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	<title>Mobilising Armies Command centre - Revision history</title>
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	<updated>2026-07-18T04:23:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Mobilising_Armies_Command_centre&amp;diff=61693&amp;oldid=prev</id>
		<title>imported&gt;The Mol Man at 04:46, 11 June 2012</title>
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		<updated>2012-06-11T04:46:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Area&lt;br /&gt;
|name       = Mobilising Armies Command centre&lt;br /&gt;
|image      = [[File:Mobilising Armies CC.png|300px]]&lt;br /&gt;
|release    = [[8 July]] [[2009]]&lt;br /&gt;
|update     = Mobilising Armies&lt;br /&gt;
|kingdom    = [[Feldip Hills]]&lt;br /&gt;
|members    = Yes&lt;br /&gt;
|bank       = 1&lt;br /&gt;
|altar      = None&lt;br /&gt;
|music      = Command Centre&lt;br /&gt;
|leader     = None&lt;br /&gt;
|tele       = [[Mobilising Armies teleport]], [[Ring of Duelling]], [[Spirit Tree]]&lt;br /&gt;
|map        = [[File:MobilisingArmiesCommandCentreLocation.png|150px]]&lt;br /&gt;
}}&lt;br /&gt;
{{Relative location&lt;br /&gt;
|location = Mobilising Armies Command centre&lt;br /&gt;
|north = [[Gu&amp;#039;Tanoth]]&lt;br /&gt;
|west = [[Unknown]]&lt;br /&gt;
|south = Unknown&lt;br /&gt;
|east = [[Oo&amp;#039;glog]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mobilising Armies Command centre&amp;#039;&amp;#039;&amp;#039; is a location located in the [[Feldip Hills]], and is the main location of [[Mobilising Armies]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[[Junior Cadet Mal]] stands at the entrance of the command centre. Players may speak to him to get an explanation of how the activity works and to participate in tutorials. Also, players can invest in items for reward credits through Mal.&lt;br /&gt;
&lt;br /&gt;
==Bank==&lt;br /&gt;
In the north-west corner of the command centre is a bank run by a dwarf. Since Junior Cadet Mal is directly east of it, this makes it easy for players to find commodities to trade in.&lt;br /&gt;
&lt;br /&gt;
==Recruitment building==&lt;br /&gt;
South of the bank is the recruitment building. Here, players may use their investment credits to purchase [[goblin]], [[Dwarves|dwarf]], and/or [[elf]] squads. They are essential, since each player needs ten squads to even play Mobilising Armies.&lt;br /&gt;
&lt;br /&gt;
==Special units==&lt;br /&gt;
To the east of the bank is the [[special unit contract|special units]] tent where players can purchase a maximum of five special units to use in a game of Mobilising Armies. The cost of each unit ranges from 200 investment credits (barriers) to 600 credits (distractions). Special units offer unique advantages during a game; some will damage opponents&amp;#039; squads, while others also affect the player&amp;#039;s own squads!&lt;br /&gt;
&lt;br /&gt;
==Officer tower==&lt;br /&gt;
Depending on their rank, players can enter a particular floor of the officer tower to trade in their reward credits for rewards. For example, Junior Cadets can only enter the basement. With a rank of 100, however, players will gain access to the first level.&lt;br /&gt;
&lt;br /&gt;
==Briefing room entrance==&lt;br /&gt;
This is where players enter to begin a game of Mobilising Armies. It is basically a waiting room.&lt;/div&gt;</summary>
		<author><name>imported&gt;The Mol Man</name></author>
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