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	<title>Scout (Player) - Revision history</title>
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	<updated>2026-07-18T13:59:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Scout_(Player)&amp;diff=38018&amp;oldid=prev</id>
		<title>imported&gt;Elysian Aura: /* Uses */ Old wildy is back</title>
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		<updated>2011-07-14T01:24:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Uses: &lt;/span&gt; Old wildy is back&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;This page is about a player function. For the conquest unit, see [[Scout (Conquest)]]. For other uses, see [[Scout (disambiguation)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scouts&amp;#039;&amp;#039;&amp;#039; are [[account]]s that check an area for dangers before the main character goes to that area, or medium-levelled players who search out hiding enemies in [[Clan Wars]]. Scouts are usually low-levelled accounts (except for in clan wars), so death is not an issue for the non-clan wars players. Another definition is a player who checks that a [[Pest Control]] world is free, before inviting a large amount of high-levelled players to use that world. This practice has declined since the Pest Control update. Scouts may also be lurers or spies. Below is a list of what a scout could be used for.&lt;br /&gt;
==Uses==&lt;br /&gt;
*Checking for player-killers&lt;br /&gt;
*Seeking out agility traps&lt;br /&gt;
*Luring others to the wilderness&lt;br /&gt;
*Checking for a free [[Pest Control]] world&lt;br /&gt;
*Those who seek out hiding enemies of a near-defeated opposing clan and messages the rest of the clan when engaging the enemy, e.g. : &amp;quot;enemies found at &amp;lt;primary direction&amp;gt;&amp;lt;secondary direction(if at, for example, north east)&amp;gt;&lt;br /&gt;
[[Category:Culture]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Elysian Aura</name></author>
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