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	<title>Fremennik Slayer Dungeon - Revision history</title>
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	<updated>2026-07-18T07:54:14Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Fremennik_Slayer_Dungeon&amp;diff=34674&amp;oldid=prev</id>
		<title>220.255.2.131: /* Travel */</title>
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		<updated>2012-11-03T18:35:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Travel&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Dungeon&lt;br /&gt;
|name = Fremennik Slayer Dungeon&lt;br /&gt;
|image = [[File:Fremennik Slayer Dungeon.png|300px]]&lt;br /&gt;
|kingdom = [[Fremennik Province]]&lt;br /&gt;
|members = Yes&lt;br /&gt;
|music = None&lt;br /&gt;
|level = Any&lt;br /&gt;
|monster = [[Aquanite]] (level 114)&lt;br /&gt;
|quests = None&lt;br /&gt;
|race = [[Demons]], various monsters&lt;br /&gt;
| multicb =&lt;br /&gt;
|map = [[File:Frem slayer cave.jpg|200px]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:Fremennik Slayer Dungeon entrance.png|right|thumb|Entrance to the dungeon.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Fremennik Slayer Dungeon&amp;#039;&amp;#039;&amp;#039; is a [[dungeons|dungeon]] located southeast of [[Rellekka]], featuring monsters that can only be killed by those skilled in the [[Slayer]] skill. The monsters get progressively harder as the player goes deeper into the dungeon. It was released during the [[Update:Slayer Skill|Slayer Skill update]] on [[26 January]] 2005.&lt;br /&gt;
&lt;br /&gt;
[[File:Fremennik Slayer dungeon location.png|right|thumb|Location of Dungeon]]&lt;br /&gt;
&lt;br /&gt;
==Travel==&lt;br /&gt;
There are twelve ways to reach the dungeon:&lt;br /&gt;
&lt;br /&gt;
#Players can set out from [[Rellekka]] and head South-east past the [[Golden Apple Tree]].&lt;br /&gt;
#Players can get there via the [[Fairy ring]]s. (Code: A-J-R). This is also a fast way to bank in [[Zanaris]].&lt;br /&gt;
#The [[Eagle transport system]] gets the player a bit to the north of the dungeon.&lt;br /&gt;
#Players can travel south from the entrance to the underground city of [[Keldagrim]].&lt;br /&gt;
#Players may use the [[Slayer ring]] teleport.&lt;br /&gt;
#Players may use [[Teleport to House]] (if their house is in Rellekka)&lt;br /&gt;
#Players may use the portals inside one of the chambers on the lower floor of the [[Desert Slayer Dungeon]] (assuming that they have fought at least one of the bosses.)&lt;br /&gt;
#Players may use [[enchanted Lyre]] to teleport south of the entrance to Rellekka and then walk the rest of the way.&lt;br /&gt;
#If players have started the [[Giant Dwarf]] quest they may travel to Keldagrim via the [[Grand Exchange]] or the dwarven mines and head south.&lt;br /&gt;
#Players may teleport to [[Camelot]] (or [[Seers Village]], after [[Seers&amp;#039;_Village_Tasks#Rewards_3|Hard tasks]]) and travel the road that leads north, taking a left at the first fork, which leads you towards Rellekka.&lt;br /&gt;
#Players who have completed &amp;quot;[[Love Story]]&amp;quot; may use [[Rellekka tablet|Rellekka Teleport Tablets]] to teleport to the [[POH|house]] portal just outside of Rellekka.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Fremennik Slayer shortcut.png|left|thumb|A shortcut to the pyrefiend room.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Everything but the [[Kurask]] and [[Cave Crawler]]s are unaggressive (although the Cave Crawlers are only aggressive to players with a Combat level of 46 and below). [[Multi dwarf cannon|Cannons]] cannot be used in this dungeon because the air in the tunnel is too &amp;quot;humid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This dungeon contains several slayer monsters, each with its own chamber.&lt;br /&gt;
&lt;br /&gt;
#The first chamber contains eight [[Cave Crawler]]s (level 10 [[Slayer]] is required to kill them). This chamber also contains an [[Agility]] shortcut which, at level 81 Agility, can be used to enter the [[Pyrefiend]] area. These are level 23.&lt;br /&gt;
#The second chamber contains seven [[Rockslug]]s - level 20 Slayer and a [[Bag of salt]] are required to kill them. These are level 29.&lt;br /&gt;
#The third chamber contains seven [[Cockatrice]]. They require level 25 Slayer and a [[Mirror shield]] - without one, the player&amp;#039;s stats (including life points) will be dangerously reduced. Furthermore, they commonly drop level 2 [[Clue scroll]]s. These are level 37.&lt;br /&gt;
#The fourth chamber contains thirteen [[Pyrefiend]]s which can be killed at level 30 Slayer. They attack with a magic-based melee attack; therefore, wearing dragonhide or other high magic defence armour would be wise. The Agility shortcut here requires level 81 Agility, and leads back to the first chamber. Like [[Cockatrice]], these also drop level 2 Clue scrolls. These are level 43.&lt;br /&gt;
#The fifth chamber contains eight [[Basilisk]]s which require level 40 Slayer and a Mirror shield to kill. There is a small safe spot against the southeast wall. (The safespot spans multiple squares, and can be utilized by standing directly adjacent to the zigzag pattern.) From there, a player can safely attack any Basilisk to the north. Engaging with a southern Basilisk will allow them to reach the player. With level 62 Agility the player can use the agility shortcut to enter the [[Turoth]] (seventh) chamber. Also, upon entering this chamber, the music will change from &amp;#039;&amp;#039;The Slayer&amp;#039;&amp;#039; to &amp;#039;&amp;#039;Masquerade&amp;#039;&amp;#039;. These, like cockatrices and pyrefiends, drop level 2 clue scrolls. These are level 61.&lt;br /&gt;
#The sixth chamber contains ten [[Jelly|Jellies]], which require level 52 Slayer to kill. As with Pyrefiends, their attack is magic-based melee, so wearing dragonhide is strongly recommended. All monsters beyond and including these can drop level 3 Clue scrolls. These are level 78.&lt;br /&gt;
#The seventh chamber contains twelve [[Turoth]]s, requiring level 55 Slayer to kill. They are immune to all attacks not dealt via a [[Leaf bladed spear]], a [[Leaf-bladed sword]], [[Broad arrows]], [[Broad-tipped bolts]] or the [[Magic Dart]] spell. The Agility shortcut requires level 62 Agility and leads back to the Basilisk (fifth) chamber. There are no [[safespot]]s.&lt;br /&gt;
#The eighth chamber contains five [[Kurask]]. They require 70 Slayer to kill. Like Turoths, they are immune to all [[File:Aquanites frem dg.png|thumb|286px|Some aquanites in the dungeon.]]damage not dealt via a [[Leaf bladed spear]], a [[Leaf-bladed sword]], [[Broad arrows]], [[Broad-tipped bolts]], or the [[Magic Dart]] spell. These are level 106. &amp;#039;&amp;#039;&amp;#039;These are the only aggressive monsters in this dungeon (unless you have a combat level of under 46.) &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#The ninth and final chamber contains a number of [[Aquanite]]s. They require level 78 Slayer to kill, and have the ability to turn off a player&amp;#039;s protection prayer. They can drop an [[Amulet of ranging]]. Aquanites are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; aggressive. These are level 114.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When examining the cave entrance from the outside, the game text used to read, &amp;quot;Wow - it&amp;#039;s a guinea pig! No, hang on, it&amp;#039;s a cave.&amp;quot; - a pun on &amp;quot;cavie&amp;quot;. Now it reads, &amp;quot;It leads to a small cave.&amp;quot;&lt;br /&gt;
*The layout of the dungeon is backwards. One enters by walking east but then to progress through the caves, the player must go west.&lt;br /&gt;
*You can see a portion of The Kendal&amp;#039;s cave from the north side of the Cockatrice area.[[File:Slayer cave entrance glitch.png|thumb|An item floating above the cave&amp;#039;s entrance.]]&lt;br /&gt;
*Dwarf Cannons cannot be setup in this Cavern, yielding the response &amp;quot;The humid air in these tunnels won&amp;#039;t do your cannon any good!&amp;quot;&lt;br /&gt;
*There was a (now fixed) glitch where if you dropped an item immediately outside the dungeon entrance, it would float high in the air.&lt;br /&gt;
*Kurasks used to be the strongest monsters in the dungeon until the Aquanites were released.&lt;br /&gt;
*Most of the monsters drop white/gold parts of the Mystic set.&lt;br /&gt;
*In the jelly room, with an [[orb of Oculus]], you can see one of the rooms used in the [[Fremennik Trials]].&lt;br /&gt;
*If you look in the chasm jump, you will see the Holy Grail from one of the final scenes in Indianna Jones and the last Crusade.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Slayer Tower]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Desert Slayer Dungeon]]&lt;br /&gt;
* [[Poison Waste Slayer Dungeon]]&lt;br /&gt;
&lt;br /&gt;
{{Slayer Locations}}&lt;br /&gt;
&lt;br /&gt;
[[nl:Fremennik Slayer Dungeon]]&lt;br /&gt;
[[fi:Fremennik Slayer Dungeon]]&lt;br /&gt;
[[pl:Fremennik Slayer Dungeon]]&lt;br /&gt;
[[Category:Dungeons]]&lt;/div&gt;</summary>
		<author><name>220.255.2.131</name></author>
	</entry>
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