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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Combat_styles</id>
	<title>Combat styles - Revision history</title>
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	<updated>2026-07-17T21:02:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Combat_styles&amp;diff=31802&amp;oldid=prev</id>
		<title>imported&gt;The Mol Man at 11:44, 27 July 2012</title>
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		<updated>2012-07-27T11:44:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Combat_Styles_Menu.png|right|frame|The combat styles menu]]&lt;br /&gt;
&lt;br /&gt;
[[File:CombatSwords.png|left]]{{otheruses|the different statistical boosts offered by fighting in certain ways|the various ways to attack in combat according to strengths and weaknesses|Attack types}}&lt;br /&gt;
&lt;br /&gt;
[[File:CombatStyles 2hSwords.png|right|The Combat interface.]]The &amp;#039;&amp;#039;&amp;#039;Combat style&amp;#039;&amp;#039;&amp;#039; that a player uses in [[combat]] affects what [[experience]] they receive. A player&amp;#039;s attack style is chosen on the combat screen section of the [[interface]].&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
[[Melee]] weapons vary in their attack styles. Some have four options, with either a &amp;#039;&amp;#039;&amp;#039;controlled&amp;#039;&amp;#039;&amp;#039; option or an alternative &amp;#039;&amp;#039;&amp;#039;aggressive&amp;#039;&amp;#039;&amp;#039; attack with a different action, while others have only three options. Spears have three alternate &amp;#039;&amp;#039;&amp;#039;controlled&amp;#039;&amp;#039;&amp;#039; options and a &amp;#039;&amp;#039;&amp;#039;defensive&amp;#039;&amp;#039;&amp;#039; option. Players intending to remain a [[pure]] with no [[defence]] need to take care when using the third option (alternative aggressive), as switching weapons may result in &amp;#039;&amp;#039;&amp;#039;controlled&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;defensive&amp;#039;&amp;#039;&amp;#039; becoming selected, often only spotted when an unwanted defence level is gained.&lt;br /&gt;
&lt;br /&gt;
===Accurate===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;accurate&amp;#039;&amp;#039;&amp;#039; style, for every point of damage a player deals they gain 0.4 experience in [[Attack]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s Attack level is invisibly boosted by +3.&lt;br /&gt;
&lt;br /&gt;
===Aggressive===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;aggressive&amp;#039;&amp;#039;&amp;#039; style, for every point of damage a player deals they gain 0.4 experience in [[Strength]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s Strength level is invisibly boosted by +3.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;defensive&amp;#039;&amp;#039;&amp;#039; style, for every point of damage a player deals they gain 0.4 experience in [[Defence]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s Defence level is invisibly boosted by +3.&lt;br /&gt;
&lt;br /&gt;
===Controlled===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;controlled&amp;#039;&amp;#039;&amp;#039; style, for every damage point a player deals they gain 0.133 experience in [[Attack]], 0.133 experience in [[Strength]], 0.133 experience in [[Defence]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s Attack, Strength and Defence levels are boosted by +1 each. This attack style is only available with some melee weapons, such as [[longswords]] and [[maces]] for all free players, as well as [[spears]] and the [[abyssal whip]] for members. It is also possible, though not recommended, to use a controlled attack style with a [[scimitar]].&lt;br /&gt;
&lt;br /&gt;
==Ranged weapons==&lt;br /&gt;
===Accurate===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;accurate&amp;#039;&amp;#039;&amp;#039; style, for every point of damage a player deals they gain 0.4 experience in [[Ranged]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s Ranged accuracy and damage are boosted separately in unknown amounts, possibly by giving an invisible +3 bonus to [[Ranged]].&lt;br /&gt;
&lt;br /&gt;
===Rapid===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;rapid&amp;#039;&amp;#039;&amp;#039; style, for every point of damage a player deals they gain 0.4 experience in [[Ranged]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s [[attack speed]] is boosted by +1. Note that this attack style consumes [[arrows]] faster than other ones.&lt;br /&gt;
&lt;br /&gt;
===Long range===&lt;br /&gt;
When using the &amp;#039;&amp;#039;&amp;#039;long range&amp;#039;&amp;#039;&amp;#039; style, for each [[damage]] a player deals they gain 0.2 experience in [[Ranged]], 0.2 experience in [[Defence]] and 0.133 experience in [[Constitution]]. The player&amp;#039;s [[attack range]] is boosted for certain weapon types. Many people in [[Clan War]]s use this type of style to attack other people from one tower to the other.&lt;br /&gt;
&lt;br /&gt;
==Magic weapons==&lt;br /&gt;
While wielding a Magic weapon (commonly a staff) a player can use the normal [[Attack style#Melee weapons|melee attack styles]] in melee combat. However, spellbooks have the &amp;#039;&amp;#039;&amp;#039;[[Autocast]]&amp;#039;&amp;#039;&amp;#039; option, which makes the player automatically attack with a [[spell]].&lt;br /&gt;
&lt;br /&gt;
This spell is repeatedly cast, and although the player must have the required [[runes]] to cast the spell, they &amp;#039;&amp;#039;&amp;#039;do not &amp;#039;&amp;#039;&amp;#039;need their full magic level to cast it. For example, you can still cast miasmic barrage (requires level 97 magic) if you are hit by the spell Flames of Zamorak (lowers opponents Magic level by 5), however if you stop autocasting the spell you will not be able to cast it until you recover back to the required level (in this case 97) .&lt;br /&gt;
&lt;br /&gt;
The spells a player can automatically cast are chosen from a list which varies with each spellbook. While a player has the autocast option chosen, they must also choose between two styles to represent how they are casting their magic: these are defensive or aggressive (normal) stance.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
If a player chooses the &amp;#039;&amp;#039;&amp;#039;normal&amp;#039;&amp;#039;&amp;#039; style while they have the &amp;quot;Attack with&amp;quot; option chosen and are attacking with spells, they perform a normal magic attack and for each damage that player deals they gain 0.2 experience in [[Magic]], in addition to the basic spell experience.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
If a player chooses the &amp;#039;&amp;#039;&amp;#039;defensive&amp;#039;&amp;#039;&amp;#039; style while they have the &amp;quot;Attack with&amp;quot; option chosen and are attacking with spells, they perform a normal magic attack and for each damage that player deals they gain 0.133 experience in [[Magic]] and 0.1 experience in [[Defence]]. The basic spell experience is not divided, and is always given entirely to Magic.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Attack types]]&lt;br /&gt;
&lt;br /&gt;
{{interface}}&lt;br /&gt;
[[fi:Combat styles]]&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The Mol Man</name></author>
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