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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Door</id>
	<title>Door - Revision history</title>
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	<updated>2026-07-18T04:01:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.darkan.org/index.php?title=Door&amp;diff=44722&amp;oldid=prev</id>
		<title>imported&gt;Brenr at 06:20, 8 November 2012</title>
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		<updated>2012-11-08T06:20:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{redirect3|Gate|For the gateway through which many universes could commune, see [[World Gate]]}}&lt;br /&gt;
{{redirect3|Trapdoor|For the for the constructable version, see [[Trapdoor (POH)]]}} &amp;#039;&amp;#039;For the feature that players can use to travel quickly, see [[Trapdoor Shortcut]].&amp;#039;&amp;#039;&lt;br /&gt;
[[File:Door.png|120px|left|A Normal Door]]&lt;br /&gt;
[[File:Tree gnome stronghold gate.png|thumb|right|The entrance to the [[Tree Gnome Stronghold]] is a large gate, which behaves like an unlocked door.]]&lt;br /&gt;
[[File:Minimap_area.png|frame|right|The [[minimap]] (and [[world map]]) shows doors as red marks in the white lines that represent walls.]]&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Door&amp;#039;&amp;#039;&amp;#039; or a &amp;#039;&amp;#039;&amp;#039;Gate&amp;#039;&amp;#039;&amp;#039; is an entrance (or exit) in a wall or fence, which sometimes acts as a passage through a [[physical boundary]]. It could be an entrance into a city, into a building, into a room, or into a field (especially when outdoors). The names of particular doors or gates may include an [[wikipedia:Adjective|adjective]] or other qualifier. For example, the guards&amp;#039; entrance to the [[Black Knights&amp;#039; Fortress (building)|Black Knights&amp;#039; Fortress]] is marked by a &amp;#039;&amp;#039;&amp;#039;sturdy door&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The buildings in [[Al Kharid]] and the [[Kharidian Desert]] have a &amp;#039;&amp;#039;&amp;#039;curtain&amp;#039;&amp;#039;&amp;#039; that serves in place of a door. A &amp;#039;&amp;#039;&amp;#039;Trapdoor&amp;#039;&amp;#039;&amp;#039; is a similar concept, except that it allows passage vertically downwards from one story to another. It always has a ladder, a [[staircase]], steps or a rope below to allow passage back up again.&lt;br /&gt;
&lt;br /&gt;
Walls appear as white lines on the [[minimap]] and the [[world map]], with doors represented by red markers. Players can pass through an open door simply by left-clicking on a location or object on the other side of it, either in the main playing area or on the [[minimap]]. See [[Game controls]] for more information on moving around and on using less-common pointing devices. The character will walk through the doorway as it is no obstacle at all.&lt;br /&gt;
&lt;br /&gt;
A closed door acts as a [[physical boundary]]. If it is unlocked, players can open it simply by left-clicking on it. Characters will not open a door automatically, and open doors may close after 300 seconds. Many players find this frustrating, although it may be compared to a gameworld respawn. Doors are special movable game objects and have a respawn clock just like any other object. While a longer delay could be used, the relatively short timer is presumably to cripple simple [[macro]]s that are unable to open doors.&lt;br /&gt;
&lt;br /&gt;
Some doors are locked, but players can often unlock them via the [[Thieving]] skill. For example, the entrance to the [[H.A.M. Dungeon]] is marked by a locked trapdoor. Players must pick the lock in order to gain access. A [[lockpick]] may be useful or even necessary to unlock some doors in this way. Some locked doors can only be unlocked with a [[List of keys|key]], usually as part of a [[Quests|quest]].&lt;br /&gt;
&lt;br /&gt;
Players can close an open door by left-clicking on it (notice that the door itself must be clicked on, not the doorway). This can be used to prevent other players or monsters from getting out of a room, effectively trapping them inside. In the past, this could be done maliciously, for example to trap a player in a room with dangerous [[random events]] like the [[evil chicken]] or a [[Shade (random event)|shade]], although the discontinuation of those dangerous events makes that no longer a problem.&lt;br /&gt;
&lt;br /&gt;
After many complaints from players, any given player can only close a door up to five times in quick succession. After this, they will be greeted with the message: &amp;quot;The door seems to be stuck.&amp;quot;If they try to close an open door, they can however still open closed doors. However, some doors, such as the doors in the [[Piscatoris Fishing Colony]] and in all banks, cannot be closed by players to avoid locking players out.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If a player tries to light a fire in front of a closed door, a message &amp;quot;You can&amp;#039;t light a fire here.&amp;quot; will appear. However, if the door is open, the player is not restricted from lighting a fire in front of it.&lt;br /&gt;
[[File:Door glitch.jpg|thumb|right|A door appearing both open and closed.]]&lt;br /&gt;
* There is a glitch in which certain doors will sometimes appear both open and closed at the same time. If the door is supposed to be open, it may appear as though [[players]] are walking through a closed door. This appears most often at the [[Catherby]] [[range]] or other places where a high number of players are entering a room.&lt;br /&gt;
* There was a glitch with the eastern door at the [[Lumbridge]] [[general store]]. Although players could enter through it, it was impossible to &amp;#039;&amp;#039;&amp;#039;walk&amp;#039;&amp;#039;&amp;#039; out the door; players had to [[Run]] in order to get through.&lt;br /&gt;
* Some doors in the ground floor of the [[Wizards&amp;#039; Tower]] are at an angle which crosses over a square. If a player stands &amp;#039;&amp;#039;in&amp;#039;&amp;#039; the doorway and another player closes it, the player in the doorway has the door passing through them. They can then walk out of either side of the door.&lt;br /&gt;
* On [[White Wolf Mountain]], there is a trapdoor on the northern-most side that when you examine it, it says &amp;quot;Don&amp;#039;t you open that trapdoor!&amp;quot; This is a line of a song taken from &amp;#039;&amp;#039;[[Wikipedia:The Trap Door|The Trap Door]]&amp;#039;&amp;#039;, a kids&amp;#039; cartoon.&lt;br /&gt;
*There seems to be a glitch when the Lumbridge Home Teleport spell is cast. When the character is drawing the circle, then quickly opens a closed door in direct vicinity, the character will freeze for a moment, and the door will be open, even though the character has not yet turned to open it.&lt;br /&gt;
*Near the Ranging Guild, there is a trapdoor. If you try to open it will say &amp;quot;Nothing interesting happens&amp;quot;.&lt;br /&gt;
*If a player opens and closes a door enough times in a short period of time, the door will become stuck open. The player will also receive the message: &amp;#039;The door seems to be stuck.&amp;#039; This is to avoid players from trapping other players inside/outside buildings.&lt;br /&gt;
*There was an unusable door in the north of [[Shilo Village]], on the top floor of the tower where [[Duradel]] lives. If you tried to open it, for some reason it would say &amp;quot;I don&amp;#039;t think that&amp;#039;s possible&amp;quot;.&lt;br /&gt;
*There is currently a glitch when you open and close a door repeatedly; it seems as if you walk through the door.&lt;br /&gt;
*Almost all of the doors in Runescape have no animation. When you decide to click it, it just pops open without movement.&lt;br /&gt;
&lt;br /&gt;
==Image Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Door closed.png|A closed door.&lt;br /&gt;
File:Door open.png|An opened door.&lt;br /&gt;
File:Uhhglitch.png|The supposed Teleporting while opening a door glitch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ladder]]&lt;br /&gt;
* [[Staircase]]&lt;br /&gt;
&lt;br /&gt;
{{wpalso}}&lt;br /&gt;
[[fi:Door]]&lt;br /&gt;
[[Category:Interactive scenery]]&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Brenr</name></author>
	</entry>
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