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	<title>Law rune running - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Law_rune_running&amp;diff=32415&amp;oldid=prev</id>
		<title>imported&gt;-MattBot: Removing Template:Checkftw</title>
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		<updated>2012-09-24T05:27:10Z</updated>

		<summary type="html">&lt;p&gt;Removing Template:Checkftw&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Law rune running&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Law running&amp;#039;&amp;#039;&amp;#039;) is the interaction between two groups of players - crafters (also known as assisters), who create [[Law rune]]s (level 54 [[Runecrafting]] required) and runners, who bring [[pure essence]] to the crafters at the [[Law altar]].&lt;br /&gt;
&lt;br /&gt;
Both parties benefit in different ways. The runecrafters gain fast, free experience, while the runners get their essence turned into Law runes. Since Law runes are one of the most expensive runes due to their use in [[teleportation|teleport]] spells, effective Law running methods can allow a player to make a large amount of money. The nearest bank to the Law altar, [[Draynor Village]], is not too far away, but players have developed [[Law_rune_running#Methods_of_Transportation|several quicker methods]] for running essence to the Law altar.&lt;br /&gt;
&lt;br /&gt;
The official Law rune running worlds are &amp;#039;&amp;#039;&amp;#039;World 66&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;World 99&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With the return of free trade, law running is more popular. World 66 is more often frequented.&lt;br /&gt;
&lt;br /&gt;
With the addition of the [[RuneSpan]] minigame, however, the popularity of law running is now decreasing, due to the much higher rates of experience from Runespan.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
There are no requirements to law run; although there are requirements for the various methods of travel to and from [[Entrana]]. No [[armour]] or [[weapons]] can be wielded due to the Monks guarding Entrana, as such the [[Abyss]] method is more dangerous as you cannot defend yourself easily.&lt;br /&gt;
&lt;br /&gt;
==Standard practice==&lt;br /&gt;
Two worlds have been officially designated as law running worlds; World 66 and World 99. On World 66, runecrafters were identified by red [[Zamorak robe]]s{{CiteForum|author=Fail demon|url=http://www.webcitation.org/625j68tDT|title=World 66 Law Running|forum=Businesses &amp;amp; Services|postdate=13 February 2011|date=19:00, September 30, 2011 (UTC)}}. Another company, running on world 99, could be identified by green [[Fremennik robe]]s and green [[Fremennik skirt]]s.&lt;br /&gt;
&lt;br /&gt;
Both companies have since dissolved. The following information is provided for historical reference.&lt;br /&gt;
&lt;br /&gt;
Runners needed [[pure essence]] in unnoted form to begin. Pure essence can be mined from the [[Rune Essence mine]] ([[Rune Mysteries]] quest required) with a [[Mining]] level of 30 or purchased from other players. The running time from Draynor Village bank to Entrana, the most often used route for runners, is approximately 2 minutes. Runners do not need a [[Law talisman]], [[Law tiara]], or [[Law talisman staff]], since crafters trade law runes for essence outside the altar. (This is because the law talisman is more difficult to obtain than other talismans, so the crafters are available to a wider &amp;#039;audience&amp;#039; of runners by standing outside)&lt;br /&gt;
&lt;br /&gt;
On World 66, runners traded 27 unnoted pure essence for as many law runes as the crafter has in inventory (usually 27) and 27 noted pure essence, basically getting the essence for free after the first time. They then went to a bank to deposit the law runes and to unnote the essence.&lt;br /&gt;
&lt;br /&gt;
On world 99, runners traded 28 unnoted pure essence for as many law runes as the crafter has in inventory (usually 28). Runners provided their own essence by mining it or trading for it, although there were ways to get free pure essence for rune running on World 99.&lt;br /&gt;
&lt;br /&gt;
It is always helpful to wear weight-reducing items such as [[Boots of lightness]], a [[Spotted cape|spotted]] or [[Spottier cape|spottier]] cape, and [[Penance gloves]].&lt;br /&gt;
&lt;br /&gt;
The most common and fastest methods of transport to the [[Law altar]] are discussed below.&lt;br /&gt;
&lt;br /&gt;
==Trading Information==&lt;br /&gt;
&lt;br /&gt;
===The Math===&lt;br /&gt;
:&amp;#039;&amp;#039;The calculations use real-time prices from the Grand Exchange Market Watch. For more information, see [[Grand Exchange Market Watch/Runecrafting]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This example assumes that the Runner is carrying 25 Pure essence to the Runecrafter. &lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runner:&amp;#039;&amp;#039;&amp;#039; 25 [[Pure essence]] at {{GEPrice|Pure essence}} ea = {{formatnum: {{#expr: (25*{{GEPrice|Pure essence}}) }} }} coins&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Runecrafter:&amp;#039;&amp;#039;&amp;#039; 25 [[Law rune]]s at {{GEPrice|Law rune}} ea = {{formatnum: {{#expr: (25*{{GEPrice|Law rune}}) }} }} coins&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wealth transfer (to runner):&amp;#039;&amp;#039;&amp;#039; {{formatnum: {{#expr: (25*{{GEPrice|Law rune}}) - (25*{{GEPrice|Pure essence}}) }} }} coins&lt;br /&gt;
&lt;br /&gt;
Or you can ask them to assist you.&lt;br /&gt;
:&amp;#039;&amp;#039;See [[Grand Exchange Market Watch/Runecrafting]] for current prices, or to update outdated prices.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Selling Law Runes===&lt;br /&gt;
&lt;br /&gt;
Law runes are always in demand, due to their use in [[teleportation|teleport]] spells. While market price is constantly fluctuating, Law runes currently sell for &amp;#039;&amp;#039;&amp;#039;{{GEPrice|Law rune}}&amp;#039;&amp;#039;&amp;#039; coins in the [[Grand Exchange]]. The table below shows the profit runecrafters can make in Law Running. Depending on your Runecrafting level, you may be able to craft more than one [[law rune]] from the [[pure essence]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Runecrafting Multiplier&lt;br /&gt;
!Runecrafter Level&lt;br /&gt;
!Profit per trip with 28 Pure Essence&lt;br /&gt;
!Profit per trip with 25 Pure Essence&lt;br /&gt;
!Profit per trip with 25 Pure Essence *&lt;br /&gt;
!Profit with 1000 Pure Essence&lt;br /&gt;
!Profit with 1000 Pure Essence *&lt;br /&gt;
|-&lt;br /&gt;
|Single&lt;br /&gt;
|54+&lt;br /&gt;
|{{coins|1*28*{{GEPrice|Law rune}}-28*{{GEPrice|Pure essence}}}}&lt;br /&gt;
|{{coins|1*25*{{GEPrice|Law rune}}-25*{{GEPrice|Pure essence}}}}&lt;br /&gt;
|{{coins|1*25*{{GEPrice|Law rune}}}}&lt;br /&gt;
|{{coins|1*1000*{{GEPrice|Law rune}}-1000*{{GEPrice|Pure essence}}}}&lt;br /&gt;
|{{coins|1*1000*{{GEPrice|Law rune}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; These columns assume that you mine the [[pure essence]] yourself.&lt;br /&gt;
&lt;br /&gt;
==Methods of Transportation==&lt;br /&gt;
[[File:Law running.png|thumb|250px|right|The route from the [[Entrana]] dock to the [[Law altar]].]]&lt;br /&gt;
The following are the different ways of getting to and from the [[Law altar]], arranged from fastest to slowest.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Some assisters at the [[Law altar]] might provide a charged [[amulet of glory]] in exchange for a discharged amulet of glory to help things run more smoothly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: All methods below except the [[Abyss]] require a [[Law tiara]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Law Altar Teleport Tablet===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This method is perhaps the fastest (yet seemingly time-consuming).&lt;br /&gt;
&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Law altar teleport|Law Teleport Tablet]]&lt;br /&gt;
*Any one of the following:&lt;br /&gt;
**[[Amulet of glory]]&lt;br /&gt;
**[[Ring of Kinship]]&lt;br /&gt;
**[[Ring of duelling]]&lt;br /&gt;
Skills required:&lt;br /&gt;
*50 [[Runecrafting]] (to enter the [[Runecrafting Guild]] to play [[The Great Orb Project]] [[activities|activity]])&lt;br /&gt;
&lt;br /&gt;
By using a [[Law altar teleport|Law Teleport Tablet]] with some form of jewellery transportation to bank. The [[Law altar teleport|Law Teleport Tablet]] teleports the player just outside the altar and among other [[Runecrafting Teleport Tablets]] is a reward from [[The Great Orb Project]] [[activities|activity]]; they cost 43 tokens each. Theoretically, if one completely wins the 16-minute game earning 1000 tokens and spends all of them on [[Law altar teleport|Law Teleport Tablets]], they obtain 23 tablets which, if one uses pouches, can add up to 1196 runes per game (74 [[law rune]]s per minute); 996 if the crafter&amp;#039;s runecrafting level is below 75.&lt;br /&gt;
&lt;br /&gt;
===The Abyss===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This method requires the completion of the [[Abyss (miniquest)]].&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Amulet of glory]] or [[Paddewwa Teleport]] (Spell requires completion of [[Desert Treasure]]) or Ancient Magic&lt;br /&gt;
*[[Tinderbox]] (Burning away boils)**&lt;br /&gt;
*[[Hatchet]] (Chopping the tendrils) * **&lt;br /&gt;
*[[Pickaxe]] (Clearing some rocks) * **&lt;br /&gt;
Skills required:&lt;br /&gt;
*High [[Agility]] (squeezing through the wall) **&lt;br /&gt;
*High [[Thieving]] (distracting the eyes) **&lt;br /&gt;
*High [[Combat level]] (Not essential but the Abyss is a [[Multicombat area]] where most of the monsters will be aggressive to lower levels)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Note: Both hatchet and pickaxe are not permitted inside the [[law altar]], as this is classed as part of [[Entrana]]. Thus, these items must be dropped before entering the law portal. If the pickaxe/hatchet is in your [[toolbelt]] you do not have to waste time dropping anything.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Only one of the following is required to access the inner ring of the Abyss but it is not a necessary.&lt;br /&gt;
&lt;br /&gt;
From [[Edgeville]], run north to the [[Zamorak mage]], located in the low level [[Wilderness]] near [[Edgeville]]. Go through the [[abyss]] to the [[Law altar]]. Craft the runes and use an [[amulet of glory]] or [[Paddewwa Teleport]] back to [[Edgeville]] to bank and repeat the cycle. Check to see if any assisters at the altar will exchange your uncharged amulet of glory for a charged one.&lt;br /&gt;
&lt;br /&gt;
Note: You may also use the Edgeville Home Teleport from the Ancient Magic spellbook for free Edgeville teleports.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Optional:&amp;#039;&amp;#039;&amp;#039; You might also want to bring teleports to your [[POH]] (runes or teletabs) if you have an [[amulet of glory]] mounted in your home&amp;#039;s Quest Hall (recommended next to entrance portal), as it will provide unlimited teleports and may drastically speed up the process for those that cannot buy multiple amulets of glory due to lack of money.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternatively&amp;#039;&amp;#039;&amp;#039;, if the player has a mounted amulet of glory, [[dust rune]]s can be carried to cast [[Teleport to House]]. The spell will use up one of the crafted law runes. However, this method can save money on amulets of glory, and save time because the amulet will not have to be changed every four teleports. &amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;, [[Building mode]] should be set to ON so that you can walk through doors.&lt;br /&gt;
&lt;br /&gt;
===Balloons===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This method requires the completion of the [[Enlightened Journey]] [[quests|quest]] and the unlocking of the route between [[Entrana]] and [[Castle Wars]] (50 [[Firemaking]] required)&lt;br /&gt;
&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Logs]]&lt;br /&gt;
*[[Ring of duelling]]&lt;br /&gt;
&lt;br /&gt;
From [[Castle Wars]], run north to the balloon [[Assistant Marrow|Assistant]] and use the [[Logs]] to fly to [[Entrana]]. Run to the [[law altar]] and craft the runes. Finally, use the [[Ring of duelling]] to teleport to [[Castle Wars]] to bank and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
===Mobilising Armies to Spirit Tree===&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Ring of duelling]]&lt;br /&gt;
Skill required:&lt;br /&gt;
*83 [[Farming]](needed to plant a [[Spirit tree]] at [[Port Sarim]])&lt;br /&gt;
&lt;br /&gt;
Use the spirit tree in Mobilising Armies to get to Port Sarim, run to the monks and sail to [[Entrana]]. Craft the runes,and then teleport to [[Mobilising Armies]] using the [[ring of duelling]] to restock and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
===Varrock to Spirit Tree===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It is helpful to change your Varrock teleport location to the Grand Exchange.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Items required&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
*[[Varrock Teleport]]&lt;br /&gt;
*[[Ring of wealth]]&lt;br /&gt;
*: &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*3 [[Air rune]] and 1 [[Fire rune]]&lt;br /&gt;
Skill required:&lt;br /&gt;
*83 [[Farming]](needed to plant a [[Spirit tree]] at [[Port Sarim]])&lt;br /&gt;
&lt;br /&gt;
Use the spirit tree in Grand Exchange to teleport to Port Sarim, run to the monks and sail to Entrana, run to the law altar and craft runes, then use your Varrock teletab to get to the Grand Exchange. Restock and repeat.&lt;br /&gt;
&lt;br /&gt;
===Cabbage-Port===&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Ring of kinship]]&lt;br /&gt;
*[[Explorer&amp;#039;s ring 3]]&lt;br /&gt;
&lt;br /&gt;
A cheap and effective way to make the runs is to equip a [[Ring of kinship]] and to have an [[Explorer&amp;#039;s ring 3]] in inventory. Cabbage-port to the Falador cabbage patch, run to the monks in Port Sarim, deposit the Explorer&amp;#039;s Ring in the deposit box, take the boat to Entrana, craft runes, use the Ring of Kinship to teleport to [[Daemonheim]], bank to deposit runes, to restock essence, and to retrieve the Explorer&amp;#039;s Ring, then repeat.&lt;br /&gt;
&lt;br /&gt;
===Glory to Draynor===&lt;br /&gt;
Items required:&lt;br /&gt;
*[[Amulet of glory]]&lt;br /&gt;
Suggested items:&lt;br /&gt;
*[[Games necklace]] if you have completed the [[Heroes&amp;#039; Quest|Heroes Quest]].&lt;br /&gt;
&lt;br /&gt;
From [[Draynor Village]], run west to [[Port Sarim]] and board the ship bound for [[Entrana]]. Craft the runes, and then use an [[amulet of glory]] to teleport back to [[Draynor Village]] to bank your runes and repeat the cycle. Check to see if any assisters at the altar will exchange your uncharged amulet of glory for a charged one.&lt;br /&gt;
&lt;br /&gt;
If you have completed the [[Heroes&amp;#039; Quest]], you can recharge several amulets of glory by taking them to the [[Heroes&amp;#039; Guild]] quickly with a [[Games necklace]] and banking the charged amulets of glory before continuing. It is recommended to have several amulets if you are going to be using this strategy. Players can recharge up to 28(+1) amulets of glory at once, allowing up to 115 trips to [[Entrana]] before having to recharge the Amulets of glory again. A glory worn around your neck (+1) will also recharge.&lt;br /&gt;
&lt;br /&gt;
===Mounted Glory to Draynor===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This method uses up one of the [[law rune]]s crafted per trip.&lt;br /&gt;
&lt;br /&gt;
Items/Skills required:&lt;br /&gt;
*[[Teleport to House]] Spell ([[Teleport to House|House teleport tablets]] or [[dust rune]]s with 40 [[Magic]] is suggested)&lt;br /&gt;
*A mounted [[amulet of glory]] (requires 47 [[Construction]] to build inside a [[Quest Hall]])&lt;br /&gt;
&lt;br /&gt;
From [[Draynor Village]], run west to [[Port Sarim]] and board the ship bound for [[Entrana]]. Craft the runes, and then cast the [[Teleport to House]] spell. Rub your mounted [[amulet of glory]] to teleport to [[Draynor Village]] and bank your runes. Repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
===Falador Teleport===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This method might use up one of the [[Law rune]]s crafted per trip.&lt;br /&gt;
&lt;br /&gt;
Items/Skills required:&lt;br /&gt;
*3 [[Air rune]] and 1 [[Water rune]] (or [[Mist rune]]s) with Level 37 [[Magic]],&lt;br /&gt;
*: &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Falador Teleport]] tablets&lt;br /&gt;
&lt;br /&gt;
From [[Falador]] (either east or west bank, it doesn&amp;#039;t matter), run south to [[Port Sarim]] and board the ship bound for [[Entrana]]. Craft the runes and teleport to [[Falador]] to bank and repeat the cycle.&lt;br /&gt;
&lt;br /&gt;
===Draynor/Pest Control walk===&lt;br /&gt;
&lt;br /&gt;
This method is the slowest, but no items except the [[Law talisman]], [[Law tiara]], or [[Law talisman staff]] are required. Drinking one or two [[Energy potion]]s or resting at the nearby musician will help.&lt;br /&gt;
&lt;br /&gt;
Run to [[Entrana]]. Craft the runes and run back to the [[Draynor Village]] bank. In addition to this, you may run from [[Entrana]] to the [[Pest Control]] island bank and back.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before the [[2 January]] [[2008]] Trade Limit update, law running was extremely popular among players, since runecrafters would pay back both the crafted [[law rune]]s and noted [[pure essence]]s (runners would get the law runes for free on world 66). However, the popularity dropped swiftly after the update as the traditional trade would easily exceed the trade limit. [[Law tiara]]s were difficult to obtain because they required the completion of the [[Troll Stronghold]] [[quests|quest]]. Even using the [[Assist System]] was difficult.&lt;br /&gt;
*Due to the updates of 1 February 2011, law running initially regained some popularity. However, the introduction of the ZMI/Ourania altar provided a method of training that is faster than law running unless there are substantial amounts of law runners and few crafters (highly uncommon).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rune running}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Runecrafting]]&lt;/div&gt;</summary>
		<author><name>imported&gt;-MattBot</name></author>
	</entry>
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