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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Living_rock_striker</id>
	<title>Living rock striker - Revision history</title>
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	<updated>2026-07-18T21:59:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Living_rock_striker&amp;diff=63123&amp;oldid=prev</id>
		<title>imported&gt;Alchez at 13:57, 16 November 2012</title>
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		<updated>2012-11-16T13:57:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Living rock striker&lt;br /&gt;
|image = [[File:Living rock striker.png|200px]]&lt;br /&gt;
|release = [[17 September]] [[2009]]&lt;br /&gt;
|update = Living Rock Caverns&lt;br /&gt;
|level = 140&lt;br /&gt;
|LP = 2750&lt;br /&gt;
|slaylvl = 1&lt;br /&gt;
|slayxp = 316&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = Yes (no if you&amp;#039;re not at melee range)&lt;br /&gt;
|poisonous = No&lt;br /&gt;
|immune to poison = Yes&lt;br /&gt;
|attack style = Melee up close / Range at a distance&lt;br /&gt;
|attack speed = 6&lt;br /&gt;
|max hit = 140 (approx, ranged), 84 (approx, melee)&lt;br /&gt;
|weakness = Crush &amp;gt; Ranged &amp;gt; Slash&lt;br /&gt;
|always drops = Living Minerals (must be mined with 73 mining)&lt;br /&gt;
|examine = A being of ore and minerals.&lt;br /&gt;
|Kuradal = Yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living rock strikers&amp;#039;&amp;#039;&amp;#039; can be found throughout the [[Living Rock Caverns]]. They were released along with the Living Rock Caverns on [[17 September]] [[2009]]. They have very high lifepoints, decent drops, and are fairly easy to kill, despite looking threatening and defensive. Players with 75+ [[Attack]] will find a whip very suitable. A person with 75+ [[Defence]], with rune or better armour, could easily kill a Living rock striker without taking much damage. A player with 80+ Defence may instead choose to use a [[Bunyip]] with the weaker [[Fighter torso]]. A set of guthans armour is very effective here as a player can stay the whole task with a good defence level. Living rock strikers will only use their ranged attack if you attack it and are not within melee range. This attack hits much more frequently and consistently harder than their melee attack. As with all other living rock creatures, the strikers are immune to the effects of poison. In addition, they are aggressive, but the player must be right next to them to be targeted. A player with good clicking skills could navigate the cavern without being attacked at all. These can generally be really annoying to deal with when fishing rocktails or mining gold and coal deposits.&lt;br /&gt;
&lt;br /&gt;
Their remains can be mined to receive [[living minerals]] and 25 [[Mining]] experience. A [[Mining]] level of at least 73 is required. The minerals serve as bait for fishing [[rocktail]]s at level 90 [[Fishing]]. The minerals also give a decent amount of money for players, providing upwards of 100k per hour.&lt;br /&gt;
&lt;br /&gt;
One way to stay here for very long is to bring a [[bunyip]] familiar and lots of swallow whole scrolls and fish either [[rocktail]] or [[cavefish]] and eat them with the swallow whole scrolls. However, this requires high [[fishing]] and [[cooking]] levels.&lt;br /&gt;
&lt;br /&gt;
Another effective method is to bring full guthans to stay for long periods of time. You can switch to full slayer helm and/or a better weapon such as a [[chaotic maul]] or [[Barrelchest Anchor|barrelchest anchor]] for the better crush stats, and then switch back to guthans to heal when needed. If swapping weapons, make sure to change attack style to crush each time you switch for maximum accuracy.&lt;br /&gt;
&lt;br /&gt;
The easiest and cheapest way to heal is to bring an [[enhanced excalibur]] and use the special attack if you get damaged. You can use the special attack every 5 minutes, and the special attack heals 200LP (Hard tasks completed) or 400 LP (elite tasks completed). This weapon only takes up one inventory space and doesn&amp;#039;t degrade.&lt;br /&gt;
&lt;br /&gt;
The vampyrism aura also helps, due to the strikers&amp;#039; high health, although it may not be enough to heal alone.&lt;br /&gt;
&lt;br /&gt;
If you cannot afford crush type weapons, or don&amp;#039;t want to use the lower-levelled crush weapons, then other weapons work fairly well, as these monsters have &amp;#039;&amp;#039;&amp;#039;very&amp;#039;&amp;#039;&amp;#039; low defence in general. A player with around 80-85 attack can hit almost as often with stab or slash attacks as they can with crush, provided their attack bonuses are high enough.&lt;br /&gt;
&lt;br /&gt;
Lower levels can use [[Protect from Melee]] or [[Protect from Range]] depending on combat style, as the strikers do not react to protection prayers.&lt;br /&gt;
&lt;br /&gt;
For a miner, the Striker can be annoying with its damaging range attack, one trick to erase its memory is to run to the entrance, then go up the rope and back down. Alternatively, players can run to a safe place (bank deposit, behind rocks) and log out and back in.&lt;br /&gt;
&lt;br /&gt;
Strikers are not aggressive if you are not near its melee range, unlike other counterparts like the metal dragons. If you favour less melee damage, kill these, but be sure not to wander outside the melee range without activating [[Protect from Missiles]] first. This is the weakest living rock creature, due to that most players prefer melee over other parts of the combat triangle, and its melee attack is somewhat accurate but very low.&lt;br /&gt;
&lt;br /&gt;
The best spot to go to while on a slayer task is the east side. Go to the rope, then go NE to a big area. In that area should be 4 Living rock strikers grouped tightly together. It is a respawn spot for the [[Living rock patriarch|Patriarch]], which provides extra money and experience. Players can get 1,300 Slayer experience here for every four of the Strikers killed. This spot is also not near any Protectors, so it won&amp;#039;t affect the experience rate or profit.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
===100% Drop===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Living minerals|Quantity=5-24|Rarity=Always|Raritynotes=&amp;lt;ref&amp;gt;You must mine the Living rock remains.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Mud rune|Quantity=3,8|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Death rune|Quantity=3-8|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Nature rune|Quantity=3-10|Rarity=Rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ores (noted)===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name = Gold ore|Namenotes= (noted)|Quantity = 3|Rarity = Common}}&lt;br /&gt;
{{DropsLine|Name = Coal|Namenotes= (noted)|Quantity = 3|Rarity = Common}}&lt;br /&gt;
{{DropsLine|Name = Mithril ore|Namenotes= (noted)|Quantity = 3|Rarity = Common}}&lt;br /&gt;
{{DropsLine|Name = Adamantite ore|Namenotes= (noted)|Quantity = 1|Rarity=Common}} &lt;br /&gt;
{{DropsLine|Name=Silver ore|Namenotes= (noted)|Quantity=3|Rarity=Rare}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gems ===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Uncut sapphire|Namenotes= (noted)|Rarity=Uncommon|Quantity=1}}&lt;br /&gt;
{{DropsLine|Name=Uncut emerald|Namenotes= (noted)|Rarity=Uncommon|Quantity=1}}&lt;br /&gt;
{{DropsLine|Name=Uncut ruby|Namenotes= (noted)|Rarity=Rare|Quantity=1}}&lt;br /&gt;
{{DropsLine|Name=Uncut diamond|Namenotes= (noted)|Rarity=Rare|Quantity=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
Please add your charm drop rates to the next template: &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{Charm:Living_rock_striker}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Pickaxes===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Mithril pickaxe|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Adamant pickaxe|Quantity=1|Rarity=Rare|MinDropQty = 1|MaxDropQty = 1}}&lt;br /&gt;
{{DropsLine|Name=Rune pickaxe|Quantity=1|Rarity=Very rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Spin ticket|Quantity=1|Rarity=Rare|gemw=No|Image=Spin ticket.png}}{{DropsLine|Name=Starved ancient effigy|Quantity=1|Rarity=Very rare|gemw=no|Image=Ancient effigy.png}}&lt;br /&gt;
{{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare|gemw=no|Image=Court summons.png}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*When Living Rock Strikers stand still, at a set amount of time they would either scratch their left chest, or pluck a rock from itself, and take a short look at it before putting it back.&lt;br /&gt;
[[File:Floating player.jpg|thumb|Glitch where a player floats after being attacked.]]&lt;br /&gt;
&lt;br /&gt;
{{Rockcreatures}}&lt;br /&gt;
[[nl:Living rock striker]]&lt;br /&gt;
[[fi:Living rock striker]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Alchez</name></author>
	</entry>
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