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	<title>Money making guide/Runecrafting (P2P) - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Money_making_guide/Runecrafting_(P2P)&amp;diff=60462&amp;oldid=prev</id>
		<title>imported&gt;1PerfectLove at 19:53, 23 September 2012</title>
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		<updated>2012-09-23T19:53:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the members guide|the free-to-play guide|Money making guide/Runecrafting (F2P)}}&lt;br /&gt;
&lt;br /&gt;
{{MMG page header}}&lt;br /&gt;
&lt;br /&gt;
For running runes through the abyss, See [[abyss]] for good gear suggestions.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Effectiveness&lt;br /&gt;
!Runecrafting level requirement&lt;br /&gt;
!Details&lt;br /&gt;
!Other requirements&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|1}}&lt;br /&gt;
|Level 1&lt;br /&gt;
|Either through the skill or through [[rune running]], you can make [[air runes]]. World 16 is the official world for running air runes. Air runes are best made with [[rune essence]]. If running airs, it can be easy to find a high level Runecrafter who can assist you in crafting multiple runes. If you find a player who can craft 6 or more air runes per essence, this can make you a profit of approximately {{formatnum:{{#expr:({{GEPrice|Air rune}}*6 - {{GEPrice|Rune essence}})*28}} }} coins per trip. As you reach higher levels, you will be able to craft more runes per essence (if you craft them yourself), which further increases profit. See the [[Air Running|Air Running Guide]] for more information on this topic. Bring everything that can to make you faster and efficient this is a every effective way being so close to Varrock, do not bring any armour besides anything to do with runecrafting or running/lightness. Drop off your pickaxe off at the bank on the way if you use it every Kg counts against you.&lt;br /&gt;
|[[Rune Mysteries]] completed.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|2}}&lt;br /&gt;
|Level 27&lt;br /&gt;
|Crafting [[cosmic runes]] via zanaris is a great money maker. There is also a bank close by. They sell for {{GEPrice|Cosmic rune}} each  &lt;br /&gt;
|[[Abyss (miniquest)|Abyss miniquest]] completed &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; [[Lost City]] completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|0}}&lt;br /&gt;
|Level 44&lt;br /&gt;
|Crafting [[Nature rune]]s via the abyss. Currently, more money can be made by making cosmic runes than nature runes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|1}}&lt;br /&gt;
|Level 44&lt;br /&gt;
|Another method to crafting [[nature rune|Nature Runes]] is by using your pure essence with [[Jiminua]] at [[Jiminua&amp;#039;s Jungle Store]] North-West of the Nature Altar and she will un-note the desired amount of essence for 2 coins per essence (Don&amp;#039;t sell it to her). Then run back to the Nature Altar and craft the essence and repeat this process.({{#expr:{{GEP|Nature rune}} - {{GEP|pure essence}} -2}} profit per essence or around {{#expr:26*{{#expr:{{GEP|Nature rune}} - {{GEP|pure essence}} -2}}}} coins profit per trip).  You need to have one space with noted pure essence and one space free for nature runes. It is recommended that you wear weight-reducing clothing to make this process more efficient. Be wary of monsters that can poison.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|1}}&lt;br /&gt;
|Level 44&lt;br /&gt;
|One of the most popular methods of crafting nature runes is using a [[spirit graahk]] to teleport the player to the graahk hunter grounds that gives easy access to the nature altar.  Although it requires level 57 summoning, the profits can quickly make up for the amount of time and money spent.  The method is to summon the graahk, withdraw a full inventory of essence while wearing a nature tiara (using [[runecrafting pouches]] as possible) and teleport to the hunting area.  From there, run east along the northern wall of the village south and craft the essence into nature runes.  Then, teleport back to a bank either using a [[ring of dueling]] or a [[ring of kinship]].  Using this method and assuming that one run can be completed every minute, the average profit of this method is {{#expr:28*60*{{#expr:{{GEP|Nature rune}} - {{GEP|pure essence}}}}}} coins per hour minus expenses such as summoning pouches.  &lt;br /&gt;
|Level 57 [[Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|2}}&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Level 50&lt;br /&gt;
|At 50 Runecrafting you can enter the [[Runecrafting Guild]] and craft runes in [[The Great Orb Project]], then sell the runes with no need to buy essence. This gives a modest profit since you get the full value of the runes in profit and you can make them a lot faster.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Effectiveness&lt;br /&gt;
|buy=0&lt;br /&gt;
|sell={{GEPrice|Pure essence}}&lt;br /&gt;
|amount=2280}}&lt;br /&gt;
|With your tokens from The Great Orb Project, you can purchase pure essence which currently sells for {{GEPrice|Pure essence}} coins or do the same things with water talisman which sell for {{GEPrice|Water talisman}} coins. See [[Calculators/Runecrafting Guild Tokens|this page]] for a detailed calculator of value of items obtained from trading in tokens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
160,000 - 200,000gp/h)&lt;br /&gt;
|Level 54&lt;br /&gt;
|[[Law rune]]s are one of the best runes to craft for profit. They sell for roughly {{GEPrice|Law rune}} coins in bulk on the Grand Exchange. This is a great cost-effective alternative.&lt;br /&gt;
Stocking up on [[normal logs]] and [[yew logs]] gives you an advantage if you have completed the [[Enlightened Journey]] quest. You can use the [[Balloon transport system]] from [[Castle wars]] to [[Entrana]] (One normal log required to travel to Entrana and one yew log required for the return trip). To reduce running time even more, you can stock up on [[Ring of Duelling|Ring of Duellings]] to teleport straight to Castle Wars. Though it is up to you if you want to craft/enchant the rings yourself or buy them in bulk. This method averages about 230,000 coins per hour, making about 3,300 coins per inventory at current prices, with one full run usually ranging from 56-60 seconds.&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This method is currently obsolete; crafting single natures is actually slightly more profitable at the time of this writing. If and when double cosmics pull past single natures, add this method back.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
250,000 - 350,000gp/h)&lt;br /&gt;
|Level 59&lt;br /&gt;
|At level 59 Runecrafting you start to make two [[cosmic rune]]s per essence. Two cosmic runes will sell for a {{#expr:{{GEPrice|Cosmic rune}} *2 - {{GEPrice|Pure essence}}}} coin profit per [[pure essence]], assuming you buy the essence.&lt;br /&gt;
|[[Lost City]] completed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
525,000 - 600,000gp/h)&lt;br /&gt;
|Level 65&lt;br /&gt;
|Craft [[death rune]]s via [[the Abyss]]. Death runes are very popular due to the fact that they are the highest level combat rune available to free players, so selling them via the Grand Exchange will nearly never be a problem. Deaths runes will sell for about {{GEPrice|Death rune}} coins each, a profit of {{#expr:{{GEPrice|Death rune}} - {{GEPrice|Pure essence}}}} coins each if you &amp;#039;&amp;#039;&amp;#039;buy your essence&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
|[[Mourning&amp;#039;s Ends Part II]] completed, [[Abyss (miniquest)|Abyss miniquest]] completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|5}}&lt;br /&gt;
|Level 72&lt;br /&gt;
|Craft [[Armadyl Runes]]. If both the [[Dust of Armadyl]] and the [[Pure Essence]] is bought, one can expect to make about 2.5k per essence. The only drawback is that it may be difficult to buy the Dust of Armadyl.&lt;br /&gt;
|[[Ritual of the Mahjarrat]] completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Level 77&lt;br /&gt;
|Craft [[blood rune]]s via [[the Abyss]], which sell for about {{GEPrice|Blood rune}} coins each, a profit of {{#expr:{{GEPrice|Blood rune}} - {{GEPrice|Pure essence}}}} coins each if you buy your essence.&lt;br /&gt;
|[[Legacy of Seergaze]] completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
|At this level, you can craft both blood and death runes, you can use all but one of the five [[Pouch (Runecrafting)|runecrafting pouches]], and depending on your [[Summoning]] level, you can [[Summoning|summon]] an [[abyssal parasite]] or [[abyssal lurker|lurker]]. With these extras you can craft around 2,000 runes per hour by using the Abyss. You earn less per rune when compared to law runes or sticking to only blood runes or death runes, but the quantity you make will earn you more gold per hour in addition the little extra experience per rune if you only made law runes. With altar teleport tablets from the Great Orb Project, approximately 5,000 runes can be crafted per hour.&lt;br /&gt;
|[[Legacy of Seergaze]] completed&amp;lt;br /&amp;gt;[[Mourning&amp;#039;s Ends Part II]] completed&amp;lt;br /&amp;gt;High [[Summoning]] level.&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|5}}&lt;br /&gt;
|With the Drakan&amp;#039;s Medallion from [[Branches of Darkmeyer]], you have access to unlimited free teleports to both the [[Burgh de Rott]] bank and the Blood Altar. This is about as fast as going through the Abyss, but is a lot safer as you won&amp;#039;t need to pass PKers and Abyssal monsters, and doesn&amp;#039;t take a large investment in [[Amulet of glory|Amulets of glory]].&lt;br /&gt;
|Branches of Darkmeyer partially completed.&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
500,000 - 550,000/hour&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Level 82&lt;br /&gt;
|Craft double [[astral rune]]s via [[Lunar Magic]]. Much like crafting double cosmic runes, this can bring a great profit. Double astral crafting earns you about {{#expr:({{GEPrice|Astral rune}} *2 - {{GEPrice|Pure essence}})}} coins per essence if you buy your essence.&lt;br /&gt;
&lt;br /&gt;
|[[Lunar Diplomacy]] completed&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|5}}&lt;br /&gt;
|The above method is extremely fast if you use [[duelling ring]]s, all 4 [[Pouch (Runecrafting)|runecrafting pouches]], an [[abyssal parasite]] or [[abyssal lurker|lurker]], and [[Astral Teleport Tablet]]s (to teleport directly to the altar). With all this you can make about 1,000 astral runes every 10 minutes or so. If you bought 500 pure essence, crafted them quickly, and then sold the runes, you could make about {{formatnum:{{#expr:{{GEPrice|Astral rune}}*1000 - {{GEPrice|Pure essence}}*500}} }} coins every ten minutes, or {{formatnum:{{#expr:({{GEPrice|Astral rune}}*1000 - {{GEPrice|Pure essence}}*500)*6}} }} coins per hour.&lt;br /&gt;
|[[Lunar Diplomacy]] completed&amp;lt;br /&amp;gt;54 [[Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|4}}&lt;br /&gt;
300,000 - 350,000/hour&lt;br /&gt;
|Another method with which to craft double astral runes is to use a [[spirit terrorbird]] (52 Summoning required) to make running easier, wield a [[staff of earth]] and use [[Tele Group Moonclan]] for transport to the altar. Beware of the level 111 [[suqah]]s that may attack you on the way to the altar.&lt;br /&gt;
|[[Lunar Diplomacy]] completed&amp;lt;br /&amp;gt;52 [[Summoning]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|5}}&lt;br /&gt;
300,000 - 1,000,000/hour&lt;br /&gt;
|Level 91&lt;br /&gt;
|Crafting double [[nature runes]] via the Abyss was widely considered to be one of the best money makers in the game, as making double runes more than doubles the net Runecrafting profits.  If you have 57 summoning, you can summon the Spirit Graahk which enables you to do runs to the nature altar faster than the abyss, making it the preferable choice. Two nature runes per essence means a profit of {{#expr:{{GEPrice|Nature rune}} *2 - {{GEPrice|Pure essence}}}} coins per essence, if you buy the essence. Using all 4 runecrafting pouches allows one to carry up to 54 essence at once and thus make 108 nature runes per trip, which is a total of {{formatnum:{{#expr:({{GEPrice|Nature rune}} *2 - {{GEPrice|Pure essence}})*54}} }} coins profit per trip. Under the right conditions, this method can make you a million gold in just about an hour. If you don&amp;#039;t have 91 Runecrafting, you can go to world 36 (the nature running server) and there may be players offering free double natures.(look for players usually dressed in gold)&lt;br /&gt;
|[[Abyss (miniquest)|Abyss miniquest]] completed Optional: 57 summoning&lt;br /&gt;
|-&lt;br /&gt;
|{{Difficulty|3}}&lt;br /&gt;
|Level 99&lt;br /&gt;
|99 Runecrafting can be extremely difficult for non-member players (400 hours of game play to obtain), but at level 99, you make ten [[air rune]]s per essence used. This can give you a profit of {{#expr:{{GEPrice|Air rune}}*10 - {{GEPrice|Rune essence}}}} coins per essence, or {{formatnum:{{#expr:({{GEPrice|Air rune}}*10 - {{GEPrice|Rune essence}})*28}} }} coins per inventory. However, this method is NOT recommended for members as there are much more profitable ways to make money on pay-to-play.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Money making guides}}&lt;br /&gt;
[[Category:Runecrafting]]&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>imported&gt;1PerfectLove</name></author>
	</entry>
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