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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Scout_%28Conquest%29</id>
	<title>Scout (Conquest) - Revision history</title>
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	<updated>2026-07-18T07:22:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Scout_(Conquest)&amp;diff=88872&amp;oldid=prev</id>
		<title>imported&gt;AnselaJonla at 08:36, 27 October 2011</title>
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		<updated>2011-10-27T08:36:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Conquest&lt;br /&gt;
|name = Scout&lt;br /&gt;
|image = [[File:Scout (Conquest).png]]&lt;br /&gt;
|release = [[25 August]] [[2010]]&lt;br /&gt;
|update = Conquest&lt;br /&gt;
|movement = 6&lt;br /&gt;
|damage = 100&lt;br /&gt;
|health = 100&lt;br /&gt;
|range = 1&lt;br /&gt;
|cost = 25&lt;br /&gt;
|description = Scouts are fast, lightly-armoured troops, ideal for out-maneuvering enemy formations.&lt;br /&gt;
}} &amp;#039;&amp;#039;&amp;quot;Scout&amp;quot; redirects here. For other uses, see [[Scout (disambiguation)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scouts&amp;#039;&amp;#039;&amp;#039; are one of the units in [[Conquest]]. With great speed and movement, scouts are often deployed first in Conquest battles. They are poor fighters, but can move great distances and are ideal for taking out enemy [[Archer (Conquest)|Archers]] and [[Mage (Conquest)|Mages]]. They can make good use of Charge (to get a 24x24 movement range, sometimes the whole field) and Battlecry (to take down tougher units such as [[Knight (Conquest)|Knights]], or to finish off a [[Champion]]). A lot of players make the mistake of attacking a scout after it got a battle cry, which may end in failure and destruction of the attacking unit, sometimes making scouts a good defensive option as well. That doesn&amp;#039;t mean, however, that this is the best way to employ their abilities.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Contrary to popular belief (and this is what tricks many new users) scouts already have a twelve-by-twelve movement square (six each way), and Charge, by doubling this, actually gives them a 24x24 square to move in, and as the field is only 22x22, if the scout is near the centre she can cover the whole field.&lt;/div&gt;</summary>
		<author><name>imported&gt;AnselaJonla</name></author>
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