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	<id>https://wiki.darkan.org/index.php?action=history&amp;feed=atom&amp;title=Absorb_Melee</id>
	<title>Absorb Melee - Revision history</title>
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	<updated>2026-07-17T17:07:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.darkan.org/index.php?title=Absorb_Melee&amp;diff=78761&amp;oldid=prev</id>
		<title>imported&gt;Atheist723 at 11:36, 9 March 2012</title>
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		<updated>2012-03-09T11:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Absorb Melee&amp;#039;&amp;#039;&amp;#039; is the percentage at which [[melee]] damage done to the player is reduced, this can be found on the equip screen under defence bonuses. The absorb melee stat comes into effect if more than 200 [[life points]] of damage have been taken in one hit.&lt;br /&gt;
&lt;br /&gt;
[[File:Equipment Stats interface.png|thumb|The equipment stats interface, with Absorb Melee at the bottom of the Defence stats.]]&lt;br /&gt;
&lt;br /&gt;
[[Magic armour]] which have no melee defence bonuses offer higher soaking rates than melee armour. Even a [[Mystic robe top]] offers higher melee absorption than the platebody of one of the [[Barrows brothers]], with [[Ahrim&amp;#039;s robes]] far outranking any melee armour in melee damage soaking. This is in favour of magicians in the combat triangle.&lt;br /&gt;
&lt;br /&gt;
A [[Farseer shield]], [[Ganodermic poncho]], [[Zuriel&amp;#039;s hood]] or [[Virtus mask]] and [[Zuriel&amp;#039;s robe bottom]] or [[Virtus robe legs]] can offer up to 43% Absorb Melee stat.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Damage soaking]]&lt;br /&gt;
*[[Absorb magic]]&lt;br /&gt;
*[[Absorb ranged]]&lt;br /&gt;
*[[Combat triangle]]&lt;br /&gt;
[[nl:Absorb Melee]]&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Atheist723</name></author>
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