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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Game_square</id>
	<title>Game square - Revision history</title>
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	<updated>2026-07-17T13:11:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Game_square&amp;diff=62015&amp;oldid=prev</id>
		<title>imported&gt;Nex Undique: Per RS:STUB, it&#039;s not one</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Game_square&amp;diff=62015&amp;oldid=prev"/>
		<updated>2011-01-29T03:35:43Z</updated>

		<summary type="html">&lt;p&gt;Per &lt;a href=&quot;/index.php?title=RS:STUB&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;RS:STUB (page does not exist)&quot;&gt;RS:STUB&lt;/a&gt;, it&amp;#039;s not one&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Compass rose pale.svg|300px|right|thumb|This compass shows all 8 directions of movement.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[RuneScape]]&amp;#039;s&amp;#039;&amp;#039; ground features use &amp;#039;&amp;#039;&amp;#039;game squares&amp;#039;&amp;#039;&amp;#039; for basic designing. Every time the [[player]] moves, he/she walks a number of squares, depending on how far away he/she clicked. When he/she moves, the player &amp;#039;&amp;#039;must&amp;#039;&amp;#039; move at least 1 square. The player cannot be in the middle of 2 squares, even if the game lags, the player will move to the nearest square.&lt;br /&gt;
&lt;br /&gt;
Every piece of scenery, whether it be a house or a tree, takes up a number of squares. Squares are vital for spacing the world out. Without squares, co-ordinates would be next to impossible, and inserting trees/scenery would be very hard. With squares, it is easy for Jagex to space everything out and leave room for players to move about.&lt;br /&gt;
&lt;br /&gt;
However, there are some drawbacks with using squares, most notably the inability of 360° movement. This means that the player can only move up and down, left and right, and diagonal.&lt;br /&gt;
&lt;br /&gt;
==In-game use of squares==&lt;br /&gt;
&lt;br /&gt;
There are several aspects of the game which use squares:&lt;br /&gt;
&lt;br /&gt;
*Weapons:&lt;br /&gt;
**[[Halberd]]s - They allow a distance of 1 square between the player and his/her enemy.&lt;br /&gt;
**[[Ranged]] - There is a maximum range of ranged weapons. They differ from weapon to weapon, but the concept is the same. A [[throwing knife]] may have a range of 6 squares, for example.&lt;br /&gt;
**[[Magic]] - All [[combat spells]] have a maximum range of 8 or so.&lt;br /&gt;
*Scenery - &amp;#039;&amp;#039;&amp;#039;ALL&amp;#039;&amp;#039;&amp;#039; pieces of scenery use squares for dimensions.&lt;br /&gt;
*[[Treasure Trails]]:&lt;br /&gt;
**Co-ordinate clues need squares to work. Without squares, the player could be wandering around the area digging for hours.&lt;br /&gt;
[[Category:RuneScape web applet]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Nex Undique</name></author>
	</entry>
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