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	<title>Chaos Temple Dungeon - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Chaos_Temple_Dungeon&amp;diff=53466&amp;oldid=prev</id>
		<title>imported&gt;Fswe1 at 11:25, 23 October 2012</title>
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		<updated>2012-10-23T11:25:17Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Not to be confused with [[Zemouregal&amp;#039;s fort]], a manor owned by [[Zemouregal]] in [[The North]].&amp;#039;&amp;#039;&lt;br /&gt;
{{needs image}}&lt;br /&gt;
{{Infobox Dungeon&lt;br /&gt;
|name= Zemouregal&amp;#039;s base&lt;br /&gt;
|image= &lt;br /&gt;
|kingdom= [[Wilderness]]&lt;br /&gt;
|members= Yes&lt;br /&gt;
|music= [[Undead Army]], [[The Heist]]&lt;br /&gt;
|level= 2&lt;br /&gt;
|monster = [[Armoured zombie]]&lt;br /&gt;
|quest= [[Defender of Varrock]], [[The Curse of Arrav]]&lt;br /&gt;
|race= Undead&lt;br /&gt;
| multicb = No&lt;br /&gt;
|map = [[File:Chaos Temple map.png|Chaos Temple map.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Chaos Temple Dungeon&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Zemouregal&amp;#039;s Base&amp;#039;&amp;#039;&amp;#039;) is a dungeon located under the [[Chaos Temple (Wilderness)|Chaos Temple]] in the [[Wilderness]]. It is first accessed through a trapdoor in the [[Defender of Varrock]] quest, and requires the [[Grubby key]] to enter. After the quest, players may use the dungeon without the key.&lt;br /&gt;
&lt;br /&gt;
== Getting there ==&lt;br /&gt;
Players must go to the [[Chaos Temple (Wilderness)|Chaos Temple,]] in the [[Wilderness]] to reach the dungeon. The temple is in level 11-12 Wilderness and [[Player killing|player killers]] may be in the area. After completing Defender of Varrock, players can talk to [[Hartwin Prim|Hartwin]], located upstairs in the [[Varrock Palace]], to transport them right next to the trapdoor leading down to the dungeon.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Players can no longer enter the temple by walking there but can only enter when accompanied by Hartwin since wilderness update in February 2011.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The entrance to the dungeon is behind (south of) the Chaos altar within the temple. Players must have completed at least part of the Defender of Varrock quest to enter the dungeon.&lt;br /&gt;
&lt;br /&gt;
== A tour of the dungeon ==&lt;br /&gt;
[[File:ChaosTemple dungeon map.png|centre|frame|Map of the dungeon under the Chaos Temple.]]&lt;br /&gt;
[[File:ChaosTemple dungeon balcony1.png|right|frame|First balcony in the dungeon.]]&lt;br /&gt;
[[File:ChaosTemple dungeon balcony2.png|right|frame|Second balcony in the dungeon.]]&lt;br /&gt;
Parts of this dungeon cannot be accessed. The parts that can be accessed or seen are:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ladder&amp;#039;&amp;#039;&amp;#039; - exit to the trapdoor in the Chaos Temple.&lt;br /&gt;
# [[Armoured zombie]]s roam in these areas. They are aggressive and attack using Melee or Ranged.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;First balcony&amp;#039;&amp;#039;&amp;#039; - overlooking an inaccessible room. (The blue line on the map shows the edge of the balcony; this is not shown on the minimap in the game.) Players cannot get across the balcony. In the [[Defender of Varrock]] quest, looking over the balcony for the first time plays a cutscene.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Southern inaccessible chamber&amp;#039;&amp;#039;&amp;#039; - There appears to be a ledge around most or all of the chamber, above head height. An armoured zombie can be seen within the chamber. A door can be seen in the north wall of the chamber. (This door does not appear on the minimap in the game, and is marked in orange on the map above.)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Several empty [[Bottle (Defender of Varrock)|bottles]]&amp;#039;&amp;#039;&amp;#039; - During the quest, the player needs to take 3 bottles and use them to store the [[Bottle of mist|red mist]] that rises from slain armoured zombies.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;First door&amp;#039;&amp;#039;&amp;#039; - In the quest, 3 bottles of red mist are required to open the door for the first time. Thereafter, mist is not required.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;South-western chamber&amp;#039;&amp;#039;&amp;#039; - In the quest, a cutscene plays when the player enters this chamber for the first time.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Second door&amp;#039;&amp;#039;&amp;#039; - In the quest, 3 bottles of red mist are required to open the door for the first time. Thereafter, the red mist is not required.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Second balcony&amp;#039;&amp;#039;&amp;#039; - overlooking another inaccessible room. (The blue line on the map shows the edge of the balcony; this is not shown on the minimap in the game.) Players cannot get across the balcony. In the quest, looking over the balcony for the first time plays a cutscene.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Northern inaccessible chamber&amp;#039;&amp;#039;&amp;#039; - There appears to be a ledge around most or all of the chamber, above head height. Armoured zombies lined up in ranks can be seen in the chamber. A door can be seen in the south wall of the chamber. (This door does not appear on the minimap in the game and is marked in orange on the map above.)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Third door&amp;#039;&amp;#039;&amp;#039; - This door can be opened with the [[base key]] found during [[The Curse Of Arrav]]. Examining the door reveals: &amp;#039;&amp;#039;&amp;quot;Leads into the depths of Zemouregal&amp;#039;s base&amp;quot;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Possible connection between the two inaccessible rooms&amp;#039;&amp;#039;&amp;#039; - When mapped, the doors in the two rooms appear to be aligned. This suggests that a corridor, cave passage, or chamber may connect the two rooms. (This does not appear on the minimap in the game and is marked in dotted orange lines on the map above.)&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Kitchen&amp;#039;&amp;#039;&amp;#039; - The kitchen contains a pipe which gives access to the sewers.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Human detection traps&amp;#039;&amp;#039;&amp;#039; - The corridor is impenetrable, as the traps set off an alert when passed. The orange crosses stand for the traps and are not shown on the minimap.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Chest room&amp;#039;&amp;#039;&amp;#039; - This room houses the chest with a [[code key]] (level 66 [[Thieving]] required), and you can find some [[decoder strips]] and [[Notes (k-z)|Zemouregal&amp;#039;s Notes (part 2)]] on the tables.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Heart room&amp;#039;&amp;#039;&amp;#039; - Prior to stealing [[Arrav]]&amp;#039;s heart from this room, it is found on the pedestal protected by a strong spell. However, the heart is protected by a complex code lock, three fire traps (which are avoided by grappling your way over them), and a strong spell. The orange lines represent the fire traps, but the lines do not show up on the minimap.&lt;br /&gt;
== Armoured zombies==&lt;br /&gt;
After the quest, the main attraction of this dungeon is the [[Armoured zombies]] who roam its halls.&lt;br /&gt;
&lt;br /&gt;
[[File:Armoured_zombies_training.png|thumb|A player training on Armoured zombies.]]&lt;br /&gt;
The zombies are excellent monsters to train on for medium to high levelled players, and many players even choose to train combat skills all the way to level 99 here. With a [[Bunyip]] or Guthans, a player with good combat stats could camp here without food indefinitely and earn over 60k exp/hr, and as the monsters are aggressive, very little attention has to be paid. These monsters also drop noted planks and pure essences, runes, various herbs, and charms fairly regularly, which can make a player some decent money.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
*[[Armoured zombie]]s&lt;br /&gt;
&lt;br /&gt;
== Personalities ==&lt;br /&gt;
* [[Zemouregal]] (only during the Defender of Varrock quest)&lt;br /&gt;
* [[Sharathteerk]] (only during the quest)&lt;br /&gt;
* An undead [[Arrav]] (only during the quest)&lt;br /&gt;
* [[Hartwin]]&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
The dungeon plays a major role in two [[quests]]:&lt;br /&gt;
*[[Defender of Varrock]]&lt;br /&gt;
*[[The Curse Of Arrav]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
[[Music]] unlocked:&lt;br /&gt;
* Undead Army&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This dungeon is known as the Chaos Temple Dungeon for its location under the Chaos Temple. It is also known as Zemouregal&amp;#039;s Base, based on the examine text on the third door. &amp;quot;Chaos Temple Dungeon&amp;quot; in fact may be a bad name, since there are several Chaos Temples throughout the world. However, it is the popular name for the dungeon.&lt;br /&gt;
* The [[Bottle (Defender of Varrock)|Bottles]] found in this dungeon are untradeable, and apparently have no use other than to hold the red mist emitted by slain armoured zombies. The resulting [[Bottle of mist|Bottles of mist]] are also untradeable and have no use other than in the quest. No other items spawn in the dungeon, so it is not a popular destination for treasure gatherers.&lt;br /&gt;
* Drop hunters, however, will find the dungeon rewarding. The dungeon is the only known location with [[Armoured zombie]]s. These zombies seem to have fair drops, include many coins, good [[herb]]s, and several types of [[plank]]s used in [[Construction]]. The planks are dropped in noted form, which is convenient.&lt;br /&gt;
* The presence of a [[Prayer]] altar just outside the dungeon makes it quite practical to use protection prayers when fighting the zombies. Since the dungeon is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; multi-combat, players will only be attacked by Melee or Ranged (not both at the same time), and thus will be able to use the appropriate prayer. With good Prayer armour and the [[Piety]] prayer, this dungeon may be a good place to train, but can be very risky if a player killer decides to attack while recharging prayer.&lt;br /&gt;
* The closest banks to the dungeon are the bank in [[Edgeville]], the [[Grand Exchange]], or either of the two banks in [[Varrock]]. It is possible to teleport to Varrock or Edgeville, use the bank there, and then speak to [[Hartwin]] in [[Varrock Palace]] to return to the Chaos Temple.&lt;br /&gt;
* Although the dungeon is under the [[Chaos Temple (Wilderness)|Chaos Temple]] in the [[Wilderness]], the dungeon itself is not in the Wilderness. Players cannot enter the dungeon unless they have been out of combat for ten seconds, which can make it a risky area to train, particularly if relying solely on prayer.&lt;br /&gt;
* Examining the maps of the Chaos Temple surface area and the dungeon suggests that at least some of the lava on the surface cannot be welling straight up through the ground, as this would have to go through parts of the dungeon. There may be some natural or magical explanation of this that is not yet known.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons]]&lt;br /&gt;
[[Category:Wilderness]]&lt;br /&gt;
[[Category:Quest Locations]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Fswe1</name></author>
	</entry>
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