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	<title>Lamp - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Lamp&amp;diff=31008&amp;oldid=prev</id>
		<title>imported&gt;The Fizzbuzzler at 15:32, 5 October 2012</title>
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		<updated>2012-10-05T15:32:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Item&lt;br /&gt;
|name = Lamp&lt;br /&gt;
|image = [[File:Lamp.png]]&lt;br /&gt;
|members = No&lt;br /&gt;
|quest = No&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|equipable = No&lt;br /&gt;
|stackable = No&lt;br /&gt;
|high = 0&lt;br /&gt;
|release = [[1 August]] [[2005]]&lt;br /&gt;
|update = Waterbirth Island&lt;br /&gt;
|low = 0&lt;br /&gt;
|value = 1&lt;br /&gt;
|destroy = Drop&lt;br /&gt;
|death = white&lt;br /&gt;
|store = No&lt;br /&gt;
|examine = Wonder what happens if I rub it...&lt;br /&gt;
|weight = 0.1&lt;br /&gt;
}}&lt;br /&gt;
[[File:Lamp detail.png|left|100px]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Lamp&amp;#039;&amp;#039;&amp;#039; is a reward from the [[random event gift]] and cannot be traded or [[bank]]ed. Rubbing the lamp gives the option of adding [[experience]] to a skill of your choice. The amount given is your current level in the skill multiplied by ten (e.g. level 13 [[Attack]] increases by 130 experience). This is not considered a large reward by most players, unless it is being used to level up skills that are time consuming or expensive to level up, such as [[Summoning]], [[Prayer]] and [[Construction]]. However, people usually choose a lamp from the random event gift, as they feel that experience is more worthwhile than any other reward in the box.   &lt;br /&gt;
[[File:Lamp Reward.png‎|thumb|200px|The current lamp interface]]&lt;br /&gt;
&lt;br /&gt;
==Using the lamp==&lt;br /&gt;
Genie lamps are most commonly used by players to advance skills that are either low or considered hard to level. Combat skills are seen as a poor use of the lamp, unless one is a [[Combat pure]], as lamps allow pures to gain [[Combat]] experience without training [[Constitution]]. Skillers often use lamps to train [[Slayer]] without raising their combat. Sometimes, a player may hold onto the lamp until they gain a level, especially if they are close to one. This is because it will give slightly more experience (10 more per increase) at a higher level. However, retaining the lamp will take up inventory space, as it cannot be banked, and this can be counterproductive when training some skills.&lt;br /&gt;
&lt;br /&gt;
Another common reason for a player keeping a lamp would be for the ease of reaching celebrated levels like a 99. This makes the level-up significantly easier and allows the player to have a much wider choice of level-up locations. An example might be a player achieving 99 slayer in their [[player-owned house]] by using the lamp to obtain the final experience required to level.&lt;br /&gt;
&lt;br /&gt;
==Lumbridge Lamps==&lt;br /&gt;
You can get two Lamps from [[Sir Vant]] in Lumbridge. He is located in the building east from the general store. There is a ladder that will take you down to him. He talks about killing a dragon, so ask him if he wants you to slay the dragon. Vant will say something to the effect of it would disgrace him as a knight if you killed it for him, so he just gives you two 250 XP lamps that you can use on certain skills - Attack, Strength, Defence, Prayer, Constitution, Ranged, Magic, Mining, Smithing, Fishing, Firemaking or Woodcutting. (This is only if you had not done the quest [[Unstable Foundations]]).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It would take exactly 15,057 genie lamps to level a skill from level 1 to 99.&lt;br /&gt;
*Level 10 experience of 100 gives the highest percentage (49%) of the difference to the next level. The levels 5 to 18 give 40% or more, levels 4 to 23 give 30% or more, levels 2 to 30 give 20% or more and levels 1 to 40 give 10% or more.&lt;br /&gt;
*When trying to bank a lamp it will say &amp;quot;A magical force prevents you from banking this item&amp;quot;, and the lamp will stay in your inventory.&lt;br /&gt;
*When a new skill is added, there is no option to receive XP from the Lamp until two weeks after the release.&lt;br /&gt;
*With the release of Dungeoneering, the new maximum experience you can gain from a single Lamp is 1,200.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
====Quest rewards====&lt;br /&gt;
*[[Antique lamp]]&lt;br /&gt;
*[[Blessed lamp]]&lt;br /&gt;
*[[Carnillean lamp]], reward after [[Carnillean Rising]]&lt;br /&gt;
*[[Philipe&amp;#039;s lamp]], reward after Carnillean Rising (must talk to Philipe in various locations)&lt;br /&gt;
*[[Combat lamp]]&lt;br /&gt;
*[[Dreamy lamp]]&lt;br /&gt;
*[[Goulash]], reward after [[Swept Away]]&lt;br /&gt;
*[[Mysterious lamp]]&lt;br /&gt;
*Experience lamp, reward from [[Recipe for Disaster#Subquest 10: Defeating the Culinaromancer|Recipe for Disaster]]&lt;br /&gt;
*Reward lamp from [[One Small Favour]]&lt;br /&gt;
*[[Reward lamp (Death Plateau)|Reward lamp]] from [[Death Plateau]]&lt;br /&gt;
*[[Mabel&amp;#039;s lamp]], reward after [[Love story]]&lt;br /&gt;
*[[Odd lamp]], reward from [[Ritual of the Mahjarrat]]&lt;br /&gt;
&lt;br /&gt;
====Other Experience lamps====&lt;br /&gt;
*[[Dragonkin lamp]] [[fi:Exp Lamp]]&lt;br /&gt;
*[[Easter lamp]]&lt;br /&gt;
*[[Small XP lamp|Small]], [[Medium XP lamp|Medium]], [[Large XP lamp|Large]] and [[Huge XP lamp]], rewards from the [[Squeal of Fortune]]&lt;br /&gt;
&lt;br /&gt;
====Other lamps====&lt;br /&gt;
*[[Oil lamp]]&lt;br /&gt;
*[[Chapel#Lamps|Chapel lamps]] used for boosting altar&amp;#039;s [[Prayer]] bonus&lt;br /&gt;
[[Category:Random event rewards]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Fizzbuzzler</name></author>
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