Afflicted that wander the town will cure them, and they will reward you with some [[coins|GP]] and other small gifts which are useful for that activity ([[olive oil]], [[limestone]], a few types of logs etc.) or [[grimy tarromin]]. You can use both serums to cure the Afflicted, but [[Serum 208]] yields a greater reward, including the occasional Bronze key or level 1 [[Clue scroll|Clue Scroll]]. Northwest of Mort&amp;#039;ton there are snails and trees so you can kill the snails, take their meat and cook it for healing if you get hurt. It is recommended to wear rune armour or better and wield at least a granite weapon. A perfect inventory for this would have: a [[Dwarven army axe]] (or 1 [[tinderbox]], 1 [[hatchet]], 1 [[chisel]] or these items in your tool-belt), 1 [[silver sickle(b)]], at least 1,000 coins, good combat gear, 1 [[hammer]] or [[flamtaer hammer]], and a number of [[druid pouch]]s or an [[Ouroboros Pouch]] to keep the [[ghasts]] from rotting your food. Mid to high levels may use the healing effects of [[Enhanced excalibur]], and bring little or no food at all.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
*[[Lair (music track)|Lair]]&lt;br /&gt;
&lt;br /&gt;
{{Shades of Mort&amp;#039;ton}}&lt;br /&gt;
{{Activities}}&lt;br /&gt;
[[Category:Shades of Mort&amp;#039;ton| ]]&lt;br /&gt;
[[Category:Wikia Game Guides activities]]&lt;/div&gt;</summary>
		<author><name>89.243.171.156</name></author>
	</entry>
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