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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=God_capes</id>
	<title>God capes - Revision history</title>
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	<updated>2026-07-17T23:39:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=God_capes&amp;diff=31734&amp;oldid=prev</id>
		<title>imported&gt;The Mol Man: to be split soon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=God_capes&amp;diff=31734&amp;oldid=prev"/>
		<updated>2012-09-07T21:59:28Z</updated>

		<summary type="html">&lt;p&gt;to be split soon&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{RSC page|God Cape}}&lt;br /&gt;
[[File:god capes.gif|left]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;God capes&amp;#039;&amp;#039;&amp;#039; are rewards from the [[Mage Arena]] [[minigame]]. To receive a cape, the player must win the minigame by defeating [[Kolodion]] in his four guises, then speak to him, step through the nearby sparkling pool, and finally pray at the statue of the god of a player&amp;#039;s choice: [[Saradomin]], [[Guthix]], or [[Zamorak]]. Upon praying at a god&amp;#039;s statue, the god&amp;#039;s cape will appear next to the player and can be picked up.&lt;br /&gt;
&lt;br /&gt;
They are tied with the [[Completionist cape]] for the highest [[magic]] attack bonus for any cape in the game. The desirable bonus in magic attack makes them extremely popular for magical combat such as hybriding. God capes also give the third highest magic defence bonus of any cape, trailing the [[fire cape]] by 1, and the Completionist cape by 2.&lt;br /&gt;
&lt;br /&gt;
The three types of god capes are:&lt;br /&gt;
* [[Saradomin cape]]&lt;br /&gt;
* [[Guthix cape]]&lt;br /&gt;
* [[Zamorak cape]]&lt;br /&gt;
&lt;br /&gt;
The god capes, along with the appropriate [[God staves]], are required to cast the spell [[Charge]], enabling the player to hit up to 50% higher with the appropriate [[God spell]].&lt;br /&gt;
&lt;br /&gt;
When dropped, a god cape is instantly destroyed without warning, as its respective god reclaims the cape when it touches the ground. Each of the capes only have a high alchemy value of 60 coins. If a player dies, this low value means it will likely &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; be one of the items kept on death and thus be lost. Once lost, a player can get a new cape by once again praying at the statue of its god. (Kolodion does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; have to be fought again.) To avoid this it may be advisable to select it as one of the three items in favour of a higher valued item, when there is little doubt of getting back to the [[gravestone]] in time.&lt;br /&gt;
&lt;br /&gt;
A player can only have one god cape at a time. To change between capes, the player must drop the current cape, which makes it disappear, and then pray at the statue of the god whose cape the player wants.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|slot = cape&lt;br /&gt;
| astab = 0&lt;br /&gt;
| aslash = 0&lt;br /&gt;
| acrush = 0&lt;br /&gt;
| amagic = +10&lt;br /&gt;
| arange = 0&lt;br /&gt;
| dstab = +1&lt;br /&gt;
| dslash = +1&lt;br /&gt;
| dcrush = +2&lt;br /&gt;
| dmagic = +10&lt;br /&gt;
| drange = 0&lt;br /&gt;
| dsummon = +5&lt;br /&gt;
| absorbmelee = 0%&lt;br /&gt;
| absorbmagic = 0%&lt;br /&gt;
| absorbranged = 0%&lt;br /&gt;
| str = 0&lt;br /&gt;
| rangestr = 0&lt;br /&gt;
| magicdamage = 0%&lt;br /&gt;
| prayer = 0&lt;br /&gt;
| image = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cape}}&lt;br /&gt;
{{Mage armour}}&lt;br /&gt;
&lt;br /&gt;
[[fi:God cape]]&lt;br /&gt;
[[nl:God capes]]&lt;br /&gt;
[[Category:Magic armour]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Mol Man</name></author>
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