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	<title>Enchanted key - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Enchanted_key&amp;diff=33524&amp;oldid=prev</id>
		<title>imported&gt;Alchez: Fixing links</title>
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		<updated>2012-11-14T08:47:10Z</updated>

		<summary type="html">&lt;p&gt;Fixing links&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{redirect3|Treasure hunting|For the game played in a player-owned house, see [[Treasure hunt]]. For the reward from [[Carnillean Rising]], see [[Treasure chest (Carnillean Rising)]]}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|name = Enchanted key&lt;br /&gt;
|image = [[File:Key.png|Enchanted key]]&lt;br /&gt;
|release = [[22 November]] [[2005]]&lt;br /&gt;
|update = Making History and minor changes&lt;br /&gt;
|members = Yes&lt;br /&gt;
|quest = Yes - [[Making History]] &amp;amp; [[Meeting History]]&lt;br /&gt;
|tradeable = No&lt;br /&gt;
|equipable = No&lt;br /&gt;
|stackable = No&lt;br /&gt;
|high = 0&lt;br /&gt;
|low = 0&lt;br /&gt;
|value = 1&lt;br /&gt;
|destroy = &amp;#039;&amp;#039;&amp;#039;Making History:&amp;#039;&amp;#039;&amp;#039; Hopefully [[Erin]] has a copy! &amp;#039;&amp;#039;or&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Meeting History:&amp;#039;&amp;#039;&amp;#039; Hopefully [[Jorral]] will be able to return it.&lt;br /&gt;
|store = No&lt;br /&gt;
|examine = It changes temperature as I walk. (Meeting History)&lt;br /&gt;
|weight = 0&lt;br /&gt;
}}&lt;br /&gt;
[[File:Enchanted key detail.png|left]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Enchanted key&amp;#039;&amp;#039;&amp;#039; is a [[quest]] item that is used to locate treasure; it is not used for unlocking things. This key features in the [[Making History]] and [[Meeting History]] quests. It is also used in two [[miniquest]]s to locate additional rewards after completing the two quests. It is also required for an Ardougne Medium Task. After all the treasure has been found, the key can only be used to teleport the player to the past. Having found all hidden treasure from the Making History quest is also one of the requirements needed to get a trimmed [[Completionist cape]].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The key is first obtained during the [[Making History]] quest. After the quest is completed, additional treasures can be located using the key. Once all the treasure has been found, the key will melt. If the key is destroyed before completing all the treasures, another key can be obtained from [[Erin]] for 500 coins, if the second quest has not been started.&lt;br /&gt;
&lt;br /&gt;
It is used again in the second quest, [[Meeting History]], to &amp;quot;transport&amp;quot; the player into the past. If the key dissolved after completing the Making History miniquest (i.e. by obtaining all the treasures), or if it was destroyed, then a replacement may be obtained from [[Jorral]] at the beginning of the quest. If destroyed during the second quest, a replacement key can be obtained from Jorral for free, but if the player owns any of the [[Mjolnir]]s, he will not offer to sell the key, hence they must all be sold or destroyed before talking to Jorral. (Note: The player may put the mjolnir in the Grand Exchange to be sold, without actually selling the mjolnir and still get the key from Jorral). If destroyed &amp;#039;&amp;#039;after &amp;#039;&amp;#039;the second quest, it will cost the player 6,000 gp to buy it back from Jorral.&lt;br /&gt;
&lt;br /&gt;
This key can be placed on the [[Steel key ring]].&lt;br /&gt;
The image of the key was updated after the release of the Meeting History quest on [[5 August]] [[2008]]. NOTE: If the key is placed on the Steel Key Ring and the Key Ring is later lost, the player must re-obtain the key ring BEFORE speaking to Jorral to get the key back.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The walkthrough covers both miniquests: after Making History, and after Meeting History. There are a total of 11 treasure sites to be found for each miniquest.&lt;br /&gt;
&lt;br /&gt;
In three of the sites, there will the God [[mjolnir]]s, or God spears:&lt;br /&gt;
* [[Saradomin mjolnir]] [[File:Saradomin mjolnir.png|Saradomin mjolnir]]&lt;br /&gt;
* [[Guthix mjolnir]] [[File:Guthix mjolnir.png|Guthix mjolnir]]&lt;br /&gt;
* [[Zamorak mjolnir]] [[File:Zamorak mjolnir.png|Zamorak mjolnir]]&lt;br /&gt;
&lt;br /&gt;
This is the only way to obtain these unique weapons, other than trading with another player and buying in the [[Grand Exchange]].&lt;br /&gt;
&lt;br /&gt;
===Temperature readings===&lt;br /&gt;
The Enchanted key changes temperature as the player moves about. Its temperature is based on the distance of the treasure from the player, measured in the number of steps (including diagonal steps) it&lt;br /&gt;
would take to reach the treasure, ignoring any obstacles (this is the [[wikipedia:Chebyshev distance|Chebyshev distance]] between the player and treasure). The warmer the key gets, the closer the player is to the treasure. Clicking &amp;quot;Feel Enchanted key&amp;quot; gives information on its temperature, consisting of two parts described below. It is like playing the game of hot and cold.&lt;br /&gt;
&lt;br /&gt;
====First part====&lt;br /&gt;
The following table indicates the 8 possible temperature readings based on the distance to the treasure (measured as described above):&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance&lt;br /&gt;
!Temperature description&lt;br /&gt;
|-&lt;br /&gt;
|More than 1000 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s freezing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|701 to 1000 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s very cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|401 to 700 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s cold&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|101 to 400 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s warm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|61 to 100 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s hot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|31 to 60 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s very hot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|5 to 30 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ouch! It&amp;#039;s burning hot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Up to 4 squares&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;The key is steaming&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a player receives the message &amp;quot;&amp;#039;&amp;#039;&amp;#039;The key is steaming&amp;#039;&amp;#039;&amp;#039;&amp;quot;, he or she should use a [[spade]] to dig up the treasure. Note that, as indicated by the table, there is a 9 by 9 square region in which they may dig.&lt;br /&gt;
&lt;br /&gt;
====Second part====&lt;br /&gt;
If the player has already felt the key since last logging on or finding treasure, the temperature reading will contain a second part, indicating whether the temperature is warmer, colder or the same&lt;br /&gt;
as the last reading, thereby indicating whether the distance to the treasure (measured as described above) has increased, decreased, or is the same. The three descriptions are:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warmer than last time&amp;#039;&amp;#039;&amp;#039; - You are getting closer than before.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Colder than last time&amp;#039;&amp;#039;&amp;#039; - You are getting farther away than before.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Same temperature as last time&amp;#039;&amp;#039;&amp;#039; - You are the same distance away.&lt;br /&gt;
Players may use this information to determine which direction to go, as follows:&lt;br /&gt;
# Move one square North, South, East and West, taking temperature readings between each step.&lt;br /&gt;
# One direction, for example North, will result in the message &amp;quot;&amp;#039;&amp;#039;&amp;#039;Warmer than last time&amp;#039;&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
# Move directly North while constantly taking readings, until the message &amp;quot;&amp;#039;&amp;#039;&amp;#039;Same temperature as last time&amp;#039;&amp;#039;&amp;#039;&amp;quot; is produced.&lt;br /&gt;
# Move one square East and West, taking temperature readings between each step.&lt;br /&gt;
# One direction, say East, will result in the message &amp;quot;&amp;#039;&amp;#039;&amp;#039;Warmer than last time&amp;#039;&amp;#039;&amp;#039;&amp;quot;.&lt;br /&gt;
# At this point the treasure is directly North East of the player.&lt;br /&gt;
# Move diagonally in this direction while taking readings, until the message &amp;quot;&amp;#039;&amp;#039;&amp;#039;The key is steaming&amp;#039;&amp;#039;&amp;#039;&amp;quot; is produced.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
* Enchanted key - used to located the buried chests.&lt;br /&gt;
* [[Spade]] - used to dig the buried chests.&lt;br /&gt;
* [[Teleport]] runes/jewellery - highly recommended; used to teleport to various chest locations (e.g. [[Duelling ring]]).&lt;br /&gt;
* [[Boots of Lightness]] - recommended; to maintain [[energy]] levels.&lt;br /&gt;
* [[Spottier cape|Spottier]] or [[Spotted cape]] - recommended; to maintain energy levels.&lt;br /&gt;
* [[Agile top]] - recommended; to maintain energy levels.&lt;br /&gt;
* [[Agile legs]] - recommended; to maintain energy levels.&lt;br /&gt;
&lt;br /&gt;
===Making History===&lt;br /&gt;
The first treasure site will always be Fremennik Province. After that, all other locations are at a random order for each player. There are a total of 11 treasure sites to be found. Remember, these are not exact spots (Example: Body altar means actually near Dwarf mine entrance).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable lighttable&amp;quot;&lt;br /&gt;
!Area&lt;br /&gt;
!Getting there&lt;br /&gt;
!Location&lt;br /&gt;
!width=&amp;quot;177&amp;quot;|Co-ordinates&lt;br /&gt;
!Loot&lt;br /&gt;
!Map&lt;br /&gt;
|-&lt;br /&gt;
|[[Rellekka]]&lt;br /&gt;
|Use [[Fairy ring]] (code: &amp;#039;&amp;#039;&amp;#039;A-J-R&amp;#039;&amp;#039;&amp;#039;), [[Enchanted lyre]] teleport, [[Rellekka]] house portal.&lt;br /&gt;
|Just north/north-west of the [[Agility]] shortcut to the Sinclair Mansion&lt;br /&gt;
|13 Degrees, 56 Minutes north&amp;lt;br /&amp;gt;8 Degrees, 43 Minutes east&lt;br /&gt;
|20 [[Steel arrows]], 10 [[Mithril ore]]s, 15 [[Law runes]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Rellekka.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Monastery (Kandarin)|Monastery]]&lt;br /&gt;
|[[Ardougne teleport]], [[Ardougne cloak 3]]/[[Ardougne cloak 4|4]] or use the [[Charter ships]] to get to [[Port Khazard]] and walk west.&lt;br /&gt;
|West of the bush located north-east of the [[Bush]] patch north of the [[Monastery]] Near broken cart.&lt;br /&gt;
|2 Degrees, 28 Minutes North, 5 Degrees, 24 Minutes East&lt;br /&gt;
|36 [[Pure essence]], 15 [[Iron ore]]s, 20 [[Fire runes]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Ardougne Monastery.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[West Ardougne]]&lt;br /&gt;
|[[Ardougne teleport]]. Walk to the outpost located north-west of West Ardougne.&lt;br /&gt;
|Dig around the most southern gnome bench, located north of a bunch of boulders near the outpost.&lt;br /&gt;
|6 Degrees, 54 Minutes North, 0 Degree, 45 Minutes West&lt;br /&gt;
|40 [[Pure essence]], 20 [[Iron arrowtips]], 20 [[Fire runes]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - West Ardougne.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gnome Stronghold]]&lt;br /&gt;
|[[Spirit Tree]] teleport, [[Gnome glider]] to [[Ta Quir Priw]].&lt;br /&gt;
|The south west of part of [[Gnome Stronghold]], north of the tree patch and just north-west of some mushrooms. Not to be confused with the West Ardougne location, which is just outside the Stronghold.&lt;br /&gt;
|8 Degrees, 54 Minutes north&amp;lt;br /&amp;gt;0 Degrees, 15 Minutes east&lt;br /&gt;
|39 [[Pure essence]], 20 [[Iron arrowtips]], 30 [[Water rune]]s&lt;br /&gt;
|[[File:Enchanted Key MH1 - Gnome Stronghold.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Body altar]]&lt;br /&gt;
|[[Teleport]] to [[Edgeville]] (or [[Varrock]]). The altar is located west of [[Gunnarsgrunn]].&lt;br /&gt;
|East of the southern mounds of dirt, located west of the [[Body altar]].&lt;br /&gt;
|8 Degrees, 33 Minutes North, 18 Degrees, 30 Minutes East&lt;br /&gt;
|10 [[Mithril ore]]s, 15 [[Iron ore]]s, 45 [[Earth rune]]s&lt;br /&gt;
|[[File:Enchanted Key MH1 - Body Altar.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayne&amp;#039;s Chains]]&lt;br /&gt;
|[[Falador teleport]]. Go to the south wall of Falador and use the shortcut then walk east. Clan vexillum teleport, walk N/W.&lt;br /&gt;
|In the Clan Camp, just west of the large private meeting tent, south of [[Wayne&amp;#039;s Chains]]&lt;br /&gt;
|4 Degrees, 20 Minutes north&amp;lt;br /&amp;gt;16 Degrees, 31 Minutes east&lt;br /&gt;
|15 [[Earth runes]], 20 [[Iron arrows]], [[Saradomin mjolnir]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Wayne&amp;#039;s Chains.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mudskipper Point]]&lt;br /&gt;
|Use [[Fairy ring]] (code: &amp;#039;&amp;#039;&amp;#039;A-I-Q&amp;#039;&amp;#039;&amp;#039;), or use the [[Charter ships]]. From the port, walk south to the [[Mudskipper Point]].&lt;br /&gt;
|North of blurite cave near a willow tree.&lt;br /&gt;
|0 Degrees, 5 Minutes south&amp;lt;br /&amp;gt;17 Degrees, 58 Minute east&lt;br /&gt;
|15 [[Iron ore]]s, 20 [[Mithril arrows]], 15 [[Death runes]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Mudskipper Point.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lumbridge Swamp Caves]]&lt;br /&gt;
|[[Home teleport]]. Walk to the Swamp Caves.&lt;br /&gt;
|Near [[Father Uhrney]]&amp;#039;s house, where there are dead trees.&lt;br /&gt;
|0 Degree, 28 Minutes North, 22 Degree, 24 Minutes East&lt;br /&gt;
|29 [[Pure essence]], 20 [[Mind runes]], 20 [[Steel arrow]]s&lt;br /&gt;
|[[File:Enchanted Key MH1 - Lumbridge Swamp.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Al-Kharid]]&lt;br /&gt;
|[[Duelling ring]] to [[Duel Arena]], [[Home teleport]] or broomstick and walk to Al-Kharid.&lt;br /&gt;
|By the ponds north of the [[Al-Kharid]] bank (or west of the Duel Arena).&lt;br /&gt;
|2 Degrees, 35 Minutes north&amp;lt;br /&amp;gt;26 Degrees, 56 Minutes east&lt;br /&gt;
|40 [[Pure essence]], 10 [[Mithril ore]]s, [[Zamorak mjolnir]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Al Kharid.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Exam Centre]]&lt;br /&gt;
|[[Digsite pendant]], [[Varrock teleport]], [[Gnome glider]] to [[Lemanto Andra]]&lt;br /&gt;
|At the T-junction path, west of the [[Exam Centre]].&lt;br /&gt;
|5 Degrees, 33 Minutes north&amp;lt;br /&amp;gt;26 Degrees, 54 Minutes east&lt;br /&gt;
|40 [[Pure essence]], 15 [[Iron ore]]s, [[Guthix mjolnir]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Exam Centre.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Exchange]]&lt;br /&gt;
|[[Varrock teleport]]. North-west of the western bank. Another way is using an [[Amulet of Glory]] to Edgeville and using the underwall tunnel.&lt;br /&gt;
|Just southwest of the fountain in the middle of the Grand Exchange.&lt;br /&gt;
|10 Degrees, 18 Minutes north&amp;lt;br /&amp;gt;22 Degrees, 26 Minutes east&lt;br /&gt;
|39 [[Pure essence]], 10 [[Mithril arrows]], 15 [[Air runes|Law runes]]&lt;br /&gt;
|[[File:Enchanted Key MH1 - Grand Exchange.png|200px|Click to enlarge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meeting History===&lt;br /&gt;
The rewards always follow the following pattern. The order of the treasures is not random.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable lighttable&amp;quot;&lt;br /&gt;
!Area&lt;br /&gt;
!Getting there&lt;br /&gt;
!Location&lt;br /&gt;
!width=&amp;quot;177&amp;quot;|Co-ordinates&lt;br /&gt;
!Loot&lt;br /&gt;
!Map&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
1. [[Gnome Ball]] Field&lt;br /&gt;
|[[Gnome Glider]] to [[Ta Quir Priw]], [[Spirit tree]] to the [[Grand Tree]].&lt;br /&gt;
|&lt;br /&gt;
Directly south of the [[Gnome Ball]] Field. 3 spaces east of the middle tree.&lt;br /&gt;
|9 degrees, 45 minutes north,&amp;lt;br /&amp;gt;1 degree, 3 minutes west&lt;br /&gt;
|510 coins, 3 [[Gold charm]]s, 15 [[Law rune]]s, 20 [[Mithril arrow]]s.&lt;br /&gt;
| style=&amp;quot;text-align: left; &amp;quot;|[[File:Enchantedkey meeting 1.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
2. [[Shantay Pass]]&lt;br /&gt;
|[[Ring of Duelling]] or [[Amulet of Glory]] to [[Al-Kharid]] or [[Broomstick]] to [[Sorceress&amp;#039;s Garden]].&lt;br /&gt;
|[[Shantay Pass]], near [[Shantay]].&lt;br /&gt;
|1 degree, 5 minutes south,&amp;lt;br /&amp;gt;26 degrees, 58 minutes east&lt;br /&gt;
|530 coins, 3 Gold charms, 10 [[Pure essence]] (noted), 3 uncut [[Sapphire]]s (noted).&lt;br /&gt;
|[[File:enchantedkey meeting 2.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
3. [[Brimhaven]]&lt;br /&gt;
|[[Fairy ring]] BJR to [[Fisher Realm]], 30-coin ferry from [[Ardougne]] (15 coins with any [[Karamja Gloves]] .&lt;br /&gt;
|West of the lake west of [[Brimhaven]].&lt;br /&gt;
|0 degrees, 9 minutes north,&amp;lt;br /&amp;gt;8 degrees, 43 minutes east&lt;br /&gt;
|560 coins, 1 [[Green charm]], 5 [[Cosmic rune]]s, 2 uncut [[Emerald]]s (noted).&lt;br /&gt;
|[[File:enchantedkey meeting 3.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
4. [[Wilderness]]&lt;br /&gt;
|[[Amulet of glory]], Fairy ring DKR to Grand Exchange, [[Spirit tree]] to Grand Exchange, [[Canoe]] to Edgeville.&lt;br /&gt;
|South of Chaos Tunnel Entrance in Level 4 Wilderness, North of Grand Exchange.&lt;br /&gt;
|12 degrees, 5 minutes north,&amp;lt;br /&amp;gt;22 degrees, 41 minutes east&lt;br /&gt;
|650 coins, 1 Green charm, 10 Pure essence (noted), 1 uncut Ruby (noted).&lt;br /&gt;
|[[File:enchantedkey meeting 4.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
5. [[Tai Bwo Wannai]]&lt;br /&gt;
|[[Spirit graahk]] teleport, Fairy ring CKR to [[Nature Altar]], cart service from Brimhaven, Karamja gloves 3, [[Wicked Hood]] teleport to Nature Altar.&lt;br /&gt;
|Mine east of Tai Bwo Wannai. This is the one near the [[Small obelisk]], NOT the [[Shilo Village (city)|Shilo]] gem mine!&lt;br /&gt;
|3 degrees, 56 minutes south,&amp;lt;br /&amp;gt;12 degrees, 45 minutes east&lt;br /&gt;
|750gp, 2 Green charms, 10 Cosmic runes, 30 [[Mithril arrow]]s.&lt;br /&gt;
|[[File:Enchanted key dig spot Karamja.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
6. [[Feldip Hills]]&lt;br /&gt;
|Fairy Ring AKS to [[Feldip Hills]], [[Gnome Glider]] to [[Lemantolly Undri]] (requires One Small Favour).&lt;br /&gt;
|West of Hunter Skillmaster.&lt;br /&gt;
|7 degrees, 26 minutes south,&amp;lt;br /&amp;gt;2 degrees, 26 minutes east&lt;br /&gt;
|800gp, 30 Gold charms, 1 [[Crimson charm]], 15 [[Nature rune]]s.&lt;br /&gt;
|[[File:enchantedkey meeting 6.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
7. [[Agility Pyramid]]&lt;br /&gt;
|Pharaoh&amp;#039;s sceptre teleport to [[Jaleustrophos]], [[magic carpet]] to [[Pollnivneach]]/[[Sophanem]].&lt;br /&gt;
|In the desert east of [[Sophanem]], south of the [[Agility Pyramid]].&lt;br /&gt;
|11 degrees, 26 minutes south,&amp;lt;br /&amp;gt;28 degrees, 35 minutes east&lt;br /&gt;
|830gp, 1 Crimson charm, 5 [[Death rune]]s, 2 uncut Rubies (noted).&lt;br /&gt;
|[[File:enchantedkey meeting 7.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
8. [[Bandit Camp (Wilderness)]]&lt;br /&gt;
|[[Wilderness Obelisk]]&lt;br /&gt;
|North of [[Bandit Camp (Wilderness)]] in Level 27 [[Wilderness]], just east of the [[Wilderness Obelisk]].&lt;br /&gt;
|17 degrees, 50 minutes north,&amp;lt;br /&amp;gt;18 degrees, 56 minutes east&lt;br /&gt;
|950 coins, 2 Crimson charms, 3 uncut emeralds (noted), 15 [[Chaos rune]]s.&lt;br /&gt;
|[[File:enchantedkey meeting 8.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
9. Daemonheim&lt;br /&gt;
&lt;br /&gt;
(Wilderness)&lt;br /&gt;
|[[Ancient Magick]]s teleport to [[Carrallangar]], [[Ring of kinship]] teleport to [[Daemonheim]].&lt;br /&gt;
|Level 21 [[Wilderness]] Southeast of [[Clan Wars]], past the black salamander hunter area, just east of the green dragons.&lt;br /&gt;
|16 degrees, 3 minutes north,&amp;lt;br /&amp;gt;28 degrees, 45 minutes east&lt;br /&gt;
|950 coins, 1 [[Blue charm]], 20 Pure Essence (noted), 5 [[Gold bar]]s (noted).&lt;br /&gt;
|[[File:enchantedkey meeting 9.png|200px|Click to enlarge]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
10. [[Death Plateau]]&lt;br /&gt;
|&lt;br /&gt;
Burthorpe [[Home Teleport]], Games Necklace to [[Troll Invasion|Burthorpe Troll Invasion]] (Climbing Boots not needed)&lt;br /&gt;
|Just north of the thrower trolls on [[Death Plateau]], on the ridge that you access though the Sherpa&amp;#039;s hut, continue toward the entrance to the [[Death Plateau]].&lt;br /&gt;
|13 degrees, 56 minutes north,&amp;lt;br /&amp;gt;13 degrees, 30 minutes east&lt;br /&gt;
|1010 coins, 1 [[Blue charm]], 20 [[Pure essence]] (noted), 10 [[Blood rune]]s.&lt;br /&gt;
|[[File:Trollheim_enchanted_key_digspot.png|thumb|left]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
11. [[Scorpion Pit]]&lt;br /&gt;
|Teleport lever in [[Ardougne]], or [[Edgeville]], to the [[Wilderness]], go east towards the [[Scorpion Pit]]. (Beware of the [[Chaos Elemental|Chaos Elemental ]] which resides near by. Bring a knife, or a slash weapon, and an antipoison)&lt;br /&gt;
|Level 54 [[Wilderness]], middle of the [[Scorpion Pit]] east of the [[Axe Hut]].&lt;br /&gt;
|24 degrees, 30 minutes north,&amp;lt;br /&amp;gt;25 degrees, 0 minutes east&lt;br /&gt;
|1100 coins, 2 blue charms, 15 gold bars (noted), 10 [[Death rune]]s.&lt;br /&gt;
|[[File:enchantedkey meeting 11.png|200px|Click to enlarge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
=== Making History ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ores:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 60 [[Iron ore]]s&lt;br /&gt;
* 30 [[Mithril ore]]s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Runes &amp;amp; Essence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 263 [[Pure essence]]&lt;br /&gt;
* 15 [[Air runes]]&lt;br /&gt;
* 20 [[Mind runes]]&lt;br /&gt;
* 5 [[Earth runes]]&lt;br /&gt;
* 20 [[Fire runes]]&lt;br /&gt;
* 30 [[Water runes]]&lt;br /&gt;
* 30 [[Law runes]]&lt;br /&gt;
* 15 [[Death runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arrows &amp;amp; Arrowtips:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 20 [[Iron arrows]]&lt;br /&gt;
* 20 [[Steel arrows]]&lt;br /&gt;
* 30 [[Mithril arrows]]&lt;br /&gt;
* 40 [[Iron arrowtips]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unique God Spears:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* [[Guthix mjolnir]]&lt;br /&gt;
* [[Saradomin mjolnir]]&lt;br /&gt;
* [[Zamorak mjolnir]]&lt;br /&gt;
All these rewards add up to 44,511gp, presuming they are sold on G.E. for the current market price.&lt;br /&gt;
&lt;br /&gt;
===Meeting History===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Runes and Essence:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 60 [[Pure essence]]&lt;br /&gt;
* 15 [[Law runes]]&lt;br /&gt;
* 15 [[Cosmic runes]]&lt;br /&gt;
* 15 [[Nature runes]]&lt;br /&gt;
* 15 [[Chaos runes]]&lt;br /&gt;
* 15 [[Death runes]]&lt;br /&gt;
* 10 [[Blood runes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arrows:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 50 [[Mithril arrows]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Charms:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 36 [[Gold charms]]&lt;br /&gt;
* 4 [[Green charm]]s&lt;br /&gt;
* 4 [[Crimson charm]]s&lt;br /&gt;
* 4 [[Blue charm]]s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Gems:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 3 [[Sapphire|Uncut sapphires]]&lt;br /&gt;
* 5 [[Emerald|Uncut emeralds]]&lt;br /&gt;
* 3 [[Ruby|Uncut rubies]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 20 [[Gold bar]]s&lt;br /&gt;
* 8640 [[Coins]]&lt;br /&gt;
&lt;br /&gt;
All these rewards add up to 75,210gp, presuming they are sold on G.E. for the current market price.&lt;br /&gt;
&lt;br /&gt;
==Extra reward==&lt;br /&gt;
* The player is able to retrieve the key from Jorral, for 6,000 coins, and find the [[Guthix mjolnir]], [[Saradomin mjolnir]], and [[Zamorak mjolnir]] again before the key disappears again back to Jorral.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player logs out or loses connection before finding any of the mjolnirs, the key will be lost and will need to be paid for again.&lt;br /&gt;
* The teleportation spell to the past uses the same animation that the completionist cape uses when the player doesn&amp;#039;t have the requirements to take it from the museum.&lt;br /&gt;
&lt;br /&gt;
{{Keys}}&lt;br /&gt;
[[Category:Keys]]&lt;br /&gt;
[[Category:Miniquests]]&lt;br /&gt;
[[Category:Making History]]&lt;br /&gt;
[[Category:Items on reward scrolls]]&lt;br /&gt;
[[Category:Meeting History]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Alchez</name></author>
	</entry>
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