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	<title>Enchanted Valley - Revision history</title>
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	<updated>2026-07-17T23:36:16Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Enchanted_Valley&amp;diff=40466&amp;oldid=prev</id>
		<title>84.194.183.28: /* Trivia */</title>
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		<updated>2012-09-29T20:50:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Area&lt;br /&gt;
| name = Enchanted Valley&lt;br /&gt;
| image = [[File:Enchanted valley.png|250px]]&lt;br /&gt;
| AKA = Centaur Valley; Enchanted Forest&lt;br /&gt;
| members = Yes&lt;br /&gt;
| release = [[11 July]] [[2006]]&lt;br /&gt;
| update = Fairy_Tale_II_-_Cure_a_Queen&lt;br /&gt;
| kingdom    = Unknown&lt;br /&gt;
| members    = Yes&lt;br /&gt;
| bank       = None&lt;br /&gt;
| altar      = None&lt;br /&gt;
| music      = On the Wing&lt;br /&gt;
| leader     = None&lt;br /&gt;
| tele       = [[Fairy Ring|Fairy Ring Code]] BKQ&lt;br /&gt;
| map = [[File:EnchantedForest.png‎|200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:EnchValleyWF.png|thumb|left|The Enchanted Valley&amp;#039;s waterfall]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Enchanted Valley&amp;#039;&amp;#039;&amp;#039; (also commonly known as &amp;#039;&amp;#039;&amp;#039;Centaur Valley&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Enchanted Forest&amp;#039;&amp;#039;&amp;#039;) is a small, hidden place only accessible by the use of the [[fairy ring]] transportation system with code &amp;#039;&amp;#039;&amp;#039;BKQ&amp;#039;&amp;#039;&amp;#039;. When the player appears in the valley, he/she will be standing behind a waterfall. The waterfall has a steep incline which can be walked down into the valley.&lt;br /&gt;
&lt;br /&gt;
It contains the [[NPC]]s [[Wood Dryad]] and [[Centaur]], alongside attackable [[rabbits]], and the creature unique to the Enchanted Valley, the [[stag]]. The trees resemble [[Arctic pine]] trees. The entire area is surrounded by what appears to be a very thick concentration of these trees, however, these trees do not have leaves covering the whole trunk and they somewhat resemble maple trees with arctic pine branches. A river, fed by the waterfall, leads to the south-east towards an (as of yet) unexplorable region. The side of the river is covered in thick reeds.&lt;br /&gt;
&lt;br /&gt;
If a player chops a tree here, a [[Tree Spirit]] will &amp;#039;&amp;#039;&amp;#039;always&amp;#039;&amp;#039;&amp;#039; attack. In addition, since the [[random event]] update on [[25 February]] [[2009]], the former [[Rock golem]] and [[River troll]] random events reside here, too. Players can &amp;quot;activate&amp;quot; them by mining or fishing in the respective areas (a [[pickaxe]] is not required to have the golem attack, since using the &amp;quot;Prospect&amp;quot; option on the rocks already summons them). The [[Tree spirit]] is level 14, and the [[Rock golem]] and [[River troll]] do not have a level, but they still can be attacked. It is confirmed that the trees cannot be cut. At some angles, the tree spirit will not attack players immediately, as the tree is so large (acting like a safespot), a player will always stop cutting the tree after four hacks and cannot receive any logs. The rocks contain an unknown substance, as prospecting them or mining them will yield no message in the text box and a [[Rock Golem]] attack. The Rock Golem and River troll have unnaturally high [[lifepoints]], roughly 1700. Unfortunately, fighting either of them yields no experience (this evidenced by their lacking levels). The Rock Golem attacks with very high accuracy, almost never missing. It alternates between melee and [[ranged]] attacks whenever protection prayers activate, making it a worthy opponent.&lt;br /&gt;
&lt;br /&gt;
The player must visit the Valley during the quest [[Fairy tale part III|Fairy Tale III - Battle at Orks Rift]], where an ork general has taken up temporary residence in the search for a special kind of mango. This ork disappears after quest completion. Before this quest, the valley had little use other than those who enjoy the serenity or look for nostalgia fighting retired random event monsters. The mysterious [[Wood Dryad]] and the [[Stag]] do not exist anywhere else in the game.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The large rock&amp;#039;s examine info are references to rock and roll, being &amp;quot;I guess it&amp;#039;s not a rolling stone&amp;quot; and &amp;quot;Rock, but obviously not roll.&amp;quot; More specifically, the first one being to the proverb, &amp;quot;A rolling stone gathers no moss&amp;quot; (due to the moss covering the rock) or the famous Rolling Stones, or the Bob Dylan hit &amp;#039;Like a Rolling Stone&amp;#039;; the second might be towards Rock &amp;#039;n&amp;#039; Roll in general, or maybe an alteration of the line &amp;quot;To be a rock and not to roll,&amp;quot; sung by Led Zeppelin&amp;#039;s Robert Plant at the end of &amp;#039;Stairway to Heaven.&amp;#039;&lt;br /&gt;
*A unique red and yellow butterfly orbits around the woods, examine info: &amp;quot;These look much better in the wild.&amp;quot;&lt;br /&gt;
*Before the advent of the [[Home teleport]] system, players who dropped their [[Dramen staff]] had no way of getting back to the real world. Many players became trapped in the Enchanted Valley until a player could come to give them teleport runes to get back to Gielinor. Now however, players can go back through the fairy ring if they drop it.&lt;br /&gt;
*The unique creatures in the valley are all featured in The Chronicles of Narnia, &amp;#039;&amp;#039;The Lion, The Witch, And the Wardrobe&amp;#039;&amp;#039; and &amp;#039;&amp;#039;The Last Battle&amp;#039;&amp;#039;. (though the stag is barely featured except for pulling the White Witch&amp;#039;s sleigh - also a white stag is hunted towards the end of the book)&lt;br /&gt;
* There are also attackable [[rabbit]]s which do not have a level here, they drop raw rabbit when killed. When examined, it says, &amp;quot;Aww, how cute&amp;quot;.&lt;br /&gt;
* The release of this area may have been foreshadowed in Postbag from the Hedge #3. In it, a tree spirit speaks of an &amp;quot;Eternal Forest,&amp;quot; the tree spirit&amp;#039;s homeland. This may explain why tree spirits always attacked when players attempted to chop down the trees, even before the random events update.&lt;br /&gt;
* You cannot lure the fishing spot without having a fly fishing rod in your inventory, i.e. your toolbelt doesn&amp;#039;t work.&lt;br /&gt;
&lt;br /&gt;
{{Realms}}&lt;br /&gt;
[[nl:Enchanted Valley]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>84.194.183.28</name></author>
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