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		<title>imported&gt;Liquidmetalrob: /* Big Chinchompa */</title>
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		<updated>2012-11-17T16:48:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Big Chinchompa&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039;For the location guide for Distractions and Diversions, see [[Distractions and Diversions Locations]].&amp;#039;&amp;#039;&lt;br /&gt;
[[File:DnD icon.png|left|Distractions and Diversions]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Distractions and Diversions&amp;#039;&amp;#039;&amp;#039;, sometimes abbreviated as &amp;#039;&amp;#039;&amp;#039;D&amp;amp;D&amp;#039;&amp;#039;&amp;#039;, is a classification of game features initially released by [[Jagex]] on [[2 September]] [[2008]]. These game features are unlike normal [[minigames]], as some of these games or events either move around &amp;#039;&amp;#039;[[RuneScape]]&amp;#039;&amp;#039;, have a limit on how often they can be played, or both. All fourteen of the Distractions and Diversions are [[members-only]]. {{Clear|left}} {{ToC|left}}&lt;br /&gt;
&lt;br /&gt;
These events are usually used to divert the original intentions of the player, therefore a &amp;#039;distraction&amp;#039; (as the name suggests). For example, if a player were to be training on [[werewolf|werewolves]] in [[Canifis]] and then a shooting star lands near the bank, this could distract them from their combat training. Furthermore, these events could possibly be negative to those with strict training schedules. &lt;br /&gt;
&lt;br /&gt;
==Ancient effigies==&lt;br /&gt;
{{main|Ancient effigies}}&lt;br /&gt;
[[File:Starved ancient effigy detail.png|100px|right|A player investigating an effigy.]]&lt;br /&gt;
&lt;br /&gt;
Ancient effigies were released on [[15 June]] [[2010]]. These require randomly selected non-combat skills (levels ranging from 91 to 97) to restore, rewarding a significant amount of experience in the skills used and a [[Dragonkin Lamp]] upon full completion of the effigy.&lt;br /&gt;
&lt;br /&gt;
They do not require any specific levels to receive as a drop, and the assist system can be used if players do not have the required level in either of the two skills the Effigy requires. Each stage of the effigy has two different skills which can be used before passing onto the next stage.&lt;br /&gt;
&lt;br /&gt;
There are four stages of effigies:&lt;br /&gt;
&lt;br /&gt;
*[[Starved ancient effigy]] - requires level 91 of a certain skill.&lt;br /&gt;
*[[Nourished ancient effigy]] - require level 93 of a certain skill.&lt;br /&gt;
*[[Sated ancient effigy]] - require level 95 of a certain skill.&lt;br /&gt;
*[[Gorged ancient effigy]] - require level 97 of a certain skill.&lt;br /&gt;
&lt;br /&gt;
An effigy will always be found in the &amp;quot;Starved&amp;quot; stage. After uncovering its experience, its stage will change. For example, a starved Effigy becomes a nourished Effigy, a nourished Effigy becomes a sated Effigy, and so on until you receive the [[Dragonkin Lamp]].&lt;br /&gt;
&lt;br /&gt;
Each stage requires one of two given skills to be uncovered for its experience. On all Effigies, one of the skills required may be assisted, and one may not be assisted. After an Effigy is completely uncovered, it crumbles into dust, revealing a [[Dragonkin Lamp]], which gives experience in any skill.&lt;br /&gt;
&lt;br /&gt;
If one would like to do so, [[Historian Minas]] at Varrock Museum will be more than happy to take an Effigy off your hands in exchange for a lamp that gives 5,000 experience to any skill over 50. This method is not recommended.&lt;br /&gt;
&lt;br /&gt;
==Balthazar Beauregard&amp;#039;s Big Top Bonanza==&lt;br /&gt;
[[File:Ring master.png|right|120px|The ringmaster of Big Top circus.]]&lt;br /&gt;
{{main|Balthazar Beauregard&amp;#039;s Big Top Bonanza}}&lt;br /&gt;
[[File:Ringmaster chathead.png|left]]&lt;br /&gt;
[[Circus barker]]s are found in each town mentioning the whereabouts of the Circus. To enter the Circus, players have to travel to the town (mentioned above) and find the [[Ticket vendor]]. The Ticket vendor will provide a [[Circus ticket]], and players are transported into the Circus. To leave the Circus, they simply have to tear their Circus ticket. The destroy option also has the same effect. Note that the Circus moves to a different city every Wednesday, and the Ticket vendor can be found within the city area.&lt;br /&gt;
&lt;br /&gt;
Whilst in the circus, players may test their skills and perform tricks in each of the areas: [[Agility]], [[Ranged]], [[Magic]], [[Firemaking]], and [[Thieving]]. The audience are key to earning maximum points, as they occasionally shout out tricks to perform. Players cannot do more than one performance in each area per week. This means that players, who have completed the [[Agility]], [[Ranged]], [[Magic]], [[Firemaking]], and [[Thieving]] performances have to wait for the following week in order to do it again. [[Circus barker]]s, who can be found in major cities, inform players where the circus currently is.{{Clear|The location should change every Wednesday CET time!}}&lt;br /&gt;
&lt;br /&gt;
==Champions&amp;#039; Challenge==&lt;br /&gt;
{{main|Champions&amp;#039; Challenge}}&lt;br /&gt;
[[File:Larxus chathead.png|left]]&lt;br /&gt;
[[File:Lesser Demon Champion banner carrier.png|100px|right]]&lt;br /&gt;
While fighting creatures of one of 13 &amp;#039;races&amp;#039;, one may receive a [[Champion&amp;#039;s scroll]] as a drop, which challenges the Player to a formal duel by the race&amp;#039;s Champion. Champion&amp;#039;s scrolls are extremely rare drops, making it quite difficult to duel all the Champions.&lt;br /&gt;
&lt;br /&gt;
[[Larxus]] in the [[Champions&amp;#039; Guild]] Basement will instruct players about the [[Distraction and Diversion]] and will set up a match with a Champion when the player gives him a challenge Scroll. (The player must use the Scroll on Larxus, as just talking to him will not start the duel.) Until the match is started, the player can back out and decide to take the challenge another time.&lt;br /&gt;
&lt;br /&gt;
The duels take place in the Champion&amp;#039;s Challenge arena. They have certain rules, such as limiting the player&amp;#039;s armour, disallowing some items, and prohibiting some forms of combat. Defeating the Champion will grant the player with equal amounts of Constitution and Slayer experience, as well as the possibility of duels with the Champions of Champions in the future.&lt;br /&gt;
&lt;br /&gt;
After winning 10 challenges, the player will be challenged by the [[Human]] Champion of Champions, [[Leon d&amp;#039;Cour]]. After winning 13 challenges, the player will be challenged by the [[Gnome]] Champion of Champions, [[Glophren]]. While several other champions are present, watching the arena, only the [[Human]] and [[Gnome]] Champions will challenge the player. (Given that the 2009 update added lower champions for three additional races from the original ten and enabled a second champion of champion to issues challenges, many players expect future updates will expand the [[Distraction and Diversion]], until all the Champions of Champions can issues challenges.)&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Court Cases==&lt;br /&gt;
{{main|Court Cases}}&lt;br /&gt;
[[File:Court Cases logo.png|right|125px|Will you defend or prosecute for justice?]]&lt;br /&gt;
[[File:Judgechathead.png|left]]&lt;br /&gt;
[[Court Cases ]]are a D&amp;amp;D released on 9 June 2010. This D&amp;amp;D requires the completion of [[King&amp;#039;s Ransom]] and some other requirements. For the first case a [[Court Summons ]]is not needed, but after your very first [[Court Case]] you will need a court summons obtained by killing certain NPC&amp;#039;s, pickpocketing, and fishing. The reward is [[Attack]] or [[Defence]] [[Experience]]. Which skill receives experience depends on whether the player is prosecuting or defending; they will receive either [[Attack]] or [[Defence]] [[Experience]] respectively. Court Cases may also have additional rewards unique to each case, in the form of items or [[Emotes]].&lt;br /&gt;
&lt;br /&gt;
This D&amp;amp;D can only be performed once every two weeks. If a player receives a Court Summons within two weeks of their last trial, the summons will contain the message &amp;quot;please present yourself at court in X days&amp;quot;. For example, a player receiving a summons two days after their last trial will see the message &amp;quot;Please present yourself at court in 12 days&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Evil Tree==&lt;br /&gt;
[[File:Eviltreemagic.png|100px|right]]&lt;br /&gt;
{{main|Evil Tree}}&lt;br /&gt;
[[File:Leprechaun chathead.png|left]]&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Evil Tree&amp;#039;&amp;#039;&amp;#039; can be attempted twice a day and helps players train their [[Woodcutting]], [[Firemaking]], and [[Farming]] skills, by chopping/burning it down, or nurturing the [[sapling]]. Waves of trees appear every two hours; between waves, no Trees will appear. To check if an Evil Tree is currently growing, a [[Spirit tree]] can be asked. It will also teleport you to it.&lt;br /&gt;
&lt;br /&gt;
Players will see roots shoot out from the ground, giving a sign that the Evil Tree is sprouting and/or is nearby.&lt;br /&gt;
&lt;br /&gt;
You do not need to bring anything with you, as the [[toolbelt]] provides a hatchet and a tinderbox. So if you see an [[Evil Tree]] and are miles away from a bank, there will be no need to go back. Though, it is recommended you bring your own [[hatchet]] since a bronze hatchet won&amp;#039;t be very effective against any Evil Tree.&lt;br /&gt;
&lt;br /&gt;
The locations of the trees are different for every World.&lt;br /&gt;
&lt;br /&gt;
Those who live in North America, if they time it right, can chop down 4 trees at a time, as midnight UTC is between 4PM and 7PM , depending on location. Note that the counter will reset at 0:00 UTC. This also applies to stars.&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Familiarisation==&lt;br /&gt;
[[File:Familiarisation.png|right|120px]]&lt;br /&gt;
{{main|Familiarisation}}&lt;br /&gt;
[[File:Pikkenmix chathead.png|left]]&lt;br /&gt;
[[Familiarisation]] is based on [[Summoning]]. Players will be summoned as a random familiar and will have to hunt around for Raw Shards. After that is done, return to RuneScape and claim a reward from [[Pikkenmix]] or [[Pikkupstix]]. They will offer a blessing which will triple Charm drops for a set time, or to receive some ingredients to use in infusing [[Summoning]] pouches in the means of a box.&lt;br /&gt;
&lt;br /&gt;
To start [[Familiarisation]], the player has to talk to Pikkupstix in Taverley, who can teach players the art of [[ Summoning|Summoning]]. There are no requirements, not even the [[Wolf Whistle]]quest.  &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Fish Flingers==&lt;br /&gt;
{{main|Fish Flingers}}&lt;br /&gt;
[[File:Fisherman (Fish Flingers) chathead.png|left]]&lt;br /&gt;
[[File:Fish Flingers logo.png|right|100px|Fish Flingers fisherman.]]&lt;br /&gt;
&lt;br /&gt;
This [[Distraction and Diversion ]]features the [[Fishing]] skill. Located in [[Isla Anglerine]], it involves participating in competitions and finding the best combination of bait, hooks, and weights to most efficiently catch the six different types of Fish there. There are no requirements or items needed, but oddly the higher the players [[Fishing]] level is the less experience they receive, usually 16-18k xp per game. Players can start by talking to a [[Fisherman]], who is located at [[Catherby]]&amp;#039;s beach or in the [[Fishing Guild]] or outside [[Fishing Guild |Fishing Guild]], and various other fishing spots around runescape. Rewards include Raw fish, Fishing experience, an xp boosting fishing outfit, and [[Tackle box|Tackle Boxes]].   &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Penguin Hide and Seek==&lt;br /&gt;
[[File:Penguin in rock.png|200px|right|A penguin in disguise.]]&lt;br /&gt;
{{main|Penguin Hide and Seek}}&lt;br /&gt;
[[File:Larry chathead.png|left]]&lt;br /&gt;
In order to start, players must first talk to [[Larry]] at the [[Ardougne Zoo]] and receive a [[Spy notebook]]. With this notebook, all of the [[Penguins]] that have been spotted will be recorded, as well as how many [[Penguin point|Penguin Spotting Points]] the player currently has. However, the notebook does not need to be carried in the inventory in order to earn [[Penguin points|Penguin Points]].&lt;br /&gt;
&lt;br /&gt;
Clues as to the whereabouts of each [[Penguin]] may be obtained from [[ Larry |Larry by]] talking to him, or contacting him through the [[Lunar spellbook|Lunar]] spell [[NPC Contact]]. Upon finding a [[Penguin]], the &amp;#039;Spy on&amp;#039; option can be used to log the details into the notebook. Return to [[Larry]] for the rewards.&lt;br /&gt;
&lt;br /&gt;
The regions of the [[Penguins]] are the same for all [[world]]s, but will change every week (and the specific location of a [[Penguin]] varies from world to world). Chat-based and Thread-based hunting are two different methods for finding penguin locations and you can find the respective threads in the Distractions and Diversions section of the official RuneScape forums.&lt;br /&gt;
&lt;br /&gt;
After completing the quest [[Hunt for Red Raktuber]], a [[Polar bear]], [[Chuck]], replaces [[Larry]] as the source of clues and where to turn in [[Penguin Points]]. With the completion of the [[Quest]], players also have the option to spy a stationary [[Polar Bear ]]hiding in a well for an extra point. The bear changes its location once per week on the same time-frame as penguins.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after completing Some Like it Cold, you can hunt for a ghost penguin that is very elusive. requires ring of visability and most likely some friends&lt;br /&gt;
&lt;br /&gt;
There are several Penguin Hide and Seek clan chats, where people share the locations of [[Penguins]].   &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Phoenix Lair==&lt;br /&gt;
{{main|Phoenix Lair}}[[File:Phoenix shrine.png|right|160px]]&lt;br /&gt;
[[File:Phoenix Chathead.png|left]]&lt;br /&gt;
The [[Phoenix]] is an Ancient, practically immortal creature capable of endlessly renewing herself under the correct conditions. The last [[Phoenix]] known to still exist is determined to live a very long life, and asks whichever Adventurer has saved her to return regularly for battle, so that she may repeat her death and rebirth cycle.&lt;br /&gt;
&lt;br /&gt;
Of course, the Phoenix must be sure that its opponent is worthy, and so its reborn guardians will do their very best to hinder anyone they come across.&lt;br /&gt;
&lt;br /&gt;
Players will have to complete [[In Pyre Need]] in order to do this. To kill the Phoenix, they will also need 51 [[Slayer]].  &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Shattered Heart==&lt;br /&gt;
{{main|Shattered Heart}}&lt;br /&gt;
&lt;br /&gt;
[[File:CompletedStatueOfDhamaroc.png|right|130px|A completed statue of Dahmaroc]]&lt;br /&gt;
While training your non-combat skills, you may occasionally receive a [[Strange rock]]. Visit [[Varrock Museum]] to have the stones appraised and you will discover that these are parts of the statue of [[Dahmaroc]]; a mage who was turned to stone during a duel and whose cursed remains have been scattered across the world.  &lt;br /&gt;
Initially, you will only be able to obtain 2 rocks from any particular skill. When you have received the first rock for a skill, the drop chance for the second will be reduced by half. Once you have received two rocks from practicing a skill you will receive no more from that skill until the Statue is rebuilt entirely.  &lt;br /&gt;
Actions that can yield a rock include those in the main article. It&amp;#039;s a good idea to mix up your training; perhaps try out a new skill in which you&amp;#039;ve yet to dabble. Completing the statue also rewards the player with an item that will allow them to either build or add pieces to the statue in your [[POH]].  &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Shooting Star==&lt;br /&gt;
[[File:Star sprite.png|right|155px|The star when it&amp;#039;s fallen to the ground.]]{{main|Shooting Star}}&lt;br /&gt;
[[File:Star sprite chathead.png|left]]&lt;br /&gt;
Every 2 hours, a [[Shooting Star]] falls into a random area within [[Gielinor]]. Players have to mine through the Star, collecting up to 200 [[stardust]] a day to exchange with the [[Star Sprite]] inside for [[coins]], [[cosmic runes]], [[astral runes]], [[gold ore]], and a chance to mine an additional ore while mining. Level 10 [[Mining]] is required to mine through the smallest Shooting Star, while level 90 [[Mining]] is required to mine through the biggest.&lt;br /&gt;
&lt;br /&gt;
Players may figure out where the next Shooting Star will land by looking through a [[telescope]] in a [[Study]] inside a [[Player-owned house]].  &lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Tears of Guthix==&lt;br /&gt;
{{main|Tears of Guthix (Distraction and Diversion)}}&lt;br /&gt;
[[File:Juna.png|200px|right|Juna guarding the Tears.]]&lt;br /&gt;
[[File:Juna chathead.png|left]]&lt;br /&gt;
Tears of Guthix is a short game that players may use to gain [[experience]] in their lowest levelled [[skill]]without having to train that particular skill.      &lt;br /&gt;
To participate in the [[Distraction and Diversion]], players must have completed the [[Tears of Guthix]] quest. In addition, players may only play this [[Distraction and Diversion|Distraction and Diversion at most once everyseven]]days and must have gained at least 100,000 total experience or one quest point since the last time they participated in it.      &lt;br /&gt;
To access the [[Distraction and Diversion]], a player must travel through the [[Lumbridge Swamp Caves]] to the [[Tears of Guthix ]]cavern and tell a story to [[Juna]], the serpent guardian of [[Guthix]]&amp;#039;s tears. Each time a story is told to [[Juna]], players recount a story based upon a [[quest]]that they have completed.     &lt;br /&gt;
Since the [[Lumbridge Swamp Caves|Swamp Caves]] are dark, [[Players]] require a [[light source]] in order to play. Additionally, both hands must be free in order to [[wield]] the [[Stone bowl|Stone Bowl]] that is used to collect the [[Tears of Guthix]].&lt;br /&gt;
&lt;br /&gt;
Players receive one second inside the cave to collect tears for every [[Quest Point]] he or she has. When the lowest [[Level]] skill is at least 30, the player receives 60 [[XP]] for each tear collected. Below level 30, players receive 50 XP each, but there may be a lower limit. The XP gained is not related to the quest points a player has, although more Tears can be collected with more Quest points. {{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
==Treasure Trails==&lt;br /&gt;
{{main|Treasure Trails}}&lt;br /&gt;
[[File:Uri chathead.png|left]]&lt;br /&gt;
[[File:Clue detail.png|right|150px]]&lt;br /&gt;
&lt;br /&gt;
[[Treasure Trails]] (also abbreviated &amp;quot;tt&amp;quot;) is one of the [[Distractions and Diversions ]]available to Members in which a player follows a series of clues to get a reward. The value of rewards can range from about 100 [[coins]] to over 140 million coins, but more commonly is between 10,000 and 3 million coins. Level 1 clue scroll rewards range from as few as 100 coins to 7.5 million coins. Level 2 clue scroll rewards range between 2,000 coins to 28 million coins. Some players choose to do treasure trails to make money, due to the chance of getting an extremely valuable item. A treasure trail is started by finding a clue scroll. Clue scrolls are randomly dropped by various monsters and give the player his or her first clue to follow. For a list of clue-dropping monsters, please see [[List of clue scroll dropping monsters]]. Players will only receive a new clue scroll if he or she does not already have one in his or her inventory, bank, or Kingdom Management resources. Clues can involve following maps, solving puzzles, finding coordinates, talking to various [[NPC]]s, and fighting [[monsters]]. After the treasure trail is completed, the player receives a reward.  &lt;br /&gt;
Most unique rewards (with some notable exceptions) can be placed in the treasure chest in the [[costume room]] of a [[POH|player&amp;#039;s house]].&lt;br /&gt;
*Level 1 trails can be between 1 and 5 clues long with little or no [[quest]] requirements.&lt;br /&gt;
*Level 2 trails can also be between 1 and 5 clues long with some quest requirements.&lt;br /&gt;
*Level 3 trails can be between 4 and 8 clues long, with multiple enemies to defeat and high-levelled quest requirements.&lt;br /&gt;
*Level 4 trails can be between 5 and 10 clues long as well, with high-levelled enemies to defeat and often many quest requirements.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Troll Invasion==&lt;br /&gt;
[[File:Cliff.png|160px|right]]&lt;br /&gt;
{{main|Troll Invasion}}&lt;br /&gt;
[[File:Captain Jute chathead.png|left]]&lt;br /&gt;
[[Troll Invasion]] is an activity in which players attempt to defeat [[troll]]s in [[Burthorpe]]. This can be done either through fighting or skilling. If fighting, waves of trolls come down the hills, getting progressively more difficult. In the regular version there are 20 waves, and in the hard version there are 7. If skilling, the gatehouse must be maintained for the soldiers. The ballista must be tended to, the oil vats refilled, and the barricades repaired. If the trolls are stopped for ten minutes, they will depart. The reward is a [[reward book]], which gives [[experience]]inany skill. The reward is given after the first time playing per month; subsequent plays will not result in a reward.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
==The Pit==&lt;br /&gt;
{{main|The Pit}}&lt;br /&gt;
[[File:Scrambles chathead.png|left]]&lt;br /&gt;
[[File:Talent scout.png|80px|right]]&lt;br /&gt;
The Pit was released on [[12 October]] [[2011]], and is a Distraction and Diversion in which players play various minigames relating to [[Agility]], in order to gain agility experience.&lt;br /&gt;
&lt;br /&gt;
By completing a lap on an [[agility course]], players may attract the attention of the [[Talent scout]], and may then choose to go and talk to him to participate in a challenge run by [[Snotgut]] and [[Scrambles]]. Completing the challenge successfully for the first time yields a [[gorilla mask]]. Each participation in The Pit is rewarded by agility experience, amount dependant on the agility course, challenge received, and whether the challenge was completed successfully or not. The Talent scouts&amp;#039; attention can only be caught once an hour.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
==Big Chinchompa==&lt;br /&gt;
{{main|Big Chinchompa}}&lt;br /&gt;
[[File:Plutonial chinchompa.png|right|200px]]&lt;br /&gt;
[[File:Nyriki Tapio chathead.png|left]]&lt;br /&gt;
Big Chinchompa is a [[Hunter]]-related Distraction and Diversion that was released on [[28 August]] [[2012]]. Players can start the Distraction and Diversion by speaking to [[Mieliki Tapio]] in the [[Tree Gnome Stronghold]].&lt;br /&gt;
&lt;br /&gt;
Players catch different [[soporith moths]] and feed them to the [[Plutonial chinchompa]] in the center of the area, putting the chinchompa to sleep. The D&amp;amp;D lasts either 20 minutes or when the chinchompa falls asleep. The player earns [[competence points]] that can either be spent on various Hunter-related items, Hunter experience or on a private area to catch certain creatures.    &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
A recent update by Jagex now allows players with a high Hunter level to collect only the highest valued Grey, Purple and Black Soporith moths, making the maximum possible points obtainable 1,500 easier to achieve.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Distraction and Diversion&amp;quot; day==&lt;br /&gt;
To celebrate bot nuking day on the 25th October 2011, Jagex announced that they would host a Distraction and Diversion day the following Thursday. The day included:&lt;br /&gt;
*Penguin Hide &amp;amp; Seek: Double points&lt;br /&gt;
*Evil Tree: Triple experience&lt;br /&gt;
*Shooting Star: Triple experience plus increased final rewards&lt;br /&gt;
*Familiarisation: Players can have both ingredients and increased charm drop instead of choosing&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*On March 3, 2010, [[Tears of Guthix (Distraction and Diversion)|Tears of Guthix]], [[Champion&amp;#039;s Challenge]], and [[Treasure Trails]] were re-classified as Distractions and Diversions. Each had been initially released prior to the creation of the label, and had been listed as minigames.&lt;br /&gt;
*On November 6, 2012 until November 12, 2012, [http://runescape.wikia.com/wiki/D&amp;amp;D_token D&amp;amp;D Tokens] were added into the [[Squeal of Fortune]] offering players cooldown resets on their D&amp;amp;D&amp;#039;s, allowing them to repeat them that month and earn the rewards.&lt;br /&gt;
&lt;br /&gt;
{{Dnd}}&lt;br /&gt;
[[nl:Distractions and Diversions]]&lt;br /&gt;
[[Category:Distractions and Diversions|*]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Liquidmetalrob</name></author>
	</entry>
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