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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Law_rune</id>
	<title>Law rune - Revision history</title>
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	<updated>2026-07-18T08:28:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Law_rune&amp;diff=30899&amp;oldid=prev</id>
		<title>68.82.69.54: /* Levels 1-99 */</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Law_rune&amp;diff=30899&amp;oldid=prev"/>
		<updated>2012-11-06T02:40:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Levels 1-99&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Law rune&lt;br /&gt;
|image = [[File:Law rune.png]]&lt;br /&gt;
|release = [[4 January]] [[2001]]&lt;br /&gt;
|update = Runescape beta is now online!&lt;br /&gt;
|members = No&lt;br /&gt;
|quest = No&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|stackable = Yes&lt;br /&gt;
|high = 75&lt;br /&gt;
|low = 50&lt;br /&gt;
|destroy = Drop&lt;br /&gt;
|store = 378&lt;br /&gt;
|exchange = gemw&lt;br /&gt;
|examine = Used for teleport spells.&lt;br /&gt;
|weight = 0&lt;br /&gt;
|equipable = No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Law rune detail.png|left|100px|A Law rune]]The &amp;#039;&amp;#039;&amp;#039;Law rune&amp;#039;&amp;#039;&amp;#039; is the base [[runes|rune]] for all telekinetic spells, including all [[teleportation]] spells and [[Telekinetic Grab]].&lt;br /&gt;
&lt;br /&gt;
For [[free play|non-members]], the main source of law runes is from [[monster]] drops; most monsters that drop runes may occasionally drop law runes. [[Members]] can create law runes using the [[Runecrafting]] skill at level 54 at the [[Law altar]] on [[Entrana]] gaining 9.5 experience. [[free play|Non-members]] can only craft law runes in [[Daemonheim]] dungeons at level 54, giving 0.19 experience per essence.&lt;br /&gt;
&lt;br /&gt;
==Use in spells==&lt;br /&gt;
===Non-member spells===&lt;br /&gt;
Both [[members]] and [[free play|non-members]] can cast these spells:&lt;br /&gt;
*[[Varrock Teleport]]&lt;br /&gt;
*[[Lumbridge Teleport]]&lt;br /&gt;
*[[Falador Teleport]]&lt;br /&gt;
*[[Telekinetic Grab]]&lt;br /&gt;
*[[Teleblock]]&lt;br /&gt;
&lt;br /&gt;
===Members&amp;#039; spells===&lt;br /&gt;
Only [[members]] can cast these spells:&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;width:300px&amp;quot;|&lt;br /&gt;
*[[Mobilising Armies Teleport]]&lt;br /&gt;
*[[Teleport to House]]&lt;br /&gt;
*[[Camelot Teleport]]&lt;br /&gt;
*[[Ardougne Teleport]]&lt;br /&gt;
*[[Watchtower Teleport]]&lt;br /&gt;
*[[Trollheim Teleport]]&lt;br /&gt;
*[[Teleport to Ape Atoll]]&lt;br /&gt;
*[[Teleother Lumbridge|Tele-other Lumbridge]]&lt;br /&gt;
*[[Teleother Falador|Tele-other Falador]]&lt;br /&gt;
*[[Teleother Camelot|Tele-other Camelot]]&lt;br /&gt;
*[[Enchant Crossbow Bolt (Diamond)]]&lt;br /&gt;
*[[Paddewwa Teleport]]&lt;br /&gt;
*[[Senntisten Teleport]]&lt;br /&gt;
*[[Kharyrll Teleport]]&lt;br /&gt;
*[[Lassar Teleport]]&lt;br /&gt;
*[[Dareeyak Teleport]]&lt;br /&gt;
*[[Carrallangar Teleport]]&lt;br /&gt;
*[[Annakarl Teleport]]&lt;br /&gt;
*[[Ghorrock Teleport]]&lt;br /&gt;
*[[Moonclan Teleport]]&lt;br /&gt;
*[[Tele Group Moonclan]]&lt;br /&gt;
*[[Ourania Teleport]]&lt;br /&gt;
|&lt;br /&gt;
*[[Waterbirth Teleport]]&lt;br /&gt;
*[[Tele Group Waterbirth]]&lt;br /&gt;
*[[South Falador Teleport]]&lt;br /&gt;
*[[Repair Rune Pouch]]&lt;br /&gt;
*[[Barbarian Teleport]]&lt;br /&gt;
*[[Tele Group Barbarian]]&lt;br /&gt;
*[[North Ardougne Teleport]]&lt;br /&gt;
*[[Khazard Teleport]]&lt;br /&gt;
*[[Tele Group Khazard]]&lt;br /&gt;
*[[Fishing Guild Teleport]]&lt;br /&gt;
*[[Tele Group Fishing Guild]]&lt;br /&gt;
*[[Catherby Teleport]]&lt;br /&gt;
*[[Tele Group Catherby]]&lt;br /&gt;
*[[Ice Plateau Teleport]]&lt;br /&gt;
*[[Tele Group Ice Plateau]]&lt;br /&gt;
*[[Cure Other]]&lt;br /&gt;
*[[Cure Me]]&lt;br /&gt;
*[[Cure Group]]&lt;br /&gt;
*[[Heal Other]]&lt;br /&gt;
*[[Heal Group]]&lt;br /&gt;
*[[Spellbook Swap|Spellbook swap]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buying law runes==&lt;br /&gt;
===From non-player characters===&lt;br /&gt;
[[Members]] may purchase law runes for 378 coins from:&lt;br /&gt;
* The [[Lundail&amp;#039;s Arena-side Rune Shop]] in the [[Mage Arena]]&lt;br /&gt;
* The [[Wizards&amp;#039; Guild]] also known as the Magic Guild&lt;br /&gt;
* The [[Tutab&amp;#039;s Magical Market]] rune shop on [[Ape Atoll]]&lt;br /&gt;
* [[Ali Morrisane]] (after completing [[The Feud]] quest) in north-eastern part of [[Al Kharid]], for 374 coins&lt;br /&gt;
&lt;br /&gt;
===From other players===&lt;br /&gt;
{|align=&amp;quot;right&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Price / Experience comparison&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Grand Exchange]] price&lt;br /&gt;
!GP / Exp&amp;lt;br /&amp;gt;(per essence)&lt;br /&gt;
|-&lt;br /&gt;
|[[Nature rune]]&lt;br /&gt;
|{{GEPrice|Nature rune}}&lt;br /&gt;
|{{#expr: {{GEPrice|Nature rune}}/ 9 round 1}}&lt;br /&gt;
|-&lt;br /&gt;
|Law rune&lt;br /&gt;
|{{GEPrice|Law rune}}&lt;br /&gt;
|{{#expr: {{GEPrice|Law rune}}/ 9.5 round 1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Death rune]]&lt;br /&gt;
|{{GEPrice|Death rune}}&lt;br /&gt;
|{{#expr: {{GEPrice|Death rune}}/ 10 round 1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood rune]]&lt;br /&gt;
|{{GEPrice|Blood rune}}&lt;br /&gt;
|{{#expr: {{GEPrice|Blood rune}}/ 10.5 round 1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Soul rune]]&lt;br /&gt;
|{{GEPrice|Soul rune}}&lt;br /&gt;
|{{#expr: {{GEPrice|Soul rune}}/ 11 round 1}} (craftable at Ourania altar only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Before the update of the [[Grand Exchange]], Law Runes were sometimes slightly more expensive in free to play worlds. The only way to obtain Law Runes if you&amp;#039;re a free player is from monster drops (also the rare and essentially negligible [[Lost and Found|Lost &amp;amp; Found office]] and [[Maze]] [[random events]]), and thus prices ranged up to and over 1k a rune. Members worlds saw similar prices. Now with the Grand Exchange, however, the price remains the same in either game type.&lt;br /&gt;
&lt;br /&gt;
Any player can buy or sell law runes on the [[Grand Exchange]]. The base price fluctuates slightly, but it tends to remain around 330 to 340 coins. The current price is {{GEPrice|Law rune}} coins (according to the [[Grand Exchange Market Watch]]).&lt;br /&gt;
&lt;br /&gt;
Outside of the Exchange, players once could often be seen in banks, buying a single law for use in unplanned teleports, almost always for 1k. With the advent of teleport tabs, this practice is now relatively rare, as teletabs can be used regardless of magic level and are generally bought (individually) at the same price.&lt;br /&gt;
&lt;br /&gt;
==Dropping Monsters==&lt;br /&gt;
===Levels 1-99===&lt;br /&gt;
{{ItemDropsTableHead}}&lt;br /&gt;
{{ItemDropsLine|Monster=Dark wizard|Combat=7-22|Quantity=3|Rarity=Common}}&lt;br /&gt;
{{ItemDropsLine|Monster=Cockroach soldier|Combat=83|Quantity=1-20|Rarity=Common}}{{ItemDropsLine|Monster=Hill giant|Combat=28|Quantity=2|Rarity=Uncommon}}&lt;br /&gt;
{{ItemDropsLine|Monster=Moss giant|Combat=42|Quantity=3-6|Rarity=Uncommon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Levels 100-199===&lt;br /&gt;
{{ItemDropsTableHead}}&lt;br /&gt;
{{ItemDropsLine|Monster=Abyssal demon|Combat=124|Quantity=3|Rarity=Uncommon}}&lt;br /&gt;
{{ItemDropsLine|Monster=Black demon|Combat=172|Quantity=3|Rarity=Uncommon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Levels 200-1100===&lt;br /&gt;
&lt;br /&gt;
===Other sources===&lt;br /&gt;
{{ItemDropsTableHead}}&lt;br /&gt;
{{ItemDropsLine|Monster=Rare drop table|Combat=N/A|Quantity=45|Rarity=Rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting law runes==&lt;br /&gt;
[[Members]] can make their own law runes from [[pure essence]] if they go to the [[law altar]] with a [[law talisman]] in their [[inventory]] or whilst wearing a [[law tiara]] or [[omni-tiara]] or wielding a [[law talisman staff|law staff]]. They need level 54 [[Runecrafting]], and gain 9.5 [[experience]] points for every pure essence used. The [[law altar]] is located in the north-east of [[Entrana]].&lt;br /&gt;
&lt;br /&gt;
Prior to the [[Update:Law Talisman Changes|Law Talisman Changes update]] on the [[7 May]] [[2008]], players could only obtain the law talisman as a reward from completing the [[Troll Stronghold]] quest. The law talisman is no longer a reward from that quest, but rather, a drop from various monsters. Now, players can obtain a Law talisman or tiara through trading or by purchase from the [[Grand Exchange]]. Many more players can now enter the law altar.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
There are three efficient ways to access the law altar (each without any armour or weapons):&lt;br /&gt;
*[[Abyss]]: Player have to run from [[Edgeville]] to the Abyss, enter the Law portal, craft the runes, then teleport back to Edgeville using [[Amulet of glory|Amulet of Glory]] or a Varrock teletab or with runes.&lt;br /&gt;
*[[Balloon transport system]]: Player have to run from [[Castle Wars]] to the balloon, Entrana balloon to altar, craft the runes, then teleport back to Castle Wars using [[Ring of duelling|Ring of Duelling]].&lt;br /&gt;
*[[Runecrafting Teleport Tablets]]: If player has the time (and tolerance to stressful, fast-paced activities), players can buy Law altar teleport tablets for 43 [[Runecrafting guild token]]s (around 6k each in gold coins). As said before, getting the teleport tablets can be quite time-consuming, however, the rewards are great. Using 24 teleport tablets, 3 [[Ring of duelling]]s and small through large pouches, a player can craft 1000 law runes in around 18 minutes.&lt;br /&gt;
&lt;br /&gt;
The time taken by both the Abyss and Balloon Transport is nearly the same (a bit more than 1 minute). The Castle Wars route is safer but uses more [[energy potion]]s or [[super energy|super energy potions]] in order to run for a longer period of time.&lt;br /&gt;
&lt;br /&gt;
*Note: It is impossible to use Law altar tablets while wielding or carrying any weapons or armour. This means that the player &amp;#039;&amp;#039;must&amp;#039;&amp;#039; use either a [[Law tiara]], [[Omni-tiara|Omni tiara]], [[Law talisman]] or [[Law talisman staff]], as the [[Omni-talisman staff|Omni-talisman Staff]] has equipment stats and thus cannot be brought onto [[Entrana]]. The Law talisman staff can be brought on, as it provides no stat bonuses, and the monks of Entrana will allow it on the island.&lt;br /&gt;
&lt;br /&gt;
*Another method uses the Explorer Ring 3 or 4. You need to bring an Explorer&amp;#039;s Ring, Ring of Kinship, pure essence and a Law Talisman/Talisman Staff/Tiara. Having pouches also helps as usual. Teleport to the Cabbage Field and run to the Entrana ship. Put the Explorer Ring in the Deposit Box and enter the boat. Run to the Law Altar at the North-East and enter. Craft the essence into Law runes and teleport to Daemonheim. Go to the bank in Daemonheim and get your Explorer Ring back and your essence. Teleport to the Cabbage Field and do the rest again and again. Remember not to destroy the ring. Just put it in the Deposit Box otherwise you&amp;#039;ll have no teleport to Port Sarim.&lt;br /&gt;
&lt;br /&gt;
*With [[Farming]] level 83, plant a [[Spirit tree]] at Port Sarim and use the following route: Ring of Duelling to [[Mobilising Armies]] -&amp;gt; Bank -&amp;gt; Spirit Tree to Port Sarim -&amp;gt; Take ship to Entrana -&amp;gt; Craft law runes -&amp;gt; Use Ring of Duelling again and repeat.&lt;br /&gt;
*Use Ancient Magicks book. Home Tele Edge -&amp;gt; Bank -&amp;gt; cabbage teleport -&amp;gt; deposit ring -&amp;gt; craft laws -&amp;gt; repeat&lt;br /&gt;
*With the lodestone system, you can now get to the law altar by teleporting to the Port Sarim lodestone, which is very close to the ship. Then use any banking method (you can also use the Burthorpe lodestone for a quick bank) and repeat.&lt;br /&gt;
&lt;br /&gt;
===Law running===&lt;br /&gt;
{{main|Law running}}&lt;br /&gt;
&lt;br /&gt;
For those who cannot craft their own runes, law running can be a very effective way to obtain law runes and make a profit. In law running, a player travels back and forth from a [[bank]] to the [[law altar]] in [[Entrana]], supplying runecrafters with [[Note|unnoted]] [[pure essence]] in exchange for law runes, noted essence, or both.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The most law runes required for a spell are 3, for the [[Heal Group]] spell.&lt;br /&gt;
* After the update, the scales symbol on the law rune brightened into the colour of [[soul rune]]s, so players looking at the item on the floor can mistake it for a soul rune at first.&lt;br /&gt;
* The symbol on the rune is the [[wikipedia:Lady Justice|Scales of Justice]].&lt;br /&gt;
* The value of 1 law rune in [[Mobilising Armies]] is 114 investment credits.&lt;br /&gt;
* If law runes are bound in Daemonheim, the spells that need law runes will not light up though players can still cast them.&lt;br /&gt;
&lt;br /&gt;
{{Runes}}&lt;br /&gt;
[[de:Gesetzes-Rune]]&lt;br /&gt;
[[no:Law rune]]&lt;br /&gt;
[[es:Law rune]]&lt;br /&gt;
[[zh-tw:法律符石]]&lt;br /&gt;
[[nl:Law rune]]&lt;br /&gt;
[[fi:Law rune]]&lt;br /&gt;
[[Category:Runes]]&lt;br /&gt;
[[Category:Items on reward scrolls]]&lt;/div&gt;</summary>
		<author><name>68.82.69.54</name></author>
	</entry>
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