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	<title>Gelatinnoth Mother - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Gelatinnoth_Mother&amp;diff=35466&amp;oldid=prev</id>
		<title>imported&gt;Limxzero at 03:11, 9 October 2012</title>
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		<updated>2012-10-09T03:11:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Gelatinnoth Mother&lt;br /&gt;
|image = [[File:Gelmo air weak.png|150px|Gelatinnoth Mother]]&lt;br /&gt;
|release = [[15 March]] [[2006]]&lt;br /&gt;
|update = Hundredth Quest - Recipe for Disaster!&lt;br /&gt;
|level = 130&lt;br /&gt;
|LP = 2400&lt;br /&gt;
|slaylvl = No&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = Yes&lt;br /&gt;
|poisonous = No&lt;br /&gt;
|immune to poison = No&lt;br /&gt;
|attack style = [[Ranged]], [[melee]]&lt;br /&gt;
|attack speed=6&lt;br /&gt;
|max hit = 200 x 2 (double hits with ranged)&lt;br /&gt;
|weakness = Changing, see article&lt;br /&gt;
|always drops = Nothing&lt;br /&gt;
|examine = Deadly AND fruity!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Gelatinnoth Mother&amp;#039;&amp;#039;&amp;#039; is a monster encountered during the final battles in the [[Recipe for Disaster]] quest. She is the equivalent to the [[Dagannoth Mother (Horror From the Deep)|Dagannoth Mother]] from the [[Horror from the Deep]] quest. She will turn different colours every 15 to 20 seconds, and her colour shows her weakness to a certain type of magic spell or attack.&lt;br /&gt;
&lt;br /&gt;
The Gelatinnoth Mother is fightable along with [[Karamel]] as a class B boss monster in the [[Dominion Tower]] minigame if the player has completed [[Recipe For Disaster]].&lt;br /&gt;
&lt;br /&gt;
The following table shows her colours in the order she cycles through them in the [[Defeating the Culinaromancer]] subquest and lists which attacks she is weak against in each state. You can safe spot the Gelatinnoth Mother at the corner of the arena and wait until the colour of your choosing to attack her.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Colour&lt;br /&gt;
!Weakness&lt;br /&gt;
!Attack Using&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo air weak.png|200px|Gelatinnoth Mother weak to Air spells]]&lt;br /&gt;
|White&lt;br /&gt;
|[[Air spells]]&lt;br /&gt;
|[[Wind Strike]], [[Wind Bolt|Bolt]], [[Wind Blast|Blast]], [[Wind Wave|Wave]], and [[Wind Surge|Surge]]. Bringing [[Chaos gauntlets]] may be a [[Grand Exchange Market Watch/Rune Index|cheaper]] alternative while still being effective during the fight; as [[Bolt spells]] would hit more than their [[Blast spell|Blast]] counterparts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo water weak.png|200px|Gelatinnoth Mother weak to Water spells]]&lt;br /&gt;
|Blue&lt;br /&gt;
|[[Water spells]]&lt;br /&gt;
|[[Water Strike| ]]&lt;br /&gt;
[[Water Strike]], [[Water Bolt|Bolt]]*, [[Water Blast|Blast]]*, [[Water Wave|Wave]], and [[Water Surge|Surge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo earth weak.png|200px|Gelatinnoth Mother weak to Earth spells]]&lt;br /&gt;
|Brown&lt;br /&gt;
|[[Earth spells]]&lt;br /&gt;
|[[Earth Strike]], [[Earth Bolt|Bolt]]*, [[Earth Blast|Blast]]*, [[Earth Wave|Wave]], and [[Earth Surge|Surge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo fire weak.png|200px|Gelatinnoth Mother weak to Fire spells]]&lt;br /&gt;
|Red&lt;br /&gt;
|[[Fire spells]]&lt;br /&gt;
|[[Fire Strike]], [[Fire Bolt|Bolt]]*, [[Fire Blast|Blast]]*, [[Fire Wave|Wave]], and [[Fire Surge|Surge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo melee weak.png|Gelatinnoth Mother weak to melee attacks|200px]]&lt;br /&gt;
|Orange&lt;br /&gt;
|melee&lt;br /&gt;
|[[Melee]] attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelmo ranged weak.png|200px|Gelatinnoth Mother weak to ranged attacks]]&lt;br /&gt;
|Green&lt;br /&gt;
|&lt;br /&gt;
|[[Ranged]] attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players are faced with a dilemma on this monster, as they must defend against both melee and ranged attacks without using prayer, but be able to attack most of the time using magic. The challenge is to find a mix of armour that provides sufficient defence without imposing undue attack penalties.&lt;br /&gt;
&lt;br /&gt;
A good set of armour is [[Barrows Equipment#Ahrim the Blighted|Full Ahrims]] with an [[Air staff]] and an [[Toktz-Ket-Xil|Obsidian Shield]], as this gives players a respectable mage attack bonus (which players need two-thirds of the time) and also allows players to have a balanced defence against the mother&amp;#039;s attacks. Using high class melee armour such as Barrows even while using spells at 65+ Magic still works perfectly fine, as long as players use attacks to which the Mother is currently weak and which negate virtually all of her ranged damage throughout the encounter. (Players should still bring some high-healing food, however, for her melee.) Tested success rate with spells using this armour at Level 68 Magic was roughly 80% when using the appropriate elemental spell.&lt;br /&gt;
&lt;br /&gt;
Another great way to get through this fight is with [[Void Knight equipment]]. You can cycle through powerful melee, magic, and ranged armour by exchanging the helms. The armour also gives a good defence against all types of attacks.&lt;br /&gt;
&lt;br /&gt;
A slightly less exotic armour mix that works is a mage top and bottom (such as [[Skeletal armour]], [[Splitbark armour]], or [[Lunar equipment]]), a [[Helm of neitiznot]] or [[Dragon helm]], and a [[Rune kiteshield]]. This combination still has a significant ranged attack penalty, but players can wait until the Mother switches vulnerabilities to begin attacking again.&lt;br /&gt;
&lt;br /&gt;
{{Recipe for Disaster}}&lt;br /&gt;
{{Dominion Tower}}&lt;br /&gt;
[[Category:Quest monsters]]&lt;br /&gt;
[[Category:Unique monsters]]&lt;br /&gt;
[[Category:Recipe for Disaster]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Limxzero</name></author>
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