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		<title>imported&gt;JekyllRS: /* Macabre Crypt */  With bloom activated my screen wasnt whited out, i assume this has been fixed</title>
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		<updated>2012-11-17T03:36:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Macabre Crypt: &lt;/span&gt;  With bloom activated my screen wasnt whited out, i assume this has been fixed&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Quest&lt;br /&gt;
| name = Land of the Goblins&lt;br /&gt;
| image = [[File:Yu&amp;#039;biusk.png|300px]]&lt;br /&gt;
| aka =&lt;br /&gt;
| release = [[12 November]] [[2007]]&lt;br /&gt;
| update = Land of the Goblins&lt;br /&gt;
| members = Yes&lt;br /&gt;
| series = [[Dorgeshuun quest series|Dorgeshuun]] (#4)&lt;br /&gt;
| difficulty = Experienced&lt;br /&gt;
| length = Long&lt;br /&gt;
| number = 127&lt;br /&gt;
| developer = John A&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Land of the Goblins&amp;#039;&amp;#039;&amp;#039; is the fourth quest in the [[Dorgeshuun quest series]]. You must seek out the abandoned former home of the goblins, Yu&amp;#039;biusk, in hopes of helping [[Zanik]].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Official description==&lt;br /&gt;
{{cquote2|The most ancient goblin legends speak of Yu&amp;#039;biusk, the far-off land that saw the origin of the goblin race. Now, one goblin has had a vision of this land and believes it is Zanik&amp;#039;s destiny to lead all goblins to live there in peace and safety - but Zanik will not be able to realise her destiny without your help.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
{{Quest details&lt;br /&gt;
|start = Speak to [[Grubfoot]] in the [[Dorgeshuun mine]]s.&lt;br /&gt;
|difficulty = Experienced&lt;br /&gt;
|length = Long&lt;br /&gt;
|members = Yes&lt;br /&gt;
|requirements =&lt;br /&gt;
{{Questreq|Land of the Goblins}}&lt;br /&gt;
{{Skillreq|Prayer|30}}&lt;br /&gt;
{{Skillreq|Agility|36}} (may be boosted)&lt;br /&gt;
{{Skillreq|Fishing|36}}&lt;br /&gt;
{{Skillreq|Thieving|36}}&lt;br /&gt;
{{Skillreq|Herblore|37}} (may be boosted)&lt;br /&gt;
*Ability to kill five foes up to level 75&lt;br /&gt;
|items=&lt;br /&gt;
Recommends Combat level 85 +  (combat booster potions)&lt;br /&gt;
*[[Toadflax potion (unf)]] &lt;br /&gt;
*2 sets of [[goblin mail]]&lt;br /&gt;
*[[Yellow dye]]&lt;br /&gt;
*[[Blue dye]]&lt;br /&gt;
*[[Orange dye]]&lt;br /&gt;
*[[Purple dye]]&lt;br /&gt;
*[[Black mushroom ink]] - Obtainable during the quest&lt;br /&gt;
**Empty [[vial]] (If you don&amp;#039;t already have the black ink)&lt;br /&gt;
*[[Whitefish]] (You will obtain this during the quest. Be sure to &amp;#039;&amp;#039;&amp;#039;talk to Aggie&amp;#039;&amp;#039;&amp;#039; before you try to enter the contest area)&lt;br /&gt;
*Five [[coins]]&lt;br /&gt;
*Raw [[slimy eel]]&lt;br /&gt;
*[[Light sources|Light source]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Toolbelt:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Tinderbox]]&lt;br /&gt;
*[[Fishing rod]]&lt;br /&gt;
*[[Pestle and mortar]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*A [[Dramen staff]] or [[Lunar staff]] for using fairy rings (unnecessary if [[Fairy Tale III - Orks Rift]] has been completed).&lt;br /&gt;
*A clan [[vexillum]] or a [[Skills necklace]] makes travel to the [[Make-over Mage]] &amp;amp; [[Fishing Guild]] much faster.&lt;br /&gt;
*A [[Dorgesh-kaan sphere]] is useful to make travel to Dorgesh-Kaan quicker.&lt;br /&gt;
*A [[Combat Bracelet]] (4) can teleport you to the Ranging Guild, from where you can walk south to the Goblin Caves.&lt;br /&gt;
*Lumbridge and Ardougne teleports are also helpful.&lt;br /&gt;
*[[Explorer&amp;#039;s ring 3]] or [[Explorer&amp;#039;s ring 4|4]]&lt;br /&gt;
|kills=&lt;br /&gt;
*[[Snothead]] (level 35)&lt;br /&gt;
*[[Snailfeet]] (level 45)&lt;br /&gt;
*[[Mosschin]] (level 55)&lt;br /&gt;
*[[Redeyes]] (level 65)&lt;br /&gt;
*[[Strongbones]] (level 75)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Grubfoot chathead.png|left]]&lt;br /&gt;
===The Chosen Commander===&lt;br /&gt;
Head to the [[Dorgeshuun Mine]]s and you will find [[Grubfoot]], the tiny goblin from [[Goblin Village]]. He is trying to gain access to [[Dorgesh-Kaan]] to talk to [[Zanik]]. However [[Mistag]] tells him &amp;quot;surface goblins are not allowed into the city by law. The council made an agreement to let humans from the surface into the city, but there was no such agreement about goblins. The council wants to extend a hand of friendship to surface goblins, but we have heard that they are a very warlike people. Most of the Dorgeshuun think that letting them into the city now would be going too far.&amp;quot; Tell Mistag you will take responsibility for him and then go south to enter the city.&lt;br /&gt;
&lt;br /&gt;
===Yu&amp;#039;biusk===&lt;br /&gt;
[[File:Grubfoot&amp;#039;s Dream.png|thumb|Grubfoot&amp;#039;s dream.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; If you don&amp;#039;t already have a vial and pestle and mortar, go to the bank and grab them. If you forget the vial and leave the Goblin Cave, Zanik will return to Oldak&amp;#039;s workshop. Oldak will then ask for 2 Law runes and molten glass to transport you and Zanik back to the Goblin Cave.&lt;br /&gt;
&lt;br /&gt;
Take Grubfoot to [[Zanik]]. She can be found in [[Oldak]]&amp;#039;s workshop, in north-west Dorgesh-Kaan. He will say that he had a dream of a distant land named [[Yu&amp;#039;biusk]] to which Zanik, who he thinks is the Chosen Commander, must lead them. The Chosen Commander is a goblin who was prophecised by [[Hopespear]] to save the goblin race by leading them into Yu&amp;#039;biusk. Grubfoot believes a secret lost temple to the [[Big High War God]] located far to the west is the key to this new land; the priests know the way to Yu&amp;#039;biusk.&lt;br /&gt;
&lt;br /&gt;
Grubfoot makes everyone promise not to reveal the location of the secret temple.&lt;br /&gt;
&lt;br /&gt;
{{cquote2|It built long ago, on Plain of Mud. It sink into mud and now it underground in muddy caves. It far west of here, near place where many humans catch fish.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Oldak will realise that a cave system is located in that area and will use a sphere to teleport you there. Grubfoot can&amp;#039;t go as he must go back to Goblin Village before the generals miss him.&lt;br /&gt;
&lt;br /&gt;
===You Not a Goblin!===&lt;br /&gt;
[[File:Goblin cave.png|thumb|250px|The dungeon that houses the temple entrance.]]&lt;br /&gt;
You will appear in the [[Goblin Cave]] with Zanik. Head north west until you reach the entrance of a temple blocked by two [[goblin guard]]s. You will find some [[Black mushroom]]s near the stairs leading into the temple. Pick two just in case. Right-click and grind the black mushroom with an empty [[vial]] in your inventory to make [[black mushroom ink]]. Use the ink on your goblin armour; if you forgot the goblin mail, you can kill the goblins around the area for some.&lt;br /&gt;
&lt;br /&gt;
Talk to the guards and they will allow [[Zanik]] to pass, but not you, since you are not a goblin. You will have to find another way to enter. Head back to [[Oldak]] and explain your dilemma. He will tell you that you should seek out the aid of the [[Make-over Mage]] as he figures the only way to get past the guards is to become a goblin.&lt;br /&gt;
&lt;br /&gt;
Head to the Make-over Mage south west of [[Falador]]. The mage will explain that you will need to make a [[Goblin potion|goblin transmogrification potion]] out of [[clean toadflax|toadflax]] and [[pharmakos berries]]. The mage will provide the berries, so it may be a good idea to gather a spare in case you miss any steps later on.&lt;br /&gt;
&lt;br /&gt;
Once you have made the potion, unequip everything and head back to the [[Goblin Cave]] - near the south-eastern fence of the [[Fishing Guild]].&lt;br /&gt;
&lt;br /&gt;
===Transmogrification===&lt;br /&gt;
[[File:Goblin Transformation.gif|right|frame|A player drinking a [[Goblin potion]].]]&lt;br /&gt;
Drink your potion and talk to the guards, who will now let you pass. You can choose your very own goblin name and avatar at this point. The guards will try to guess your name. If you like it, tell them that they guessed right, otherwise to guess again.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;You can not enter the temple while having a follower (Pet, summoning familiar, etc.).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You will now be inside the temple. Talk to the [[High Priest (Goblin)|High Priest]] on the north and you will learn that Zanik has been thrown in the [[Huzamogaarb]] tribe jail for causing a ruckus. To gain access, equip your black [[goblin mail]]. You will now resemble a Huzamogaarb tribe member and will be able to pass the [[Guard (Goblin)|guard]] at the north east part of the temple.&lt;br /&gt;
&lt;br /&gt;
Go to the end of the chamber and talk to Zanik. Ask her how you can rescue her and you will learn that the goblins confiscated her Moving-Over-Distance Sphere ([[Dorgesh-kaan sphere]]) and put it in a crate across the room. Simply search the crate and retrieve the sphere. Now give it to Zanik and she will teleport back to Dorgesh-Kaan, reminding you that you are now on your own. Head back to the High Priest and ask about Yu&amp;#039;biusk.&lt;br /&gt;
&lt;br /&gt;
====Quiz====&lt;br /&gt;
The High Priest wants to test your knowledge about the Big High War God before he speaks about Yu&amp;#039;biusk. You must answer his questions with the correct reply to proceed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;True or false: those who do not believe in the Big High War God, whether they are goblins or other races, must die.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;True.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Oh? Why?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;The Big High War God commands it. (&amp;#039;Not to doubt Big High War God! Doubters must die!&amp;#039; &amp;#039;Always to slay enemies of Big High War God! Enemies must die!&amp;#039;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;True or false: Big High War God chose goblins to be his race because goblins mighty warriors.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;False.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Oh? Why you say that?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Goblins were not mighty warriors before he chose us.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;True or false: goblin leaders should be good at planning in order to win battles.&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;False.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Why not?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;That&amp;#039;s one of the commandments. (&amp;#039;Not to make own plans. Thinkers must die!&amp;#039;)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Prophecy saw some day Big High War God send Chosen Commander. What Chosen Commander do?&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Lead goblins to victory over the whole world.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
After you pass the test, the High Priest will answer all questions. He will tell you that a deceased prophet named [[Snothead]] knows the way to [[Yu&amp;#039;biusk]]. However, he is dead and you can only talk to his spirit in the crypt, an area restricted to ordinary goblins. To gain access to the crypt, you must pickpocket one key each from the [[Priest (Goblin)|priests]] of the six tribes.&lt;br /&gt;
&lt;br /&gt;
===Whitefish===&lt;br /&gt;
[[File:Fishing giant carp.png|thumb|250px|The spot where the whitefish can be found.]]&lt;br /&gt;
&lt;br /&gt;
You now need to dye your goblin mail to match each tribe and gain access to their chambers. You can simply apply dye of a different colour on one set of goblin mail once a key from that colour tribe has been received. If you&amp;#039;ve completed the [[Roving Elves]] quest, you can buy the dyes from the seamstress in the Elven town of [[Lletya]] with the exception of black and white.&lt;br /&gt;
&lt;br /&gt;
The coloured dyes that need to be applied to the goblin mail are: [[yellow dye|yellow]], [[blue dye|blue]], [[orange dye|orange]], [[purple dye|purple]], [[black mushroom ink|black]]. To enter the tribe wearing the white mail, you need armour which has its original colour bleached, resembling white. While in goblin form you can not cast teleport spells, to revert back to human form leave the temple by the stairs and attempt to attack a goblin, then you will become human again. Now teleport to [[Draynor Village]] to see [[Aggie]].&lt;br /&gt;
&lt;br /&gt;
In order to get your mail dyed white, talk to [[Aggie]]. She will tell you you need to catch a raw [[Slimy eel|Slimy Eel]], and use it as bait at the fishing spot in [[Hemenster]]. Go to the [[Lumbridge Swamp Caves|Lumbridge swamp dungeon]], and bring a fishing rod and some bait. To the south there is a fishing spot, where you can catch slimy eels. If you wish to save time, slimy eels are tradeable and can be bought cheaply at the Grand Exchange. Note that while fishing, you may catch a raw cave eel instead of a slimy eel. These are not the same and cannot be used as bait to catch whitefish.&lt;br /&gt;
&lt;br /&gt;
[[File:Opening Goblin Door.gif|frame|left|Opening the door.]]&lt;br /&gt;
After you have caught a slimy eel, go to the [[Fishing Contest]] spot west of the [[Ranging Guild]]. You will be allowed to enter since you have already won the competition before, but only after you have spoken to Aggie about the white dye in order to use the option &amp;#039;I need to catch a Hemenster whitefish&amp;#039;. Catch a [[Whitefish]] and bring it to Aggie with 5 coins. She will now &amp;quot;de-colour&amp;quot; your goblin mail white.&lt;br /&gt;
&lt;br /&gt;
Take the dyes and the black and white goblin mails to the cavern. Unequip everything, and take another sip of your Goblin potion to enter the temple.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Macabre Crypt===&lt;br /&gt;
Start by pickpocketing the priest of the black tribe, since one of your goblin mails is already black. Enter the cave, and pickpocket the priest inside their cave. Next, look at the guards of the other tribes, and note their colour; if you cannot clearly see them, examine each guard. Apply the corresponding dye to the black goblin mail. Do this until you have one key from each of the six tribes:&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tribe Name&lt;br /&gt;
!Location&lt;br /&gt;
!Armour Required&lt;br /&gt;
!Key&lt;br /&gt;
|-&lt;br /&gt;
|Huzamogaarb&lt;br /&gt;
|North East corner&lt;br /&gt;
|[[File:Black goblin mail.png|Black goblin mail]][[Black goblin mail]]&lt;br /&gt;
|[[File:Huzamogaarb key.png|Huzamogaarb key]][[Huzamogaarb key]]&lt;br /&gt;
|-&lt;br /&gt;
|Ekeleshuun&lt;br /&gt;
|East&lt;br /&gt;
|[[File:Blue goblin mail.png|Blue goblin mail]][[Blue goblin mail]]&lt;br /&gt;
|[[File:Ekeleshuun key.png|Ekeleshuun key]][[Ekeleshuun key]]&lt;br /&gt;
|-&lt;br /&gt;
|Narogoshuun&lt;br /&gt;
|South East corner&lt;br /&gt;
|[[File:Orange goblin mail.png|Orange goblin mail]][[Orange goblin mail]]&lt;br /&gt;
|[[File:Narogoshuun key.png|Narogoshuun key]][[Narogoshuun key]]&lt;br /&gt;
|-&lt;br /&gt;
|Horogothgar&lt;br /&gt;
|South West corner&lt;br /&gt;
|[[File:Purple goblin mail.png|Purple goblin mail]][[Purple goblin mail]]&lt;br /&gt;
|[[File:Horogothgar key.png|Horogothgar key]][[Horogothgar key]]&lt;br /&gt;
|-&lt;br /&gt;
|Saragorgak&lt;br /&gt;
|West&lt;br /&gt;
|[[File:White goblin mail.png|White goblin mail]][[White goblin mail]]&lt;br /&gt;
|[[File:Saragorgak key.png|Saragorgak key]][[Saragorgak key]]&lt;br /&gt;
|-&lt;br /&gt;
|Yurkolgokh&lt;br /&gt;
|North West corner&lt;br /&gt;
|[[File:Yellow goblin mail.png|Yellow goblin mail]][[Yellow goblin mail]]&lt;br /&gt;
|[[File:Yurkolgokh key.png|Yurkolgokh key]][[Yurkolgokh key]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Goblin Temple Crypt.png|thumb|350px|The Crypt.]]&lt;br /&gt;
&lt;br /&gt;
Now you can enter the crypt. Prepare for battle by equipping weapons and armour; you will change from goblin to human when you do this. Go to the first grave to the left, and say the name of the prophet. He will come out from the ground and start to attack you (level 35). When you have beaten him, ask him where Yu&amp;#039;biusk is located. He will tell that he does not know, but hints his ancestor might. Ask for the name of his ancestor, and go to the first grave on the right side, and speak that name.&lt;br /&gt;
&lt;br /&gt;
You will be attacked by another priest (level 45). Beat him, and ask him the same questions. Unfortunately, he does not know either, so ask for his ancestor&amp;#039;s name. Continue with this zigzag pattern until you have beaten the remaining three prophets (levels 55, 65, 75).&lt;br /&gt;
&lt;br /&gt;
The last priest will summon four level 15 [[Skoblin]]s, although these can be avoided by using the [[Protect from Magic]] prayer. If you kill one of these, he will keep summoning a new one, so just focus on the prophet.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Priest Name&lt;br /&gt;
!Level&lt;br /&gt;
!Grave location&lt;br /&gt;
!Attack Style&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snothead chathead.png]]&lt;br /&gt;
|[[Snothead]]&lt;br /&gt;
|35&lt;br /&gt;
|Near left&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snailfeet chathead.png]]&lt;br /&gt;
|[[Snailfeet]]&lt;br /&gt;
|45&lt;br /&gt;
|Near right&lt;br /&gt;
|Melee and Range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mosschin chathead.png]]&lt;br /&gt;
|[[Mosschin]]&lt;br /&gt;
|55&lt;br /&gt;
|Far left&lt;br /&gt;
|Melee, Magic, and Range&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Redeyes.png]]&lt;br /&gt;
|[[Redeyes]]&lt;br /&gt;
|65&lt;br /&gt;
|Far right&lt;br /&gt;
|Melee, Magic, and Range (Lowers Attack, Strength and Defence)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strongbones chathead.png]]&lt;br /&gt;
|[[Strongbones]]&lt;br /&gt;
|75&lt;br /&gt;
|Far wall&lt;br /&gt;
|Melee, Magic, and Range (Lowers Attack, Strength and Defence), Summons level 15 Skoblins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve killed him, speak to him and he will tell you the location of Yu&amp;#039;biusk.&lt;br /&gt;
&lt;br /&gt;
{{cquote2|He said Yu&amp;#039;biusk was another plane of existence, but if the barriers between the planes are breached, goblin blood would call out to Yu&amp;#039;biusk and create a portal to there.|Player}}&lt;br /&gt;
&lt;br /&gt;
===Home Portal===&lt;br /&gt;
{{Listen&lt;br /&gt;
| title = Dusk at Yu&amp;#039;biusk&lt;br /&gt;
| desc = Music unlocked during Land of the Goblins&lt;br /&gt;
| format = ogg&lt;br /&gt;
| filename = Dusk_in_Yu&amp;#039;biusk.ogg&lt;br /&gt;
}}&lt;br /&gt;
After you have obtained the location of Yu&amp;#039;biusk, try to exit the room: you will be caught and thrown out of the goblin temple. Return to Dorgesh-Kaan, and speak with [[Zanik]]. She is with Oldak in his workshop. Tell Zanik and Oldak what you have learned from the priests. Oldak tells you that they have found an oddity - a fairy ring - south of the city. After analysing it, he found out that it contains traces of elements similar to that which are found in &amp;#039;law&amp;#039; runes. The three of you decide to use the fairy ring to try and open a portal to Yu&amp;#039;biusk.&lt;br /&gt;
&lt;br /&gt;
Make sure you have a light source and go to the fairy ring south of [[Dorgesh-Kaan]]. If you prefer, you may leave Dorgesh-Kaan, find the nearest fairy ring and use the code &amp;#039;&amp;#039;&amp;#039;A-J-Q&amp;#039;&amp;#039;&amp;#039; to reach the destination. If you prefer walking, climb up the stairs to the first floor, walk south, and climb up stairs again to reach the agility course. Now climb down the ladder to the west, head south, and take the first corridor to the east. At the end of the corridor, head south and look west for the [[File:Transportation icon.png|transportation]] icon.&lt;br /&gt;
&lt;br /&gt;
Meet up with Zanik and Oldak, who will ask you to adjust the machine by allotting power to each ring proportional to the area within the ring. The rings, from outer to inner, have diameters of 6, 4, and 2. The equation for a circle&amp;#039;s area is:&lt;br /&gt;
&lt;br /&gt;
[[File:Zanik Strange Box.gif|frame|300px|right|Zanik getting sucked into the Strange Box.]]&lt;br /&gt;
&amp;lt;math&amp;gt;\text{Area} = \pi \times \left({\text{diameter} \over 2}\right)^2&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Multiplying the diameter by &amp;#039;&amp;#039;x&amp;#039;&amp;#039; increases the area by a factor of &amp;#039;&amp;#039;x&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;. Therefore, if the area of the inner ring (diameter 2) is 1, the area of the middle ring (diameter 4) will be &amp;lt;math&amp;gt;\Bigg(\frac{4}{2}\Bigg)^2&amp;lt;/math&amp;gt;, or 4, and the outer ring (diameter 6) will be &amp;lt;math&amp;gt;\Bigg(\frac{6}{2}\Bigg)^2&amp;lt;/math&amp;gt;, or 9. Thus, the combination for the machine is &amp;#039;&amp;#039;&amp;#039;9 - 4 - 1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Activate the machine and you will automatically be teleported to Yu&amp;#039;biusk. Walk north-west until you get to some short walls surrounding a strange box. Oldak will warn you that you need to return fast, but keep walking. Zanik will notice the box and ask you to help her open it. Open the strange box, and Zanik will be sucked into it. As the portal is closing and you have no way to save Zanik yet, rush back to Oldak and return to his workshop.&lt;br /&gt;
&lt;br /&gt;
Congratulations, quest complete!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[File:Land_of_the_Goblins_reward.png|center]]&lt;br /&gt;
&lt;br /&gt;
*1 [[Quest Point]]&lt;br /&gt;
*3,000 {{Skill clickpic|Agility}} Experience&lt;br /&gt;
*3,000 {{Skill clickpic|Herblore}} Experience&lt;br /&gt;
*3,000 {{Skill clickpic|Thieving}} Experience&lt;br /&gt;
*3,000 {{Skill clickpic|Fishing}} Experience&lt;br /&gt;
*3,000 {{Skill clickpic|Strength}} Experience&lt;br /&gt;
*2,000 {{Skill clickpic|Prayer}} Experience&lt;br /&gt;
*2 extra spins on the [[Squeal of Fortune]].&lt;br /&gt;
*Access to the Goblin Temple (with an [[altar]] to recharge prayer points).&lt;br /&gt;
*Access to [[Yu&amp;#039;biusk]], using fairy rings.&lt;br /&gt;
*Ability to buy moving-over-distance spheres ([[Plain of Mud Sphere]]) that transports you to the [[Goblin Cave]].&lt;br /&gt;
*Ability to make [[Goblin potion]]s.&lt;br /&gt;
*Access to [[Bandos]] [[Gravestone]] (talk to [[Blasidar the sculptor]] in [[Keldagrim]]).&lt;br /&gt;
*Ability to access the beacon located near the Goblin Village, west of Ice Mountain.&lt;br /&gt;
&lt;br /&gt;
==Music unlocked==&lt;br /&gt;
*[[Catacombs and Tombs]] - Catacombs of a Goblin Temple&lt;br /&gt;
*[[Dusk in Yu&amp;#039;biusk]] - Yu&amp;#039;biusk&lt;br /&gt;
*[[Temple of Tribes]] - Goblin temple&lt;br /&gt;
*[[Zanik&amp;#039;s Theme]] - Cutscene&lt;br /&gt;
*[[Dorgeshuun Deep]] - Fairy ring&lt;br /&gt;
&lt;br /&gt;
==Required for completing==&lt;br /&gt;
Completion of Land of the Goblins is required for the following:&lt;br /&gt;
*[[The Chosen Commander]]&lt;br /&gt;
*[[Goblin High Priest|Goblin High Priest (miniquest)]]&lt;br /&gt;
*[[All fired up (minigame)|Obtaining Inferno Adze]]&lt;br /&gt;
&lt;br /&gt;
==Cultural References==&lt;br /&gt;
*If you talk to one of the Goblins in the temple, they will say there&amp;#039;s a ghost in the crypt, and the player can respond with &amp;quot;So who you gonna call?&amp;quot; or &amp;quot;I ain&amp;#039;t afraid of no ghost!&amp;quot;, both a reference to the movie &amp;#039;&amp;#039;[[Wikipedia:Ghostbusters|Ghostbusters]]&amp;#039;&amp;#039;. For the first response, instead of &amp;quot;Ghostbusters!&amp;quot;, the goblin replies &amp;quot;Big High War God!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On the day of the quest&amp;#039;s release, the [[Game Guide]] article&amp;#039;s spoilers section read: &amp;#039;&amp;#039;Spoilers are being held in Yu&amp;#039;biusk for one day - come back later.&amp;#039;&amp;#039; The spoilers in fact became available 4 days after the quest was released.&lt;br /&gt;
*Combat experience is not gained in the crypt; this is probably because the skoblins respawn forever, so a player could easily leave their character in the crypt for a long time and gain massive amounts of experience.&lt;br /&gt;
*When talking to the goblin guards after transforming into a goblin, the guards will try to guess your goblin name which is a random combination of a prefix (&amp;#039;&amp;#039;Beetle, Bent, Blob, Bone, Dirt, Drip, Earth, Fat, Foul, Frog, Grass, Grub, Lump, Maggot, Moss, Mud, Roach, Slime, Slug, Small, Smelly, Snail, Snow, Snot, Stupid, Thick, Thin, Toad, Ugly, Wart, Wood &amp;amp; Worm&amp;#039;&amp;#039;) and body part (&amp;#039;&amp;#039;arms, beard, blood, bones, bottom, brain, brains, chin, ears, eye, eyes, face, feet, finger, fingers, fists, foot, hair, hands, head, knees, knuckles, legs, nails, neck, nose, teeth, thighs, thumb, toes &amp;amp; tongue&amp;#039;&amp;#039;) for a total of 992 possible names. If you don&amp;#039;t like the name you&amp;#039;re given, select the guess again option for another name choice. After choosing one name, talk to the guards again to change to different name. A player&amp;#039;s goblin name appears in the quest journal.&lt;br /&gt;
*The High Priest reveals that Big High War God&amp;#039;s true name is [[Bandos]].&lt;br /&gt;
*The High Priest reveals that long ago, all of goblins were divided into 12 tribes. The Dorgeshuun disappeared, and the other tribes merged. Only 6 have rooms in the temple now.&lt;br /&gt;
*It is possible to have a goblin name similar to the three most recent dead goblin high priests, as well as Wartface, Bentnoze and [[Wormbrain]], though Bentnoze&amp;#039;s name will be spelled with an &amp;quot;s&amp;quot;; Redeyes&amp;#039; and Strongbones&amp;#039; names are unable to be copied.&lt;br /&gt;
*After completing the quest, if you talk to Juna, your character will say, &amp;quot;...Oldak and I escaped from Yu&amp;#039;biusk before the portal closed, but Zanik was trapped in the box.&amp;quot; to which she replies, &amp;quot;Only to later return and betray the author of her destiny. I wish she had never found that box.&amp;quot; [[Juna]]&amp;#039;s response to the story changes after completion of [[The Chosen Commander]].&lt;br /&gt;
*Upon completing the quest, your Adventurer&amp;#039;s Log reads &amp;quot;Grubfoot and I had a dream about the &amp;#039;Land of the Goblins&amp;#039; which Zanik and I investigated. We found a world shattered by war, and Zanik disappeared.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Dorgeshuun Series}}&lt;br /&gt;
[[nl:Land of the Goblins]]&lt;br /&gt;
[[fi:Land of the Goblins]]&lt;br /&gt;
[[Category:Land of the Goblins| ]]&lt;br /&gt;
[[Category:Dorgesh-Kaan]]&lt;br /&gt;
[[Category:Wikia Game Guides quests]]&lt;/div&gt;</summary>
		<author><name>imported&gt;JekyllRS</name></author>
	</entry>
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