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		<title>imported&gt;BrainBot: Adding multicombat, per Forum:Propose Multicombat areas compilation</title>
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		<updated>2012-10-18T09:19:58Z</updated>

		<summary type="html">&lt;p&gt;Adding multicombat, per &lt;a href=&quot;/index.php?title=Forum:Propose_Multicombat_areas_compilation&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Forum:Propose Multicombat areas compilation (page does not exist)&quot;&gt;Forum:Propose Multicombat areas compilation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox Dungeon&lt;br /&gt;
| name = HAM Hideout&lt;br /&gt;
|image =[[File:H.A.M Hideout.png|250px]]&lt;br /&gt;
| kingdom = [[Misthalin]]&lt;br /&gt;
| members = Yes&lt;br /&gt;
| music = Monster Melee&lt;br /&gt;
| level = 1&lt;br /&gt;
| monster = [[H.A.M. guard]] (level 22)&lt;br /&gt;
| quests = See article&lt;br /&gt;
| race = [[Male H.A.M. member|H.A.M members]]&lt;br /&gt;
| multicb =&lt;br /&gt;
|map = [[File:H.A.M. Dungeon Map.png|250px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:H.A.M. hideout.png|thumb|The entrance to the H.A.M. Hideout.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This article is about the H.A.M. base in southern [[Misthalin]]. For the H.A.M cave in [[Hemenster]], see [[H.A.M base]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;H.A.M. Hideout&amp;#039;&amp;#039;&amp;#039; is the base of operations for the [[H.A.M.]] organisation. The entrance is located west of the [[Lumbridge]] [[general store]] in some ruins. To open the [[trapdoor]], players need to pick the lock on it with their [[Thieving]] skill, for a gain of 0.5xp for each attempt. They can do this by hand, but a [[lockpick]] will increase the chance of success. On the trapdoor entrance to the hideout, there is an actual ham which may be a spoof towards their name and possibly the colour of their clothing.&lt;br /&gt;
&lt;br /&gt;
The main chamber is filled with both [[Male H.A.M. member|male]] and [[female H.A.M. member]]s, and [[H.A.M. guard]]s. The [[H.A.M. Deacon]] is on a podium preaching to his congregation about monsters, and other side rooms contain other H.A.M. members. Players can find [[Johanhus Ulsbrecht]] to the south-west, and [[Jimmy the Chisel]] is locked in a cell.&lt;br /&gt;
&lt;br /&gt;
The hideout is a good place for pickpocketing at low Thieving levels:&lt;br /&gt;
* With 15 [[Thieving]], a player may pickpocket the [[female H.A.M. member]]s for [[H.A.M. robes]] and other items.&lt;br /&gt;
* At 20 [[Thieving]], the same can be done with [[male H.A.M. member]]s for the same items, although better rates at higher items.&lt;br /&gt;
* There is a chance when the player is caught thieving H.A.M. members that said player&amp;#039;s name he will be kicked out of the hideout or locked in their cell with [[Jimmy the Chisel]].&lt;br /&gt;
* If the player gets caught more than three times by the same member (not always the case) they will be kicked out from the hideout. Change targets after getting caught twice. Sometimes You will be kicked out after being caught twice, and sometimes you get kicked out after two fails, one success and then another fail. People have also been known to succeed twice and fail once and be kicked out. This may mean being kicked out is a random chance increasing with each fail, though this currently is unconfirmed.&lt;br /&gt;
* Players wearing a full H.A.M. robes ([[H.A.M. shirt|shirt]], [[H.A.M. robe|robe]], [[H.A.M. hood|hood]], [[H.A.M. cloak|cloak]], [[H.A.M. logo|logo]], [[Boots (H.A.M.)|boots]] and [[Gloves (H.A.M.)|gloves]]) on the ground floor of the hideout have a better chance at pickpocketing success.&lt;br /&gt;
&lt;br /&gt;
[[File:HAM robes.png|thumb|A player wearing full HAM robes.]]&lt;br /&gt;
&lt;br /&gt;
==Store rooms==&lt;br /&gt;
[[File:HamLevel2.png|right|frame|A map of the H.A.M. store rooms]]&lt;br /&gt;
&lt;br /&gt;
Having at least gone halfway through [[Death to the Dorgeshuun]], there is another secret dungeon in the H.A.M. lair. When the player picks the lock to the secret entrance, just south of the podium in the main chamber, the player will gain access to the H.A.M. store rooms. The stores are patrolled by guards, though after you have finished the quest, they are not [[Aggressiveness|aggressive]] (i.e. they will not attack players unless attacked first or spoken to).&lt;br /&gt;
&lt;br /&gt;
Pickpocketing the guards will yield the same finds as when you pickpocket a [[male H.A.M. member]], but you will also receive keys (bronze, iron, silver and steel), which can be used to open the chests in rooms. Unlike when pickpocketing upstairs, you will not be thrown out of the hideout when pickpocketing in the stores, you will just receive up to thirty points of damage when you fail. If you talk to the guards, they will act surprised to see you in their &amp;quot;secret&amp;quot; storeroom, and attack you. However, if you are fully equipped with full H.A.M. Robes, they will have a few more dialogue options, and will not become hostile unless you say &amp;quot;Make me!&amp;quot; to their request for you to leave.&lt;br /&gt;
&lt;br /&gt;
The doors to the rooms are locked. You need to pick the lock (gives 4 [[Thieving]] experience) to get in to open the chests. You can pick the locks without a [[lockpick]], but having one helps. When you try to pick the locks on the doors, a guard will attack you if facing you and you are in his line of sight. The trick is to stop them patrolling. If you pickpocket a guard and fail, he will stop patrolling and return to his start position. Whilst in this state, they will not attack when you try to pick the locks on the doors. There are five rooms with chests in.&lt;br /&gt;
&lt;br /&gt;
Each time you open a chest, a key of the corresponding type will be consumed. The chest can contain coins, gems (sapphire to diamond) and jewellery (rings, amulets, necklaces made of gold and sapphire to diamond). The gold jewellery is not worth it, so just drop that. All the rest of the jewellery can be sold for good money at the Grand Exchange or at [[Grum&amp;#039;s Gold Exchange]] in [[Port Sarim]]; if you want to stay a while, bring a [[Staff of fire]] and some [[nature runes]] and [[High Level Alchemy]] the jewellery you get. You can also bring some [[Cosmic Rune]]s and some [[Elemental Rune]]s to enchant the jewellery and sell it on the [[Grand exchange|Grand Exchange]].&lt;br /&gt;
&lt;br /&gt;
You can also carry runes to teleport back to Lumbridge, where you can bank everything before returning to the hideout. You can do this repeatedly to make around 30-100k a load. This is a great way to raise your thieving and you make a nice amount of gold by saving this stuff to sell on the Grand Exchange.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Bronze key (H.A.M.).png|Bronze]]&lt;br /&gt;
|[[File:Iron key (H.A.M.).png|Iron]]&lt;br /&gt;
|[[File:Steel key (H.A.M.).png|Steel]]&lt;br /&gt;
|[[File:Silver key ham.png|Silver]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center; font-size:75%&amp;quot;|&amp;#039;&amp;#039;The H.A.M. keys&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Room 1, to the south-west, in addition to having a locked door, also has two cracks in the wall to the north and south, which can be used to enter the room without picking the lock. The chest in this room requires a [[bronze key (H.A.M.)|&amp;#039;&amp;#039;&amp;#039;bronze key&amp;#039;&amp;#039;&amp;#039;]].&lt;br /&gt;
*Room 2, to the north-west, has a chest that requires a [[Silver key (H.A.M.)|silver key]].&lt;br /&gt;
*Room 3, the south-east, has a chest that requires a [[Steel key (H.A.M.)|steel key]].&lt;br /&gt;
*Room 4, to the north-east, has a chest that requires an [[Iron key (H.A.M.)|iron key]].&lt;br /&gt;
*Room 5, the large room to the north, has a door that is not locked. It has two chests, both of which require steel keys.&lt;br /&gt;
&lt;br /&gt;
Note: If you are involuntarily teleported out of the H.A.M. Hideout, such as through a [[Random Event]], you will receive a message saying, &amp;#039;&amp;#039;You leave the HAM Fanatics&amp;#039; Camp.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
All the following [[quests]] are involved with the H.A.M. Hideout:&lt;br /&gt;
&lt;br /&gt;
*[[The Lost Tribe]]&lt;br /&gt;
*[[Death to the Dorgeshuun]]&lt;br /&gt;
*[[One Small Favour]]&lt;br /&gt;
*[[The Chosen Commander]]&lt;br /&gt;
&lt;br /&gt;
The H.A.M. Hideout is also a part of the second caper in the process to unlock the Thieves&amp;#039; Guild.&lt;br /&gt;
&lt;br /&gt;
==Personalities==&lt;br /&gt;
[[File:H.A.M Headquarters Prison.png|thumb|right|The jail where Jimmy can be found]]&lt;br /&gt;
*[[Sigmund]]&lt;br /&gt;
*[[HAM Deacon]]&lt;br /&gt;
*[[Johanhus Ulsbrecht]]&lt;br /&gt;
*[[Jimmy the Chisel]]&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
*[[H.A.M. guard]]&lt;br /&gt;
*[[Male H.A.M. member]]&lt;br /&gt;
*[[Female H.A.M. member]]&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
*Monster Melee&lt;br /&gt;
*H.A.M. Fisted&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;This trapdoor seems totally locked&amp;quot; may be reference to the youth slang of the &amp;#039;&amp;#039;Otherland&amp;#039;&amp;#039; books by Tad Williams. Something that &amp;quot;totally locks&amp;quot; is very bad.&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Quest Locations]]&lt;br /&gt;
[[Category:H.A.M.]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BrainBot</name></author>
	</entry>
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