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	<title>Cave slime - Revision history</title>
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		<id>https://wiki.darkan.org/index.php?title=Cave_slime&amp;diff=31112&amp;oldid=prev</id>
		<title>imported&gt;Chilled Socks at 04:17, 11 September 2012</title>
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		<updated>2012-09-11T04:17:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{Infobox Monster&lt;br /&gt;
|name = Cave slime&lt;br /&gt;
|image = [[File:Cave slime.png|150px|Cave slime]]&lt;br /&gt;
|release = [[14 March]] [[2005]]&lt;br /&gt;
|update = Lumbridge Swamp Caves&lt;br /&gt;
|level = 23&lt;br /&gt;
|LP = 230&lt;br /&gt;
|slaylvl = 17&lt;br /&gt;
|slayxp = 25&lt;br /&gt;
|members = Yes&lt;br /&gt;
|aggressive = No&lt;br /&gt;
|poisonous = 32&lt;br /&gt;
|immune to poison = No&lt;br /&gt;
|attack style = Melee&lt;br /&gt;
|max hit = 27&lt;br /&gt;
|weakness = Magic, Slash&lt;br /&gt;
|always drops = 1-6 [[Swamp tar]]&lt;br /&gt;
|turael = yes&lt;br /&gt;
|examine = A foul-smelling blob of [[wikipedia:protoplasm|protoplasm]].&lt;br /&gt;
|attack speed = 6&lt;br /&gt;
|Achtryn = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cave slime icon.png|left]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Cave slime&amp;#039;&amp;#039;&amp;#039; is a poisonous [[Slayer]] monster found in the [[Lumbridge Swamp Caves]], [[Dorgesh-Kaan South Dungeon]]s. They require level 17 [[slayer]] to kill. They are notable for dropping considerable amounts of [[Swamp tar]], which can be sold for {{GEPrice|Swamp tar}} coins each. They can also drop level 1 [[clue scroll]]s. Cave slimes are good creatures for making money if used correctly. The slimes are only poisonous if they can attack you. If you are going to melee them you should make sure to bring antipoisons or other means of curing or preventing the poison in order to avoid wasting supplies. [[Cave slime (Daemonheim)|A slightly stronger, but non-poisonous version]] of these monsters appears in all floors of [[Daemonheim]].&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*[[Lumbridge Swamp Caves]]&lt;br /&gt;
*[[Dorgesh-Kaan South Dungeon]]&lt;br /&gt;
*[[Daemonheim]](Floors 1-60)&lt;br /&gt;
&lt;br /&gt;
==Strengths and weaknesses==&lt;br /&gt;
Cave slimes have a maximum melee hit of 27 LP, and are poisonous. The poison starts at 32 LP and is inflicted in one of two ways: when they attack (whether the attack inflicts damage or not), and when they are hit with a close melee attack (even if the attack kills the slime). In either case, the player will be poisoned nearly 100% of the time, unless the player protects themselves accordingly by taking [[Anti-poison potion]]s or using the thermal bath [[Spa]] at [[Oo&amp;#039;glog]] before fighting cave slimes. [[Super antipoison]] potions are recommended as each dose gives immunity to poison for 6 minutes. An alternative for higher levelled players is to bring decent food, such as monkfish (the money made off of swamp tar is more than the cost of the monkfish), to offset damage from the poison, as their melee attacks rarely do any direct damage, and the poison is generally mild. The best option for players with 60 [[Dungeoneering]], 60 [[Defence]], and 70 [[Herblore]] is to equip an [[Anti-poison totem]], which completely eliminates the need for antidotes, but costs 44,000 [[Dungeoneering tokens]] to buy. Alternatively, players may use the [[Poison Purge]] aura, which removes the need for antipoison and food for the time it lasts.&lt;br /&gt;
&lt;br /&gt;
Although these monsters have good drops, some lower levelled players do not prefer to train on them due to large number of antipoison potions required. However, players who can kill the slimes quickly can usually make a profit from the swamp tar drops, even after paying for the super antipoison potions or their ingredients.&lt;br /&gt;
&lt;br /&gt;
[[File:Cave slime safe spot.png|thumb|Cave Slime safe spot]][[File:Cave slime radar.png|thumb|Cave Slime safe spot small map location]]&lt;br /&gt;
&lt;br /&gt;
Players using long-range combat (magic, ranged, or long melee weapons like [[Halberd]]s) do not need any poison protection as long as they use [[Safe spot]]s. There is a safe spot near the south-west fishing spot in Lumbridge swamp cave (see picture).&lt;br /&gt;
&lt;br /&gt;
Players should not go into the Lumbridge Swamps dungeon with an open light (this includes candles, torches, etc.), as the flame will eventually cause the gases in the cave to explode. This can cause massive damage to the player (up to 200, depending on the player&amp;#039;s constitution) and possibly death if the player&amp;#039;s life points are low enough. Also, the light source will be extinguished, and swarming insects will then constantly hit 10s on the player until the player relights a light source, escapes the cave, or dies. An enclosed light source like a [[Bullseye lantern]] or a flameless light source like a [[Seers&amp;#039; headband 1]] (or higher) will not ignite the gases and is highly recommended.&lt;br /&gt;
&lt;br /&gt;
A tip for Cave Slimes would be to equip a Holy symbol use the [[Prayer book]] from [[The Great Brain Robbery]] [[quest]], This allows you to camp at the cave slimes for a long time. However, this doesn&amp;#039;t provide immunity, and you will likely be poisoned again right away if the slime is still alive or if you attack another slime (even if you kill the slime in one hit).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Drops==&lt;br /&gt;
===100% Drops===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Swamp tar|Quantity=1-6|Rarity=Always}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons and Armour===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Bronze hatchet|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Iron sword|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Bronze full helm|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Iron kiteshield|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Incantor&amp;#039;s boots|Quantity=1|Rarity=Uncommon|gemw=no|Raritynotes=&amp;lt;ref name=daemon&amp;gt;Only in Daemonheim&amp;lt;/ref&amp;gt;|Image=Incantorsboots.png}}&lt;br /&gt;
{{DropsLine|Name=Sorcerer&amp;#039;s boots|Quantity=1|Rarity=Uncommon|gemw=no|Raritynotes=&amp;lt;ref name=daemon /&amp;gt;|Image=Sorcerer&amp;#039;s boots.png}}&lt;br /&gt;
{{DropsLine|Name=Iron boots|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Rune javelin|Quantity=|Rarity=Very rare}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Earth rune|Quantity=5|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Water rune|Quantity=15|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Body rune|Quantity=7|Rarity=Uncommon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{DropsTableHead}}&lt;br /&gt;
{{DropsLine|Name=Coins|Quantity=1, 2, 4, 10, 22, 44, 347|Rarity=Common|gemw=no|Image=Coins 25.png}}&lt;br /&gt;
{{DropsLine|Name=Unlit torch|Quantity=1|Rarity=Common}}&lt;br /&gt;
{{DropsLine|Name=Oil lantern frame|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Oil lantern|Quantity=1|Rarity=Uncommon}}&lt;br /&gt;
{{DropsLine|Name=Gold bar|Quantity=1|Rarity=Rare}}&lt;br /&gt;
{{DropsLine|Name=Clue scroll (easy)|Quantity=1|Rarity=Rare|gemw=no|Image=Clue scroll.png}}&lt;br /&gt;
|}&lt;br /&gt;
===Rare drop table drops===&lt;br /&gt;
{{Rare drop table}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Previously, equipping an [[Anti-poison totem]] would not prevent Cave slimes and certain other poisonous monsters from causing poison. On 15 June 2010, Jagex implemented a fix that addressed the issue. However, during the fix, cave slimes were overlooked, and could still cause poison even if the player was holding the anti-poison totem. As of 21 September 2010, this glitch has been fixed (the exact date of the fix is unknown, and most likely occurred in a [[Hidden updates|hidden update]]).&lt;br /&gt;
*Cave slimes are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; poisonous in [[Daemonheim]].&lt;br /&gt;
*Cave slimes are one of the few monsters from which you can get a different 100% drop every time.&lt;br /&gt;
&lt;br /&gt;
{{Slayer monsters}}&lt;br /&gt;
[[de:Höhlenschleim]]&lt;br /&gt;
[[fi:Cave slime]]&lt;br /&gt;
[[nl:Cave slime]]&lt;br /&gt;
[[Category:Clue Drop Monsters]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Chilled Socks</name></author>
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