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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Item_spawns</id>
	<title>Item spawns - Revision history</title>
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	<updated>2026-07-17T13:43:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Item_spawns&amp;diff=34522&amp;oldid=prev</id>
		<title>imported&gt;Duffmaaan at 07:55, 3 November 2012</title>
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		<updated>2012-11-03T07:55:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RSC page|Item spawns}}&lt;br /&gt;
An &amp;#039;&amp;#039;&amp;#039;Item spawn&amp;#039;&amp;#039;&amp;#039; is an exact location at which a specific item appears at regular intervals, free for any player to take. Although many item spawns are almost useless, some can be quite valuable. Secondary [[Herblore]] ingredients are often item spawns, such as [[Snape grass|snape grass]] or [[Red spiders&amp;#039; eggs|red spiders&amp;#039; eggs]].&lt;br /&gt;
&lt;br /&gt;
The rate at which an item reappears is dependent on both the item and the population of the current [[world]]. For example, [[Nightshade|nightshade]] will spawn once every 9 uses of the [[high alchemy]] spell on a very busy world, but only once every 18 on an almost empty world. Some items are very fast to spawn, such as [[white berries]], but others, like [[guam leaf|guam leaves]] and the [[sapphire]] spawn in level 46 [[wilderness]]are very slow. &lt;br /&gt;
The regeneration of ores in rocks after they have been mined are similar to item spawns, as are a number of other mechanics such as tree growth; all of these are affected by the population of the world.&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Duffmaaan</name></author>
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