<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=All_Fired_Up_%28minigame%29%2FWalkthrough_%28thorough%29</id>
	<title>All Fired Up (minigame)/Walkthrough (thorough) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=All_Fired_Up_%28minigame%29%2FWalkthrough_%28thorough%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=All_Fired_Up_(minigame)/Walkthrough_(thorough)&amp;action=history"/>
	<updated>2026-07-19T08:00:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.darkan.org/index.php?title=All_Fired_Up_(minigame)/Walkthrough_(thorough)&amp;diff=119449&amp;oldid=prev</id>
		<title>imported&gt;Urssaff: /* Preparation */</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkan.org/index.php?title=All_Fired_Up_(minigame)/Walkthrough_(thorough)&amp;diff=119449&amp;oldid=prev"/>
		<updated>2012-11-07T09:58:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Preparation&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Full beacon lighting walk through==&lt;br /&gt;
This is based on getting the Inferno Adze therefore may not be cheapest. I used mainly mage logs, because I&amp;#039;m like that - but it builds in margin. Same with giving extra logs,&lt;br /&gt;
&lt;br /&gt;
This method has been used, and easily completed the task with familiar and infinite run still going, despite a few minor errors&lt;br /&gt;
&lt;br /&gt;
===Risk===&lt;br /&gt;
This is comparatively low-risk, the cost of the logs outweighs the value of items you are likely to lose on death.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
# Check all beacons are loaded with logs&lt;br /&gt;
# Check all beacons, ladders etc. are repaired&lt;br /&gt;
# Check first seven keepers are ready&lt;br /&gt;
# Check required levels achieved&lt;br /&gt;
## 64 agility for the short cut&lt;br /&gt;
## 60 strength for the rock&lt;br /&gt;
## Summoning for a BoB ([[Beast_of_Burden|Beast of Burden]])&lt;br /&gt;
## Mage for teleports&lt;br /&gt;
## Firemaking 92 of course!&lt;br /&gt;
## Prayer 52 for topping up beacon 7&lt;br /&gt;
# Check you can acquire and use the teleports listed, if necessary make an adjusted copy of this list&lt;br /&gt;
## If you haven&amp;#039;t completed the necessary fairy rings quests you will need a lunar or dramen staff&lt;br /&gt;
## If you can&amp;#039;t use Trollheim Teleport, you may well be better off starting there&lt;br /&gt;
# Check you have required items in your bank (or acquire them)&lt;br /&gt;
# Check you are on standard magics&lt;br /&gt;
# Know the route&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
====Bank====&lt;br /&gt;
These are over and above what you are carrying, for emergencies&lt;br /&gt;
* Spare food&lt;br /&gt;
* Spare super restore&lt;br /&gt;
* Spare super energy&lt;br /&gt;
* Prayer potions&lt;br /&gt;
* Summoning potions&lt;br /&gt;
* Spare Glory&lt;br /&gt;
* Spare boots of lightness&lt;br /&gt;
* Spare spottier cape&lt;br /&gt;
* Spare runes&lt;br /&gt;
* Spare Goblin orb&lt;br /&gt;
* Spare lumber yard teleport&lt;br /&gt;
* Spare combat bracelet (4)&lt;br /&gt;
* Spare familiar pouch&lt;br /&gt;
* 100 spare logs of the type you are using at the beginning&lt;br /&gt;
* A few spare spaces might come in handy for storing depleted items&lt;br /&gt;
====Pouch====&lt;br /&gt;
* Enough cash for ship to Oo&amp;#039;glog if that&amp;#039;s how you travel&lt;br /&gt;
&lt;br /&gt;
====Belt====&lt;br /&gt;
# [[Tinder box]] on belt.&lt;br /&gt;
&lt;br /&gt;
====Worn====&lt;br /&gt;
* Aura of your choice ([[poison purge]] might be useful)&lt;br /&gt;
* [[Boots of lightness]]&lt;br /&gt;
* Spottier cape or [[Wicked cape]] and wicked gear (Note: you can loose these items.)&lt;br /&gt;
* Slayer ring&lt;br /&gt;
* Any other weight reducing items&lt;br /&gt;
&lt;br /&gt;
====Backpack====&lt;br /&gt;
(If you have Rams Head (e)/Bone Sack (e) adjust accordingly, take one less super energy, and keep the glory with the familiar. You will have to adjust when you &amp;quot;take BoB&amp;quot;.)&lt;br /&gt;
# One click teleport&lt;br /&gt;
# Lumber yard teleport&lt;br /&gt;
# Glory&amp;lt;br /&amp;gt;&lt;br /&gt;
# 25 logs (of the types for the first 5 beacons)&lt;br /&gt;
# Goblin Village Teleport Spheres.&lt;br /&gt;
&lt;br /&gt;
====Familiar====&lt;br /&gt;
(If you have Rams Head (e)/Bone Sack (e) adjust accordingly, take one less super energy, and keep the glory with the familiar. You wil have to adjust when you &amp;quot;take BoB&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
* War tortoise&lt;br /&gt;
# 8 Law runes (allows for extra Trollheim teleports)&lt;br /&gt;
# 8 fire runes&lt;br /&gt;
# 1 rocktail&lt;br /&gt;
# combat bracelet&lt;br /&gt;
# Super restore potion (4) &amp;#039;&amp;#039;&amp;#039;Warning - looks like super energy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Super energy potion (4)&lt;br /&gt;
# Super energy potion (4)&lt;br /&gt;
# 10 logs (of the types for beacons 6 and 7)&lt;br /&gt;
Alternatively, if [[Love Story]] and [[King of the Dwarves]] are completed, take 8 [[Trollheim tablets]] and an extra rocktail or super energy potion instead of the runes.&lt;br /&gt;
&lt;br /&gt;
===Last minute prep===&lt;br /&gt;
# Get healed&lt;br /&gt;
# Full summoning&lt;br /&gt;
# Full prayer (at the monastery or temple)&lt;br /&gt;
# All ability levels restored&lt;br /&gt;
# Check &amp;quot;run&amp;quot; is on&lt;br /&gt;
# Check left click summoning is take BoB&lt;br /&gt;
# Check left click prayer is defend against melee&lt;br /&gt;
# Check auto-retaliate is off&lt;br /&gt;
# Set bank &amp;quot;withdraw X&amp;quot; on 5&lt;br /&gt;
# Check you have time to complete the run without RL interruptions&lt;br /&gt;
# Make plans for emergencies (See [[#If things go wrong]]).&lt;br /&gt;
# Go to [[Oo&amp;#039;glog]] by whatever means you desire (Fairy rings AKS and run due south, or by ship)&lt;br /&gt;
# At Oo&amp;#039;glog bank load your inventory appropriately&lt;br /&gt;
# summon a [[war tortoise]] &amp;#039;&amp;#039;&amp;#039;Summoning clock starts now&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Fill the BoB inventory&lt;br /&gt;
# Refill your inventory&lt;br /&gt;
&lt;br /&gt;
Jump in the salt spa (Note that &amp;quot;infinite run&amp;quot; will not keep your run at 100% rather in the 90-100 range).&lt;br /&gt;
&lt;br /&gt;
===The run begins===&lt;br /&gt;
From the spa&lt;br /&gt;
&lt;br /&gt;
# Climb out &amp;#039;&amp;#039;&amp;#039;Infinite run clock starts now&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# [[Slayer ring]] to [[Morytania]] Slayer Tower&lt;br /&gt;
# Run SW to bridge, over bridge&lt;br /&gt;
# Squeeze through ornate railing to south&lt;br /&gt;
# Climb up the agility short cut&lt;br /&gt;
# Squeeze through ornate railing to West &amp;lt;==&lt;br /&gt;
# Light Salve beacon. (1) &amp;#039;&amp;#039;&amp;#039;Beacon clock starts now&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Give 5 logs (talk, option 1, when the logs go from your inventory leave.)&lt;br /&gt;
# Run to [[rag and bone man]] beacon (Rams head (e)/bone sack (e) if you have it)&lt;br /&gt;
# Light beacon (2)&lt;br /&gt;
# Give 5 logs&lt;br /&gt;
# [[Lumber yard teleport]]&lt;br /&gt;
# Run to [[Jolly Boar]] beacon&lt;br /&gt;
# Light beacon (3)&lt;br /&gt;
# Give 5 logs&lt;br /&gt;
# Run to Varrock Castle beacon&lt;br /&gt;
# Light beacon (4)&lt;br /&gt;
# Give 5 logs&lt;br /&gt;
# Run to Grand Exchange beacon&lt;br /&gt;
# Light beacon (5)&lt;br /&gt;
# Give 5 logs&lt;br /&gt;
# Glory to [[Edgeville]]&lt;br /&gt;
# Run to Edgeville beacon&lt;br /&gt;
# Light beacon (6)&lt;br /&gt;
# Take BoB (the rest of the teleports, potions and 10 logs)&lt;br /&gt;
# Give 5 logs&lt;br /&gt;
# Combat bracelet to [[Edgeville Monastery|Monastery]]&lt;br /&gt;
# Run to Black Knight beacon&lt;br /&gt;
# Light beacon (7)&lt;br /&gt;
# Give 5 logs (last logs)&lt;br /&gt;
# Goblin sphere to Goblin Village&lt;br /&gt;
# Open door if necessary!&lt;br /&gt;
# Run to beacon&lt;br /&gt;
# Light beacon (8)&lt;br /&gt;
# Combat bracelet to Burthorpe (Warriors Guild)&lt;br /&gt;
# Run to beacon&lt;br /&gt;
# Light beacon(9)&lt;br /&gt;
# [[Trollheim Teleport]]&lt;br /&gt;
# Descend to the East&lt;br /&gt;
# Climb up to Trollheim Beacon (Egg)&lt;br /&gt;
# Light beacon (11)&lt;br /&gt;
# Descend to East --&amp;gt; (Wilderness - world hop if it looks advisable)&lt;br /&gt;
# Run south to Wilderness-Troll Beacon (Crate)&lt;br /&gt;
# Climb up&lt;br /&gt;
# Light beacon (10)&lt;br /&gt;
# [[Trollheim Teleport]]&lt;br /&gt;
# Descend to the East&lt;br /&gt;
# Activate &amp;quot;Protect Missiles&amp;quot;&lt;br /&gt;
# Run north past boulder hurling trolls&lt;br /&gt;
# Lift rock&lt;br /&gt;
# Activate &amp;quot;Protect Melee&amp;quot; (one click)&lt;br /&gt;
# Run (or walk if infinite run is empty) North East to agility short cut&lt;br /&gt;
# Climb up&lt;br /&gt;
# Run (or walk if infinite run is empty) North East to [[Nanuq]]&amp;#039;s Beacon&lt;br /&gt;
# Super restore&lt;br /&gt;
# Light beacon (12)&lt;br /&gt;
# climb down East (might need another [[super restore]] for agility) --&amp;gt; (Wilderness - world hop if it looks advisable)&lt;br /&gt;
# Prayer off&lt;br /&gt;
# Super restore, eat, prayer pot, super energy as needed&lt;br /&gt;
# run North past small temple&lt;br /&gt;
# climb up ladder&lt;br /&gt;
# light beacon (13)&lt;br /&gt;
# climb down ladder&lt;br /&gt;
# run North to gate in fence&lt;br /&gt;
# through gate&lt;br /&gt;
# run North-West then North to Frozen Waste beacon&lt;br /&gt;
# Light beacon (14) (receive congratulations message)&lt;br /&gt;
# Run back through gate&lt;br /&gt;
# run south to level 30 wilderness&lt;br /&gt;
# Glory to Edgeville&lt;br /&gt;
# Go to [[King Roald]] and claim your adze!&lt;br /&gt;
&lt;br /&gt;
===Clean up===&lt;br /&gt;
# Heal, restore, pray etc.&lt;br /&gt;
# Adjust your settings (auto retaliate, left click prayer, left click BoB etc.)&lt;br /&gt;
# Burn, bank, drop, sell or use excess items&lt;br /&gt;
&lt;br /&gt;
===If things go wrong===&lt;br /&gt;
A fuse blows, you get attacked by a PK party, you brought the wrong potion, clicked the wrong teleport....  &lt;br /&gt;
Factors to consider:&lt;br /&gt;
# How much &amp;quot;infinite&amp;quot; run you have left&lt;br /&gt;
# Do you need your familiar?&lt;br /&gt;
# DO you have the items you need (teleports, potions, lightening devices)&lt;br /&gt;
&lt;br /&gt;
Options are, top up beacons, resume where you left off or start from scratch&lt;br /&gt;
&lt;br /&gt;
You have to decide quickly if you are going to continue, as all three clocks (infinite run, familiar, beacon burning) are running.&lt;br /&gt;
&lt;br /&gt;
====Complete restart====&lt;br /&gt;
* If it&amp;#039;s early: go back to the beginning - you lose some logs, maybe a couple of teleports.&lt;br /&gt;
** Bank surplus stuff&lt;br /&gt;
** While you have your familiar re-fill the beacons you lit (you may need to wait for them to burn out)&lt;br /&gt;
** Replace any used teleports, and restock your bank&lt;br /&gt;
** Consider world switching&lt;br /&gt;
&lt;br /&gt;
====Patch up====&lt;br /&gt;
A. With existing familiar (or no familiar)  &lt;br /&gt;
B. With a new familiar&lt;br /&gt;
&lt;br /&gt;
# Get to a bank&lt;br /&gt;
# Top up any stats (eat, restore, energy, summoning, prayer)&lt;br /&gt;
# Sort out your familiar&lt;br /&gt;
# Grab the appropriate teleports, logs, potions, food, boots, cloak etc.&lt;br /&gt;
&lt;br /&gt;
====Continue====&lt;br /&gt;
* If it&amp;#039;s late use your backup plan&lt;br /&gt;
** Teleport or run to bank&lt;br /&gt;
** stock up with required items&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Urssaff</name></author>
	</entry>
</feed>