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	<title>Knight (Conquest) - Revision history</title>
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	<updated>2026-07-18T03:43:44Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Knight_(Conquest)&amp;diff=88875&amp;oldid=prev</id>
		<title>imported&gt;Bluefire2 at 16:07, 11 July 2011</title>
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		<updated>2011-07-11T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Conquest&lt;br /&gt;
|name = Knight&lt;br /&gt;
|image = [[File:Knight (Conquest).png]]&lt;br /&gt;
|release = [[25 August]] [[2010]]&lt;br /&gt;
|update = Conquest&lt;br /&gt;
|movement = 4&lt;br /&gt;
|damage = 300&lt;br /&gt;
|health = 300&lt;br /&gt;
|range =4&lt;br /&gt;
|cost = 100&lt;br /&gt;
|description = Both stoic and powerful, the Knight can hold the line against hordes of lesser foes.&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Knights&amp;#039;&amp;#039;&amp;#039; are one of the best units in [[Conquest]]. They can be used as a good defensive unit, as much as a [[Foot Soldier|foot soldier]], so they can likewise hold a defensive position. But they have the advantage of 300 attack, allowing them to rip apart any unit apart from a champion from its initial state (and due to the recent update, a Battle Cry would help kill off a champion as well). They can also be used as a substitute for a champion in the &amp;quot;Devastation&amp;quot; tactic (see [[Conquest/Strategies]]).&lt;br /&gt;
&lt;br /&gt;
These are good all round troups, much like the [[Halberdier|halberdier]], and at only 100 command points each can prove a worthy addition to many an army.&lt;/div&gt;</summary>
		<author><name>imported&gt;Bluefire2</name></author>
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