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	<title>Drop rate - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Drop_rate&amp;diff=40834&amp;oldid=prev</id>
		<title>imported&gt;Code2004: Added section on calculating confidence intervals for drop rates according to normal approximation intervals as defined http://en.wikipedia.org/wiki/Binomial_proportion_confidence_interval#Normal_approximation_interval</title>
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		<updated>2012-09-11T10:19:53Z</updated>

		<summary type="html">&lt;p&gt;Added section on calculating confidence intervals for drop rates according to normal approximation intervals as defined http://en.wikipedia.org/wiki/Binomial_proportion_confidence_interval#Normal_approximation_interval&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Drop Rate&amp;#039;&amp;#039;&amp;#039; is the probability that a monster is expected to yield a certain item when killed once by a player. When calculating a drop rate, divide the number of times you have received the certain item, by the total number of that NPC that you have killed. For example:&lt;br /&gt;
&lt;br /&gt;
*[[Bones]] have a 100% drop rate from [[Chicken]]s&lt;br /&gt;
*[[Feathers]] have a 75% drop rate from Chickens&lt;br /&gt;
&lt;br /&gt;
A common misconception is that you are guaranteed that item when you kill the NPC &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; number of times, where &amp;lt;math&amp;gt;\frac{1}{x}&amp;lt;/math&amp;gt; is the drop rate. You are &amp;#039;&amp;#039;&amp;#039;never&amp;#039;&amp;#039;&amp;#039; guaranteed anything, no matter how many times you kill that monster. The drop rate is simply the probability of getting a certain drop in &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; kill. The probability that a monster will drop the item at least once in &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; kills is 1 minus the probability that it will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; drop that item in &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; kills, or &amp;lt;math&amp;gt;1 - \left(1 - \frac{1}{y}\right)^x&amp;lt;/math&amp;gt;, where x= number of kills, and y= drop rate.&lt;br /&gt;
&lt;br /&gt;
For example, if [[dust devil]]s are expected to drop a [[Dragon chainbody]] once out of 15000 kills, then the probability that a player will get at least one Dragon chainbody after 15000 kills is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;1-\left(\frac{14999}{15000}\right)^{15000}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which is approximately 63.21%. Similarly, we can solve for the number of Dust Devils you need to kill to have a 90% probability of getting one when you kill them:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;1-\left(\frac{14999}{15000}\right)^{x} &amp;gt; 0.9&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\left(\frac{14999}{15000}\right)^{x} &amp;lt; 0.1&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which yields the answer &amp;lt;math&amp;gt;x&amp;gt;34538&amp;lt;/math&amp;gt;. &lt;br /&gt;
There is also an equation for computing the probability of a certain amount r of a particular drop after n amount of kills:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;math&amp;gt;P(r,n)={}^{n}\textrm{C}_{r} p^{r}q^{n-r}&amp;lt;/math&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
And if you take the sum of this equation from when r=1 until r=n you get the probability of at least 1 drop of a particular item after n kills: &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;math&amp;gt;\sum_{r=1}^{n}{}^{n}\textrm{C}_{r} p^{r}q^{n-r}=1-\left (1-\frac{1}{n} \right )^{n}&amp;lt;/math&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Estimation ==&lt;br /&gt;
Drop rates are often quite difficult to obtain, as an accurate estimation of one requires thousands of kills. Because of this, some players who wish to calculate drop rates keep a list of items that a monster drops after each kill, sometimes called a &amp;quot;drop log.&amp;quot; Then they calculate the percentage by dividing the number of desired drops by the total number of kills. All monsters found on this Wiki contain a list of the items they drop. Behind those items you will often find between brackets a drop rate indication for that item. The drop rate of items has been divided into five different groups displayed below.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;400&amp;quot;&lt;br /&gt;
!Rarity&lt;br /&gt;
!Drop rate^(-1)&lt;br /&gt;
!Example*&lt;br /&gt;
|-&lt;br /&gt;
!Always&lt;br /&gt;
|1&lt;br /&gt;
|[[Bones]]&lt;br /&gt;
|-&lt;br /&gt;
!Common&lt;br /&gt;
|2-50&lt;br /&gt;
|&lt;br /&gt;
[[Coins]]&lt;br /&gt;
|-&lt;br /&gt;
!Uncommon&lt;br /&gt;
|51-100&lt;br /&gt;
|[[Rune armour]]&lt;br /&gt;
|-&lt;br /&gt;
!Rare&lt;br /&gt;
|101-512&lt;br /&gt;
|[[Abyssal whip]]&lt;br /&gt;
|-&lt;br /&gt;
!Very rare&lt;br /&gt;
|513+&lt;br /&gt;
|[[Draconic visage]]&lt;br /&gt;
|}&lt;br /&gt;
​&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Examples are only given as indication because they depend on the monster that drops it. An item dropped by a boss monster could be a common item while it would be very rare for normal monsters.&lt;br /&gt;
&lt;br /&gt;
===Confidence Intervals===&lt;br /&gt;
&amp;#039;&amp;#039;This section should only be considered by people who understand algebraic manipulation and have a basic understanding of a statistical model.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It is given to us that the confidence interval for the success probability of a model &amp;lt;math&amp;gt;X\sim B(n,p)&amp;lt;/math&amp;gt; may be expressed as the formula&amp;lt;ref&amp;gt;Mayfield, Philip. [http://www.sigmazone.com/binomial_confidence_interval.htm &amp;#039;&amp;#039;Understanding Binomial Confidence Intervals&amp;#039;&amp;#039;]&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;C=p\pm z_{1-\frac{\alpha}{2}}\sqrt{\frac{p(1-p)}{n}}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Where:&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;lt;math&amp;gt;p&amp;lt;/math&amp;gt; - the assumed probability of success given by the ratio of successes to sample size. To clarify: if one were to gain 2 [[Divine Sigil]]s after 2000 [[Corporeal Beast|Corp]] kills, the assumed probability of success would be &amp;lt;math&amp;gt;\frac{2}{2000}=\frac{1}{1000}=0.001&amp;lt;/math&amp;gt;&lt;br /&gt;
* &amp;lt;math&amp;gt;z_{1-\frac{\alpha}{2}}&amp;lt;/math&amp;gt; - this is the critical standard score such that &amp;lt;math&amp;gt;P(Z\leq z_{1-\frac{\alpha}{2}})\approx1-\frac{\alpha}{2}&amp;lt;/math&amp;gt; for &amp;lt;math&amp;gt;Z\sim N(0,1)&amp;lt;/math&amp;gt;. This z-value may be found by checking with  [http://en.wikipedia.org/wiki/Standard_normal_table#Cumulative_table this table]. Information on how to read this table may be found [http://en.wikipedia.org/wiki/Standard_normal_table#Reading_a_Z_table here].&lt;br /&gt;
* &amp;lt;math&amp;gt;\alpha&amp;lt;/math&amp;gt; - the confidence error you wish your interval to represent. An example value may be 0.05 (this represents 95% confidence).&lt;br /&gt;
* &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; - the amount of trials you&amp;#039;ve conducted. In the example used in the definition of &amp;#039;p&amp;#039;, this value would be 2000.&lt;br /&gt;
&lt;br /&gt;
To save the reader time, a list of possible z-values is supplied:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;math&amp;gt;\alpha&amp;lt;/math&amp;gt; !! Confidence level !! &amp;lt;math&amp;gt;z_{1-\frac{\alpha}{2}}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0.2 || 80% || 1.28&lt;br /&gt;
|-&lt;br /&gt;
| 0.1 || 90% || 1.64&lt;br /&gt;
|-&lt;br /&gt;
| 0.05 || 95% || 1.96&lt;br /&gt;
|-&lt;br /&gt;
| 0.01 || 99% || 2.57&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Example of usage:&lt;br /&gt;
Consider the following case: we have killed a combined total of 500 [[Black Dragon]]s and have gained 10 [[Draconic Visage]]s between us. This suggests that we take &amp;lt;math&amp;gt;p=\frac{10}{500}=0.02&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;n=500&amp;lt;/math&amp;gt;. Now let us say that we wish to create a 95% confidence interval for our p-value (this is to say that &amp;lt;math&amp;gt;\alpha=0.05&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;z_{1-\frac{\alpha}{2}}=1.96&amp;lt;/math&amp;gt;). Our confidence interval is constructed as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;C_{lowerbound}=p-z_{1-\frac{\alpha}{2}}\sqrt{\frac{p(1-p)}{n}}=0.02-1.96\sqrt{\frac{0.02(1-0.02)}{500}}=0.00772846\approx\frac{1}{129}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;C_{upperbound}=p+z_{1-\frac{\alpha}{2}}\sqrt{\frac{p(1-p)}{n}}=0.02-1.96\sqrt{\frac{0.02(1-0.02)}{500}}=0.0322715\approx\frac{1}{31}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What this means is that we can be about 95% sure that the the drop rate of [[Draconic Visage]]s (from [[Black Dragon]]s) is somewhere between 1 in 31 and 1 in 129.&lt;br /&gt;
&lt;br /&gt;
;Notes on usage:&lt;br /&gt;
*This method of calculating confidence intervals relies on being able to approximate our binomial model as a normal distribution -- as such, most statisticians will not use this method unless &amp;lt;math&amp;gt;np&amp;gt;5&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;n(1-p)&amp;gt;5&amp;lt;/math&amp;gt;.&amp;lt;ref&amp;gt;Wikipedia - [http://en.wikipedia.org/wiki/Binomial_proportion_confidence_interval#Normal_approximation_interval &amp;#039;&amp;#039;Binomial proportion confidence interval&amp;#039;&amp;#039;].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If we let &amp;#039;&amp;#039;x&amp;#039;&amp;#039; be an arbitrary number and &amp;lt;math&amp;gt;1/x&amp;lt;/math&amp;gt; be the drop rate for a particular drop, the larger &amp;#039;&amp;#039;x&amp;#039;&amp;#039; gets (in other words, the rarer the drop is), the closer the probability of obtaining that item in &amp;#039;&amp;#039;x&amp;#039;&amp;#039; kills approaches &amp;lt;math&amp;gt;1 - \frac{1}{e}&amp;lt;/math&amp;gt;, or approximately &amp;lt;math&amp;gt;0.63212&amp;lt;/math&amp;gt;, where e is the exponential constant &amp;lt;math&amp;gt;\approx{2.718281828459045}&amp;lt;/math&amp;gt;. We can express this limit as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\lim_{x \to \infty} 1 - \left(1 - \frac 1x\right)^x = 1 - \frac 1e&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This follows from the definition of &amp;lt;math&amp;gt;e&amp;lt;/math&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;e = \lim_{n \to \infty} \left(1 + \frac 1n\right)^n&amp;lt;br&amp;gt;&lt;br /&gt;
 =\sum_{i=0}^{\infty} \frac{1}{i!}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This leads to the conclusion that, given a drop rate of &amp;lt;math&amp;gt;\frac{1}{r}&amp;lt;/math&amp;gt;, the approximate chance of &amp;#039;&amp;#039;not&amp;#039;&amp;#039; receiving a drop after &amp;lt;math&amp;gt;n&amp;lt;/math&amp;gt; kills is &amp;lt;math&amp;gt;\left(\frac{1}{e}\right)^\frac{n}{r}&amp;lt;/math&amp;gt;. Note that this is only accurate for large values &amp;lt;math&amp;gt;r&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Code2004</name></author>
	</entry>
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