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	<title>Karamja Volcano resource dungeon - Revision history</title>
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	<updated>2026-07-18T09:32:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Karamja_Volcano_resource_dungeon&amp;diff=74133&amp;oldid=prev</id>
		<title>imported&gt;The Mol Man at 20:06, 26 October 2012</title>
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		<updated>2012-10-26T20:06:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Karamja_Volcano_resource_dungeon.png|thumb|Location of the resource dungeon.]]&lt;br /&gt;
[[File:Karamja_Volcano_resource_dungeon_entrance.png|thumb|The entrance.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Karamja Volcano resource dungeon&amp;#039;&amp;#039;&amp;#039; is a [[resource dungeon]] located underneath the [[Karamja volcano]] to the south west after entering the volcano via the rope as shown. It has a [[Dungeoneering]] requirement of 25 and awards 2100 Dungeoneering [[experience]] on the player&amp;#039;s first visit, but with no [[Dungeoneering tokens]]. This resource dungeon is one of the 5 [[Free-to-Play]] resource dungeons.&lt;br /&gt;
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The dungeon is filled with [[imp]]s and [[lesser demon]]s. Even though the dungeon has some safe-spots against the lesser demons, another one may come and attack a player while they are attacking another demon. It is advised to wear suitable equipment and bring large quantities of food to train in this place. Nevertheless, it has a far greater population of lesser demons with fewer players training there and it also helps relieve the tension of Karamja lesser demon demands.&lt;br /&gt;
&lt;br /&gt;
The dungeon is reasonably large and contains 14 [[lesser demon]]s, 11 [[imp]]s and 7 safe spots, 3 of which the demons can&amp;#039;t attack you in. These safe spots are useful for players training [[Ranged]] or [[Magic]], especially players with lower defence levels or for pures. It is located close to the [[Musa Point]] [[fishing]] spot on the island [[Karamja]] which is good for players if they wish to fish food at the dock then return fighting. It is recommended that you bring a [[hatchet]] to light your own [[fire]]s to cook the food, or go to a highly populated world where there are more players, and possibly other players lighting fires. With the release of the [[toolbelt]] there is no need to carry a hatchet in your inventory, unless you desire a hatchet over the [[Bronze hatchet|bronze one]].&lt;br /&gt;
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This resource dungeon is also a good spot for medium-high level members to train [[Hunter]] and combat. With 72 hunter, imps can be captured by [[magic box]]es. Players can deploy a maximum of four magic boxes at that level, or five at at least 80 hunter. Players should wear strong melee armour and a good weapon; many would suffice as the lesser demon have low defence. However, [[chaotic weapons]] are not recommended, as you would be attacked while not being able to fight back, wasting charge, and their extreme accuracy has little effect. An [[abyssal vine whip]] would be useful. First, set up the traps. As you wait for imps to trigger the boxes, kill lesser demons. The boxes should be far apart as imps are less likely to be caught if you are near a box. Although catching imps are not the fastest nor the most profitable way to train hunter, the otherwise unobtainable and untradeable [[imp-in-a-box]] is useful for banking in remote areas.&lt;br /&gt;
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[[File:Karamja_Volcano_resource_dungeon_map.png|A map of the dungeon.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
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[[File:Karamja_Volcano_resource_dungeon_safespot_1.jpg|thumb|271px|left|One of the safe spots.]]&lt;br /&gt;
[[File:Karamja_Volcano_resource_dungeon_safespot_2.png|thumb|200px|Another safe spot.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Resource Dungeons}}&lt;/div&gt;</summary>
		<author><name>imported&gt;The Mol Man</name></author>
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