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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Mobilising_Armies%2FRescue</id>
	<title>Mobilising Armies/Rescue - Revision history</title>
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	<updated>2026-07-18T12:26:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Mobilising_Armies/Rescue&amp;diff=61748&amp;oldid=prev</id>
		<title>imported&gt;Limxzero: format, etc.</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Mobilising_Armies/Rescue&amp;diff=61748&amp;oldid=prev"/>
		<updated>2012-10-29T07:20:25Z</updated>

		<summary type="html">&lt;p&gt;format, etc.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rescue&amp;#039;&amp;#039;&amp;#039; is one of the scenarios of [[Mobilising Armies]]. As defined by Jagex: &amp;quot;This scenario requires you to be the first to save 28 TzHaar from their steaming fissures. This comes with a new command, &amp;#039;Rescue&amp;#039;. Click this command and then click on a flailing TzHaar to save them from certain doom, or simply left-click on the TzHaar. You may also steal TzHaar from your opposition by clicking on the &amp;#039;Steal&amp;#039; command and then an enemy&amp;#039;s stock, which is by their command tent and lander on the outskirts of the map.&amp;quot; Players must complete at least 1 round of Hoard in order to be able and play Rescue (it does not matter if the player loses the round).&lt;br /&gt;
&lt;br /&gt;
This is the most competitive of all scenarios, and can be quite frustrating. Basically, you have to select a squad and then click on one of the few Tzhaar you can find on the island&amp;#039;s openings. You have to be wary though, as other players can kidnap your Tzhaar, making them their own. If you&amp;#039;re not careful, within a few seconds all of your hard-work would lay on hands of others, so watch your back.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What squads should I use?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Definitely light. It makes both rescuing and kidnapping faster, and helps you avoid defending squads. However, some heavy units to defend your Tzhaar might not be such a bad idea either.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What about Special Units?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Distractions work well here. Remember this isn&amp;#039;t a combat scenario, so gliders and cannons aren&amp;#039;t important. Build barricades to slow other squads down.&lt;br /&gt;
[[Category:Minigames]]&lt;br /&gt;
[[Category:Mobilising Armies]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Limxzero</name></author>
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