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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Living_rock_protector</id>
	<title>Living rock protector - Revision history</title>
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	<updated>2026-07-17T22:03:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Living_rock_protector&amp;diff=63122&amp;oldid=prev</id>
		<title>imported&gt;Habblet: Reverted edits by 109.157.253.3 (Talk) to last version by Lil cloud 9</title>
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		<updated>2012-10-04T16:21:03Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/Special:Contributions/109.157.253.3&quot; title=&quot;Special:Contributions/109.157.253.3&quot;&gt;109.157.253.3&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:109.157.253.3&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:109.157.253.3 (page does not exist)&quot;&gt;Talk&lt;/a&gt;) to last version by &lt;a href=&quot;/Special:Contributions/Lil_cloud_9&quot; title=&quot;Special:Contributions/Lil cloud 9&quot;&gt;Lil cloud 9&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Living rock protector&lt;br /&gt;
|image = [[File:Living rock protector.png|175px]]&lt;br /&gt;
|release = [[17 September]] [[2009]]&lt;br /&gt;
|update = Living Rock Caverns&lt;br /&gt;
|level = 120&lt;br /&gt;
|LP = 2000&lt;br /&gt;
|slaylvl = 1&lt;br /&gt;
|slayxp = 225&lt;br /&gt;
|kuradal = Yes&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = Yes&lt;br /&gt;
|poisonous = No&lt;br /&gt;
|immune to poison = Yes&lt;br /&gt;
|attack style = Melee&lt;br /&gt;
|attack speed = 6&lt;br /&gt;
|max hit = 120 (approx)&lt;br /&gt;
|weakness = Crush &amp;gt; Slash&lt;br /&gt;
|always drops = Living Minerals (must be mined with 73 mining)&lt;br /&gt;
|examine = A being of ore and minerals.}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living rock protectors&amp;#039;&amp;#039;&amp;#039; can be found throughout the [[Living Rock Caverns]]. They were released along with the Living Rock Caverns on [[17 September]] [[2009]]. They attack with melee and are surprisingly inaccurate for their combat level; a player with good armour and a decent [[Defence]] level will not find these monsters to be too big of a problem. In addition, they are aggressive, but the player actually has to be right next to them in order to be targeted. Thus, if enough care is taken, a player could navigate around the living rock protectors without being attacked at all. They are given as slayer tasks by the [[Slayer]] Master [[Kuradal]].&lt;br /&gt;
&lt;br /&gt;
Upon death they turn into [[Living rock remains]] which may be mined for [[Living minerals]]. The minerals are used as bait for fishing [[rocktail]]s which are also located in the caverns.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
Although the living rock creatures are all high-levelled, many players can kill them fairly easily, as they have low max hit, accuracy, and attack speed.&lt;br /&gt;
&lt;br /&gt;
A common strategy among lower-levelled players is a cycle of running out from a safe spot and using the Dragon Dagger&amp;#039;s [[Special_attack#Dragon_dagger|puncture special attack]], then running back to safety before being attacked. This process is slow and repetitive, but efficient. Another drawback of this strategy is the protectors&amp;#039; immunity to the effects of poison, which makes the strategy inadvisable for players with a high enough defence level to compensate for the protectors&amp;#039; attacks.&lt;br /&gt;
&lt;br /&gt;
Players with a defence level of 70+ can quite comfortably tank these monsters for trips of at least one hour with a decent set of armour and an inventory of food. These monsters are extremely inaccurate for their combat level, which greatly increases the ease with which a player with a high defence level can fight them and sustain little to no damage. Using a set of Guthan&amp;#039;s armour negates the need for food almost entirely.&lt;br /&gt;
&lt;br /&gt;
One way to stay here for very long is to bring a [[bunyip]] familiar and lots of swallow whole scrolls and fish either [[cavefish]] or [[rocktail]] and eat them with the scrolls. However, this requires 85 or 90 [[Fishing]] respectively, and 88 or 93 [[Cooking]] respectively.&lt;br /&gt;
&lt;br /&gt;
Many players fight these for their average drops, but players with high [[Mining]] and [[Fishing]] kill these creatures to obtain bait for [[rocktail]], which is one of the best pieces of food in Runescape.&lt;br /&gt;
&lt;br /&gt;
While doing a slayer task it&amp;#039;s advised to kill [[Living rock striker|strikers]] instead of protectors as they are only a bit stronger, but provide 91 more xp per kill.&lt;br /&gt;
&lt;br /&gt;
Some players training Ranged and Slayer may wish to fight these using safe spots. Living rock protectors do not have a Ranged attack so they cannot fight back. One method of doing this involves attacking them when they are across the water. Another method involves attacking them and then running behind a rock to safe spot them. The northwest area of the cave is a good place for this.&lt;br /&gt;
&lt;br /&gt;
Occasionally there will be a glitch where a previously mined living rock creature&amp;#039;s remains will appear again after being mined. This will act like normal living rock remains and can be mined. It is thought of as a bonus because of the extra mineral gain.&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
===100%===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Living minerals|Quantity=5-24|Rarity=Always|Raritynotes=&amp;lt;ref&amp;gt;You must mine the Living rock remains to receive living minerals.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;lt;!---Please note that only the following rarity&amp;#039;s will work in the &amp;quot;Rarity=&amp;quot; parameter:&lt;br /&gt;
&amp;quot;Always&amp;quot;&lt;br /&gt;
&amp;quot;Common&amp;quot;&lt;br /&gt;
&amp;quot;Uncommon&amp;quot;&lt;br /&gt;
&amp;quot;Rare&amp;quot;&lt;br /&gt;
&amp;quot;Very Rare&amp;quot;&lt;br /&gt;
Please do not use anything else. ( if 5 or more creatures have been killed and mined --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
Please add your charm drop rates to the next template:&lt;br /&gt;
{{Charm:Living_rock_protector}}&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Mud rune|Quantity=3-10|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Nature rune|Quantity=4-10|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Death rune|Quantity=3-10|Rarity=Rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ores (noted)===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Coal|Quantity=3 (noted)|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Gold ore|Quantity=3 (noted)|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Mithril ore|Quantity=3 (noted)|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Adamantite ore|Quantity=1 (noted)|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Silver ore|Quantity=3 (noted)|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Soft clay|Quantity=3, 8 (noted)|Rarity=Very rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gems (noted)===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Uncut sapphire|Quantity=1 (noted)|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Uncut emerald|Quantity=1 (noted)|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Uncut ruby|Quantity=1 (noted)|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Uncut diamond|Quantity=1 (noted)|Rarity=Rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Adamant pickaxe|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Mithril pickaxe|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Spin ticket|Quantity=1|Rarity=Rare|gemw=No|Image=Spin ticket.png}}{{DropsLine|Name=Starved ancient effigy|Quantity=1|Rarity=Very rare|gemw=No|Image=Ancient effigy.png}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Despite the rocky appearance of these creatures, [http://runescape.wikia.com/wiki/Turmoil Turmoil] receives no boost to defence while fighting them, indicating a fairly low defence level. This is further supported by the fact that slash-based weapons such as [[godsword]]s seem to hit almost as often as their primary weakness, crush.&lt;br /&gt;
&lt;br /&gt;
{{Rockcreatures}}&lt;br /&gt;
[[nl:Living rock protector]]&lt;br /&gt;
[[fi:Living rock protector]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Habblet</name></author>
	</entry>
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