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	<title>Ancient Magicks - Revision history</title>
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		<title>129.82.146.173: /* Trivia */</title>
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		<updated>2012-10-24T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Trivia&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{beta}}&lt;br /&gt;
{{redirect3|Ancients|For the prayers unlocked after [[The Temple at Senntisten]], see [[Ancient Curses]]}} [[File:Ancient teleport.gif|right|frame|A player casting an Ancient Magicks teleport spell.]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magicks&amp;#039;&amp;#039;&amp;#039; (also known as &amp;#039;&amp;#039;&amp;#039;Ancients&amp;#039;&amp;#039;&amp;#039;) are a branch of [[Magic]] unlocked upon completion of the quest [[Desert Treasure]]. Unlike the [[Lunar Spells|Lunar spellbook]], which primarily focuses on non-combat support spells, and the [[Standard spells|regular spellbook]], which is a mixture of combat and non-combat spells, the Ancient Magicks is significantly combat-oriented, including some of the most powerful combat spells in the game. The spellbook contains 20 combat spells and nine teleports (far fewer spells than the other spellbooks). Many of the Ancient Magick spells are very [[runes|rune]]-intensive and require expensive runes such as [[Death runes|death]] and [[Blood runes|blood]]. Owing to their power (a minimum of 50 Magic is needed to even access the spellbook), Ancient Magick spells are popular in [[PvP|player-versus-player]] activities.&lt;br /&gt;
==Background==&lt;br /&gt;
[[File:Akthanakos teleporting.gif|frame|Akthanakos, one of the original users of the Ancient Magicks, casting a teleport spell.]]The Ancient Magicks are a long forgotten and destructive set of spells. In the second age they were very commonly used, mostly by the followers of [[Zaros]], who ruled a very large kingdom at that time.&lt;br /&gt;
&lt;br /&gt;
The very destructive and powerful spells of the Ancient Magicks proved to be very useful during the wars in the era. The spellbook also contained various teleport spells which made it easier for the Zarosians to travel across their kingdom, which stretched from the northern [[Wilderness]], to northern [[Misthalin]] and north-western [[Morytania]]. As of now, the spellbook contains teleports which lead to places where the currently destroyed Zarosian fortresses once stood.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, knowledge of runecrafting was lost before the Second Age and the remaining supplies Guthix provided humans in the first age slowly disappeared through the use of magic. Back then, many wizards held battles with the few remaining runes as a prize.&lt;br /&gt;
&lt;br /&gt;
After Zaros&amp;#039; banishment, Zamorak and other gods like Saradomin, destroyed the entire kingdom. The destruction of the kingdom and the slow disappearance of [[runestones]] caused the Ancient Magicks to become a rarely used form of magic. During this time, only the Mahjarrat used Ancient Magicks, mostly because they didn&amp;#039;t need runes to use magic.&lt;br /&gt;
&lt;br /&gt;
The God Wars held after Zaros&amp;#039; banishment saw the slow fade of the Ancient Magicks from common knowledge. Many of the remaining followers of Zaros, whom comprised the majority of spell-casters, were killed or imprisoned. The powerful spells caused much destruction during the enormous battles, although the number of people who knew about the spells was extremely limited. [[Zuriel]], one of the most powerful [[Magic|mages]] at that time, being one of the few who still possessed the knowledge, devised the [[Miasmic|Miasmic spells]], which are currently the most powerful combat spell set still in use.&lt;br /&gt;
&lt;br /&gt;
Long after the end of the God Wars, at the beginning of the fifth age, the art of [[Runecrafting]] was discovered, giving humans a new supply of runes. New spells were invented by modern wizards of the [[wizards&amp;#039; tower|Wizards&amp;#039; Tower]], driving the ancient magicks even further into obscurity. Today, Ancient Magicks are used almost exclusively by the Mahjarrat, who have been driven close to extinction in Gielinor. A handful of people, such as [[Solus Dellagar]], and [[Zenevivia]], still possess the knowledge of Ancient Magicks. But furthermore, most mages of Gielinor choose to practice the modern magic created at the Wizard&amp;#039;s Tower. Players will learn about the Ancient Magicks during the [[Desert Treasure]] quest, where they release the imprisoned Zarosian mahjarrat [[Azzanadra]].&lt;br /&gt;
&lt;br /&gt;
==Skill and Quest Requirements==&lt;br /&gt;
&lt;br /&gt;
Because unlocking the Ancient Magicks spellbook requires completion of the [[Desert Treasure]] quest, the following quests are also required:{{User stats&lt;br /&gt;
|Mining = &lt;br /&gt;
|Strength = &lt;br /&gt;
|Agility = 15&lt;br /&gt;
|Smithing = 20&lt;br /&gt;
|Herblore = 10&lt;br /&gt;
|Ranged = 40&lt;br /&gt;
|Thieving = 53&lt;br /&gt;
|Cooking = &lt;br /&gt;
|Prayer = 12&lt;br /&gt;
|Crafting = &lt;br /&gt;
|Firemaking = 50&lt;br /&gt;
|Magic = 50&lt;br /&gt;
|Fletching = 10&lt;br /&gt;
|Woodcutting = &lt;br /&gt;
|Runecrafting = &lt;br /&gt;
|Slayer = 10&lt;br /&gt;
|Farming = &lt;br /&gt;
|Construction = &lt;br /&gt;
|Hunter = &lt;br /&gt;
|Summoning = }}&lt;br /&gt;
&lt;br /&gt;
*[[The Dig Site]]&lt;br /&gt;
*[[The Tourist Trap]]&lt;br /&gt;
*[[Temple of Ikov]]&lt;br /&gt;
*[[Priest in Peril]]&lt;br /&gt;
*[[Troll Stronghold]]&lt;br /&gt;
*[[Waterfall Quest]]&lt;br /&gt;
&lt;br /&gt;
Because of these quests, the skills required to obtain the Ancient Magicks can be seen in the table to the right.&lt;br /&gt;
&lt;br /&gt;
==Switching spellbooks==&lt;br /&gt;
[[File:Jaldraocht Altar.png|thumb|left|The altar at which player can switch between Ancient Magicks and the basic spellbook.]] Players can switch to Ancient Magicks at the altar inside the [[Jaldraocht Pyramid]] (simply &amp;quot;Pyramid&amp;quot; on the [[World Map]]) in the [[Kharidian Desert]], southwest of [[Pollnivneach]] and north of [[Menaphos]]. There is a rear entrance (tunnel) to the south of the pyramid that allows players who have completed [[Desert Treasure]] to enter the throne room directly, where the altar resides, without having to navigate the four floors of the pyramid. At the altar, players can pray to switch to or from the Ancient Magicks spellbook, though this drains all [[Prayer]] points to zero. (Players can still switch spellbooks even with 0 Prayer points.)&lt;br /&gt;
&lt;br /&gt;
Those who simply wish to switch from Ancient Magicks to the regular spellbook may find it easier to pray twice at the [[Astral Altar]] on [[Lunar Isle]], provided [[Lunar Diplomacy]] has been completed.&lt;br /&gt;
===Reaching the pyramid===&lt;br /&gt;
[[File:LocatePyramid.png||thumb|The location of the Pyramid.]] Various methods of teleportation exist for reaching the Jaldraocht Pyramid:&lt;br /&gt;
&lt;br /&gt;
* [[Pollnivneach]] is a short distance east of the Pyramid and it is accessible via the use of a [[ring of slaying]], the [[magic carpet]] network (from either [[Shantay Pass]] or [[Sophanem]], after [[Icthlarin&amp;#039;s Little Helper]]), or [[Teleport to House]] for players who have their [[player-owned house|houses]] located in Pollnivneach. After [[Love Story]], a player can chisel a Teleport to House tablet to teleport to the Pollnivneach house portal.&lt;br /&gt;
* The [[Pharaoh&amp;#039;s Sceptre]], obtained from the [[Pyramid Plunder]] activity, teleports players directly on top of the pyramid.&lt;br /&gt;
* A [[Camulet]] provides a teleport to Enahkra&amp;#039;s temple, which is just west of Jaldraocht Pyramid.&lt;br /&gt;
* A [[bandit camp teleport]] scroll can be used to teleport to the [[Bandit Camp]], which is northwest of the pyramid.&lt;br /&gt;
* [[Fairy ring]] code D-L-Q and run south to [[Nardah]] and run west till the bridge and cross it and you would see the [[Jaldraocht Pyramid]]&lt;br /&gt;
* Home teleport to Bandit Camp through the [[Lodestone Network]]. This lodestone is located just northwest of the pyramid.&lt;br /&gt;
&lt;br /&gt;
==Autocasting==&lt;br /&gt;
Prior to the [[Update:Changes to Autocasting Spells|autocasting update]] on [[2 September]] [[2009]], the [[Ancient staff]] was the only way to [[autocast]] Ancient Magicks combat spells. It can be obtained &amp;#039;&amp;#039;&amp;#039;once&amp;#039;&amp;#039;&amp;#039; from [[Eblis]], who will sell it for 80,000 coins after the completion of Desert Treasure. Alternately, the staff can be bought on the [[Grand Exchange]] for {{GEPrice|Ancient staff}} coins, or obtained as a drop from [[mummy|Mummies]]. As the staff&amp;#039;s original purpose has been rendered obsolete, it now provides a 10% bonus to spell damage while it is equipped, and due to its cheap price compared to the [[Staff of light]], it is used by most mage pkers.&lt;br /&gt;
&lt;br /&gt;
With the new update, the Ancient staff is no longer the sole option in using Ancient Magicks for combat, and opens new options such as the [[Staff of Light]] and [[Zuriel&amp;#039;s staff]], albeit being more expensive alternatives.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
The Ancient Magicks combat spells are, as mentioned, the most dangerous combat spells in the game. Not only can they deal a substantial amount of damage, but each of the five classes of combat spells has a different effect:&lt;br /&gt;
&lt;br /&gt;
*The [[Smoke spells]] are the only group of spells that can inflict [[poison]] damage to other [[players]] and [[NPCs]].&lt;br /&gt;
*The [[Shadow spells]] can be used to lower the target&amp;#039;s [[Attack]] level.&lt;br /&gt;
*The [[Blood spells]] will heal the caster 25% of the damage dealt.&lt;br /&gt;
*The [[Ice spells]] freeze the target in place and prevent it from moving.&lt;br /&gt;
*The [[Miasmic spells]] halve the attack speed of [[Melee]] and [[Ranged]] for a limited time. Miasmic spells require [[Zuriel&amp;#039;s staff]] to be cast, and furthermore, the special effect only works on players, not NPCs.&lt;br /&gt;
&lt;br /&gt;
The specific duration/effectiveness of each of the standard effects (aside from the blood spells, which always heal a flat 25%) depends on the level of the spell cast; [[Smoke Burst]] will deal more poison damage than [[Smoke Rush]], for example. In addition, half of the Ancient Magicks combat spells ([[Burst spells|Burst]] and [[barrage spells|Barrage]]) are Area of Effect spells, which will hit the target and any other player or NPC standing in a 3x3 zone around the target in a [[multicombat area]]. The other half ([[rush spells|Rush]] and [[blitz spells|Blitz]]) only hit a single target.&lt;br /&gt;
&lt;br /&gt;
Some monsters are [[Dragon halberd#Large monsters|large]], meaning that they take up more than one square of space. When a Burst or Barrage spell is cast on one of these monsters, it will hit the monster plus any surrounding monsters with &amp;#039;&amp;#039;any&amp;#039;&amp;#039; square of space standing within a 3x3 zone of the targeted monster&amp;#039;s southwesternmost corner square, which is treated as its &amp;quot;origin&amp;quot; square.&lt;br /&gt;
&lt;br /&gt;
While less popular for general training, Ancient Magicks is often used in various player-versus-player activities, such as the [[TzHaar Fight Pit]],[[Stealing Creation]][[Castle Wars|, Castle Wars]], [[Fist of Guthix]] and [[Soul Wars]]. Ice spells, especially [[Ice Burst]] and [[Ice Barrage]], are especially popular, due to their freezing effects and a lower cost when compared to the other combat spells.&lt;br /&gt;
&lt;br /&gt;
Ancient Magicks are not allowed in [[Barbarian Assault]].&lt;br /&gt;
&lt;br /&gt;
===Combat spells===&lt;br /&gt;
The maximum hits listed here are the spells&amp;#039; base maximum hits, without any modifiers. See [[Magic damage|here]] for a list of items that increase the maximum hit of magic spells.&lt;br /&gt;
&lt;br /&gt;
There are four ascending types of spells, these are: [[Rush spells|Rush]], [[Burst spells|Burst]], [[Blitz spells|Blitz]] and [[Barrage spells|Barrage]]. For these spell-types are 4-5 ancient &amp;#039;elemental&amp;#039; variations for each spell type, in ascending order: [[Smoke spells|Smoke]], [[Shadow spells|Shadow]], [[Blood spells|Blood]] &amp;amp; [[Ice spells|Ice]]. An additional spell effect, [[Miasmic spells|Miasmic]], can only be unlocked while wielding [[Zuriel]]&amp;#039;s staff (it doesn&amp;#039;t matter if it&amp;#039;s the [[Corrupt zuriel&amp;#039;s staff|corrupt]] or [[Zuriel&amp;#039;s staff|uncorrupted]] version).&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Spell&lt;br /&gt;
![[Magic]] Level&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Runes Required&lt;br /&gt;
!Experience&lt;br /&gt;
!Max Hit&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Spell Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smokerush.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Smoke Rush]]&amp;#039;&amp;#039;&lt;br /&gt;
|50&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=1|Fire=1|Chaos=2|Death=2}}&lt;br /&gt;
|30+&lt;br /&gt;
|130&lt;br /&gt;
|Poisons target starting at 20 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadowrush.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Shadow Rush]]&amp;#039;&amp;#039;&lt;br /&gt;
|52&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=1|Soul=1|Chaos=2|Death=2}}&lt;br /&gt;
|31+&lt;br /&gt;
|140&lt;br /&gt;
|Temporarily lowers target&amp;#039;s Attack level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodrush.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Blood Rush]]&amp;#039;&amp;#039;&lt;br /&gt;
|56&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Chaos=2|Death=2|Blood=1}}&lt;br /&gt;
|33+&lt;br /&gt;
|150&lt;br /&gt;
|Heals caster 1/4 of damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icerush.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ice Rush]]&amp;#039;&amp;#039;&lt;br /&gt;
|58&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Water=2|Chaos=2|Death=2}}&lt;br /&gt;
|34+&lt;br /&gt;
|160&lt;br /&gt;
|Prevents victim from moving for 5 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miasmic rush.gif]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Miasmic Rush]]&amp;#039;&amp;#039;&lt;br /&gt;
|61&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Soul=1|Earth=1|Chaos=2}}[[File:Zuriel&amp;#039;s staff.png]]&lt;br /&gt;
|36+&lt;br /&gt;
|180 (198*)&lt;br /&gt;
|Slows opponent&amp;#039;s melee or ranged attacks by 50% for 12 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smokeburst.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Smoke Burst]]&amp;#039;&amp;#039;&lt;br /&gt;
|62&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=2|Fire=2|Chaos=4|Death=2}}&lt;br /&gt;
|36+&lt;br /&gt;
|170&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 20 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadowburst.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Shadow Burst]]&amp;#039;&amp;#039;&lt;br /&gt;
|64&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=1|Soul=2|Chaos=4|Death=2}}&lt;br /&gt;
|37+&lt;br /&gt;
|180&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodburst.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Blood Burst]]&amp;#039;&amp;#039;&lt;br /&gt;
|68&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Chaos=4|Death=2|Blood=2}}&lt;br /&gt;
|39+&lt;br /&gt;
|210&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Heals caster 1/4 of the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iceburst.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ice Burst]]&amp;#039;&amp;#039;&lt;br /&gt;
|70&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Water=4|Chaos=4|Death=2}}&lt;br /&gt;
|40+&lt;br /&gt;
|220&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miasmic burst.gif]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Miasmic Burst]]&amp;#039;&amp;#039;&lt;br /&gt;
|73&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Soul=2|Earth=2|Chaos=4}}[[File:Zuriel&amp;#039;s staff.png]]&lt;br /&gt;
|42+&lt;br /&gt;
|240 (264*)&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)&amp;#039;s melee or ranged attacks by 50% for 24 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smokeblitz.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Smoke Blitz]]&amp;#039;&amp;#039;&lt;br /&gt;
|74&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=2|Fire=2|Blood=2|Death=2}}&lt;br /&gt;
|42+&lt;br /&gt;
|230&lt;br /&gt;
|Poisons target starting at 40 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadowblitz.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Shadow Blitz]]&amp;#039;&amp;#039;&lt;br /&gt;
|76&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=2|Soul=2|Blood=2|Death=2}}&lt;br /&gt;
|43+&lt;br /&gt;
|240&lt;br /&gt;
|Temporarily lowers target&amp;#039;s Attack level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodblitz.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Blood Blitz]]&amp;#039;&amp;#039;&lt;br /&gt;
|80&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Death=2|Blood=4}}&lt;br /&gt;
|45+&lt;br /&gt;
|250&lt;br /&gt;
|Heals caster 1/4 of damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iceblitz.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ice Blitz]]&amp;#039;&amp;#039;&lt;br /&gt;
|82&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Water=3|Blood=2|Death=2}}&lt;br /&gt;
|46+&lt;br /&gt;
|260&lt;br /&gt;
|Prevents victim from moving for 15 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miasmic blitz.gif]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Miasmic Blitz]]&amp;#039;&amp;#039;&lt;br /&gt;
|85&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Soul=3|Earth=1|Blood=2}}[[File:Zuriel&amp;#039;s staff.png]]&lt;br /&gt;
|48+&lt;br /&gt;
|280 (308*)&lt;br /&gt;
|Slows opponent&amp;#039;s melee or ranged attacks by 50% for 36 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smokebarrage.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Smoke Barrage]]&amp;#039;&amp;#039;&lt;br /&gt;
|86&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=4|Fire=4|Blood=2|Death=4}}&lt;br /&gt;
|48+&lt;br /&gt;
|270&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Poisons opponent(s) starting at 40 damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadowbarrage.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Shadow Barrage]]&amp;#039;&amp;#039;&lt;br /&gt;
|88&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Air=4|Soul=3|Blood=2|Death=4}}&lt;br /&gt;
|48+&lt;br /&gt;
|&lt;br /&gt;
280&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Temporarily lowers opponent(s) Attack level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood Barrage.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Blood Barrage]]&amp;#039;&amp;#039;&lt;br /&gt;
|92&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Death=4|Blood=4|Soul=1}}&lt;br /&gt;
|51+&lt;br /&gt;
|290&lt;br /&gt;
|Multi-target spell. Hits any opponent(s) within a 3x3 space of target. Heals caster 1/4 of the damage inflicted.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ice Barrage.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ice Barrage]]&amp;#039;&amp;#039;&lt;br /&gt;
|94&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Water=6|Blood=2|Death=4}}&lt;br /&gt;
|52+&lt;br /&gt;
|300&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Prevents victim(s) from moving for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miasmic barrage.gif]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Miasmic Barrage]]&amp;#039;&amp;#039;&lt;br /&gt;
|97&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Soul=4|Earth=4|Blood=4}}[[File:Zuriel&amp;#039;s staff.png]]&lt;br /&gt;
|54+&lt;br /&gt;
|320 (352*)&lt;br /&gt;
|Multi-target spell. Hits opponents within a 3x3 space of target. Slows opponent(s)&amp;#039;s melee or ranged attacks by 50% for 48 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;All Miasmic spells require [[Zuriel&amp;#039;s staff]], which increases magic damage by 10%; therefore, technically all of the miasmic spells have 10% higher maximum hits than their officially stated base numbers.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Teleportation spells==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Icon&lt;br /&gt;
!Spell&lt;br /&gt;
![[Magic]] Level&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Runes Required&lt;br /&gt;
!Experience&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:Lumbridge home port icon.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Home Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|0&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Opens the Home Teleport interface allowing the player to teleport to any [[Lodestone Network|lodestone]] that player has available.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:telepadd.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Paddewwa Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|54&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Air=1|Fire=1}}&lt;br /&gt;
|64&lt;br /&gt;
|Teleports to the entrance of [[Edgeville Dungeon]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:telesenn.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Senntisten Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|60&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Soul=1}}&lt;br /&gt;
|70&lt;br /&gt;
|Teleports to the [[Digsite]] and [[Senntisten Temple]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:Kharyrll Teleport icon.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Kharyrll Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|66&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Blood=1}}&lt;br /&gt;
|76&lt;br /&gt;
|Teleports to [[Canifis]]. This is the only teleport spell that can be added to a [[Portal Chamber|portal]] in a player-owned house that is not from the basic spellbook.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:telelass.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Lassar Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|72&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Water=4}}&lt;br /&gt;
|82&lt;br /&gt;
|Teleports to the top of [[Ice Mountain]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:teledare.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Dareeyak Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|78&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Air=2|Fire=3}}&lt;br /&gt;
|88&lt;br /&gt;
|Teleports to the [[Ruins (west)|ruins]] west of the [[Bandit Camp (Wilderness)|Bandit Camp]] in the [[Wilderness]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:telecarr.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Carrallangar Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|84&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Soul=2}}&lt;br /&gt;
|94&lt;br /&gt;
|Teleports to the [[Graveyard of Shadows]] in the [[Wilderness]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:teleanna.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Annakarl Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|90&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Blood=2}}&lt;br /&gt;
|100&lt;br /&gt;
|Teleports to the [[Demonic Ruins]] in the [[Wilderness]].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[File:telegho.png]]&lt;br /&gt;
|&amp;#039;&amp;#039;[[Ghorrock Teleport]]&amp;#039;&amp;#039;&lt;br /&gt;
|96&lt;br /&gt;
|nowrap=&amp;quot;nowrap&amp;quot;|{{RuneReq|Law=2|Water=8}}&lt;br /&gt;
|106&lt;br /&gt;
|Teleports to [[Ice Plateau]] in the [[Wilderness]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[[Mind rune]]s, [[Astral rune]]s, [[Cosmic rune]]s, [[Nature rune]]s and [[Body rune]]s are not used in the Ancient Magicks spellbook. Until the introduction of miasmic spells, [[Earth rune]]s were also not used.&lt;br /&gt;
*Of the various [[Combination rune]]s, only [[Smoke rune]]s are useful for Ancient Magicks, as the smoke spells and [[Paddewwa Teleport|Paddewwa]] and [[Dareeyak Teleport]]s are the only spells to use more than one elemental rune.&lt;br /&gt;
*On the day of release, these spells had a glitch where every spell, along with the original effects, would freeze opponents.&lt;br /&gt;
*The animation of the Ancient Magicks teleport is similar to (except for the colour) to the Daemonheim teleport, that can be done with the [[Ring of Kinship]] - and looks similar to the [[Pharaoh&amp;#039;s sceptre]]&amp;#039;s teleport animation. This may suggest a common (teleportation) principle or origin.&lt;br /&gt;
*Each Ancient Magicks spell [http://www.youtube.com/watch?v=6n2OMtblKBY has a unique sound].&lt;br /&gt;
*The [[Dungeoneering/Magic#Spells|Dungeoneering spellbook]] includes spells from both the regular and [[Lunar Spells|Lunar]] spellbooks, but none from the Ancient Magicks spellbook.&lt;br /&gt;
*If your membership expires whilst the Ancient Magicks spellbook activated then it will return to the regular spellbook, even when you re-activate your membership.&lt;br /&gt;
&lt;br /&gt;
{{Ancient Magicks}}&lt;br /&gt;
{{Teleport}}&lt;br /&gt;
[[fi:Ancient Magicks]]&lt;br /&gt;
[[es:Magic/Ancient Magicks]]&lt;br /&gt;
[[nl:Ancient Magicks]]&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
[[Category:Magic]]&lt;/div&gt;</summary>
		<author><name>129.82.146.173</name></author>
	</entry>
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