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	<title>Nardah - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Nardah&amp;diff=33319&amp;oldid=prev</id>
		<title>imported&gt;The Mol Man at 19:23, 19 July 2012</title>
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		<updated>2012-07-19T19:23:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox City&lt;br /&gt;
|name = Nardah&lt;br /&gt;
|image=[[File:Nardah.png|300px]]&lt;br /&gt;
|AKA = Drought City&lt;br /&gt;
|release = [[5 December]] [[2005]]&lt;br /&gt;
|update = Nardah, Tool Sheds &amp;amp; Spirits of the Elid&lt;br /&gt;
|kingdom = [[Kharidian Desert]]&lt;br /&gt;
|members = Yes&lt;br /&gt;
|bank = 1&lt;br /&gt;
|altar = 1 (After [[Spirits of the Elid]] quest)&lt;br /&gt;
|music = Over to Nardah&lt;br /&gt;
|leader = [[Awusah the Mayor]]&lt;br /&gt;
|tele = [[Ali Morrisane|Magic carpets]] &amp;lt;br&amp;gt; [[Fairy ring]] (DLQ) &amp;lt;br&amp;gt; [[Nardah Teleport Scroll]]&lt;br /&gt;
|guild = None&lt;br /&gt;
|race = [[Human]]s&lt;br /&gt;
|obelisks = 0&lt;br /&gt;
|map = [[File:Nardah map.png]]&lt;br /&gt;
}}&lt;br /&gt;
{{Relative location&lt;br /&gt;
|location = Nardah&lt;br /&gt;
|north = [[Uzer Hunter area]]&lt;br /&gt;
|west = [[Pollnivneach]]&lt;br /&gt;
|south = [[Agility Pyramid]]&lt;br /&gt;
|east = [[Mos&amp;#039;Le Harmless]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nardah&amp;#039;&amp;#039;&amp;#039; is a small desert city in the south-east of the [[Kharidian Desert]]. It is now a Drought city where water costs 1000 [[coins]] per [[waterskin|waterskin (4)]]. It appears dilapidated and old, almost like a ruin, with many of the sandstone buildings crumbling.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Nardah was founded in the [[Third Age]] by a woman named [[Nardarine]]. Nardarine was a Saradominist living in a city in the northern desert that was destroyed in a battle between Saradominist and Zamorakian forces. Nardarine escaped before the fighting grew serious, and found herself wandering alone in the desert. She prayed to Saradomin for aid, but Saradomin was too focused on the ongoing battle to pay attention.&lt;br /&gt;
&lt;br /&gt;
[[Elidinis]] heard her prayers, however, and brought water to Nardarine. Nardarine asked Elidinis to grant her a place where she could live a quiet life, free of the suffering of the God Wars. Elidinis agreed to this on the condition that Nardarine and her descendants swear an oath of fealty, and created the city of Nardah, giving Nardarine a [[Statuette (Spirits of the Elid)|statuette]] to worship her.&lt;br /&gt;
&lt;br /&gt;
In time, more refugees from the [[God Wars]] came to the city. Nardarine allowed them to stay so long as they made the same oath of fealty she had made. However, devastation struck the city when a Saradominist priest arrived during the [[Fifth Age]]. He, presumably due to anti-Elidinist religious prejudice, ordered the villagers to throw away the golden statuette of Elidinis that used to reside in their temple. The angry Spirits of the Elid, [[Nirrie]], [[Tirrie]], and [[Hallak]], struck the city with a curse: it was unable to have any water piped or carried into it by the villagers. Despite the fact that an enterprising [[Pollnivneach]] merchant, [[Ali the Carter]], brought water to the city, his prices of 1k a waterskin were prohibitively high. Fortunately, a kind adventurer came to Nardah and, after reading a [[ballad]] and stealing a [[Ancestral key|key]] and a set of [[Robes of elidinis|robes]], they traveled to a cave at the River Elid&amp;#039;s source. There, they used their skills in Mining, Thieving, and Ranged to contact the Spirits of the Elid. Upon hearing their request that the statuette be returned, the Adventurer exchanged, with an evil genie, the statue for the [[sole]] of the mayor, restoring water to the city.&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
* [[Fairy ring]] code &amp;#039;&amp;#039;&amp;#039;D-L-Q&amp;#039;&amp;#039;&amp;#039;. Then head south to Nardah.&lt;br /&gt;
* Walk. East, by South East until you get to the river. Cross the river then head East, by South East until you get to the map edge. Then South to Nardah.&lt;br /&gt;
* [[Magic carpet]] (200 coins from [[Shantay Pass]] to [[Pollnivneach]]. Then head south to the Pollnivneach&amp;#039;s southern carpet merchant. Finally another 200 coins from Pollnivneach to Nardah).&lt;br /&gt;
* Go from [[Shantay Pass]] to [[Uzer]], then walk south. (After [[The Golem]])&lt;br /&gt;
* Use a [[Nardah Teleport Scroll]].&lt;br /&gt;
* If your house is in [[Pollnivneach]], [[Teleport to House (spell)]] and travel from the Pollnivneach&amp;#039;s southern carpet merchant to Nardah.&lt;br /&gt;
* Another way to get there is to teleport to Taverley using the lodestone network, then talking to Ruth Savage in the adjacent Pick and Lute Pub. Clicking &amp;quot;Get-Recommendation&amp;quot; then &amp;quot;See more&amp;quot; will the open up her list of tasks. By choosing &amp;quot;Spirits of the Elid&amp;quot; one will be given the choice to teleport to Nardah.&lt;br /&gt;
&lt;br /&gt;
==Stores==&lt;br /&gt;
*General Store run by [[Kazemde]]&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;See also [[General store]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Nardah General Store&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;Proprietor: [[Kazemde]]&amp;#039;&amp;#039;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Price&lt;br /&gt;
!Stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Empty pot.png]]&lt;br /&gt;
|[[Pot]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jug.png]]&lt;br /&gt;
|[[Jug]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shears.png]]&lt;br /&gt;
|[[Shears]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bucket.png]]&lt;br /&gt;
|[[Bucket]]&lt;br /&gt;
|2 coins&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bowl.png]]&lt;br /&gt;
|[[Bowl]]&lt;br /&gt;
|2 coins&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cake tin.png]]&lt;br /&gt;
|[[Cake tin]]&lt;br /&gt;
|13 coins&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinderbox.png]]&lt;br /&gt;
|[[Tinderbox]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chisel.png]]&lt;br /&gt;
|[[Chisel]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hammer.png]]&lt;br /&gt;
|[[Hammer]]&lt;br /&gt;
|1 coin&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
*[[Rok&amp;#039;s Chocs Box]] is a store that sells [[choc-ice]] and [[chocolate bar]]s. It is set up by [[Rokuh]] as a method of keeping the people of Nardah cool. After [[Spirits of the Elid]], he will say that the people are still buying his choc-ices; plus they are happier, too–making them better customers.&lt;br /&gt;
*[[Seddu&amp;#039;s Adventurers&amp;#039; Store]] is a store run by [[Seddu]]. It sells low to medium-level armour, including [[Rune platelegs]]. Due to its distance from civilization and its high prices, it is rarely used.&lt;br /&gt;
*[[Hunter]] Shop is a hunting store run by [[Artimeus]]. He sells various hunter equipment, which can be useful in the [[Uzer Hunter Area]] to the north. In addition to this, it is one of only two Hunter stores in all of [[RuneScape]]. It is fortunately close to a bank.&lt;br /&gt;
&lt;br /&gt;
The map of Nardah shows a Herbalist shop. This refers to [[Zahur]], the herbalist. However, while Zahur will clean your herbs for a price (see &amp;#039;&amp;#039;&amp;#039;The Herbalist&amp;#039;&amp;#039;&amp;#039; below), she does not actually stock or sell herblore supplies.&lt;br /&gt;
&lt;br /&gt;
==The Beleaguered Inhabitants of Nardah==&lt;br /&gt;
*[[Ali the Carter]]&lt;br /&gt;
*[[Ali the Wise]] (After [[The Tale of the Muspah]])&lt;br /&gt;
*[[Artimeus]]&lt;br /&gt;
*[[Awusah the Mayor]]&lt;br /&gt;
*[[Garai]]&lt;br /&gt;
*[[Ghaslor the Elder]]&lt;br /&gt;
*[[Habibah]]&lt;br /&gt;
*[[Kazemde]]&lt;br /&gt;
*[[Meskhenet]]&lt;br /&gt;
*[[Nardah Banker]]&lt;br /&gt;
*[[Nkuku]]&lt;br /&gt;
*[[Rokuh]]&lt;br /&gt;
*[[Rug Merchant]]&lt;br /&gt;
*[[Seddu]]&lt;br /&gt;
*[[Shiratti the Custodian]]&lt;br /&gt;
*[[Usi]]&lt;br /&gt;
*[[Wingstone]]&lt;br /&gt;
*[[Zahra]]&lt;br /&gt;
*[[Zahur]]&lt;br /&gt;
&lt;br /&gt;
===Guards===&lt;br /&gt;
There are also some attackable guards in Nardah. They guard the Mayor and are level 21.&lt;br /&gt;
&lt;br /&gt;
*[[Poltenip]]&lt;br /&gt;
*[[Radat]]&lt;br /&gt;
*[[Tarik (Nardah)|Tarik]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Bank&lt;br /&gt;
*An [[anvil]]&lt;br /&gt;
*2 [[Clay oven]]s&lt;br /&gt;
*A [[water source|fountain]] (Must have completed the [[Spirits of the Elid]] quest to use)&lt;br /&gt;
*A [[general store]]&lt;br /&gt;
&lt;br /&gt;
===Magic Carpet===&lt;br /&gt;
Players may use Ali Morrisane&amp;#039;s Magic Carpet system to travel to and from [[Pollnivneach]]. This route costs 200 [[coins]] each trip. The fee can be reduced by completing the [[Rogue Trader]] miniquest and/or wearing a [[Ring of Charos (a)]].&lt;br /&gt;
&lt;br /&gt;
===Elidinis Statuette===&lt;br /&gt;
The [[Elidinis Statuette]] is an [[altar]] that restores prayer points and raises players [[Lifepoints]] above their normal maximum. In order to use this altar, players must have completed the [[Spirits of the Elid]] quest. The altar may prove useful for players venturing into the desert for short amounts of time as the altars Lifepoint boost may negate the damage taken by travelling without a waterskin.&lt;br /&gt;
&lt;br /&gt;
===The Herbalist===&lt;br /&gt;
[[Zahur]], the Herbalist, is a character in Nardah who will clean players&amp;#039; [[herb]]s. This will cost 200 coins per herb, and players will not receive any [[Herblore]] experience, so it is not recommended, since cleaning herbs yourself gives experience and does not cost 200 coins to do. She will also decant 4-dose potions into 3-dose or 2-dose potions, charging the [[Grand Exchange]] market price for each empty vial she needs while decanting potions. She will decant noted potions.&lt;br /&gt;
&lt;br /&gt;
[[Bob Barter (herbs)]] in the Grand Exchange provides a wider array of service for free, and is easier to get to.&lt;br /&gt;
&lt;br /&gt;
===Clue Scroll===&lt;br /&gt;
The clue scroll &amp;quot;As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery&amp;quot; solution can be found next to the cactus by the rug merchant.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
*[[The Curse of Arrav]]&lt;br /&gt;
*[[Spirits of the Elid]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* On [[9 November]] [[2009]] a missing carpet was added to Nardah, and some of the flying animations were adjusted.&lt;br /&gt;
*Nardah is a great place to train [[cooking]] because of the short space between the bank and the range.&lt;br /&gt;
*Prior to the unidentified herbs changing into grimy herbs, the herbalist could be paid to identify the herbs for players who didn&amp;#039;t have a high enough [[herblore]] level to do so.&lt;br /&gt;
*The names in Nardah seem to come from a varied number of cultural backgrounds, including Middle Eastern, African, and Ancient Egyptian. Though they may not actually be true names from these societies, they seem definitely to draw some form of inspiration.&lt;br /&gt;
&lt;br /&gt;
[[no:Nardah]]&lt;br /&gt;
[[nl:Nardah]]&lt;br /&gt;
[[fi:Nardah]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
[[Category:Kharidian Desert]]&lt;br /&gt;
[[Category:Nardah]]&lt;br /&gt;
[[Category:Spirits of the Elid]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Mol Man</name></author>
	</entry>
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