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	<title>Giant scarab - Revision history</title>
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	<updated>2026-07-18T09:30:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Giant_scarab&amp;diff=65407&amp;oldid=prev</id>
		<title>imported&gt;Cblair91: Added slayer lvl</title>
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		<updated>2012-10-05T13:48:35Z</updated>

		<summary type="html">&lt;p&gt;Added slayer lvl&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Giant Scarab&lt;br /&gt;
|image = [[File:Giant scarab (contact!).png|200px]]&lt;br /&gt;
|release = [[10 January]] [[2007]]&lt;br /&gt;
|update = Contact!&lt;br /&gt;
|level = 191&lt;br /&gt;
|LP = 1300&lt;br /&gt;
|slaylvl = No&lt;br /&gt;
|slayxp = 130&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = Yes&lt;br /&gt;
|poisonous = 98&lt;br /&gt;
|immune to poison = Yes&lt;br /&gt;
|attack style = Melee and Ranged&lt;br /&gt;
|max hit = 200 (approx)&lt;br /&gt;
|weakness = Magic, Stab &lt;br /&gt;
|always drops = [[Keris]]&lt;br /&gt;
|examine = A huge scarab beast.}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Giant Scarab&amp;#039;&amp;#039;&amp;#039; is fought during the final battle of the [[Contact!]] [[quest]]. It summons level 68 [[Locust rider]]s and [[Scarab mage]]s to aid it in its battle. The Giant Scarab is the sixth highest level quest only monster that is fought via conventional means in the game.&lt;br /&gt;
&lt;br /&gt;
It hits upwards of 200 life points with [[melee]] and [[ranged]] and is very [[poisonous]], with the damage starting at 98 per hit. If you are out of [[Melee]] range from the Giant Scarab and are using [[Protect from Missiles]], a message will say &amp;quot;The scarab clacks its mandibles and you are mystically poisoned,&amp;quot; so you will be poisoned anyway, unless you drink [[antipoison]] or are holding an [[Anti-poison totem]].&lt;br /&gt;
&lt;br /&gt;
The grey object in its back is [[Kaleef|Kaleef&amp;#039;s]] [[Keris]] dagger.&lt;br /&gt;
&lt;br /&gt;
The Giant scarab is fightable as a class D boss monster in the [[Dominion Tower]] minigame if the player has completed [[Contact!]]. During the Dominion tower battle, however, the player can use [[Keris]], and the riders and mages that the scarab summons are level 93, 98, and 106.&lt;br /&gt;
&lt;br /&gt;
==Combat strategy==&lt;br /&gt;
Only the most durable should engage this monster in [[melee]] combat; players should bring an anti-poison, [[prayer potion]], [[lightsource]] and [[tinderbox]], weapon and armour you would not care about losing, good food and a one-click [[Emergency teleport]] (maybe an [[Ectophial]]) is vital. The [[Poison Purge]] Aura is useful also to turn the poison into hitpoints. The Giant Scarab has extremely high defence against slash attacks and very low stab defence, so a [[Zamorakian spear]] is recommended over an [[abyssal whip]]. The scarab is immune to the effects of poison; however, a [[dragon dagger]] is still a good weapon to use due to its special attack.&lt;br /&gt;
&lt;br /&gt;
The scarab is extremely weak to [[Iban blast]], [[Ice rush]] (or any other ice attack), any Earth-based spell, and [[Slayer dart]]. There is a safe spot in the south-west corner of the room that can be used for protection from his melee attacks as well as the spear wielding [[Locust rider]]s. The official quest guide states that the scarab is weak to [[stab]] attacks. While hiding here and using [[protect from ranged]], players can defeat the scarab while taking minimal damage from the mages. &lt;br /&gt;
[[File:Contact - scarab safespot.png|thumb|Safespot for mage/range attacks (no Locusts summoned)]]&lt;br /&gt;
&lt;br /&gt;
Another and actually quite safe and easy way is to wait just inside the tunnels until the Scarab wanders around the cave and positions itself behind a water puddle (see image). Then approach and [[mage]]/[[range]] it from a distance with the appropriate [[protection prayer]] (ranged). Using this method, the scarab will NOT summon [[Locust rider]]s. Alternatively, if the Giant Scarab will not move, it may be possible to [[range]]/[[mage]] it from as far away as possible without it summoning any help.&lt;br /&gt;
&lt;br /&gt;
It may also be useful to bring a combat [[familiar]] to the fight, since the area is [[multi-combat]].&lt;br /&gt;
&lt;br /&gt;
{{Dominion Tower}}&lt;br /&gt;
[[Category:Quest monsters]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Contact!]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cblair91</name></author>
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