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	<title>Living Rock Caverns - Revision history</title>
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		<title>74.12.43.186: /* Rocktail */</title>
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		<updated>2012-11-11T05:59:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rocktail&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039;&amp;quot;Lrc&amp;quot; redirects here. For the monsters of the Living Rock Caverns, see [[Living rock creature]].&amp;#039;&amp;#039;&lt;br /&gt;
: [[File:Worlds Icon.png|20px]] &amp;#039;&amp;#039;The unofficial worlds for this area are 88, 84 and 77.&amp;#039;&amp;#039;&lt;br /&gt;
{{Infobox Dungeon&lt;br /&gt;
| name = Living Rock Caverns&lt;br /&gt;
| image = [[File:Living Rock Caverns.png|300px]]&lt;br /&gt;
| kingdom = Asgarnia&lt;br /&gt;
| members = Yes&lt;br /&gt;
| music = [[Living Rock]]&lt;br /&gt;
| level = 1&lt;br /&gt;
| monster = [[Living rock patriarch]]&lt;br /&gt;
| quests = &lt;br /&gt;
| race = Living rock&lt;br /&gt;
| multicb = No&lt;br /&gt;
| map = [[File:Living Rock Caverns map.png|300px|link=Map:Living Rock Caverns]]&amp;lt;br /&amp;gt;Click the map to view a larger version (opens on a new page).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Living Rock Caverns&amp;#039;&amp;#039;&amp;#039; are a members-only area that was added on [[17 September]] [[2009]]. The area was designed for players with high levels in [[Fishing]] and [[Mining]].&lt;br /&gt;
&lt;br /&gt;
Players can enter the caverns from the north of the [[Dwarven Mine]] under Falador and Ice Mountain, by climbing the rope attached to the crevice just south of the north-eastern entrance ladder and east from the [[Keldagrim]] [[Mine cart]].&lt;br /&gt;
&lt;br /&gt;
There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 120 and 140 [[Living Rock Creature]]s guard the resources, so training skills here may very well be interrupted regularly and dangerous. Protection prayers can be used to avoid most damage. It is also possible to lure the creatures at each resource, so that the resource can be gathered without being attacked, and some resource areas even have safe spots. However, combat is considerably more difficult to avoid if travelling between the resource and bank deposit.&lt;br /&gt;
&lt;br /&gt;
Since the creatures can only attack one player at a time, you will be attacked less often if you are part of a group. For players of low combat or wishing to spend a long time in the cavern, it may be advised to train with other players on the unofficial Living Rock Cavern worlds 77, 84 and 88 where being attacked is a lot less likely.&lt;br /&gt;
&lt;br /&gt;
==Getting there==&lt;br /&gt;
The Living Rock Caverns are found below the [[Dwarven mine]] beneath [[Ice Mountain]], near [[Falador]]. Defensive armour is recommended, as the [[Living Rock Creature]]s are aggressive and high-levelled. There are several main ways to get there:      &lt;br /&gt;
[[File:Living rock caverns.jpg|frame|The image on the RuneScape home page on the day of its release.]]&lt;br /&gt;
*Through the entrance on [[Ice Mountain]], then south to the entrance to the Living Rock Caverns.&lt;br /&gt;
*The [[Lassar Teleport]] from the [[Ancient Spellbook]], the [[Monastery]] teleport from the [[Combat Bracelet]] or the [[Body altar teleport]] all teleport close to this entrance.&lt;br /&gt;
*Through the entrance in the north of [[Falador]], or the [[Mining Guild]], then north, then west to the entrance to the Living Rock Caverns.&lt;br /&gt;
*Take the [[Mine cart]] from [[Keldagrim]] to [[Ice Mountain]]. From the cart station, go south to the second passage way east. From here, first go east and then north around a chasm. At the top end of this chasm, climb a rope down to the Living Rock Caverns. This may be the most convenient way, as players can also travel to the [[Grand Exchange]] and [[White Wolf Mountain]] on the mine cart system, as well as [[Dorgesh-Kaan]] through the [[Dorgesh-Kaan - Keldagrim Train System]] (if the player has completed [[Another Slice of H.A.M.]]). Jagex has also pointed out that players can smelt and smith their ore at the [[Blast Furnace]] near the cart station in Keldagrim.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Farli&amp;#039;s Camp===&lt;br /&gt;
[[File:Farli chathead.png|left]]&lt;br /&gt;
In the central part of the cavern [[Farli]] has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their [[bank]], just like a [[deposit box]]. Players can deposit all of an item quickly by using an item with Farli&amp;#039;s lift and pressing the &amp;#039;all&amp;#039; option in the chatbox, or four on their keyboard. Topside, the lift&amp;#039;s ropes face east/west. Bottomside, they face north/south. This is where Farli resides and where you will appear when you enter the dungeon from the [[Dwarven Mine]]. Here is also a rope that you can climb back up to the Dwarven Mines. A Summoning mini-obelisk is just outside the entrance to the caves; a little east by the two iron rocks. Don&amp;#039;t worry too much about being attacked here, as there seems to be a small, invisible barrier around the encampment that temporarily makes any of the creatures attacking you unaggressive as long as you stay within its bounds. However you can still be attacked by range if you had startled a Living Rock Striker.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
Mining in the Living Rock Caverns requires levels 73, 77, and 80 for [[living rock remains]], [[concentrated coal rocks]], and [[concentrated gold rocks]] respectively. The concentrated gold and coal rocks are special rocks that can yield up to two ores at a time, and when wearing Varrock armour, can yield up to three ores at a time. Mining double ores provides double experience, like the extra ore using the [[Varrock armour]]. If you double-mine coal or gold while you have 1 space left, you get double experience, and the extra ore appears on the ground. There are 4 concentrated gold rocks and 8 concentrated coal rocks within Living Rock Cavern. The concentrated ores run on a timer, not giving out a specific amount of ore but collapsing and reopening at random. This action does however coincide with the stomping and fist pounding of the Living Rock Creatures in the cavern.&lt;br /&gt;
&lt;br /&gt;
[[File:Collapsed mineral deposit.png|thumb|left|A collapsed mineral deposit. It cannot be mined until the slab of stone blocking access to the minerals is cleared.]]The unofficial worlds for mining here are &amp;#039;&amp;#039;&amp;#039;77, 84 and 88&amp;#039;&amp;#039;&amp;#039;, these can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make some of the worlds unplayable for those with lower-end bandwidth due to lag / game stuttering. Mining with graphics in &amp;quot;Safe Mode&amp;quot; or &amp;quot;SD&amp;quot; (Standard Detail) may help (See [[Options#Graphics_options|Graphic options]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Mining LRC remains.png|thumb|150px|A player mining living rock remains.]]&lt;br /&gt;
Other &amp;quot;rocks&amp;quot; found in the cavern are the [[living rock remains|remains]] of the [[Living Rock Creature]]s. These are found directly after a kill. The remains are minable by other players after a one minute delay. The remains contain between 5 and 20 [[living minerals]] which can be traded, sold, or used for bait when fishing [[Rocktail]]. Players receive 25 mining experience for mining Living rock remains.&lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
Two types of fish can be caught in the Living Rock Caverns: [[Cavefish]] and [[Rocktail]]. There is nowhere in the cavern to cook them without making a fire.&lt;br /&gt;
&lt;br /&gt;
====Cavefish====&lt;br /&gt;
[[Cavefish]] requires a fishing level of 85 and give 300 experience per catch using a [[fishing rod]] and [[fishing bait]]. Cavefish heals 200 life points each (up to your maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged or Magic. Cavefish requires a [[cooking]] level of 88 to cook for 214 experience. You stop burning these at 94 cooking with the cooking gauntlets from the Family Crest quest.&lt;br /&gt;
&lt;br /&gt;
====Rocktail====&lt;br /&gt;
[[Rocktail]] requires fishing level of 90 and gives 380 experience per catch using a [[fishing rod]] and [[living minerals]]. Rocktail heals 230 life points and can heal up to 100 points higher than a player&amp;#039;s maximum life points, making it among the best single-bite foods in the game. Rocktail requires a [[cooking]] level of 93 to cook for 225 experience. You stop burning these at 95 cooking with the cooking gauntlets from the Family Crest quest.&lt;br /&gt;
&lt;br /&gt;
Eating the fish raw using the [[Bunyip]]&amp;#039;s [[Swallow Whole]] scroll &amp;#039;&amp;#039;&amp;#039;does not &amp;#039;&amp;#039;&amp;#039; currently give the special bonuses.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*[[Living rock protector]]&lt;br /&gt;
*[[Living rock striker]]&lt;br /&gt;
*[[Living rock patriarch]]&lt;br /&gt;
*[[Rock critter]] (cannot be attacked)&lt;br /&gt;
&lt;br /&gt;
The caverns are home to the [[Living Rock Creature]]s. There are several [[Living rock protector]]s (level &amp;#039;&amp;#039;&amp;#039;120&amp;#039;&amp;#039;&amp;#039;, uses melee) and [[Living rock striker]]s (level &amp;#039;&amp;#039;&amp;#039;140&amp;#039;&amp;#039;&amp;#039;, uses range at a distance and always melees up close). The [[Living rock patriarch]] (level &amp;#039;&amp;#039;&amp;#039;200&amp;#039;&amp;#039;&amp;#039;, uses melee) randomly spawns every hour or so and always drops 8 uncut diamonds, 3 runite ores, 125 blood runes and 125 mud runes, and is the main attraction in the cavern. All of the Living Rock Creatures are aggressive (except the Patriarch) and the whole cavern is a single way combat area. The Living rock protectors will not attack unless players stands within one space of them. The Living rock protectors and strikers can be quite effective training at a high combat level due to their high life points and excellent drops (especially if the player can mine the remains at 73 Mining). These creatures can be given as a Slayer task from Kuradal in the Ancient Cavern.&lt;br /&gt;
&lt;br /&gt;
Whilst killing monsters, it is best to note that they should be mined upon death. Many players do not realise this and leave the remains alone, therefore adding up to the respawn time of the killed monster. It is best, even though on most worlds they are usually empty, to find a good spot. At least 72 Mining would be recommended so you can make them respawn much faster.&lt;br /&gt;
&lt;br /&gt;
This area is perfect to train your combat skills, due to the amount of lifepoints they have. This area is also perfect to get drops, as they drop a large number of noted ores, gems and runes (especially the mud runes). Charm seekers will be discouraged as they have a low drop rate of charms, and drop green ones the most.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Living rock protector.png|A [[Living rock protector]].&lt;br /&gt;
File:Living rock striker.png|A [[Living rock striker]].&lt;br /&gt;
File:Living_rock_patriarch.png|A [[Living rock patriarch]].&lt;br /&gt;
File:Rock critter.png|A [[Rock critter]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There was a bug after the &amp;quot;[[The Void Stares Back]]&amp;quot; Update on [[6 October]] [[2010]] that caused the rope to enter Living Rock Caverns to be unreachable. [[Jagex]] soon added a portal to the side of the rope for players to enter Living Rock Caverns, while they fixed the bug.&lt;br /&gt;
*This area has unusual [[fishing spot]] sizes. [[Cavefish]] fishing spots are 1x1 like most other fishing spots throughout the game, while the [[rocktail]] fishing spots are 2x2.&lt;br /&gt;
*[[Farli]] is not coded as an [[NPC]] but rather as an object, this is shown by the fact that when right clicking on him his name is shown in blue which is the same colour as objects are shown as, rather than the yellow that NPC are shown as.&lt;br /&gt;
*If a player at the southern central [[cavefish]] spot is attacked by a [[living rock protector]], the [[living rock protector]] may end up &amp;quot;moonwalking&amp;quot; on top of the player. This means the [[living rock protector]] never actually &amp;quot;attacks&amp;quot; the player until the player moves from his/her current spot, as the [[living rock protector]] is restricted from moving northwards by a lit torch scenery object.&lt;br /&gt;
*Depending on if you mine the remains, the Living rock protectors and strikers have the longest respawn rates for non-boss monsters.&lt;br /&gt;
*There is currently a glitch where the cavefish fishing spot sometimes spawns inside the rocktail fishing spot, but you can still fish the cavefish or the rocktails at the location, and there is also twice the amount of bubbles appearing where this happens.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
[[Music]] unlocked:&lt;br /&gt;
* [[Living Rock]]&lt;br /&gt;
{{Rockcreatures}}&lt;br /&gt;
[[nl:Living Rock Caverns]]&lt;br /&gt;
[[fi:Living Rock Caverns]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>74.12.43.186</name></author>
	</entry>
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