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	<title>Disease (Farming) - Revision history</title>
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	<updated>2026-07-18T16:42:33Z</updated>
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		<id>https://wiki.darkan.org/index.php?title=Disease_(Farming)&amp;diff=31703&amp;oldid=prev</id>
		<title>109.152.97.102: /* Eliminating disease risk */</title>
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		<updated>2012-08-23T15:10:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Eliminating disease risk&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the condition that affects planted crops|the condition that affects players|Disease}}&lt;br /&gt;
&lt;br /&gt;
[[File:Diseased herb.png|thumb|right|300px|A diseased herb.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Disease&amp;#039;&amp;#039;&amp;#039; is a condition that can afflict most crops grown through the [[Farming]] [[skill]].&lt;br /&gt;
&lt;br /&gt;
When a healthy crop ends a growth cycle, there is a chance it may become diseased. While diseased, the crop stops growing and does not advance to the next stage. Crops do not recover from disease on their own. If the disease is not cured, the crop dies at the end of the diseased cycle. Dead crops require use of a [[spade]] to dig up their remains before planting another crop in the patch.&lt;br /&gt;
&lt;br /&gt;
Players may treat plants in diseased herb, flower, allotment, hops, belladonna, cactus, mushroom, and jade vine patches with [[plant cure]] to restore the crop to health. Doing so may let the crop advance to the next growth stage normally upon the end of the cycle, although it is possible that it may become diseased again. For diseased trees and bushes, the player may use [[secateurs]] on the plant to trim the diseased branch and restore the crop to health. Alternatively, if a player has access to the [[Lunar Magic]] spellbook they may use the [[Cure Plant]] spell instead, which is substantially more expensive but may save the player valuable inventory space during a [[crop running|crop run]].&lt;br /&gt;
&lt;br /&gt;
Crops grow in real-time, so they may become diseased when a player is offline. In addition, crops that have been cured of disease may become afflicted once again.&lt;br /&gt;
&lt;br /&gt;
Players may purchase plant cure from a [[Farming shop]], but it is usually both more convenient and less expensive to purchase it from the nearest [[G.A.G.|farmer]].&lt;br /&gt;
&lt;br /&gt;
[[Dungeoneering/Farming|Farming crops]] in [[Daemonheim]] during [[Dungeoneering]] do not get diseased.&lt;br /&gt;
&lt;br /&gt;
==Reducing disease risk==&lt;br /&gt;
&lt;br /&gt;
Treating a farming patch with [[compost]] or [[supercompost]] before planting a crop reduces the chance of disease during all growth cycles. The general risk of a plant becoming diseased without any treatment remains unknown and may vary depending on the crop and even patch, but [[supercompost]] seems to reduce the risk of disease to roughly 10% for many types of crops.&lt;br /&gt;
&lt;br /&gt;
If a player forgets to treat a farming patch, the expensive but useful [[Fertile Soil]] spell may be used to treat the patch with [[supercompost]] both before and after planting a [[seed]] or [[sapling]]. [[Remote Farm]] may also be used to view plant status and cure any diseased farming patch, but it must be unlocked from [[Livid Farm]].&lt;br /&gt;
&lt;br /&gt;
While they do not reduce disease risk, when worn an [[amulet of farming]] vibrates when a [[Farming/Patch locations|farming patch]] attuned to it has become diseased. An [[amulet of nature]] also alerts a player to disease if worn, and in addition offers the option of being directly teleported to the infected crop. Both amulets may also be rubbed to check whether or not a plant is still healthy.&lt;br /&gt;
&lt;br /&gt;
==Eliminating disease risk==&lt;br /&gt;
&lt;br /&gt;
[[File:Dead herb.png|thumb|left|300px|A [[herb]] that has died from disease during its last growth phase. If the player had timed their [[crop running|crop run]] or used an [[amulet of nature]], this herb might have survived.]]&lt;br /&gt;
&lt;br /&gt;
Watering allotment, flower, and hops patches with a [[watering can]] eliminates the risk of disease occurring at the end of that growth cycle. During the next growth cycle, the plant moves from being watered back to normal and becomes at risk for disease once more, unless it is watered again. Only allotment, flower, and hops patches may be watered.&lt;br /&gt;
&lt;br /&gt;
Planting different [[Flower seed|flowers]] or a [[scarecrow]] provides protection from disease to a variety of crops in allotment patches once the [[flower seed|flower]] is fully grown.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the only way to eliminate disease risk entirely is to pay one of the [[G.A.G|Group of Advanced Gardener farmers]] near the [[Farming/Patch locations|farming patch]] to watch over it and ensure that it grows to completion. Payment must be in the exact form requested. For instance, a [[G.A.G.|farmer]] does not accept 5 [[apples]] in lieu of a [[basket of apples]]. However, farmers do accept [[noted]] payment. Note that [[G.A.G.|farmers]] require separate payment for each allotment [[Farming/Patch locations|patch]].&lt;br /&gt;
&lt;br /&gt;
The [[Belladonna patch|belladona]], [[Mushroom patch|mushroom]], do not have farmers available to oversee them, however and [[Cactus patch|cactus]] [[Farming/Patch locations|patches]] have farmers available as of an August 2012 update. Herb [[Farming/Patch locations|patches]] cannot be watered, and despite [[G.A.G.|farmers]] overlooking the allotment patch, they do not accept payment for either the flower or herb patches.&lt;br /&gt;
&lt;br /&gt;
[[Poison ivy bush]]es and [[Evil turnip seed|evil turnip patches]] are immune from disease. [[G.A.G.|Farmers]] will not accept payment to watch over a [[poison ivy bush]], and the [[evil turnip seed|evil turnip patch]] does not allow a player to treat or water the patch. The special herb patch received by completing [[My Arm&amp;#039;s Big Adventure]] is immune from disease, although yields may be increased by treating it with [[supercompost]].&lt;br /&gt;
&lt;br /&gt;
When owning the [[Morytania legs 2]] or higher the mushroom patch west of [[Canifis]] won&amp;#039;t become diseased anymore.&lt;br /&gt;
[[Category:Farming]]&lt;br /&gt;
[[Category:Diseases]]&lt;/div&gt;</summary>
		<author><name>109.152.97.102</name></author>
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