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	<title>Fairy rings - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Fairy_rings&amp;diff=32120&amp;oldid=prev</id>
		<title>imported&gt;Duffmaaan at 04:55, 11 November 2012</title>
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		<updated>2012-11-11T04:55:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Fairy ring2.png|thumb|The fairy ring east of [[Edgeville]].]]&lt;br /&gt;
[[File:Updatedfairyring.gif|frame|right|The animation when using the fairy rings.]]&lt;br /&gt;
[[File:Fairy ring log.png|right|thumb|The fairy ring log.]]&lt;br /&gt;
[[File:Fairy rings selection.png|right|thumb|The code selection screen.]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;fairy ring&amp;#039;&amp;#039;&amp;#039; transportation system is unlocked after starting the [[Fairy Tale II - Cure a Queen]] quest and getting permission from the [[Fairy Godfather]]. It consists of over 42 codes spread across the land and provides a relatively fast means of accessing often remote sites in &amp;#039;&amp;#039;[[RuneScape]]&amp;#039;&amp;#039;, as well as providing easy access to other [[realms]].&lt;br /&gt;
&lt;br /&gt;
Players can enter the fairy ring system from any node while wielding either a [[Dramen staff]] or [[Lunar staff]], ending up at the master fairy ring in [[Zanaris]]. If [[Fairy Tale III - Orks Rift]] is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 44 working fairy ring codes out of a total possible 64 codes, and 3 locations requiring multiple codes. Total possibilities of multiple codes is roughly 17 million, which includes all combinations of the 64 codes in groups of 2, 3 and 4 (64 + 4096 + 262144 + 16777216 = 17043520).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It is important to note that only [[Fairy Tale I - Growing Pains]] is needed to access the fairy rings. Players only have to do the first few lines of [[Fairy Tale II - Cure a Queen]] and need none of the requirements.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Using fairy rings ==&lt;br /&gt;
To use the fairy rings, players must complete the following quests and have the following minimum requirements:&lt;br /&gt;
*[[Priest in Peril]]&lt;br /&gt;
*[[Nature Spirit]]&lt;br /&gt;
*[[Lost City]]&lt;br /&gt;
*[[Fairy Tale I - Growing Pains]]&lt;br /&gt;
*Started [[Fairy Tale II - Cure a Queen]]&lt;br /&gt;
*31 [[Crafting]]&lt;br /&gt;
*36 [[Woodcutting]]&lt;br /&gt;
&lt;br /&gt;
Note: Some rings cannot be used until [[Fairy Tale III - Orks Rift]] is at least partially completed.&lt;br /&gt;
&lt;br /&gt;
One may quickly access the fairy rings in any of the following ways:&lt;br /&gt;
*by using a [[Ring of slaying]] to teleport to the [[Fremennik Slayer Dungeon|Rellekka Slayer Caves]];&lt;br /&gt;
*by using a [[Tokkul-Zo]] to teleport to the [[Fight Caves]];&lt;br /&gt;
*by teleporting to the [[Yanille]] [[Lodestone network|lodestone]] and then running north;&lt;br /&gt;
*by activating the teleport feature on any of the [[Ardougne cloak]]s and then running east.&lt;br /&gt;
*by using [[Wicked hood]] to teleport to the [[Wizards&amp;#039; Tower]], then going behind the tower to the fairy ring&lt;br /&gt;
&lt;br /&gt;
== Fairy ring codes ==&lt;br /&gt;
When using fairy rings in [[RuneScape]], the inventory interface is replaced by a list of combinations that the player has previously accessed.&lt;br /&gt;
&lt;br /&gt;
Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported you a few spaces away from the main fairy ring.&lt;br /&gt;
&lt;br /&gt;
Due to an update on [[9 September]] [[2009]], once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: [[Piscatoris Hunter area|Piscatoris]] - the slider is in the middle, Northwest of [[Yanille]], the slider is just above centre, etc.&lt;br /&gt;
&lt;br /&gt;
Due to a second update on [[13 May]] [[2010]], the fairy network was expanded to include [[Ape Atoll]], [[Mos Le&amp;#039;Harmless]], a cave under the [[Feldip Hills]], [[Sparse Plane|a new area of Zanaris]], and the [[Orks Rift]].&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;95%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Combination&lt;br /&gt;
!Name in Fairy Ring Logbook&lt;br /&gt;
!Nearby Points of Interest&lt;br /&gt;
!Location on Map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AIQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Asgarnia]]: [[Mudskipper Point]]&lt;br /&gt;
|[[Mogre]]s, [[Anvil]], [[Altar]], [[Rimmington]], [[Port Sarim]], [[Asgarnian Ice Dungeon]].&lt;br /&gt;
|[[File:AIQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AJQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
[[Dorgesh-Kaan South Dungeon|Dungeons: Dark cave south of Dorgesh-Kaan]] (only accessible after completing [[Death to the Dorgeshuun]] quest)&lt;br /&gt;
&lt;br /&gt;
Note: You will need a light source with you because it will be dark.&lt;br /&gt;
|[[Dorgesh-Kaan]] city [[Agility]] course and molanisks.&lt;br /&gt;
|[[File:AJQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AJR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Fremennik Slayer Dungeon|Slayer cave south-east of Rellekka]]&lt;br /&gt;
|&lt;br /&gt;
[[Fremennik Slayer Dungeon]] entrance, [[Golden Apple Tree]].&lt;br /&gt;
&lt;br /&gt;
Can be used in conjunction with a [[Slayer Ring]] to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network.&lt;br /&gt;
|[[File:AJR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AKQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Piscatoris Hunter area]]&lt;br /&gt;
|[[Hunter#Falconer|Falconer]], [[Piscatoris Fishing Colony]], [[Summoning Obelisk]], [[Phoenix Lair]].&lt;br /&gt;
|[[File:AKQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Feldip Hills]]: [[Feldip Hunter area]]&lt;br /&gt;
|[[Hunter]] jungle area, [[Chompy bird|Chompy]] hunting grounds, [[Gnome glider]], closest ring to [[Oo&amp;#039;glog]].&lt;br /&gt;
|[[File:AKS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ALP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Feldip Hills]] Requires at least partial completion of [[Fairy Tale III - Orks Rift]].&lt;br /&gt;
|Exit south of [[Jiggig]] (requires pickaxe).&lt;br /&gt;
|[[File:ALP surface exit location.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ALQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Morytania]]: [[Haunted Woods]] east of [[Canifis]]&lt;br /&gt;
|Can be used in conjunction with the [[Ectophial]] to quickly access the fairy ring network, but this ring is surrounded by aggressive [[Vampyre]]s and [[Leech]]es. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring.&lt;br /&gt;
|[[File:Fairyringnone.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ALS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[McGrubor&amp;#039;s Wood]]&lt;br /&gt;
|[[Seers&amp;#039; Village]], [[Coal Trucks|Coal trucks]], [[Fishing Guild]], [[Hemenster]].&lt;br /&gt;
|[[File:ALS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BIP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: [[Polypore Dungeon]]&lt;br /&gt;
|[[Duel Arena]], [[Mage Training Arena]], [[Polypore Dungeon]].&lt;br /&gt;
|[[File:Polypore entrance map.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BIQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kharidian Desert]]: Near [[Kalphite Hive|Kalphite hive]]&lt;br /&gt;
|[[Kalphite Hive|Kalphite Lair]], [[Shantay Pass]], [[Bedabin Camp|Bedabin camp]], [[Goat]]s.&lt;br /&gt;
|[[File:BIQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BJQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Ancient Cavern|Dungeons: Ancient cavern]] (only accessible after completing much of [[Barbarian Training]], at least up to pyre ships). Before the ring can be used, bittercap mushrooms must be used there; with a [[spade]] and 5 [[bittercap mushroom]]s in inventory, use one of the mushrooms on the &amp;#039;Enchanted lands&amp;#039; spot near the centre of the ring. Note: High-level, aggressive [[Waterfiend]]s are located near the ring. Players with low magic defence should be cautious. [[Dragonfire]] protection advisable, as [[brutal green dragons]] are also close.&lt;br /&gt;
|[[Baxtorian Falls]] (Via [[Aged log]] nearby the [[Waterfiend]]s), [[Kuradal]] and [[Kuradal&amp;#039;s Dungeon|her Dungeon]].&lt;br /&gt;
|[[File:BJQ.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BJR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Fisher Realm]] (only accessible after the restoration of the Fisher Realm in the [[Holy Grail]] quest).&lt;br /&gt;
|[[Brimhaven]] through exit using a [[magic whistle]].&lt;br /&gt;
|[[File:BJR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BKP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Feldip Hills]]: South of [[Castle Wars]]&lt;br /&gt;
|[[Chompy bird|Chompy]] hunting area, [[Castle Wars]], [[Jiggig]].&lt;br /&gt;
|[[File:BKP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BKR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Morytania]]: [[Mort Myre Swamp|Mort Myre]], south of [[Canifis]]&lt;br /&gt;
|[[Nature Spirit]] altar.&lt;br /&gt;
|[[File:BKR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BLP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Dungeons: [[TzHaar City|TzHaar area]]&lt;br /&gt;
|[[TzHaar Fight Cave]], [[Furnace]], [[TzHaar Fight Pit]].&lt;br /&gt;
|[[File:BLP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BLR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Legends&amp;#039; Guild|Legend&amp;#039;s Guild]]&lt;br /&gt;
|[[Legends&amp;#039; Guild|Legend&amp;#039;s Guild]], [[Thormac]]&amp;#039;s tower, [[Witchaven]], [[Ardougne]], [[Keep Le Faye|Keep le Faye]].&lt;br /&gt;
|[[File:BLR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CIP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|North-west [[Miscellania]] (only accessible after the completion of [[The Fremennik Trials]] quest).&lt;br /&gt;
|[[Advisor Ghrim]] for managing kingdom, Bush patch.&lt;br /&gt;
|[[File:CIP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CIQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: North-west of [[Yanille]]&lt;br /&gt;
|&lt;br /&gt;
[[Yanille]], [[Tree Gnome Village]], [[Castle Wars]], Fruit tree patch.&lt;br /&gt;
&lt;br /&gt;
Can be used in conjunction with [[Lodestone Network|Yanille lodestone]] or [[Watchtower Teleport|Watchtower teleport]] for relatively quick access to the fairy ring network.&lt;br /&gt;
|[[File:CIQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CJR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Sinclair Mansion]] (east)&lt;br /&gt;
|[[Rellekka]], [[Seers&amp;#039; Village]], [[Maple tree]]s.&lt;br /&gt;
|[[File:CJR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CKR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Karamja]]: South of [[Tai Bwo Wannai|Tai Bwo Wannai Village ]]&lt;br /&gt;
|[[Shilo Village]], [[Tai Bwo Wannai|Tai Bwo Wannai village]], [[Nature altar]], [[Hunter]] Karamja area, [[Karambwanji|Karambwanji fishing spot]].&lt;br /&gt;
|[[File:CKR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Morytania]]: [[Canifis]]&lt;br /&gt;
|[[Kharyrll Teleport]] location, [[Mort Myre Swamp|Mort Myre swamp]], [[Mushroom patch]], bridge to the [[Paterdomus]] area, [[Temple Trekking|Burgh de Rott Ramble]] starting point, closest ring to the Morytania [[Slayer Tower]].&lt;br /&gt;
|[[File:CKS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CLR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Ape Atoll]]: West of the [[Ape Atoll Agility Course]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]]. Note that you can use the ring to get to Zanaris without starting Fairy Tale III&lt;br /&gt;
|Notes: A [[Monkey greegree (ninja)]] is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest [[Fairy Tale III - Orks Rift]].&lt;br /&gt;
|[[File:CLR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CLS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: Jungle spiders near [[Yanille]]&lt;br /&gt;
|[[Hazelmere]] (if you haven&amp;#039;t completed While Guthix Sleeps), [[Jungle spider|Jungle Spiders]], [[Yanille]].&lt;br /&gt;
|[[File:CLS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DIP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Mos Le&amp;#039;Harmless]]: Isle on the coast of [[Mos Le&amp;#039;Harmless]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]].&lt;br /&gt;
|You need to repair the bridges with 8 [[plank]]s, 16 nails and a [[hammer]] or else you can&amp;#039;t get on the island. One bridge must be repaired while standing on the island, the other bridge can be repaired when standing on the isle. [[Trouble Brewing]] and the entrance to the [[Mos Le&amp;#039;Harmless Caves]] can be found nearby, as well as a [[Summoning obelisk]].&lt;br /&gt;
|[[File:DIP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Misthalin]]: [[Wizards&amp;#039; Tower]]&lt;br /&gt;
|&lt;br /&gt;
[[Wizards&amp;#039; Tower]], [[Draynor Village]], [[Lumbridge Swamp]], [[Runecrafting Guild]].&lt;br /&gt;
&lt;br /&gt;
Can be used in conjuction with the [[Wicked hood|Wicked Hood]] to allow fast access to the fairy ring network. Since the Wicked Hood offers unlimited teleports to the Wizard&amp;#039;s Tower, this makes it superior than using a charge from a [[Slayer Ring]] or an [[Amulet of Glory]].&lt;br /&gt;
|[[File:DIS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DJP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Tower of Life (building)|Tower of Life]]&lt;br /&gt;
|Can be used in conjunction with [[Ardougne cloak 1|Ardougne Cloak 1]] or higher to quickly access the fairy ring network, [[Ardougne]], [[Port Khazard]], Tower of Life, Bush patch, nearby [[Musician]].&lt;br /&gt;
|[[File:DJP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DJR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Sinclair Mansion]] (west)&lt;br /&gt;
|[[Sinclair Mansion]], [[Rellekka]], [[Seers&amp;#039; Village]].&lt;br /&gt;
|[[File:DJR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DKP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Karamja: South of [[Musa Point]]&lt;br /&gt;
|[[Raw karambwan|Karambwan]] [[fishing]] spot, [[Gnome glider]], [[Shipyard]].&lt;br /&gt;
|[[File:DKP.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DKQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Glacor Cave]]&lt;br /&gt;
|[[Bane ore mine]] and [[Glacor]]s. Requires [[Ritual of the Mahjarrat]] to be completed.&lt;br /&gt;
|[[File:Glacor cave map.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DKR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Misthalin]]: [[Edgeville]]&lt;br /&gt;
|&lt;br /&gt;
[[Edgeville]], West of [[Varrock]], Edgeville [[Canoe]] station, [[Grand Exchange]] and [[Varrock]] through [[Agility]] shortcut.&lt;br /&gt;
&lt;br /&gt;
Can be used in conjunction with the [[Amulet of Glory]] or the Edgeville Home Teleport for relatively quick access to the Fairy Ring Network.&lt;br /&gt;
|[[File:DKR.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Rellekka Hunter area|Snowy Hunter area]]&lt;br /&gt;
|&lt;br /&gt;
[[Fremennik Province]], Polar [[Hunter]] area, [[Keldagrim]] Entrance, Rellekka.&lt;br /&gt;
|[[File:DKS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DLQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kharidian Desert]]: North of [[Nardah]]&lt;br /&gt;
|[[Hunter]] desert area, [[Desert Lizard]]s, [[Nardah]], [[Uzer|Ruins of Uzer]].&lt;br /&gt;
|[[File:DLQ.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DLS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
Dungeons: [[Myreque Hideout|Myreque hideout]] under [[The Hollows]]&lt;br /&gt;
&lt;br /&gt;
Use requires completion of [[In Search of the Myreque]].&lt;br /&gt;
|[[Canifis]], [[Mort&amp;#039;ton]], [[Barrows]].&lt;br /&gt;
|[[File:DLS.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enclosed areas ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Combination&lt;br /&gt;
!Name in Fairy Ring Logbook&lt;br /&gt;
!Points of interest&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AIR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: South of [[Witchaven]]&lt;br /&gt;
|None, unless a [[Treasure Trail]] co-ordinate locates here.&lt;br /&gt;
|&lt;br /&gt;
[[File:Witchaven-Islands.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AJS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: Penguins near [[Miscellania]]&lt;br /&gt;
|Penguins. No other access.&lt;br /&gt;
|&lt;br /&gt;
[[File:Miscellanian Penguin Island.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ALR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Abyssal Area|Other Realms: Abyss]]&lt;br /&gt;
|[[Abyssal leech]]es, [[Abyssal guardian|guardians]], [[Abyssal walker|walkers]], and [[abyssal demons]].&lt;br /&gt;
|&lt;br /&gt;
[[File:Abyssal Area.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BIR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Sparse Plane]]&lt;br /&gt;
|None, this is the area where you meet [[Fairy Very Wise]]. Use requires at least partial completion of [[Fairy Tale III - Orks Rift]].&lt;br /&gt;
|[[File:Sparse Plane Map.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BIS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kandarin]]: [[Ardougne Zoo]] unicorns&lt;br /&gt;
|Unicorns and three normal trees. You need this code for the [[Ardougne Tasks]]&lt;br /&gt;
|[[File:Ardougne zoo.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BKQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Other Realms: [[Enchanted Valley]]&lt;br /&gt;
|[[Wood Dryad|Wood dryad]], [[Centaur]]s, [[Stag]]s and [[Rabbit]]s. No other access. Also while fishing, mining, or woodcutting, the past guardian random events come back such as river troll from fishing, tree spirit from woodcutting and rock golem from mining.&lt;br /&gt;
|[[File:EnchantedForest.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BLQ&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Yu&amp;#039;biusk]]&lt;br /&gt;
|The lost goblin land. Needs the quest [[Land of the Goblins]]. If you have finished [[The Chosen Commander]], opening the strange box there will teleport you to the [[Bandos Throne Room]].&lt;br /&gt;
|[[File:Yubiusk.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CKP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Other Realms: [[Cosmic Plane|Cosmic Entity&amp;#039;s plane]]&lt;br /&gt;
|Cosmic being and [[Starflower]] growing location. No other access.&lt;br /&gt;
|[[File:Cosmic entity&amp;#039;s plane map.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;CLP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: South of [[Draynor Village]]&lt;br /&gt;
|Two normal trees.&lt;br /&gt;
|&lt;br /&gt;
[[File:Draynor-Village-Islands.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DIR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Other Realms: The [[Gorak Plane]]&lt;br /&gt;
|Location of [[Gorak]]s. No other access.&lt;br /&gt;
|[[File:GorakPlane map.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DLR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Islands: [[Poison Waste]] south of [[Isafdar]]&lt;br /&gt;
|Unlocks a music track, [[Exposed]]. No other access.&lt;br /&gt;
|[[File:Poison Waste Fairy Ring.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DIR-AKS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Kethsi]]&lt;br /&gt;
|This is a hidden location, which was added in a [[hidden update]] on [[14 June]] [[2011]]. It is used in the quest [[Ritual of the Mahjarrat]].&lt;br /&gt;
|[[File:Kethsi_map.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AIR-DLR-DJQ-AJS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Fairy Resistance Hideout|Fairy Queen&amp;#039;s Hideout]]&lt;br /&gt;
|To be effective, the player must have [[Nuff&amp;#039;s certificate]] in inventory until you are allowed to enter the hideout without it during [[Fairy Tale III - Orks Rift]]. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen&amp;#039;s hideout used during [[Fairy Tale II - Cure a Queen]] instead of the penguin island.&lt;br /&gt;
|[[File:FairyHideout.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;BIR-DIP-CLR-ALP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|[[Orks Rift]]&lt;br /&gt;
|You can go to this plane during and after [[Fairy Tale III - Orks Rift]]. After the quest, you can fight against the cursed ork statues.&lt;br /&gt;
|[[File:Orks Rift post quest map.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ring safety ==&lt;br /&gt;
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like [[Gorak]]s. However, some monsters will attack with melee as soon as you appear. [[Vampyre]]s in the Haunted Woods (ring ALQ) and their neighbours, the [[Ghast]]s in the [[Mort Myre Swamp]] (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS).&lt;br /&gt;
&lt;br /&gt;
In all cases, once you leave the centre of the ring you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate.&lt;br /&gt;
&lt;br /&gt;
When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a [[Dramen staff]] or [[Lunar staff]] unless you have completed [[Fairy Tale III - Orks Rift]].&lt;br /&gt;
&lt;br /&gt;
==History of added rings==&lt;br /&gt;
When the fairy ring transportation system was released, there were only 34 fairy rings.&lt;br /&gt;
*AKQ [[Piscatoris Hunter area]] and DKS [[Rellekka Hunter area]], aka &amp;quot;Snowy&amp;quot;, were introduced with the [[Hunter]] skill on 21 November 2006.&lt;br /&gt;
*AJQ to [[Dorgesh-Kaan]] was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37.&lt;br /&gt;
*BLQ to [[Yu&amp;#039;biusk]] was introduced on 12 November 2007, making the total 38. Need quest done.&lt;br /&gt;
*ALQ to [[Haunted Woods]] was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris.&lt;br /&gt;
*BJQ to the [[Ancient Cavern]] was added silently in December 2009, bringing the total to 39. The Ancient Cavern ring is the first fairy ring that requires a task to make it work. (You must use a spade and 5 [[bittercap mushroom]]s with it to make it work.)&lt;br /&gt;
*BIR, DIP, CLR, ALP, Four new locations were released on 13 May 2010 with the quest [[Fairy Tale III - Orks Rift]], bringing the total to 43.&lt;br /&gt;
*DIR to AKS brought the teaser for [[Kethsi]], on [[14 June]] [[2011]], bringing the total of multiple coded locations to 3.&lt;br /&gt;
*[[Ritual of the Mahjarrat]] gives access to the DKQ code, bringing the total to 44.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;gallery widths=&amp;quot;310&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
File:Fairy ring map.png|A map of Fairy Ring locations.&lt;br /&gt;
File:Ape Stretch Glitch.png|Stretch glitch, which occurs when the player uses a small ninja monkey greegree after entering Ape Atoll by CLR fairy ring code.&lt;br /&gt;
File:Fairy_ring_glitch.png|A fairy ring glitch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Fairyringsteleport.gif|frame|The old Fairy ring teleport animation]]&lt;br /&gt;
*Before the release of the fairy rings, [[Will o&amp;#039; the wisp]]s could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.&lt;br /&gt;
*In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it&amp;#039;s been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well.&lt;br /&gt;
*A one-way fairy ring can also be found in [[Zanaris Market]], and if used teleports the player directly behind Al-Kharid bank, near the [[Fremennik shipmaster]] that takes players to [[Daemonheim]].&lt;br /&gt;
*The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the Ritual of the Majharrat epilogue, but despite this it still works.&lt;br /&gt;
*According to the [[Ramokee Skinweaver (Polypore Dungeon)|Ramokee Skinweaver]], the fairy rings inspired her to create the many fungal creatures inside the [[Polypore Dungeon]].&lt;br /&gt;
*The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies.&lt;br /&gt;
*There is only one fairy ring in the whole kingdom of Asgarnia.&lt;br /&gt;
*There is currently a glitch where attacking a monster and then using the Fairy Ring to return to Zanaris, the monster will teleport into Zanaris with you. Due to this, vampyres, jackals, and even penguins and goraks have been found in Zanaris.&lt;br /&gt;
*If you go to the fairy ring DIR-AKS and look at the world map, everything seems much darker than it should be.&lt;br /&gt;
&lt;br /&gt;
[[File:Dkr post rotm.png|thumb|The Edgeville fairy ring after the attack.]]&lt;br /&gt;
&lt;br /&gt;
[[fi:Fairy Rings]]&lt;br /&gt;
[[nl:Fairy ring]]&lt;br /&gt;
{{wpalso|Fairy rings}}&lt;br /&gt;
[[Category:Transportation]]&lt;br /&gt;
[[Category:Fairy]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Duffmaaan</name></author>
	</entry>
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