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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Energy_Transfer</id>
	<title>Energy Transfer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Energy_Transfer"/>
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	<updated>2026-07-17T19:54:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Energy_Transfer&amp;diff=32479&amp;oldid=prev</id>
		<title>imported&gt;Atheist723 at 02:26, 4 August 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Energy_Transfer&amp;diff=32479&amp;oldid=prev"/>
		<updated>2012-08-04T02:26:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta gone}}&lt;br /&gt;
{{Infobox spell|Energy Transfer&lt;br /&gt;
|image = [[File:Energy transfer.gif]]&lt;br /&gt;
|name = Energy Transfer&lt;br /&gt;
|members = Yes&lt;br /&gt;
|level = 91&lt;br /&gt;
|cost = 3 [[Astral rune|Astral]]&amp;lt;BR&amp;gt; 2 [[Law rune|Law]]&amp;lt;BR&amp;gt; 1 [[Nature rune|Nature]]&lt;br /&gt;
|spellbook = Lunar&lt;br /&gt;
|exp = 100&lt;br /&gt;
}}&lt;br /&gt;
[[File:Energy transfer.png|left|The old icon.]]&lt;br /&gt;
[[File:Energytransfer.gif|right|frame|A player casting the Energy Transfer spell.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Transfer&amp;#039;&amp;#039;&amp;#039; is a [[Lunar spell]] that transfers all of the caster&amp;#039;s [[special attack]] and some [[energy|run energy]] to the target at a cost of some [[life points]]. As with all Lunar spells, the quest [[Lunar Diplomacy]] must be completed to cast this spell. This spell is often used with hard/high hitting special attack weapons, such as the [[Armadyl godsword]], [[Korasi&amp;#039;s sword]] or [[Dragon claws]] to enable the target to repeatedly use the special attacks more than they would otherwise be able to.&lt;br /&gt;
&lt;br /&gt;
Before a recent update, it could be used in single combat areas, which some players found unfair. Even though there is a large delay between the casting of the spell and the actual transfer of special attack, a player with an experienced team of anywhere from two to five or even more players casting Energy Transfer on him/her could easily overwhelm a single victim, who wasn&amp;#039;t expecting more than the normal number of special attacks. It is now only possible in multi-combat zones. &lt;br /&gt;
&lt;br /&gt;
For example, dragon claws require 50% of the special attack bar to activate the special attack. By using Energy Transfer the potential number of special attacks is increased from two to four. If 2 players cast it between special attacks the potential number of special attacks is six, and so on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Energy Transfer costs {{#expr:{{GEPrice|Nature rune}} + {{GEPrice|Law rune}} * 2 + {{GEPrice|Astral rune}} * 3}} coins for each cast. {{#expr:{{GEPrice|Nature rune}} +  2 + {{GEPrice|Astral rune}} * 3 + {{GEPrice|Law rune}} * 2 * .9}} coins when using a [[Law staff]] (10% chance of not using a law rune).&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Energy transfer will be removed with the [[Evolution of Combat]] update.{{CiteForum|author=Mod Rathe|url=http://www.webcitation.org/68RVLne4U|title=Energy Transfere???|forum=Combat Discussion|postdate=15 June 2012|date=15:39, June 15, 2012 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Lunar}}&lt;br /&gt;
[[fi:Energy Transfer]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Livid Farm]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Atheist723</name></author>
	</entry>
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