<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=DeviousMUD</id>
	<title>DeviousMUD - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=DeviousMUD"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=DeviousMUD&amp;action=history"/>
	<updated>2026-07-17T22:15:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.darkan.org/index.php?title=DeviousMUD&amp;diff=31121&amp;oldid=prev</id>
		<title>imported&gt;Zorak plorak: The website has gone, but I remember he was going to improve and increase the map after the 2nd period, using that designed map...</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=DeviousMUD&amp;diff=31121&amp;oldid=prev"/>
		<updated>2012-11-16T10:34:29Z</updated>

		<summary type="html">&lt;p&gt;The website has gone, but I remember he was going to improve and increase the map after the 2nd period, using that designed map...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox Game&lt;br /&gt;
| title = DeviousMUD&lt;br /&gt;
| image =&lt;br /&gt;
| developer = [[Andrew Gower]]&lt;br /&gt;
| publisher = [[Andrew Gower]]&lt;br /&gt;
| released = [[28 March]] [[1999]]&lt;br /&gt;
| genre = Fantasy&lt;br /&gt;
| modes = Multiplayer&lt;br /&gt;
| platforms = Unknown&lt;br /&gt;
| media = Unknown&lt;br /&gt;
| requirements = Bandwith of 0.3K/Sec&lt;br /&gt;
| input = Unknown&lt;br /&gt;
| website = None.&lt;br /&gt;
}}&lt;br /&gt;
[[File:DeviousMUD2.png|right|thumb|Some of the few available screenshots from DeviousMUD.]]&lt;br /&gt;
[[File:DeviousMUD trees.png|right|thumb|A forest in DeviousMUD as shown at [[RuneFest]].]]&lt;br /&gt;
[[File:DeviousMUD 3.png|right|thumb|Another screenshot from DeviousMUD.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;DeviousMUD&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (Devious Multi-User dungeon) was a game created in 1998 by [[Andrew Gower]] that eventually evolved into the current-day game of &amp;#039;&amp;#039;[[RuneScape]]&amp;#039;&amp;#039;. It featured on Cunning and Devious Games although Andrew Gower spoke most about it on his personal site.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&amp;#039;&amp;#039;DeviousMUD&amp;#039;&amp;#039; started out in [[1998|1998]] as a game written solely by Andrew Gower in his home in Cambridge. &amp;quot;MUD&amp;quot; stands for multi-user dungeon. The game utilised [[wikipedia:oblique projection|oblique graphics]]. It was originally going to be text-based.&amp;lt;ref&amp;gt;http://twitter.com/RuneFest/status/22348775715&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new version of &amp;#039;&amp;#039;DeviousMUD&amp;#039;&amp;#039; was released in [[1999]]. Although it was completely rewritten, it kept the same name and remained rather similar to the original version. It was released to the public as a beta release for 1 week. Because of the limited release time, there are only a few screenshots in existence.&lt;br /&gt;
&lt;br /&gt;
[[File:DeviousMUD 1.png|right|thumb|Another screenshot of DeviousMUD.]]In October 1999, Gower started another rewrite, this time with his brothers [[Paul Gower|Paul]] and [[Ian Gower|Ian]]. A number of changes were made, and the game was renamed &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039;, the version that is now referred to as [[RuneScape Classic]]. The map used for &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039; Classic is similar to the one used today. Most of the places on the maps are still current.&lt;br /&gt;
&lt;br /&gt;
==The First period==&lt;br /&gt;
&amp;#039;&amp;#039;DeviousMud&amp;#039;&amp;#039; had oblique graphics and was never shown to the public. Only Andrew played this version. According to some sources, the game was written at the [[wikipedia:University of Cambridge|University of Cambridge]].&lt;br /&gt;
&lt;br /&gt;
==The Second period==&lt;br /&gt;
A newer version came out in [[1999]]. However, this game was much more updated, but the name of the game was the same: DeviousMUD. The beta version was only released to the public for one week. Because this was such a short period, people did not take that many screenshots of it. However, it was a downloadable client.&lt;br /&gt;
&lt;br /&gt;
[[File:DeviousMUD Map.jpg|thumb|right|The original [[world map]] created for DeviousMUD, although not implemented at the time of release&amp;lt;ref&amp;gt;{{cite web|url=deadref|title=Map of DeviousMUD by Andrew Gower}}&amp;lt;/ref&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
===Game Mechanics===&lt;br /&gt;
The information below is original site material (word for word), but has since been removed.&amp;lt;ref&amp;gt;{{cite web|url=deadref|title=Game Mechanics}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
# The whole game is written in Java, which means no waiting for downloads or installing software. You&amp;#039;ll be able to just go straight to the webpage and play!&lt;br /&gt;
# Multiplayer! - You will be automatically connected to the main server, and your character will appear in the multiplayer game world, and vanish when you leave.&lt;br /&gt;
# Superfast oblique style engine, very optimised code with smooth 8 way scrolling.&lt;br /&gt;
# Detailed 3-dimensional map with hills, valleys, multi-levelled buildings, underground cellars and lots of variety.&lt;br /&gt;
# Efficient network code using lots of nice tricks to increase performance, and decrease lag. Only requires a bandwidth of 0.3k/sec for very smooth gameplay!&lt;br /&gt;
# Your game is automatically saved when you quit, so when you come back you can just resume where you left off, even if you are playing from a completely different computer!&lt;br /&gt;
# Minimal load times. I&amp;#039;m keeping the program as small as possible without decreasing the quality. Additional graphics and information are loaded as needed for plenty of variety.&lt;br /&gt;
# Graphical adventure style quest system gives you lots to do, and should ensure quests are easy to find and understand.&lt;br /&gt;
# A whole range of skills your character can try, which will improve with practice.&lt;br /&gt;
# Lots of different monsters and characters with different attributes.&lt;br /&gt;
# A variety of objects and weapons. What you are holding changes your appearance!&lt;br /&gt;
# Communicate with other players! Organise parties of characters with a range of skills to explore the dangerous areas. etc...&lt;br /&gt;
# Trading system, used to buy objects in shops, or trade with other characters.&lt;br /&gt;
# I&amp;#039;m writing the game in a very expandable way using script files, so once I&amp;#039;ve got the basic work finished I&amp;#039;ll be able to make it huge very quickly.&lt;br /&gt;
# Multiple choice conversation system for talking to computer controlled characters&lt;br /&gt;
# Loads and loads of other cool features, far too many to list!&lt;br /&gt;
&lt;br /&gt;
===Updates in the second period===&lt;br /&gt;
Andrew Gower listed updates that he had made &amp;lt;ref&amp;gt;{{cite web|url=deadref|title=Updates to DeviousMUD}}&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*[[12 March|12th March]], Fixed some nasty duplicate login bugs, and various other bugs...&lt;br /&gt;
*[[13 March|13th March]], Started work on a player-2-npc multiple choice style conversation system.&lt;br /&gt;
*[[14 March|14th March]], Continue work on conversation system&lt;br /&gt;
*[[15 March|15th March]], Finished player-2-npc conversation system.&lt;br /&gt;
*[[15 March|15th March]], Important background scenary can now be named, and manipulated by the player!&lt;br /&gt;
*[[16 March|16th March]], Improved player-2-player conversation system.&lt;br /&gt;
*[[16 March|16th March]], Started writing quest compiler. This is amazing, it runs everything from magic, to professions, to quests!&lt;br /&gt;
*[[17 March|17th March]], Finished quest compiler! Although it doesn&amp;#039;t support many commands yet.&lt;br /&gt;
*[[18 March|18th March]], Spent ages debugging game - Fixed 19 (fairly minor) bugs!&lt;br /&gt;
*[[18 March|18th March]], Wrote auto bug reporting system for client&lt;br /&gt;
*[[19 March|19th March]], Started updating player &amp;#039;Identikit&amp;#039; system.&lt;br /&gt;
*[[22 March|22th March]], Finish identikit system. You can now choose your player&amp;#039;s appearance! System can also be used for human NPCs -basically the skins-&lt;br /&gt;
*[[25 March|25th March]], Finished designing a wood/forest to the left of the starting zone -same one as the mcgrubber`s woods near seers village-&lt;br /&gt;
*[[28 March|28th March]], Fixed some more bugs. I&amp;#039;ve not got as much done as I would have liked but I&amp;#039;m putting it online anyway...&lt;br /&gt;
&lt;br /&gt;
===To do after the second period===&lt;br /&gt;
# Level/skill advancement.&lt;br /&gt;
# Player variables, so extra information about what the player has done can be saved&lt;br /&gt;
# Projectiles system&lt;br /&gt;
# Player-2-player trading&lt;br /&gt;
# Fix it so certain NPCs can cross zone boundaries.&lt;br /&gt;
# A really big map with lots of quests!&lt;br /&gt;
# Health regeneration&lt;br /&gt;
# Add lots and lots more features to quest system&lt;br /&gt;
&lt;br /&gt;
=== The server ===&lt;br /&gt;
DeviousMUD&amp;#039;s server could hold more people than the current servers in &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039;. 2500 players could play on this server, but only 97 people played.&lt;br /&gt;
&lt;br /&gt;
The bandwidth needed for playing DeviousMUD smoothly was 0.3k/sec&amp;lt;ref&amp;gt;[http://groups.google.com/group/alt.mud/browse_thread/thread/27d9c89f92085f64/7e612836a3400f39 Andrew Gower&amp;#039;s original newspost]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== The skills ===&lt;br /&gt;
There is very little information about the skills in DeviousMUD. In the beginning of DeviousMUD, players could not get levels up, but this changed afterwards{{fact}}. &amp;lt;!-- There was also a type of [[Summoning]]; players could have a dog behind them and let it fight, but it was very weak and died very often{{fact}}, this feature got removed during BETA. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The skills known to be there, but not known to be implemented were&amp;lt;ref name=&amp;quot;http://www.youtube.com/watch?v=FtFTI_uqpeA&amp;quot;&amp;gt;http://www.youtube.com/watch?v=FtFTI_uqpeA&amp;lt;/ref&amp;gt;:&lt;br /&gt;
*Attack (you started out with 10)&lt;br /&gt;
*Defense (you started out with 10)&lt;br /&gt;
*Strength (you started out with 10)&lt;br /&gt;
*Hits (you started out with 10)&lt;br /&gt;
*Ranged&lt;br /&gt;
*Thieving&lt;br /&gt;
*Hiding&lt;br /&gt;
*Prayer Good&lt;br /&gt;
*Prayer Evil&lt;br /&gt;
*Sorcery-De???&lt;br /&gt;
*Sorcery-O??&lt;br /&gt;
*Cooking&lt;br /&gt;
*Fishing&lt;br /&gt;
*Woodcutting&lt;br /&gt;
*Firemaking&lt;br /&gt;
*Fletching&lt;br /&gt;
*Smithing&lt;br /&gt;
*Mining&lt;br /&gt;
*A form of summoning (What seemed to be it; You could have dogs follow and fight for you)&lt;br /&gt;
&lt;br /&gt;
=== Talk ===&lt;br /&gt;
On the screen were the following options: Examine, Take, Drop, Use, Trade, Attack, and &amp;quot;TalkTo&amp;quot;. One could talk with the last option, just like current mode of communication, [[public chat]].&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
Two shops and only about 10 objects existed.&amp;lt;ref name=&amp;quot;forum.runescape.com&amp;quot;&amp;gt;http://forum.runescape.com/forums.ws?133,134,708,59212662&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
&lt;br /&gt;
There was only one, not fully made quest: [[Sheep Shearer]]&amp;lt;ref name=&amp;quot;forum.runescape.com&amp;quot;/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*DeviousMUD had a resizable game window, something RuneScape had to wait many years for.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &amp;#039;&amp;#039;[[RuneScape]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[RuneScape Classic]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
*[deadref The archived version of the original website]&lt;br /&gt;
&lt;br /&gt;
{{Mechanics}}&lt;br /&gt;
[[de:DeviousMud]]&lt;br /&gt;
[[nl:DeviousMUD]]&lt;br /&gt;
[[Category:Game info]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Zorak plorak</name></author>
	</entry>
</feed>