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	<title>Entrana Dungeon - Revision history</title>
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	<updated>2026-07-18T11:51:44Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Entrana_Dungeon&amp;diff=34569&amp;oldid=prev</id>
		<title>imported&gt;BrainBot: Adding multicombat, per Forum:Propose Multicombat areas compilation</title>
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		<updated>2012-10-18T09:20:22Z</updated>

		<summary type="html">&lt;p&gt;Adding multicombat, per &lt;a href=&quot;/index.php?title=Forum:Propose_Multicombat_areas_compilation&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Forum:Propose Multicombat areas compilation (page does not exist)&quot;&gt;Forum:Propose Multicombat areas compilation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RSC page|Entrana dungeon}}&lt;br /&gt;
{{Infobox Dungeon&lt;br /&gt;
| name = Entrana Dungeon&lt;br /&gt;
|image = [[File:Inside entrana dungeon.png|250px]]&lt;br /&gt;
| kingdom = [[Entrana]]&lt;br /&gt;
| members = Yes&lt;br /&gt;
| music = [[Underground]]&lt;br /&gt;
| level = 1&lt;br /&gt;
| monster = During [[Lost City]]: [[Dramen Tree Spirit]]&lt;br /&gt;
After quest: [[Greater demon]]&lt;br /&gt;
| quests = [[Lost City]]&lt;br /&gt;
| race = [[Zombie]]s, [[Demon]]s, [[Dramen Tree Spirit]]&lt;br /&gt;
| multicb =&lt;br /&gt;
|map = [[File:Entrana dungeon.png|200px|link=Map:Entrana Dungeon]]&amp;lt;br /&amp;gt;Click the map to view a larger version (opens on a new page). &lt;br /&gt;
}}&lt;br /&gt;
[[File:Entrana Dungeon location.png|thumb|right|Entrana dungeon location]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Entrana dungeon&amp;#039;&amp;#039;&amp;#039; is found on the north-west corner of [[Entrana]]. After entering the dungeon it is not possible to climb back up to Entrana.&lt;br /&gt;
&lt;br /&gt;
It is used during the [[Lost City]] and [[Recipe for Disaster]] quests.&lt;br /&gt;
&lt;br /&gt;
The only exit available is a magical door, which leads to Draynor Village.&lt;br /&gt;
&lt;br /&gt;
There are [[zombie]]s, [[greater demon]]s and during the Lost City quest, a [[Dramen Tree Spirit]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning: Entering the cave drains the player&amp;#039;s [[prayer]] to almost zero. There is NO way to prevent it.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Dramen Tree ==&lt;br /&gt;
&lt;br /&gt;
The main use for this dungeon is the [[Dramen tree]]. During [[Lost City]] and when freeing [[Sir Amik Varze]] in [[Recipe for Disaster]], the player has to cut some [[Dramen branch|branches]] from this tree.&lt;br /&gt;
&lt;br /&gt;
As the player cuts it, a level 101 [[Dramen Tree Spirit]] will appear and attack them.&lt;br /&gt;
&lt;br /&gt;
You do not have to defeat the spirit again after slaying it once.&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armour ==&lt;br /&gt;
&lt;br /&gt;
This is also one of the only non-wilderness spots to slay greater demons, and the fact that there are two behind an excellent safe spot makes this spot ideal once the player is set up. Unfortunately, you cannot bring any weapons or armour to the island, so you must be creative.&lt;br /&gt;
&lt;br /&gt;
For example, a ranger could craft [[black dragonhide armour]], a [[snakeskin bandana]] and [[snakeskin boots]], a [[rune crossbow]] and [[mithril bolts]], then enchant some. An [[amulet of glory]], [[unholy book]], and an [[archers&amp;#039; ring]] or [[ring of wealth]] would round out the setup.&lt;br /&gt;
&lt;br /&gt;
A mage could wear [[Ghostly robes]], [[wizard boots]](No longer allowed), a [[combat bracelet]], a [[seers&amp;#039; ring]] or ring of wealth, an amulet of glory, a [[god cape]] and sufficient runes for the spell of choice. The most effective way to train combat this way would be to cut a branch from the Dramen tree and use a knife to get a [[Dramen staff]], which gives +10 magic attack bonus.&lt;br /&gt;
&lt;br /&gt;
A warrior could craft a [[silver sickle]] (this is no longer possible), [[black dragonhide armour]], and a [[snelm]] for protection. They could also bring an amulet of fury, [[holy book]], and a [[warrior ring]], [[berserker ring]] or a ring of wealth, and wear a pair of [[H.a.m. boots]] or [[boots of lightness]], along with some [[ice gloves]]. The drops from Greater demons could supply a [[rune full helm]], [[rune scimitar]], [[mithril kiteshield]], and [[adamant platelegs]]. Even in the best case this technique would be terribly inefficient, however.&lt;br /&gt;
&lt;br /&gt;
Using any combat style, for an extended stay, runes for [[High Level Alchemy]], and a chisel to fletch bolt tips from gems would come in handy. In the melee case, [[Bones to Peaches]] would allow much longer stays as well, because of the zombies nearby that drop bones, though demons do sometimes drop tuna.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*The dungeon&amp;#039;s exit used to lead to the [[Wilderness]].&lt;br /&gt;
*[[Taverly dungeon]] can be seen whilst in the dungeon.&lt;br /&gt;
[[fi:Entrana Dungeon]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Entrana]]&lt;/div&gt;</summary>
		<author><name>imported&gt;BrainBot</name></author>
	</entry>
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