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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Chinchompa</id>
	<title>Chinchompa - Revision history</title>
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	<updated>2026-07-17T07:15:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Chinchompa&amp;diff=50992&amp;oldid=prev</id>
		<title>imported&gt;Spineweilder at 03:36, 2 November 2012</title>
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		<updated>2012-11-02T03:36:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{otheruses|the explosive Ranged weapon|other uses|Chinchompa (disambiguation)}}&lt;br /&gt;
{{Infobox Item&lt;br /&gt;
|name=Chinchompa&lt;br /&gt;
|image = [[File:Chinchompa (item).png]]&lt;br /&gt;
|AKA = Grey Chins&lt;br /&gt;
|release = [[21 November]] [[2006]]&lt;br /&gt;
|update = HUNTER SKILL!&lt;br /&gt;
|members = Yes&lt;br /&gt;
|quest = No&lt;br /&gt;
|tradeable = Yes&lt;br /&gt;
|equipable = Yes&lt;br /&gt;
|stackable = Yes&lt;br /&gt;
|high = 84&lt;br /&gt;
|low = 56&lt;br /&gt;
|destroy = Release&lt;br /&gt;
|death = lost&lt;br /&gt;
|store = No&lt;br /&gt;
|exchange = GEMW&lt;br /&gt;
|examine = Handle with care.&lt;br /&gt;
|weight = 0&lt;br /&gt;
}}&lt;br /&gt;
[[File:Chinchompa_detail.png|left|100px]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Chinchompa&amp;#039;&amp;#039;&amp;#039; is an explosive [[Ranged]] weapon, that can be obtained by [[Hunter#Box Trapping|box trapping]] a normal [[chinchompa]]. When used for ranging, chinchompas take up the weapons position, similar to [[throwing knives]] and [[Darts]]. The chinchompa is an explosive missile that requires 45 Ranged. When used, it has an area damage effect, hitting all enemies in a 3x3 area centred on the enemy being targeted. They are sometimes seen as the second best weapon to train ranged with, after their stronger variant, [[Red chinchompa]]s. They require a hunter level of 53 to hunt.&lt;br /&gt;
&lt;br /&gt;
With the release of the [[Summoning]] skill, chinchompas are used as a tertiary component for summoning a [[Giant chinchompa]], and it is one of the few ingredients used in [[Summoning]] that stacks.&lt;br /&gt;
&lt;br /&gt;
When [[Runescape HD]] was released, the walking animations were also updated except when wielding chinchompas. Players will walk with the animations from [[RuneScape 2]].&lt;br /&gt;
&lt;br /&gt;
A confirmation screen for the &amp;#039;&amp;#039;&amp;#039;Release&amp;#039;&amp;#039;&amp;#039; option was added on [[13 May]] [[2010]].&lt;br /&gt;
&lt;br /&gt;
It has not been confirmed, but it appears that chinchompas, when thrown, would either damage all targets or miss on all of them. If this is true, then in crowded locations like [[Soul Wars]], it is recommended to attack the target with the &amp;#039;&amp;#039;&amp;#039;LOWEST&amp;#039;&amp;#039;&amp;#039; defence level in order to hit those with higher defence.&lt;br /&gt;
&lt;br /&gt;
Players may receive chinchompas from opening a [[box of summoning ingredients]], a possible reward from the [[Familiarisation]] [[Distraction and Diversion]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox Bonuses&lt;br /&gt;
|slot = weapon&lt;br /&gt;
|image = Chinchompa equipped.png{{!}}165px&lt;br /&gt;
|caption = A player wielding a Chinchompa.&lt;br /&gt;
|astab = 0&lt;br /&gt;
|aslash = 0&lt;br /&gt;
|acrush = 0&lt;br /&gt;
|amagic = 0&lt;br /&gt;
|arange = +45&lt;br /&gt;
|dstab = 0&lt;br /&gt;
|dslash = 0&lt;br /&gt;
|dcrush = 0&lt;br /&gt;
|dmagic = 0&lt;br /&gt;
|drange = 0&lt;br /&gt;
|dsummon = 0&lt;br /&gt;
| absorbmelee = 0%&lt;br /&gt;
| absorbmagic = 0%&lt;br /&gt;
| absorbranged = 0%&lt;br /&gt;
|str = 0&lt;br /&gt;
|rangestr = 0&lt;br /&gt;
|prayer = 0&lt;br /&gt;
|magicdamage = 0&lt;br /&gt;
|aspeed = 6}}&lt;br /&gt;
[[File:Chinchompa.gif|frame|right|A player fighting with chinchompas.]]&lt;br /&gt;
&lt;br /&gt;
{{Bows}}&lt;br /&gt;
[[nl:Chinchompa (item)]]&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Ranged weapons]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Spineweilder</name></author>
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