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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Dark_beast</id>
	<title>Dark beast - Revision history</title>
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	<updated>2026-07-18T03:44:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Dark_beast&amp;diff=34675&amp;oldid=prev</id>
		<title>imported&gt;TIMMMO: /* Drops */</title>
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		<updated>2012-11-01T16:36:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Drops&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Dark beast&lt;br /&gt;
|image = [[File:Dark beast.png|220px]]&lt;br /&gt;
|release = [[17 October]] [[2005]]&lt;br /&gt;
|update = Mourning&amp;#039;s Ends Pt II&lt;br /&gt;
|level = 182&lt;br /&gt;
|LP = 2200&lt;br /&gt;
|slaylvl = 90&lt;br /&gt;
|slayxp = 225.4&lt;br /&gt;
|duradel = Yes&lt;br /&gt;
|lapalok = Yes&lt;br /&gt;
|kuradal = Yes&lt;br /&gt;
|attack style = [[Melee]], [[Magic]]&lt;br /&gt;
|attack speed = 6&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = Yes&lt;br /&gt;
|poisonous = No&lt;br /&gt;
|immune to poison = No&lt;br /&gt;
|max hit = 174 ([[Melee]]), 80 ([[Magic]])&lt;br /&gt;
|weakness = [[Slash]], [[Stab]]&lt;br /&gt;
|always drops =[[Big bones]]&lt;br /&gt;
|examine = From a darker dimension.&lt;br /&gt;
}}&lt;br /&gt;
[[File:Dark beast icon.png|left]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dark beasts&amp;#039;&amp;#039;&amp;#039; are level 182 monsters found in the [[Mourner Tunnels]] on the path to the [[Temple of Light]] and inside [[Kuradal&amp;#039;s Dungeon]]. Requiring level 90 [[Slayer]] to kill, Dark beasts are the only creatures to drop [[Dark bow]]s and along with [[Dragon impling]]s are the only droppers of [[Death talisman]]s. A dark beast can attack using magic or melee, but it only uses magic if the player initiates combat against the beast or moves away from the beast so that it cannot melee the player. If the beast initiates combat, it only uses melee as long as the player remains in melee range. Since dark beasts are always aggressive regardless of how long the player has been present, players can avoid the magic attacks simply by having [[Auto Retaliate]] activated and allowing the dark beasts to initiate combat. This allows players to safely kill dark beasts through use of the [[Protect from Melee]] prayer or the [[Deflect Melee]] curse. Alternatively, a player can move to a [[Safe spot]] and use the [[Protect from Magic]] prayer or [[Deflect Magic]] curse.&lt;br /&gt;
&lt;br /&gt;
While dark beasts can only be accessed by members, their lower-level [[Revenant dark beast|revenant counterparts]] are on both member and free to play worlds.&lt;br /&gt;
&lt;br /&gt;
If assigned as a slayer task, Revenant dark beasts may take their place.&lt;br /&gt;
&lt;br /&gt;
Dark beasts are an often underestimated method of training combat stats. Using prayer prolonging gear, a fast yet powerful weapon, and potions (stat boosting and prayer [[Potion]]s), players may kill these beasts swiftly, as their defence is only average. The cost of buying the needed potions may be offset by dark bow drops.&lt;br /&gt;
&lt;br /&gt;
Dark beasts have a higher chance to drop [[Blue charm]]s than most other creatures. The exception being [[Glacor]]s, which have a 35% chance of dropping Blues, as opposed to 14% for dark beasts, and Tormented Demons, which have a 40% chance of dropping 3 blue charms. However, Glacors and Tormented Demons have more requirements than Dark beasts, making the beasts a better choice for those who do not have any other way of &amp;#039;farming&amp;#039; blue charms.&lt;br /&gt;
&lt;br /&gt;
Dark Beasts also have a high chance of dropping items from the Rare Drop Table, it is very possible to obtain the high valued rewards even the very rare onyx bolts. Wearing a [[Ring of Wealth]] can even further increase your chances.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* The [[Mourner Tunnels]]&lt;br /&gt;
* [[Kuradal&amp;#039;s Dungeon]]&lt;br /&gt;
&lt;br /&gt;
===Mourner tunnels===&lt;br /&gt;
[[File:TempleOfLight mine.png|250px|thumb|A map of the Mourner tunnels, with Dark beast locations marked in yellow.]]&lt;br /&gt;
The dark beasts are in the tunnels between the Mourner headquarters in [[West Ardougne]] and the entrance to the [[Temple of Light]].&lt;br /&gt;
&lt;br /&gt;
When entering from the headquarters, the player must wear [[Mourner gear]] and have the [[New Key]] to enter the tunnels from the Mourner headquarters basement. Mourner gear can be obtained during and after the [[Mourning&amp;#039;s Ends Part I]] quest, but the player must have started the [[Mourning&amp;#039;s Ends Part II]] quest to obtain the new key and enter the tunnels.&lt;br /&gt;
&lt;br /&gt;
The new key is easily obtained in the Mourner headquarters and can be readily discarded once in the tunnels to free up an inventory slot. Mourner gear is not well suited for fighting dark beasts, so players prefer to switch to prayer or melee gear once in the tunnels. Mourner gear takes up six inventory slots which could otherwise be used more efficiently. The gear is sufficiently time consuming to obtain, however, so many players prefer not to discard it once in the tunnels. This leads players to seek other routes to the dark beasts.&lt;br /&gt;
&lt;br /&gt;
After Mourning&amp;#039;s Ends Part II, players can go to the [[Death altar]] via the [[Abyss]] and then reach the tunnels by going through the [[Temple of Light]]. This method requires the [[Crystal trinket]] from the quest to be in inventory to reset the light beam in the temple. This route is somewhat long and dangerous, however, since both the Abyss and the temple have aggressive monsters.&lt;br /&gt;
&lt;br /&gt;
After the [[Within The Light]] quest, players can have [[Eluned]] help them add a Temple-of-Light teleport to their [[Teleport crystal]]s. This teleport is a very fast and safe way to reach an area near the dark beasts and avoids cluttering inventory with Mourner gear, keys, or trinkets.&lt;br /&gt;
&lt;br /&gt;
===Kuradal&amp;#039;s Dungeon===&lt;br /&gt;
[[File:Kuradal dungeon map.png|thumb|250px| A map of Kuradal&amp;#039;s dungeon.]]&lt;br /&gt;
The release of Kuradal&amp;#039;s Dungeon has made it possible to receive dark beasts as a slayer task by players who have not completed [[Mourning&amp;#039;s Ends Part II]]. The beasts are located in the second to last chamber of the dungeon, immediately before the [[iron dragon|iron]] and [[steel dragon]]s. However, as with all monsters in Kuradal&amp;#039;s dungeon, they may only be fought if they have been assigned to do so by Kuradal.&lt;br /&gt;
&lt;br /&gt;
Players with 90 Agility can speed the rate to get to them, however dragonfire protection is needed because of the Iron dragons that block the way.&lt;br /&gt;
&lt;br /&gt;
The entrance to the dungeon is located in the [[Ancient Cavern]]. Players may quickly reach this area by using the [[ferocious ring]]&amp;#039;s teleport to arrive next to Kuradal or by using the [[fairy ring]] code &amp;#039;&amp;#039;&amp;#039;BJQ&amp;#039;&amp;#039;&amp;#039; which will take players near the steps leading up to the dungeon entrance.&lt;br /&gt;
&lt;br /&gt;
==Strategy and Tactics==&lt;br /&gt;
{{cquote2|Dark beasts are large, dog-like predators with massively muscled bodies that protect them from crushing weapons. I&amp;#039;ve managed to trap a few in the dungeon I&amp;#039;m guarding.|Kuradal}}&lt;br /&gt;
&lt;br /&gt;
{{Main|Dark beast/Strategies}}&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
===100% drop===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Big bones|Quantity=1|Rarity=Always}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charms===&lt;br /&gt;
{{Charm:Dark_beast}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Black 2h sword|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Black battleaxe|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Black hatchet|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Rune 2h sword|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Rune battleaxe|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Dark bow|Quantity=1|Rarity=Rare|Raritynotes=&amp;lt;ref&amp;gt;Estimated at 1/486 using [[RuneScape:Data/Adventurer&amp;#039;s Logs (18 September 2012)#Effigy-assisted drop rates|gathered Adventurer&amp;#039;s Log data]] as of 18 September 2012.&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Adamant sq shield|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Rune chainbody|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Rune full helm|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Rune sq shield|Quantity=1|Rarity=Very rare}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Chaos rune|Quantity=10|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Blood rune|Quantity=7|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Air rune|Quantity=47|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Death rune|Quantity=3-5|Rarity=Uncommon}} &lt;br /&gt;
{{DropsLine|Name=Law rune|Quantity=3-45|Rarity=Uncommon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Herbs===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Grimy guam|Quantity=1-2|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Grimy marrentill|Quantity=1-2|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Grimy tarromin|Quantity=1-2|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Grimy harralander|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy ranarr|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy irit|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy avantoe|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy cadantine|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy lantadyme|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy kwuarm|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Grimy dwarf weed|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Coins|Quantity=64, 95, 152, 220, 299, 3000|Rarity=Common|gemw=no|Image=Coins 1000.png}}&lt;br /&gt;
{{DropsLine|Name=Attack potion (3)|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Shark|Quantity=1-2|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Death talisman|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Adamant bar|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Ferocious ring|Quantity=1|Rarity=Rare|Raritynotes=&amp;lt;ref&amp;gt;Only in [[Kuradal&amp;#039;s dungeon]]&amp;lt;/ref&amp;gt;|gemw=no|Image=Ferocious ring.png}}&lt;br /&gt;
{{DropsLine|Name=Rune bar|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Curved bone|Quantity=1|Rarity=Rare|gemw=no|Image=Curved_bone.png}} &lt;br /&gt;
{{DropsLine|Name=Long Bone|gemw=no|Image=Long bone.png|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Spin ticket|Quantity=1|Rarity=Rare|gemw=no|Image=Spin ticket.png}}&lt;br /&gt;
{{DropsLine|Name=Court summons|Quantity=1|Rarity=Very rare|gemw=no|Image=Court summons.png}}&lt;br /&gt;
{{DropsLine|Name=Starved ancient effigy|Quantity=1|Rarity=Very rare|gemw=no|Image=Ancient effigy.png}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare drop table drops===&lt;br /&gt;
{{Rare drop table}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Dark beasts were involved in the [[God Wars]], as evidenced by the [[Revenant dark beast]]s that are located in the [[Forinthry Dungeon]].&lt;br /&gt;
*Dark beasts used to drop normal [[bones]]. As of the 11th of April 2012, this is no longer the case. An update caused Dark Beasts to drop [[big bones]] instead. This also gave them a chance to drop [[long bone]]s and [[curved bone]]s.&lt;br /&gt;
*Sometimes, a Dark beast may attack from a distance, making it look as if you and the beast are attacking the air. This is probably because the beast is attacking too fast to start moving, and may be an oversight from Jagex.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Dark Bow]]&lt;br /&gt;
* [[Revenant dark beast]]&lt;br /&gt;
&lt;br /&gt;
{{Slayer monsters}}&lt;br /&gt;
[[de:Dunkelbestie]]&lt;br /&gt;
[[fi:Dark Beast]]&lt;br /&gt;
[[nl:Dark beast]]&lt;br /&gt;
[[Category:Participants in the God Wars]]&lt;br /&gt;
[[Category:Mourning&amp;#039;s Ends Part II]]&lt;/div&gt;</summary>
		<author><name>imported&gt;TIMMMO</name></author>
	</entry>
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