<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Monster</id>
	<title>Monster - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Monster"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Monster&amp;action=history"/>
	<updated>2026-07-17T21:20:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.darkan.org/index.php?title=Monster&amp;diff=31435&amp;oldid=prev</id>
		<title>174.3.163.67: /* Combat features */</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Monster&amp;diff=31435&amp;oldid=prev"/>
		<updated>2012-09-15T23:31:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Combat features&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RSC page|Monster}}&lt;br /&gt;
&amp;#039;&amp;#039;For listings of monsters, see [[Bestiary]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Monster&amp;#039;&amp;#039;&amp;#039; is the official term for an [[combat|attackable]] character or being that is not [[player]]-controlled. A monster can range from a [[rat]] to the [[Queen Black Dragon]]. Monsters are often fought by players for [[training]], entertainment, and [[loot]]. Killing monsters is one of the most popular activities in &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039;. Nearly all monsters drop [[remains]].&lt;br /&gt;
&lt;br /&gt;
While some monsters will never begin a fight with a player, many high level creatures are [[aggressive]], potentially causing unwanted death. If a player has over double the [[combat level]] of the monster, the monster will be docile, and will only attack when provoked. However, in areas such as the [[Wilderness]], most monsters are indefinitely aggressive. As a rule of thumb, &amp;quot;humanoids&amp;quot; are not aggressive towards players except in some cases when the humanoid&amp;#039;s nature or occupation has malign or criminal connotations (i.e. [[Black Knight]], [[Zombie]], [[Mugger]]). Most cities are also safe from aggressive monsters, though the perimeter or surroundings may not be as secure. On [[April 19]] [[2011]], most of the monsters&amp;#039; sounds are updated.&lt;br /&gt;
&lt;br /&gt;
==Combat features==&lt;br /&gt;
*Most monsters are NPCs with a combat level and attack option (Not including random event characters)&lt;br /&gt;
*The combat level of monsters is calculated in a similar way to a player&amp;#039;s combat level&lt;br /&gt;
*Melee monsters will follow you if you try to get away during fighting&lt;br /&gt;
*Ranged and magic monsters will follow you only if you try to get away from missile range, or behind a wall.&lt;br /&gt;
*Some monsters will retreat if their health gets too low&lt;br /&gt;
*Melee monsters will chase you if attacked far away&lt;br /&gt;
*Monsters will retreat if the attacker moves out of patrol range&lt;br /&gt;
*Monsters will not even react at all if the attacker is too far to be seen (mostly happens if attacking the monster with [[Ranged|ranged]] or [[magic]].)&lt;br /&gt;
*All monsters can get stuck at walls and obstacles ([[Revenants]] are an exception to this, who don&amp;#039;t get stuck behind walls unless targeting a player)&lt;br /&gt;
*For larger monsters, the monster&amp;#039;s active spot is on the south-western corner of the monster, meaning that this spot will be following you in combat; it is also where the monster&amp;#039;s drop will appear after it dies. However, the rest of their body can become stuck behind objects.&lt;br /&gt;
*All monsters will recover life points fairly slowly, though some monsters (such as [[Revenants]]) restore health very quickly. It is found they recover lifepoint 10 per minute, in intervals of 60 seconds rather than the 1 lifepoint per 6 seconds interval of players.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Aggressiveness]]&lt;br /&gt;
*[[Bestiary]]&lt;br /&gt;
*[[Monster vs. Monster combat]]&lt;br /&gt;
*[[Monster attack speed]]&lt;br /&gt;
*[[PvM]]&lt;br /&gt;
&lt;br /&gt;
[[zh-tw:怪物]]&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>174.3.163.67</name></author>
	</entry>
</feed>