<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Attack</id>
	<title>Attack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Attack"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Attack&amp;action=history"/>
	<updated>2026-07-17T14:52:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.darkan.org/index.php?title=Attack&amp;diff=30857&amp;oldid=prev</id>
		<title>imported&gt;Coelacanth0794 at 15:49, 29 October 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=Attack&amp;diff=30857&amp;oldid=prev"/>
		<updated>2012-10-29T15:49:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{RSC page|Attack}}&lt;br /&gt;
{{otheruses|the melee skill|fighting in general|combat}} &amp;#039;&amp;#039;For other uses, see [[Attack (disambiguation)]].&amp;#039;&amp;#039;&lt;br /&gt;
{{Infobox skill&lt;br /&gt;
|release = [[4 January]] [[2001]]&lt;br /&gt;
|update = Runescape beta is now online!&lt;br /&gt;
|members = No&lt;br /&gt;
|AKA = Att&lt;br /&gt;
}}&lt;br /&gt;
[[File:Attack.png|left]]&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; is a [[melee]] [[combat]] [[skills|skill]] which determines the accuracy of a player&amp;#039;s melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one&amp;#039;s Attack level will increase one&amp;#039;s [[combat level]] associated with melee.&lt;br /&gt;
{{Skill minimum rank|Attack}} {{Skill 99s|Attack}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{toc}}{{Listen&lt;br /&gt;
|filename=Attack.ogg&lt;br /&gt;
|align=right&lt;br /&gt;
|desc=&lt;br /&gt;
|title=Attack level-up music&lt;br /&gt;
}}&lt;br /&gt;
Attack was one of the first [[skills]] available, introduced with the [[Update:Runescape beta is now online!|launch]] of [[RuneScape]] on [[4 January]] [[2001]]. Throughout the expansion and development of RuneScape, the concept for the skill has largely remained the same.&lt;br /&gt;
&lt;br /&gt;
While the concept is largely unchanged, higher tiers of equipment have been released as the game has progressed. [[Bronze equipment|Bronze]] through [[adamant equipment]] were introduced with the game itself, but it was not until [[26 July]] [[2001]] that [[rune equipment]] was added. On [[27 February]] [[2002]], the first pieces of [[dragon equipment]] were released with the [[Lost City]] and [[Heroes&amp;#039; Quest]] [[quests]], further increasing the Attack level necessary to equip all items. On [[14 June]] [[2004]], [[special attacks]] were added to certain weapons. Dragon weapons and [[excalibur]], along with a few [[Ranged]] weapons, were the first weapons to feature special attacks. Each special attack was unique to the weapon and used up a certain percentage of a player&amp;#039;s special attack energy. Since the introduction of special attacks, several additional weapons have been added which feature unique special attacks.&lt;br /&gt;
&lt;br /&gt;
However, no new weapons were introduced until after release of [[RuneScape 2]] with the [[Update:Slayer Skill|introduction]] of [[Slayer]]. The new skill introduced [[abyssal demon]]s, monsters which dropped the [[abyssal whip]], a powerful one-handed weapon which required 70 Attack to wield. Later that year, several other weapons were introduced which also required 70 Attack to equip. These weapons were part of different degradable armour sets of [[Barrows equipment]], originally used by the 6 [[Barrows brothers]]. Of these 6 equipment sets, 4 were melee oriented and required 70 Attack to wield.&lt;br /&gt;
&lt;br /&gt;
Nearly 2 years passed without the introduction of a higher-levelled weapon than the abyssal whip and the various Barrows weapons. On [[28 August]] [[2007]], the [[God Wars Dungeon]] was introduced, featuring 4 warring factions, each protecting their respective versions of the fabled [[godsword]]. The godswords were massive two-handed weapons, offered a generous [[Strength#Strength_bonus|strength bonus]], and required 75 Attack to wield. The reign of the godsword, however, was short lived, and on [[15 October]] [[2008]], different sets of [[Ancient Warriors&amp;#039; equipment]] were released. The equipment was degradable, lasting for only a limited amount of time before disappearing. Although these weapons required 78 Attack to wield, they each had a [[Corrupt Ancient Warriors&amp;#039; Equipment|&amp;quot;corrupt&amp;quot; counterpart]] which only required 20 Attack to equip. These corrupt versions lasted for an even shorter period of time than the normal versions. Additionally, the [[Corrupt dragon equipment|corrupt dragon weapons]] were the first new [[free-to-play]] weapons released since the introduction of rune equipment.&lt;br /&gt;
&lt;br /&gt;
The [[Update:Dungeoneering Skill!|release]] of the [[Dungeoneering]] [[skills|skill]] marked the release of [[chaotic equipment|chaotic weaponry]], degradable weapons available for purchase via [[Dungeoneering tokens]]. Three different melee weapons were introduced, the [[chaotic longsword]], [[Chaotic maul|maul]], and [[Chaotic rapier|rapier]], each requiring at least level 80 Attack to equip. The release of this new skill also introduced weapons that could only be used within [[Daemonheim]] while training Dungoeneering. This included the addition of the first set of weapons which required skill mastery in Attack to wield; the [[Primal equipment#Weapons|primal weapons]] all required 99 Attack to use, with the exception of the [[primal maul]]. These weapons were among the strongest melee weapons introduced into the game with several of them setting attack and strength bonus records.&lt;br /&gt;
&lt;br /&gt;
On [[12 July]] [[2011]], the [[whip vine]] was introduced. This item was released as an attachment to the [[abyssal whip]], and when combined, resulted in an [[abyssal vine whip]]. While the abyssal vine whip offered offensive bonuses which were inferior to those of the various [[Chaotic equipment#Chaotic weapons|chaotic weapons]] released with [[Dungeoneering]], it nevertheless required 85 Attack and 80 [[Slayer]] to wield, a higher Attack requirement than any weapon obtained outside of [[Daemonheim]]. &amp;lt;!-- Dominion sword, maybe? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gaining experience==&lt;br /&gt;
===Combat===&lt;br /&gt;
[[File:Punch.gif|frame|right|A player punching a dummy found in [[Varrock]]]]&lt;br /&gt;
{{main|Pay-to-play melee training|Free-to-play melee training}}&lt;br /&gt;
Players may receive Attack [[experience]] during combat, and the amount of experience gained is dependent on the [[Combat styles|combat style]] being used. Of the four melee combat styles available, Attack experience is only awarded when fighting in the accurate or controlled stances.&lt;br /&gt;
&lt;br /&gt;
When fighting in the [[Combat styles#Accurate|accurate stance]], &amp;lt;math&amp;gt;0.4 * x&amp;lt;/math&amp;gt; Attack experience is awarded per hit, where &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the amount of damage dealt. Fighting using the [[Combat styles#Controlled|controlled stance]], however, awards &amp;lt;math&amp;gt;0.133 * x&amp;lt;/math&amp;gt; Attack experience per hit, where &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt; is the amount of damage dealt. For example, a player who hits a 10 would receive 4 Attack experience when fighting in the accurate stance and 1.33 Attack experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance may be calculated in the same way that experience awarded to the [[Constitution]] skill is calculated.&lt;br /&gt;
&lt;br /&gt;
The difference between these two stances is that the accurate stance solely provides experience for the Attack and [[Constitution]] skills. However, the controlled stance distributes experience among Attack, [[Strength]], [[Defence]], and [[Constitution]] evenly. A player who hits a 10 would receive 1.33 experience in each one of those skills. Additionally, fighting using the accurate stance provides a hidden boost of +3 to the Attack skill while using the controlled stance only provides a boost of +1.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
===Experience rewards===&lt;br /&gt;
{{main|Attack/Experience rewards}}&lt;br /&gt;
Attack experience may be awarded after the completion of certain [[quests]], [[miniquests]], [[tasks]], [[random events]], [[Distractions and Diversions]], and other [[activities]]. Additionally, [[lamp|experience lamps]], [[dragonkin lamp]]s, and [[book of knowledge|books of knowledge]] may be used to gain Attack experience.&lt;br /&gt;
&lt;br /&gt;
===Bonus/other experience===&lt;br /&gt;
Several items provide bonus experience in Attack, as well as other melee skills, when equipped. [[Brawling gloves (melee)|Melee brawling gloves]] provide a 300% experience bonus to Attack (as well as Strength and Defence) when training combat in the [[Wilderness]] and a 50% bonus when training outside of the Wilderness. The brawling gloves last for approximately 100,000 experience before disintegrating.&lt;br /&gt;
&lt;br /&gt;
Individual pieces of [[sacred clay equipment]] obtained through the [[Stealing Creation]] [[activities|activity]] also provide an experience bonus to Attack and other combat skills. These items double the amount of experience received through combat when equipped. Only one piece of sacred clay armour must be worn to receive this bonus. Similar to the brawling gloves, a piece will disappear after the experience threshold of 24,450 experience is reached.&lt;br /&gt;
&lt;br /&gt;
Attack experience may also be received from damage dealt by certain [[Summoning]] [[Summoning familiars|familiars]]. However, different familiars provide experience for different combat skills. The following familiars grant 40% Attack experience per point of damage dealt.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Familiar name&lt;br /&gt;
!{{sc|Combat}} [[Combat level]]&lt;br /&gt;
!{{sc|Summoning}} [[Summoning]] level required&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit wolf]]&lt;br /&gt;
|26&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosquito]]&lt;br /&gt;
|32&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Albino rat]]&lt;br /&gt;
|37&lt;br /&gt;
|23&lt;br /&gt;
|-&lt;br /&gt;
|[[Void shifter]]&lt;br /&gt;
|46&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloated leech]]&lt;br /&gt;
|76&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit kyatt]]&lt;br /&gt;
|93&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit cobra]]&lt;br /&gt;
|105&lt;br /&gt;
|63&lt;br /&gt;
|-&lt;br /&gt;
|[[Ravenous locust]]&lt;br /&gt;
|120&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|[[Praying mantis]]&lt;br /&gt;
|131&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice titan]]&lt;br /&gt;
|139&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|[[Swamp titan]]&lt;br /&gt;
|152&lt;br /&gt;
|85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following familiars grant 13.3% Attack, Strength, and Defence experience per point of damage dealt.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Familiar name&lt;br /&gt;
!{{sc|Combat}} [[Combat level]]&lt;br /&gt;
!{{sc|Summoning}} [[Summoning]] level required&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit scorpion]]&lt;br /&gt;
|51&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|[[Vampyre bat]]&lt;br /&gt;
|44&lt;br /&gt;
|31&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit larupia]]&lt;br /&gt;
|93&lt;br /&gt;
|57&lt;br /&gt;
|-&lt;br /&gt;
|[[Stranger plant]]&lt;br /&gt;
|107&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic bear]]&lt;br /&gt;
|122&lt;br /&gt;
|71&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant ent]]&lt;br /&gt;
|137&lt;br /&gt;
|78&lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit dagannoth]]&lt;br /&gt;
|148&lt;br /&gt;
|83&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
One of the main uses of the Attack skill is determining which types of weapons a player may wield. Generally, higher level weapons provide greater offensive bonuses than similar weapon types of a lower level, providing an incentive for players to train the skill.&lt;br /&gt;
&lt;br /&gt;
===Common weapon types===&lt;br /&gt;
Below is a list of some common types of weapons available through the use of the Attack skill. Weapons denoted with &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039; are [[members]] only.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon type&lt;br /&gt;
!Attack level&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze longsword.png|link=]]&lt;br /&gt;
|[[Bronze equipment|Bronze]]&lt;br /&gt;
|1&lt;br /&gt;
|Bronze weapons are among the weakest weapons available.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron longsword.png|link=]]&lt;br /&gt;
|[[Iron equipment|Iron]]&lt;br /&gt;
|1&lt;br /&gt;
|Iron weapons are stronger than bronze weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel longsword.png|link=]]&lt;br /&gt;
|[[Steel equipment|Steel]]&lt;br /&gt;
|5&lt;br /&gt;
|Steel weapons are stronger than iron weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black longsword.png|link=]]&lt;br /&gt;
|[[Black equipment|Black]]&lt;br /&gt;
|10&lt;br /&gt;
|Black weapons are stronger than steel weapons. They cannot be created with the Smithing skill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:White longsword.png|link=]]&lt;br /&gt;
|[[White equipment|White]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|10&lt;br /&gt;
|White weapons have the same offensive bonuses as black weapons, but white weapons include a small [[Prayer]] bonus. White weapons require completion of the [[Wanted!]] quest and a certain [[Wanted!#Knight_Rankings|Knight ranking]] to purchase from [[Sir Vyvin]]. They cannot be created with the Smithing skill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mithril longsword.png|link=]]&lt;br /&gt;
|[[Mithril equipment|Mithril]]&lt;br /&gt;
|20&lt;br /&gt;
|Mithril weapons are stronger than black weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vesta&amp;#039;s longsword.png]]&lt;br /&gt;
|[[Corrupt Ancient Warriors&amp;#039; equipment|Corrupt Ancient Warriors&amp;#039;]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|20&lt;br /&gt;
|Corrupt Ancient Warriors&amp;#039; equipment consists of several powerful, degradable weapons. The corrupt versions require 20 Attack to wield and provide the same bonuses as the non corrupt versions. However, the corrupt versions only last for 15 minutes and do not feature any [[special attacks]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adamant longsword.png|link=]]&lt;br /&gt;
|[[Adamant equipment|Adamant]]&lt;br /&gt;
|30&lt;br /&gt;
|Adamant weapons are stronger than mithril weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rune longsword.png|link=]]&lt;br /&gt;
|[[Rune equipment|Rune]]&lt;br /&gt;
|40&lt;br /&gt;
|Rune weapons are stronger than adamant weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sacred clay scimitar.png]]&lt;br /&gt;
|[[Sacred clay equipment|Sacred clay]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|40&lt;br /&gt;
|The [[sacred clay scimitar]] provides the same offensive bonuses as a [[rune scimitar]], but it additionally doubles the amount of combat experience received when used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gravite longsword.png|link=]]&lt;br /&gt;
|[[Gravite equipment|Gravite]]&lt;br /&gt;
|45&lt;br /&gt;
|Gravite weapons are obtained from the [[rewards trader]] for a cost of 40,000 [[Dungeoneering tokens]], requiring 45 [[Dungeoneering]] to purchase. The weapons last for 10 hours of combat before needing to be recharged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Granite mace.png]]&lt;br /&gt;
|[[Granite equipment#Weapons|Granite]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|Granite weapons include the [[Granite maul]] and [[Granite mace]] and require 50 Attack and [[Strength]] to wield. These weapons provide a significantly higher crush bonus than they do slash and stab bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TokTz-Xil-Ak.png]]&lt;br /&gt;
|[[Obsidian equipment|Obsidian]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|Obsidian weapons are stronger than rune weapons. All of these weapons require 60 Attack to wield with the exception of the [[tzhaar-ket-om]], which requires 60 Strength.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon longsword.png|link=]]&lt;br /&gt;
|[[Dragon equipment|Dragon]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|[[Dragon weapons]] are stronger than rune weapons. Each weapon features a unique special attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corrupt dragon longsword.png|link=]]&lt;br /&gt;
|[[Corrupt dragon equipment|Dragon (corrupt)]]&lt;br /&gt;
|60&lt;br /&gt;
|Corrupt dragon weapons provide the same stats as regular dragon weapons, but the corrupt versions have a limited existence. Each weapon lasts for 30 minutes of being equipped.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dharok&amp;#039;s greataxe.png]]&lt;br /&gt;
|[[Barrows equipment|Barrows]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|70&lt;br /&gt;
|Barrows equipment features item sets used by the 6 [[Barrows brothers]]. When all of the items of a particular set are equipped, there is a chance of activating the equipment set&amp;#039;s &amp;quot;set effect&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abyssal Whip.png]]&lt;br /&gt;
|[[Abyssal whip]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|70&lt;br /&gt;
|The abyssal whip is fairly powerful a one-handed weapon with a high attack speed, same as that of scimitars. The whip also provides fairly high slash and strength bonuses and does not degrade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saradomin sword.png|Saradomin sword]]&lt;br /&gt;
|[[God Wars Dungeon]]-related &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|70&lt;br /&gt;
|The [[Saradomin sword]] and [[Zamorakian spear]] are two-handed weapons obtained in the [[God Wars Dungeon]]. The weapons both possess a unique special attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saradomin godsword.png]]&lt;br /&gt;
|[[Godsword]]s &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|75&lt;br /&gt;
|Godswords are the strongest non-degradable weapon available. There are four types of godswords, each with a different special attack, but each type offers the same offensive bonuses.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vesta&amp;#039;s longsword.png]]&lt;br /&gt;
|[[Ancient Warriors&amp;#039; equipment|Ancient Warriors&amp;#039;]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|78&lt;br /&gt;
|Ancient Warriors&amp;#039; equipment includes powerful, degradable weapons which only last for 1 hour of being equipped. Unlike the corrupt versions, these weapons possess unique special attacks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaotic rapier.png]]&lt;br /&gt;
|[[Chaotic equipment|Chaotic]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|80&lt;br /&gt;
|Chaotic weapons require 80 [[Dungeoneering]] and 200,000 [[Dungeoneering tokens]] to purchase. The weapons last for 10 hours of combat before needing to be recharged.&lt;br /&gt;
|}&lt;br /&gt;
===Miscellaneous weapons===&lt;br /&gt;
Many miscellaneous weapons all over &amp;#039;&amp;#039;RuneScape&amp;#039;&amp;#039; do not fit into any particular category, such as quest and minigame rewards. Weapons denoted with &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039; are members only.&lt;br /&gt;
[[File:Basic decorative sword detail.png|125px|right|link=Basic decorative sword]]&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Type&lt;br /&gt;
!Level&lt;br /&gt;
!Additional requirements&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Basic decorative sword.png|link=]]&lt;br /&gt;
|[[Basic decorative sword]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ogre club.png|link=]]&lt;br /&gt;
|[[Ogre club]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancient mace.png|link=]]&lt;br /&gt;
|[[Ancient mace]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Excalibur.png|link=]]&lt;br /&gt;
|[[Excalibur]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detailed Decorative Sword.png|link=]]&lt;br /&gt;
|[[Detailed decorative sword]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Intricate decorative sword.png|link=]]&lt;br /&gt;
|[[Intricate decorative sword]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fremennik blade.png|link=]]&lt;br /&gt;
|[[Fremennik blade]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nature staff.png|link=]]&lt;br /&gt;
|[[Nature staff]]&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Law staff.png|link=]]&lt;br /&gt;
|[[Law staff]]&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brine sabre.png|link=]]&lt;br /&gt;
|[[Brine sabre]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Profound Decorative Sword.png|link=]]&lt;br /&gt;
|[[Profound decorative sword]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Void ranger helm.png|link=]]&lt;br /&gt;
|[[Void Knight equipment]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leaf-bladed spear.png|link=]]&lt;br /&gt;
|[[Leaf-bladed spear]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leaf-bladed sword.png|link=]]&lt;br /&gt;
|[[Leaf-bladed sword]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancient staff.png|link=]]&lt;br /&gt;
|[[Ancient staff]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ibans staff.png|link=]]&lt;br /&gt;
|[[Iban&amp;#039;s staff]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keris.png|link=]]&lt;br /&gt;
|[[Keris]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barrelchest anchor.png|link=]]&lt;br /&gt;
|[[Barrelchest anchor]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brackish blade.png|link=]]&lt;br /&gt;
|[[Brackish blade]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ring of Vigour.png|link=]]&lt;br /&gt;
|[[Ring of vigour]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance master trident.png|link=]]&lt;br /&gt;
|[[Penance master trident]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Balmung.png|link=]]&lt;br /&gt;
|[[Balmung]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff of light.png|link=]]&lt;br /&gt;
|[[Staff of light]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abyssal vine whip.png|link=]]&lt;br /&gt;
|[[Abyssal vine whip]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|85&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dungeoneering weapons===&lt;br /&gt;
Conventional weapons used throughout [[Gielinor]] are not allowed in [[Daemonheim]], so a separate set of metals is used during [[Dungeoneering]]. The metal types are classified by their &amp;quot;tiers&amp;quot;, with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters.&lt;br /&gt;
[[File:Gorgonite spear detail.png|150px|right|link=Gorgonite spear]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Weapon type&lt;br /&gt;
!Attack level&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:Novite longsword.png]]&lt;br /&gt;
|[[Novite equipment|Novite]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[File:Bathus longsword.png]]&lt;br /&gt;
|[[Bathus equipment|Bathus]]&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[File:Marmaros longsword.png]]&lt;br /&gt;
|[[Marmaros equipment|Marmaros]]&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[File:Kratonite longsword.png]]&lt;br /&gt;
| [[Kratonite equipment|Kratonite]]&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[File:Fractite Longsword.png]]&lt;br /&gt;
|[[Fractite equipment|Fractite]]&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[File:Zephyrium longsword.png]]&lt;br /&gt;
|[[Zephyrium equipment|Zephyrium]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[File:Argonite longsword.png]]&lt;br /&gt;
|[[Argonite equipment|Argonite]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[File:Katagon longsword.png]]&lt;br /&gt;
|[[Katagon equipment|Katagon]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[File:Gorgonite longsword.png]]&lt;br /&gt;
|[[Gorgonite equipment|Gorgonite]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[File:Promethium longsword.png]]&lt;br /&gt;
|[[Promethium equipment|Promethium]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[File:Primal longsword.png]]&lt;br /&gt;
|[[Primal equipment|Primal]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attack bonuses==&lt;br /&gt;
[[File:Rubber chicken detail.png|thumb|The [[rubber chicken]], one of many fun weapons.]]&lt;br /&gt;
{{main|Attack/Highest bonuses}}&lt;br /&gt;
Melee weapons may confer positive or negative bonuses to stab, slash, and crush attack styles. Certain types of weapons are naturally better suited to certain attack styles, and many weapons are not able to utilise all three styles.&lt;br /&gt;
&lt;br /&gt;
Additionally, some weapons do not give positive bonuses to any of the three attack styles and are often referred to as [[fun weapons]]. These weapons do not exist necessarily for use in combat; they exist merely for aesthetic purposes.&lt;br /&gt;
&lt;br /&gt;
==Warriors&amp;#039; Guild==&lt;br /&gt;
{{main|Warriors&amp;#039; Guild}}&lt;br /&gt;
The [[Warriors&amp;#039; Guild]] is a guild for players who have attained mastery or near mastery of melee combat skills. Entrance to the guild requires either 99 Attack, 99 [[Strength]], or a sum of 130 in Attack and Strength. The guild features several activities which involve combat and combat experience, one of which is the cyclops room, run by [[Kamfreena]]. Here, players may obtain [[defender]]s as drops from the [[cyclopes|cyclops]] and [[Cyclossus|cyclossi]]. Additionally, Attack may be trained on the [[Warriors&amp;#039; Guild#Animation room|animation room]] of the Warriors&amp;#039; Guild, granting 15 experience per successful hit to a dummy.&lt;br /&gt;
&lt;br /&gt;
==Skill mastery==&lt;br /&gt;
[[File:Attack Emote.gif|left|frame|A player performing the Attack cape&amp;#039;s emote.]]&lt;br /&gt;
{{main|Skill mastery}}&lt;br /&gt;
Level 99 is the maximum level a player may achieve in Attack, attained at 13,034,431 experience. The amount of experience players may gain is capped at 200 million, but acquiring additional experience until 200 million experience will not increase the Attack level beyond level 99.&lt;br /&gt;
&lt;br /&gt;
As with all skills, players who achieve level 99 in Attack may purchase a [[Cape of Accomplishment]] from the skill&amp;#039;s master. The [[Attack cape]] and [[Attack hood|hood]] are sold by [[Ajjat]] in the [[Warriors&amp;#039; Guild]] for 99,000 [[coins]]. Players with more than 1 skill at level 99 will receive a golden trim on the sides of the cape along with a +4 [[Equipment Stats#Other_bonuses|prayer bonus]]. However, players with only 1 level 99 skill will receive an untrimmed version of the cape, as can be seen to the right.&lt;br /&gt;
&lt;br /&gt;
Currently, there are {{99s|Attack}} players with level 99 Attack and {{200mxp|Attack}} players with 200 million experience in Attack.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Temporary boosts==&lt;br /&gt;
Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Attack.&lt;br /&gt;
&lt;br /&gt;
===Visible===&lt;br /&gt;
Visible boosts are indicated in the [[stats]] interface by showing a level increase from the base level. All of these boosts are &amp;#039;&amp;#039;&amp;#039;members-only.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
!Boost&lt;br /&gt;
!Skill&lt;br /&gt;
!Level&amp;lt;br /&amp;gt;increase&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;30%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cup of tea.png]]&lt;br /&gt;
|[[Cup of tea]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|3&lt;br /&gt;
|Heals 30 life points as well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack potion (4).png]] [[File:Attack mix (2).png]]&lt;br /&gt;
|[[Attack potion]] (or [[Attack mix|mix]])&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt;3 + 10%&lt;br /&gt;
|Mix version heals 30 life points.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super attack (4).png]] [[File:Superattack mix (2).png]]&lt;br /&gt;
|[[Super attack]] (or [[Super attack mix|mix]])&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;15%&amp;lt;/span&amp;gt;5 + 15%&lt;br /&gt;
|Mix version heals 60 life points.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Extreme attack (3).png]]&lt;br /&gt;
|[[Extreme attack]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;22%&amp;lt;/span&amp;gt;5 + 22%&lt;br /&gt;
|Not tradeable; requires 88 [[Herblore]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Overload (3).png]]&lt;br /&gt;
|[[Overload]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], [[Defence]], [[Ranged]], and [[Magic]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;22%&amp;lt;/span&amp;gt;Constant boost of 5 + 22% for 5 minutes&lt;br /&gt;
|Not tradeable; requires 96 [[Herblore]] to make.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zamorak brew (4).png]] [[File:Zamorak mix.png]]&lt;br /&gt;
|[[Zamorak brew]] (or [[Zamorak mix|mix]])&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;20%&amp;lt;/span&amp;gt;2 + 20% (&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;), 2 + 12% ([[Strength]])&lt;br /&gt;
|Decreases [[Defence]] and remaining life points by 2 + 10% (Mix reduces life points by 10% - (10 to 40)).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combat potion (4).png]] [[File:Combat mix.png]]&lt;br /&gt;
|[[Combat potion]] (or [[Combat mix|mix]])&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt;3 + 10%&lt;br /&gt;
|Mix also heals 60 life points.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cavefish.png]]&lt;br /&gt;
|[[Cavefish]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], [[Defence]], [[Magic]], or [[Ranged]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt; 2&lt;br /&gt;
|Heals 200 life points.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Attack cape.png]]&lt;br /&gt;
|[[Attack cape]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|1&lt;br /&gt;
|Requires 99 Attack to equip.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spicy stew.png]]&lt;br /&gt;
|[[Spicy stew|Red spicy stew]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], [[Defence]], [[Ranged]], [[Magic]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;6 to 6&lt;br /&gt;
|The stew may boost or reduce levels by 1 to 6 points randomly. +6 boost are extremely rare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Invisible===&lt;br /&gt;
Invisible boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless. Members-only boosts are indicated by &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image&lt;br /&gt;
!Boost&lt;br /&gt;
!Skill&lt;br /&gt;
!Level&amp;lt;br /&amp;gt;increase&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; width=&amp;quot;30%&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clarity of thought.gif]]&lt;br /&gt;
|[[Clarity of Thought]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|5%&lt;br /&gt;
|Requires 7 [[Prayer]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Improved reflexes.gif]]&lt;br /&gt;
|[[Improved Reflexes]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|10%&lt;br /&gt;
|Requires 16 [[Prayer]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incredible reflexes.gif]]&lt;br /&gt;
|[[Incredible Reflexes]]&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|15%&lt;br /&gt;
|Requires 34 [[Prayer]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chivalry.png]]&lt;br /&gt;
|[[Chivalry]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], and [[Defence]]&lt;br /&gt;
|15% &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, 18% [[Strength]], and 20% [[Defence]]&lt;br /&gt;
|Requires 60 [[Prayer]] and completion of the [[Camelot training room]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piety.png]]&lt;br /&gt;
|[[Piety]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], and [[Defence]]&lt;br /&gt;
|20% &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, 23% [[Strength]], and 25% [[Defence]]&lt;br /&gt;
|Requires 70 [[Prayer]] and completion of the [[Camelot training room]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leech attack.gif]]&lt;br /&gt;
|[[Leech Attack]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;10%&amp;lt;/span&amp;gt; 5%, increasing to 10% over time&lt;br /&gt;
|Requires 74 [[Prayer]] and completion of [[The Temple at Senntisten]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turmoil.gif]]&lt;br /&gt;
|[[Turmoil]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, [[Strength]], and [[Defence]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;21%&amp;lt;/span&amp;gt;15% plus 15% of enemy&amp;#039;s level (&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Defence]]), 23% plus 10% of enemy&amp;#039;s level ([[Strength]])&lt;br /&gt;
|Requires 95 [[Prayer]] and completion of [[The Temple at Senntisten]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ruby harvest (item).png]]&lt;br /&gt;
|[[Ruby Harvest]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|20%&lt;br /&gt;
|Boost affects the player it is used on; may only be used in a multi-combat zone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black mask.png]]&lt;br /&gt;
|[[Black mask]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]]&lt;br /&gt;
|16.67% (&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]])&lt;br /&gt;
|Boost only applies when fighting monsters assigned by a [[Slayer Master]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salve amulet.png]]&lt;br /&gt;
|[[Salve amulet]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]]&lt;br /&gt;
|15%&lt;br /&gt;
|Boost only applies when fighting [[undead]] monsters. Requires partial completion of [[Haunted Mine]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salve amulet (e).png]]&lt;br /&gt;
|[[Salve amulet (e)]] &amp;#039;&amp;#039;&amp;#039;(m)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; and [[Strength]]&lt;br /&gt;
|20%&lt;br /&gt;
|Boost only applies when fighting [[undead]] monsters. Requires completion of [[The Lair of Tarn Razorlor]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Free-to-play Melee training]], a guide to training Attack for free-to-play players&lt;br /&gt;
*[[Pay-to-play Melee training]], a guide to training Attack for pay-to-play players&lt;br /&gt;
*[[Attack/Level up table]]&lt;br /&gt;
*[[Calculators#Combat|Combat Calculator]]&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[bg:Attack]]&lt;br /&gt;
[[nl:Attack]]&lt;br /&gt;
[[sk:Attack]]&lt;br /&gt;
[[fi:Attack]]&lt;br /&gt;
[[de:Angriff]]&lt;br /&gt;
[[pl:Attack]]&lt;br /&gt;
[[cs:Attack]]&lt;br /&gt;
[[no:Attack]]&lt;br /&gt;
[[es:Attack]]&lt;br /&gt;
[[ro:Attack]]&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Wikia Game Guides skills]]&lt;br /&gt;
[[Category:Attack]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Coelacanth0794</name></author>
	</entry>
</feed>