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	<title>Rune Mechanics - Revision history</title>
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		<summary type="html">&lt;p&gt;Transcluded in the template.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|def=no|the quest introducing the Runecrafting skill|Rune Mysteries}}&lt;br /&gt;
{{Quick guide}}&lt;br /&gt;
{{Infobox Quest&lt;br /&gt;
| name = Rune Mechanics&lt;br /&gt;
| image = [[File:Rune_Mechanics.png|300px]]&lt;br /&gt;
| aka =&lt;br /&gt;
| release = [[1 February]] [[2010]]&lt;br /&gt;
| update = Rune Mechanics&lt;br /&gt;
| members = Yes&lt;br /&gt;
| series = Rune Wizards&lt;br /&gt;
| difficulty = Novice&lt;br /&gt;
| length = Short&lt;br /&gt;
| number = 160&lt;br /&gt;
| developer = Nancy J&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Official description==&lt;br /&gt;
{{cquote2|Apprentice Clerval over at the Mage Training Arena is just a bit useless, which really isn&amp;#039;t helping him to achieve his dream of being the first wizard in centuries to build a rune guardian from scratch. He might need some help to do some research, gather supplies, fix broken machinery, and, er, do everything else... (He really is useless.)|align = left}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Quest details&lt;br /&gt;
|start=Speak to Apprentice Clerval in the basement of the [[Mage Training Arena]]&lt;br /&gt;
|wdifficulty=1&lt;br /&gt;
|difficulty = Novice&lt;br /&gt;
|length=Short-Medium&lt;br /&gt;
|members=Yes&lt;br /&gt;
|requirements=&lt;br /&gt;
{{Skillreq|Magic|27}}&lt;br /&gt;
{{Skillreq|Runecrafting|20}}&lt;br /&gt;
{{Skillreq|Construction|25}}&lt;br /&gt;
{{Questreq|Rune Mechanics}}&lt;br /&gt;
|items=&lt;br /&gt;
* 5 [[Steam runes]] (must runecraft at least one steam rune during the quest. All supplies to craft 5 steam runes are provided once during the quest, including a [[Binding Necklace]] to prevent failure.)&lt;br /&gt;
* 5 [[Mind runes]]&lt;br /&gt;
* 5 [[Body runes]]&lt;br /&gt;
* 2 [[Emeralds]] (cut)&lt;br /&gt;
* 20 [[Pure Essence]] or 20 [[Rune Essence]] (cannot be noted) Using a Wicked Hood is recommended.&lt;br /&gt;
* [[Progress hat]] (and 5 or more pizazz points in any training room)&lt;br /&gt;
*Any runes necessary to earn 5 pizazz points&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended: &lt;br /&gt;
5 Water runes to save runecrafting, and another 5 to make steam runes(at the fire altar) 5 [[Fire runes]] can be used at the Water Altar instead, but is not recommended as it is further away. This method will leave you with 5 spare pure essence from those given to you during the quest, so you will only need to bring 15 (instead of 20) more essence. Teleporting straight to the fire runecrafting altar using a wicked hood is highly recommended.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|kills=None&lt;br /&gt;
}}&lt;br /&gt;
[[File:Clerval chathead.png|left]]&lt;br /&gt;
===First came the idea===&lt;br /&gt;
To start the quest, talk to [[Clerval]] in the basement of the Mage Training Arena. He will tell you he wants to create his very own rune guardian and ask you to talk to three different wizards: [[Wizard Dougal]] and [[Wizard Edvin]], who are in the basement, and [[Wizard Shug]] (Talk to him later to save time), who is by the [[Rewards Guardian]] on the upper floor.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Wizard Dougal===&lt;br /&gt;
[[Wizard Dougal]] will tell you to craft [[Steam Rune|Steam]], [[Mind Rune|Mind]], and [[Body rune]]s. &amp;#039;&amp;#039;&amp;#039;You do not have to make them&amp;#039;&amp;#039;&amp;#039;, buy 5 mind and body runes and four steam runes. but you have to craft one [[Steam rune]] yourself . He will give you the [[water talisman]], [[fire talisman]], [[binding necklace]], and the essence to make five steam runes. &amp;#039;&amp;#039;&amp;#039;To make a steam rune use a water talisman on fire altar or the fire talisman on the water altar&amp;#039;&amp;#039;&amp;#039; with at least one pure essence and a complementary rune to your talisman in your bag. Leave the room and search the southern or northern bookcases for a [[Combination runes (book)|book]] on how to make [[combination runes]] if you are unsure about what to do. Once you have crafted the Steam runes you must take them back to Wizard Dougal for approval then give them to Clerval. (The noted essence that Dougal gives you CANNOT be used at the fire altar. Bring them to the bank to convert them into un-noted essence.)&lt;br /&gt;
&lt;br /&gt;
The most efficient way of crafting the Steam runes is merely to run north-west of the [[Duel Arena]] and enter the Mysterious ruins located by a ring of cacti. Use the fire talisman on the Mysterious ruins to enter, and then craft the desired number of Steam runes by using the water talisman on the fire altar (make sure you wear your binding necklace so you have a 100% chance of making all 5 steam runes).&lt;br /&gt;
&lt;br /&gt;
===Thinking with Portals===&lt;br /&gt;
[[File:Rune Mechanics maze guide.png|frame|A map of the maze.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Edvins puzzle overview.png|thumb|left|130px|Overview of the puzzle area.]][[Wizard Edvin]] will have you solve a teleport maze. If you are stuck in the maze, the corner of each square has a floating purple star. &amp;#039;&amp;#039;&amp;#039;Once interacted with, the star will teleport you to the maze entrance&amp;#039;&amp;#039;&amp;#039;. Each portal (there are 4 in each square) has a little icon next to it. &amp;#039;&amp;#039;&amp;#039;(The solution is West, North, North, North). &amp;#039;&amp;#039;&amp;#039;The icons represent the different types of chess pieces as they move about on a chess board, less the queen. One dot represents a pawn; as such you will teleport one square north, regardless of which portal direction you choose. Three diagonal dots represent a bishop; as such you will teleport diagonally in that direction until you reach the edge of the puzzle. A cross represents a rook; as such, you will teleport in the direction you are facing until you reach the edge of the puzzle. A square with a hole in the middle represents a king; as such you will teleport you one square in the direction you are facing. Finally, there is a Tetris-like symbol, which represents the knight; as such you will move in a L-shaped pattern according to the pattern on the floor that is in front of the portal you choose. Once the puzzle is solved click the exiting portal it will be near the top left of the final room, Wizard Edvin will then give you a [[Edvin&amp;#039;s tool|carving device]]; take this device back to Clerval.&lt;br /&gt;
&lt;br /&gt;
===Wizard Shug===&lt;br /&gt;
[[File:Rune mechanics animation.png|thumb|A rune guardian being animated]]&lt;br /&gt;
&lt;br /&gt;
[[Wizard Shug]] is upstairs on the top floor to the North, and will tell you that you need 5 [[pizazz points]] (from any Mage Training Arena activity). If you have never earned any pizazz points or if you have destroyed your [[Progress hat]], you will have to acquire the points by utilising the [[Mage Training Arena]]. (Take one of the four teleports in the north of the ground floor.) After you have 5 or more [[pizazz points]], Wizard Shug will tell you about making the body of the golem, and how to enchant [[emerald]]s. You will need to take either 20 [[Pure essence|Pure]] or [[Rune Essence]] to Clerval and use the two (cut) emeralds on the workbench in the basement to enchant them (no runes required), you also need to deliver the 5 body, mind and steam runes.&lt;br /&gt;
&lt;br /&gt;
===Finishing Off===&lt;br /&gt;
[[File:Rune Mechanics wiring.png|thumb|The solution to the wiring puzzle]]&lt;br /&gt;
After you have talked to Wizards Dougal, Edvin, and Shug, and delivered all the items, talk to Clerval downstairs and he will tell you that he needs you to fix the animation table, which is done by completing an easy wiring puzzle (the solution can be found in the lower right image). The way this is done is by &amp;#039;&amp;#039;&amp;#039;dragging&amp;#039;&amp;#039;&amp;#039; the &amp;#039;wires&amp;#039; to the correct spot. After you complete the puzzle, click the green circle to verify your completion for Clerval. After recognising the puzzle&amp;#039;s completion, Clerval will give you a [[carving tool]] and a lump of [[Rune essence (Rune Mechanics)|rune essence]], and ask you to carve the golem. Use the carving tool on the lump of rune essence, which will create a Guardian head, Guardian body, Guardian arms and Guardian legs. After you have all 4 pieces of the rune guardian talk to Apprentice Clerval again. A short cutscene will ensue where it will be brought to life on the newly fixed table, and you will then have the option to keep the [[rune guardian]] pet.&lt;br /&gt;
&lt;br /&gt;
Congratulations! Quest complete!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Rune Mechanics reward.png|center|Quest Complete!]]&lt;br /&gt;
* 1 [[Quest point]].&lt;br /&gt;
* 900 {{Skill clickpic|Construction}} Experience.&lt;br /&gt;
* 2,300 {{Skill clickpic|Magic}} Experience.&lt;br /&gt;
* 1,850 {{Skill clickpic|Runecrafting}} Experience.&lt;br /&gt;
* [[Rune guardian pet]] (feeds at Runecrafting altars.)&lt;br /&gt;
* [[Fire talisman]] or [[Water talisman]].&lt;br /&gt;
* [[Binding necklace]] - obtained during the quest but only has one charge.&lt;br /&gt;
* 2 extra spins on the [[Squeal of Fortune]]&lt;br /&gt;
&lt;br /&gt;
==Rune Guardian==&lt;br /&gt;
The Rune Guardian is a pet which requires level 4 summoning, the same as completing the quest Wolf Whistle. When finishing this quest you can choose to keep the Rune Guardian (if you do not it will stay in the laboratory). As a pet it requires feeding, when its food percentage gets high you need to take it to any rune altar which will make its food percentage zero, the same as feeding any pet. You merely need to walk near the altar for it to feed this new pet. This pet can only be obtained by people who have completed Rune Mechanics. As of [[23 March]] [[2010]], you can colour your Guardian by going to a runecraft altar. (Not the ruins) You can also use the Guardian to change the colours of your Infinity Robes to any of the elemental altars.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
[[Music]] tracks unlocked:&lt;br /&gt;
*[[These Stones]] - when entering [[Mage Training Arena]] basement.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The day that the quest came out the spoiler read: &amp;quot;Thanks to Clerval&amp;#039;s usual incompetence, you&amp;#039;ll have to wait until tomorrow to see the rewards.&amp;quot;&lt;br /&gt;
*When Wizard Shug mentions a &amp;quot;far off land&amp;quot; where the &amp;quot;women were floaty&amp;quot;, he is talking about [[Moonclan Island]].&lt;br /&gt;
*Although you need to start this quest at the Mage Training Arena, you do not have to play the activities if you currently have 5 [[Pizazz points]] at the arena. If you have previously earned points, but do not currently hold 5, then you will have to get more.[[File:Runemechanicsprint.png|thumb|The Quest was leaked on Adventurers log before the update]]&lt;br /&gt;
*At the start, it was listed in the knowledge base as being F2P, but it was confirmed by [[Jagex Moderator]]s in the Forums as it being a mistake.&lt;br /&gt;
*After completing the quest, the &amp;#039;Quest complete&amp;#039; text in the [[Adventurer&amp;#039;s Log]] reads: &amp;#039;&amp;#039;With very little of Clerval&amp;#039;s help, we managed to make a rune guardian Pet.&amp;#039;&amp;#039;&lt;br /&gt;
*When talking to Wizard Edvin, If the player has completed &amp;#039;&amp;#039;The Golem, they will mention that they know a lot about Uzerian golems.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[nl:Rune Mechanics]]&lt;br /&gt;
[[fi:Rune Mechanics]]&lt;br /&gt;
[[Category:Rune Mechanics| ]]&lt;br /&gt;
[[Category:Wikia Game Guides quests]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Jr Bot</name></author>
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